Porajkl Posted April 19, 2001 Share Posted April 19, 2001 Anyone had same problem as me? In demo I had two PzIII-H flanking that dreaded KV2 and from point blank (around 60 meters both, one from left, one from right side) they couldn't penetrate KV2's side armour. I tried to close assault it with engineers but they panicked when KV2 fired its 150mm gun. What should I do? Please help, I'm frustrated. Porajkl Link to comment Share on other sites More sharing options...
Mattias Posted April 19, 2001 Share Posted April 19, 2001 Porajkl, I have pretty much discarded the idea of killing it with 50/L42 Pz III's. The normal AP bounces and as soon, it seems, as I fire a Pz.G. 40 round the main gun jams due to that case expansion problem. My tip is to lay down covering smoke and then close in with infantry or get an 88 into position, the abysmal turn rate of the turret should help you to pull off a close assault. Not that this will help you, seeing as there is no CM2 demo out there you pokeafunner M. P.S. Just a very minor nit, that's a 152 mm gun in the KV-2. Link to comment Share on other sites More sharing options...
FriendlyFire Posted April 19, 2001 Share Posted April 19, 2001 Send in your Maus, of course. Just don't try to crawl it over that bridge, or it'll break through and fall into the river (although you do get cool drowning graphics when this happens). Go the long way instead. Also, watch out for his Cossack cavalry reinforcements. One charge from those bad boys and your engineers will be crying for their mommies. Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted April 19, 2001 Share Posted April 19, 2001 BTW, ppl, do anyone know the code to unlock the hidden 88mm Panther II? Hi Candace! Griffin. Link to comment Share on other sites More sharing options...
Kurtz Posted April 19, 2001 Share Posted April 19, 2001 You have to take the banana from the wizard on level 7 before you jump into the volcano!!! Otherwise you'll never be able to defeat the panda on level 42 and get the magic PzGr 40. [ 04-19-2001: Message edited by: Kurtz ] Link to comment Share on other sites More sharing options...
Porajkl Posted April 19, 2001 Author Share Posted April 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by FriendlyFire: Send in your Maus, of course. Just don't try to crawl it over that bridge, or it'll break through and fall into the river (although you do get cool drowning graphics when this happens). Go the long way instead. Also, watch out for his Cossack cavalry reinforcements. One charge from those bad boys and your engineers will be crying for their mommies.<HR></BLOCKQUOTE> Thanks for the tip, but I can't find a Maus. Maybe snake ate it, I don't know. Or maybe I have too small monitor to see it. I'll play as Russian and bring KV2 on that wooden bridge. I think it's heavy enough to see the nice drowning effect. Are there any bubbles and noises of drowning men? Or do local Baywatch guards come from the shore and rescue my brave comrades? I must see, I must see! Link to comment Share on other sites More sharing options...
Knaust Posted April 19, 2001 Share Posted April 19, 2001 CM2 demo???...where is it? Link to comment Share on other sites More sharing options...
Stixx Posted April 19, 2001 Share Posted April 19, 2001 ROFL. Hi Mum Link to comment Share on other sites More sharing options...
Schugger Posted April 19, 2001 Share Posted April 19, 2001 NUTS Link to comment Share on other sites More sharing options...
Ales Dvorak Posted April 19, 2001 Share Posted April 19, 2001 Porajkl, zivjo! Link to comment Share on other sites More sharing options...
Porajkl Posted April 19, 2001 Author Share Posted April 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Knaust: CM2 demo???...where is it?<HR></BLOCKQUOTE> "Do a search" I can't help myself, sometimes I'm so evil. :cool: Link to comment Share on other sites More sharing options...
Olle Petersson Posted April 19, 2001 Share Posted April 19, 2001 I'm trying to download it , but GetRight just says "waiting for a response"... Been doing that for the last couple of months now... Cheers Olle Link to comment Share on other sites More sharing options...
Brian Smith Posted April 19, 2001 Share Posted April 19, 2001 Porajkl You had me hook, line and sinker mate! Link to comment Share on other sites More sharing options...
Porajkl Posted April 19, 2001 Author Share Posted April 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Olle Petersson: I'm trying to download it , but GetRight just says "waiting for a response"... Been doing that for the last couple of months now... Cheers Olle<HR></BLOCKQUOTE> No, no, no. Don't use any download manager like Getright or Gozilla. It didn't work for me too until I disabled Getright. Now I am very happy CMer Link to comment Share on other sites More sharing options...
Mace Posted April 19, 2001 Share Posted April 19, 2001 I've had some problems with the Stalingrad Op, my Rumanians and other Axis Allied forces keep running away when the soviets attack. Any suggestions? Mace Link to comment Share on other sites More sharing options...
Stacheldraht Posted April 19, 2001 Share Posted April 19, 2001 I still can't believe how cool the real-time dynamic lighting looks during night battles. Based on what Steve has said here, I never thought they'd bother with deformable terrain either. Try area fire with the Karl and see how big a hole you can make--lots of fun! Link to comment Share on other sites More sharing options...
Porajkl Posted April 19, 2001 Author Share Posted April 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Stacheldraht: I still can't believe how cool the real-time dynamic lighting looks during night battles. Based on what Steve has said here, I never thought they'd bother with deformable terrain either. Try area fire with the Karl and see how big a hole you can make--lots of fun!<HR></BLOCKQUOTE> I suggest you play a night battle with storm option ON. Wow, it was so amazing, those lightnings flying from the sky and crashing to ground. Once I forgot one sniper under a lone tree in open ground. And then come holy lightning and guess what - it fried him. Unbelievable! Can't wait to play complete game! Link to comment Share on other sites More sharing options...
mensch Posted April 19, 2001 Share Posted April 19, 2001 my question is a Russian HMG squad cost 34pts and the small Russian boy who fixes shoes for germans cost 40pts!!! whats up with that?? BTS you got to get your numbers right... it sucks.. DO SOMEFINK! Link to comment Share on other sites More sharing options...
Porajkl Posted April 19, 2001 Author Share Posted April 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Ales Dvorak: Porajkl, zivjo!<HR></BLOCKQUOTE> Zivjo Ales. Zdaj bi pa ze lahko en pbem zašpilala? Link to comment Share on other sites More sharing options...
ParaBellum Posted April 19, 2001 Share Posted April 19, 2001 Nonsense, nonsense... Nobody sees the BIGGEST BUG in this demo. The russian mine dogs are unable to track multiple german tanks!! This enables a gamey axis player to use cheap elite Tigers for armoured wave attacks against russian defenses! And did anybody compare the max speed of those dogs to real life? My Kampfdackel runs at least twice as fast as those bolchevist conscript dogs... FIX OR DO SOMETHINK! Otherwise the demo rocks, of course. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted April 19, 2001 Share Posted April 19, 2001 I am playing the Stalingrad scenario and I am trying to set up an ambush with several heavy MG34 teams hidden in the sewer that runs under the tractor factory, but the AI keeps taking over forcing the MGs to run all over the place. Heavy MG teams should not be able to run! I think a patch is needed. Link to comment Share on other sites More sharing options...
Knaust Posted April 19, 2001 Share Posted April 19, 2001 damn..you got me! :mad: Link to comment Share on other sites More sharing options...
LGMB Posted April 19, 2001 Share Posted April 19, 2001 Soldiers, I love the rnning volga water in the stalingrad op... It's so nice to see my rafts ACTAULLY float down the river. And the arty splashes! WOW Link to comment Share on other sites More sharing options...
Abbott Posted April 19, 2001 Share Posted April 19, 2001 My problem with the demo is my HMG teams are running faster then my armed-with-broomsticks conscripts. This makes it difficult to setup suppressing fires to support my unarmed troops and the commissars keep shooting them. The only other gripe I have is the tank turret pop-off on a critical hit. The KVII turret gains the same alltitude as a MKIII turret, clearly this is not realistic. Fix or do somefink! Link to comment Share on other sites More sharing options...
Kingfish Posted April 19, 2001 Share Posted April 19, 2001 Looking for PBEM opponent to play either "Breakthrough at Sedan" or "Counterattack at Arras". Either side is fine with me. Also, make sure to upgrade to version 44.9 before sending me your setup. Link to comment Share on other sites More sharing options...
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