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_UXcva

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    Mahnawaukee-Seepe
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    Jack tar

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  1. You might find it here (though the list hasn't been updated to v1.01) - http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2353
  2. Try cmmods.com. Search under CMAK for "sky". k-trout has some sky mods that appear hi-res (3MB a piece vs. the stock 1.5MB models). He combined some Undaunted/MikeyD mods.
  3. Walmart * Save money. Live better. Nazi cakes no problem.
  4. Just to clarify a bit... the BFC purchased Macintosh version of CMAK does come with a manual - in .pdf format - as Wicky's screenshot shows. As far as a printed manual, no, not with the BFC version at least. From the FAQ located here - http://www.battlefront.com/products/cmak/cmak_faq.html Will CMAK have a printed manual? In order to reduce costs on this game and be able to sell it for only $35 we have decided to ship it with the main manual as a 210+ PDF file which is installed along with the game from the CD. The manual is very similar to the previous CMBB manual and we feel the vast manjority of players of CMAK will already own CMBB. CMAK will also ship with a 32 page printed Player Guide with a detachable Quick Reference Card.
  5. Nice stuff again patboy. I have always admired your unique modeling.
  6. Lt. Bull, I have made a turquoise free variation of the Rocket-Man tiles that you might want to look at. See this thread: Page 2 & 3
  7. Doing a comparison to the GaJ/RM mod, my 1550 .bmp is a little darker then the GaJ/RM mod. My 1570 is a little lighter. On the other hand the higher elevations look a little more natural with my mod in my opinion. I always play with bases turned on.
  8. Ok, they are up @CMMODs. Please let me know what you think of them.
  9. John, I had that happen once too. It was an older Mac with a budget nvidia graphics card. Trees became craters depending on angle etc. It wasn't that scenario but the problem went away once I rebooted.
  10. Thanks again for the templates RM. Here are my latest creations; the Gurra/Magua/GaJ/RM/_UX combo {turquoise free} pack for Italy: e.g. July'43, March'44, Dec.'44: If anyone is interested in trying these out I'll post them at Mod Central. [ May 05, 2007, 02:50 AM: Message edited by: _UXcva ]
  11. I pasted the Magua tiles over yours and experimented with the blend modes and opacity to bring your grid through the top layer in Photoshop because I didn’t have the foggiest how to make a proper grid. If you could send me your grid template that would be much appreciated.
  12. I was having the turquoise problem at the highest elevations (Italy) with my somewhat ancient ATI card even if I renumbered the open ground tiles. My current solution was to blend Gurra’s/Magua’s grass with RM’s/GAJ’s tiles. The lines are a bit subtler but I get no turquoise bits at any elevation now. {See pics in post further down} [ May 08, 2007, 01:47 AM: Message edited by: _UXcva ]
  13. Yes, thanks for links. Anyone know of a site with tactical numbers? In particular, a site where you could copy & paste the font/typeface numbers. I'd like to put more realistic looking numbers on my armor.
  14. ...Or click the Full Reply Form button, then click the URL button (which brings up a prompt where you can paste in the link). Another prompt will appear where you can give the link a name etc. [ April 05, 2007, 09:17 AM: Message edited by: _UXcva ]
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