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CMAK v1.02 Patch Released!!!! Put down Halo 2 and Half Life 2 and grab it!


Madmatt

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For those of you that can drag yourselves away from Half Life 2 for a moment you might be interested to note that we have released the long awaited CMAK v1.02 patch today.

It is an all inclusive and cumulative patch so you can apply it to any earlier version of CMAK and will work (with some tweaking) with both BFC and CDV versions.

Details below:

October 27th. 2004

Combat Mission: Afrika Korps v1.02 Patch Readme...

IMPORTANT PATCH INFO

The CMAK 1.02 patch is all inclusive and includes all the fixes and changes included in the earlier 1.01 patch. It can be applied to either CMAK version 1.0 or 1.01.

VERSION COMPATIBILITY NOTE

Games saved in v1.02 can't be loaded in by the older version. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.02.

TRANSFERRING PBEM FILES FROM VERSION 1.0 or 1.01 to 1.02:

1.) In CMAK version 1.0 or 1.01, load the PBEM file. In an orders phase, save the pbem file as a saved game by clicking on the little SAVE button on the command bar at the bottom of the screen.

2.) Repeat Step 1 for all pbem files you wish to convert.

3.) Install the 1.02 patch.

4.) Open CMAK Version 1.02.

5.) Open the saved game file from step 1.

6.) Choose Email as the startup option for the saved game.

7.) Place your orders as you normally would in a PBEM, and press "GO".

Congratulations! You have now converted your pbem file.

Repeat as necessary for any other files you need to convert..

Patch Version History

v1.02 Fixes/Changes

* "Labels" indicate tired or exhausted for infantry.

* Fixed a problem that erased the facade textures of large buildings

when "hide roofs" option is on.

* Churchill V shows proper camouflage in Europe.

* Availability dates of Elefant changed.

* Jagdpanzer IV upper hull side armor is 30mm.

* Minor changes to armor on Pz IV/70. Silhouette and ammo load

increased for model A.

* Italian availability of German 75mm ATG starts January 1943.

* Cleaned up some gun icons and new Italian-theater 25pdr textures.

* Staghound III crew changed to 4.

* MMG Carriers are available to Commonwealth troops.

* ATR Carriers are rare after North Africa.

* Canadians may use the Humber III LRC (representing the Otter).

* Stug IIIF (early) shows the proper camouflage in Italy.

* German 28mm heavy antitank rifle is treated as a little larger (than

previously) for transport purposes.

* Light two-level buildings on pavement now face properly as indicated

in game editor.

* Italian 75/27 and 75/32 guns may use a HEAT round starting September

1942.

* Corrected a problem that caused some "pure armor" QBs to appear with

no allied troops in North Africa.

* Rarity increased for captured PAK97/38 75mm antitank guns before

mid-1942.

* Introduction date of German-use Russian 76mm AT gun is April 1942.

* Valentine ammo load changed: 79 (2pdr), 53 (6pdr)

* Vickers MMG shows correct graphic in the player interface area.

* Updated graphics for 37mm Bofors AT gun.

* Various small updates to Australian TO&E.

* All PzIIIJ models are available as originally in v1.0 (the fix in

v1.01 was incorrect).

* Churchill tanks removed from Canadian service.

* In Italy the Sherman II (early) and Sherman III (early) have a

platoon size of four tanks.

* Germans have use of captured Italian M42 and M43 Semovente vehicles

starting in October 1943.

* Grant and late-model M3 Medium have crew of 6.

* Churchills from Mk.V and on have their appearance dates moved later

in the war.

* PzIIIF is reintroduced (it had been removed in v1.01) but is rare and

only available for a few months starting March 1941.

* South African mechanized troops arrive in Italy in April 1944.

Regular infantry does not participate in Italy.

* SMG used by British and Australians is Thompson before Italy, Sten in

Italy. New Zealanders use Thompson for whole war.

* Twin Bren AAMG added.

* New Zealand may use the Stuart I and II.

* Corrections made to Commonwealth armor crew "portraits".

* Early Commonwealth infantry battalions use the twin Bren AAMG not the

Bofors cannon.

* New Zealander 1945 infantry battalion adds an MG platoon.

* New Zealand does not have access to Staghounds in 1945.

* Pillboxes use their 'snowy' graphics in snow.

* Early Commonwealth battalion TO&E uses a landline mortar FO rather

than one with a radio.

* Wasp is available Nov 1944, correcting a points problem with the

Commonwealth infantry battalion.

* South Africans may use Stuart V.

* US Rangers first available February 1943.

* Corrected a small ammo roundoff problem when rejoining split squads.

* Pillbox firing slits are a little harder to hit.

* Fallschirmjaeger Battalion '41 uses 42mm lePaK41 AT gun.

* German panzerwurfmine introduced May 1943.

* Italian 75mm HEAT ammo penetration slightly reduced.

v1.01 Fixes/Changes

* German Airborne won't get conscripts in a QB set to medium quality troops.

* Corrections made to US Airborne TO&E.

* Fixed a crash problem in TCP/IP games experienced by the CDV version.

* Dust clouds appear when mines explode.

* The small arms types and numbers will not be shown when clicking on an enemy 'last known location' marker, even if the unit was previously "fully spotted".

* Firing panzerfausts from within a building does not suppress the firer.

* Italian L3/AA does not button up when under air attack.

* PzIIIF (37mm) not available for QB purchase in North Africa (though still available in editor).

* US M3A1 halftrack available November 1943, and mechanized TO&Es no longer try to use it before this date.

* Updated rarity/availability data for British M5 halftrack.

* Canadians stop using Churchill tank after August 1943.

* British 37mm AT gun available earlier, and 2pdr AT gun is rarer in 1940.

* British airborne has access to 75mm artillery.

* Platoon size of British Cruiser and Churchill support tanks is two.

* Platoon size of Mk. VIB is three.

* New Zealanders do not use the Valentine tank.

* German Tiger tank and 75mm AT gun first available in North Africa in November 1942.

* Of the Pz IIIJ variants, only the long-barrel model with spaced armor is available in Africa, starting May 1942.

* German long-barrelled 75mm PzIV tanks not available in North Africa until June 1942.

* Italian M14/41 has 145hp engine.

* Italian C.202 Folgore aircraft first available September 1941.

* Italian Fiat CR.42 carries two 220-pound bombs, not one 550-pound bomb.

* Italian Semoventi begin use of 75mm HEAT ammo in September 1942.

* Grant tank slightly more common in May/June 1942.

* French troops have rifle grenades in Italy.

* French version: Operation parameter screen in editor allows '-' button for nr. of flags.

* French version: Exit zone graphics are not swapped.

* 88mm flak gun model does not rotate its base when the gun rotates.

* German forces first available in North Africa in March 1941.

* Reloading a saved game maintains the 'portrait' graphic of bailed tank crews.

* Bazooka and Panzerschreck teams take suppression when firing from within a building.

* Corrected an ammo loadout problem on the StuG IV.

* Increased lethality of HEAT rounds (e.g. Bazooka).

* Force Mix types are displayed in the briefing of a two-player Quick Battle.

* The sight of captured units does not cancel a Move to Contact.

* When ordered to button up, a vehicle crew will remain buttoned for at least a full 60 seconds.

* Australian/New Zealander names that start with "O'" are displayed properly.

* Corrected a bug that could inflate an individual unit's "kill count" of mortars and guns.

* Crewed guns move across river fords at a slower speed.

* Corrected a problem with building graphics when using the "All Combined" region type.

* The British 3-inch mortar and 4.5-inch artillery spotters without radios are properly named.

* New Zealand may use the 2pdr Portee vehicle and Mk VIB light tank.

* Stuart Recce won't fire its bow MG when hull-down to the target.

* German aircraft not available after May 1944. HS129 aircraft no longer available in Italy.

* Corrected rarity/availability of Allied ATG pillboxes.

* Small correction to French 1940 TO&E.

* French and German versions: Minor typos fixed.

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Some probably obvious information for CDV users - If your system (like mine) defaults to a CMAK\Run\ New Folder directory structure when you click on the Run part during patch installation, you need to delete the \New Folder appendage.

For everyone else especially MD look what's finally here:

Tripod.jpg

After all this time we don't get one Bren on a tripod - we get two :D

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Yep, the lack of the Allied artillery fix is a drag. For me it means I have to limit the time frames in which I play, because if you play lots of QB Meeting Engagements, one side not having artillery soon becomes worse than boring.

Now, as soon as they fix that English language Mac link for the patch download, I'll be in business...

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Kudos to BFC for their dedication to the best damn game to hit the market. (including HL2)

I'm awed by their attendance to tweaking the game to meet contemporary conceptions of WWII. (though I don't always share their conclusions)

I would hope they could look back to their original conceptions and assess their goals, with consideration to history and determine wether or not they remain on "the beam".

EDIT-

changed asess to assess you g'dang feckin anal proofreading buggers.

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No Macintosh patch would be complete without some ranting about OS X support. So; blah, blah, blah - Mac OS 9 was discontinued by Apple in May, 2002 - blah, blah, blah - new Mac computers won't run OS 9 and haven't for years - blah, blah, blah - Battlefront blames Apple for not telling them about dropping support for Rave and no one will deprive them of forever being bitter about it - blah, blah, blah - Battlefront would prefer to re-invent the graphic engine wheel by spending years making their own instead of adopting one of the dozens that are out there and even that won't be used to update the present Combat Mission series. Meaning: the Combat Mission series for Mac is dead - blah, blah, blah.

Advice: Since all the pieces line up to reveal that the Mac version of Combat Mission is dead, (releasing a patch for an OS that isn't around anymore isn't exactly lively development) Battlefront should sell-off the Mac version of the game to a company with the time and talent to get it up to date with OS X. There's money to be made from selling OS X versions of the three games. I'll be one of the first customers.

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Yay, ze patch is here ! Thanx and tribute to the BFC crew.

Originally posted by junk2drive:

* Cleaned up some gun icons and new Italian-theater 25pdr textures.

* Vickers MMG shows correct graphic in the player interface area.

Noticed that too, as I am doing my own little version... ;)
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Originally posted by Toad:

Advice: Since all the pieces line up to reveal that the Mac version of Combat Mission is dead, (releasing a patch for an OS that isn't around anymore isn't exactly lively development) Battlefront should sell-off the Mac version of the game to a company with the time and talent to get it up to date with OS X. There's money to be made from selling OS X versions of the three games. I'll be one of the first customers.

Ah go out and buy an old G4 and stop crying like a baby. Thats what I did and with a few upgrades it runs just as well as late Model G4s. :D No problem REVs.
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