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FriendlyFire

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  1. Part the first: Dangerously close to the bottom of the first page. Part the second: I just realized that this forum's "enter your email address to recover your login" feature reactivated my FIRST forum account. The happy, optimistic, positive FriendlyFire, which I only used briefly, haven't touched in ten years, and will now consign once again to the dustbin of history. Part the third: Sadly my much more historic account seems to have been permanently unlinked (it was probably one of you nefarious gits wot dun it). There goes the post history of PondScum, squire to Dalem. Part the fourth: the Peng thread shall witness my resurrection.
  2. I learned two things from being Dalem's squire: 1. That he was a sneaky gamey bastiche 2. Never to follow him ANYWHERE
  3. Ten years I've been gone, and still the stench remains. Where is Dalem, anyway?
  4. Just read the AAR with pictures for the first time (damn those European hotels with their expensive phone lines...) and I'm in awe of the great job Gordon's done on it. It's very cool to be able to see just what the Germans were doing while we Brits were creeping/sprinting forwards - in any one turn we'd normally only be aware of one or two. Good job of reporting on the horrors of loss of command-and-control, too. Dorosh and I were acting out of radio contact for half of the game, and it got awfully lonely out there. I never knew that Major Steve had called for smoke before his charge, no wonder he was pissed afterwards As for Tss's paint-scraping miss when I still hadn't seen him - yikes! FriendlyFire, Sgt Badinfo's replacement
  5. From the intercom of Unt. Muller's Puma, on the German left flank: "Kommander! I can just see Ami tank destroyers through the rain at 300m, heading into our ambush!" "Excellent, we'll hit them in the flank. Gunner, take the lead Ami - AP up... FIRE!" WHAM "One down! Second Ami - AP up... FIRE! Verdammt, we overshot when he stopped. Load again." "Kommander, he's seen us, he's turning his turret!" "How the hell? Our sharpshooter had him buttoned. Hurry, FIRE!" CLANG "Through his turret, but he's not.." WHAM Transmission ends. [ 05-20-2001: Message edited by: pondscum2 ]
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by mrspkr2: Anyone else have this problem?<HR></BLOCKQUOTE> Yes, I'm seeing exactly the same problem with my original alias (PondScum). BTS, please fix or do somefink!
  7. As some of my paratroopers are currently finding out to their cost in a dastardly little low-ammo scenario, if you blow up their trucks elite truck drivers are also pretty handy with their pistols...
  8. <BLOCKQUOTE>quote:</font><HR>[shakes head and turns away]<HR></BLOCKQUOTE> As many sheep have found to their cost, you should never, EVER turn your back on Mace. [ 05-06-2001: Message edited by: FriendlyFire ]
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by armornut: the little mice rapeing git<HR></BLOCKQUOTE> My money's on the mouse.
  10. Looks like he's been having fun elsewhere Hey Lawyer, pass me a slice of that cold pizza will ya?
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Snake Eyes: If the T35 is too time consuming to program, how about the T28? At least one multi-turreted AFV should make the final cut. <HR></BLOCKQUOTE> I suspect the biggest challenge is in the threat-response part of the tactical AI - if you give it multiple big guns, how does it decide which to use on what target, and which way to point the hull? Very tricky problem. Then after you've solved that, you get to teach the strategic AI about this wonderful new toy it's got that may be worth "more" than a single AFV, if it can get LOS to lots of small targets. Equally tricky coding problem. Then after you've coded that all up, testing it is going to be a b*tch, and I bet the people on this board will find LOTS of corner-cases where it does the "wrong thing" (i.e the M3 turns flank-on to a big threat to use its 75mm gun on some little infantry target), so the tweak-test cycle will be very long. Just think back to all the hull-rotation hell that BTS went through. Having said all that, a single-big-gun-turret, lots-of-little-MG-turrets tank *should* be pretty easy to model, since in game logic terms it's little more than an existing tank with better fields of fire for its MGs. Just don't quote me on that
  12. It's been timing out for me for about the past week. I suspect some routing instability - a traceroute returns "destination unreachable" from the 15th hop from my main net connection, but a quick check reveals that a different account that I have can reach it successfully in 12 hops.
  13. I see that the rabble of conscript Kniggets have finally pulled themselves together, and gathered in a single pool. More because their other latrine-like foxholes were bombarded with gamey padlocks from the heavens than because of any innate instinct to huddle together for protection - and who can blame them, with that collective body odor - but we'll give them the benefit of the doubt. Just this once, and merely temporarily, while we wait for the flamethrowers to get into position. Now gather round children, and watch. In last night's episode, we lured the little old bunny Mark IV out of his hole by pretending to be harmless. <BLOCKQUOTE>quote:</font><HR>Mr. Fire, there was not the slightest hint of a taunt in that "challenge", and more bodily fluid/matter mots are not gonna do it either. You need to work on technique. Anyway, I still owe Berli a setup.<HR></BLOCKQUOTE> Note the advanced state of decrepitude, evident in Mark IV's waning mental capacity. Not only is he confusing me with some other bodily-fluid-spewing Scum Sucking Newbie, but he has already sold his soul (and setup) to the Devil himself. But since Elvis is still swimming ever-nearer to the bottom of the cesspool to escape, and Joe Shaw hasn't quite recovered from that nasty little episode with MrSpkr, this sad specimen is all we've got to work with. Probably won't last long. "Yo, IV-boy, your mewlings are getting tired. The grim reaper cometh, and he cometh for your sorry ass. Your time in the sun of sub-1000-hood is OVER, and your only choice is which Rune nightmare you wish to croak your last death rattle in. I shall gut you like a whimpering Hiram and hang your festering body on a pole as a warning to the other aged Kniggets. Your land shall be salted, your name expunged from living memory, and the maggots that consume your flesh will be flung into a volcano, just to be sure. If you're very, very lucky, I'll even kill you first." There, see? That's how you squash a bunny. Awww jeez, I think I broke the nail in this club on that crunchy old skull of his. Someone fetch me a new one, would you? I've got baby seals up next.
  14. Ye gods, the kniggets are falling over each other to flee the field of battle. First #159 Elvis begs off - "too busy", yeah right, we all know you're off to get that [cough]Hiram[cough] 100-0 whupping screenshot immortalised. Handy hint: get it laminated laddy, that way you'll be able to wipe it clean more easily "afterwards", if you get my drift. And now Joe Shaw's gotten himself into a terrible state bitch-slapping MrSpkr, who apparently doesn't know the meaning of "and STAY dead". #258 was next on the list, but I think we all know that watching these two pull each other's hair and scream a lot is far more entertaining than, say, stomping their little pixellated armies into dust. And so it's down to Mark IV to uphold the honor (goddamit Bauhaus, GET OFF HIS LEG... you don't know where it's been) of the pool. Come in #346, your time is up. In oh so many ways.
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