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FriendlyFire

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Everything posted by FriendlyFire

  1. Part the first: Dangerously close to the bottom of the first page. Part the second: I just realized that this forum's "enter your email address to recover your login" feature reactivated my FIRST forum account. The happy, optimistic, positive FriendlyFire, which I only used briefly, haven't touched in ten years, and will now consign once again to the dustbin of history. Part the third: Sadly my much more historic account seems to have been permanently unlinked (it was probably one of you nefarious gits wot dun it). There goes the post history of PondScum, squire to Dalem. Part the fourth: the Peng thread shall witness my resurrection.
  2. I learned two things from being Dalem's squire: 1. That he was a sneaky gamey bastiche 2. Never to follow him ANYWHERE
  3. Ten years I've been gone, and still the stench remains. Where is Dalem, anyway?
  4. Just read the AAR with pictures for the first time (damn those European hotels with their expensive phone lines...) and I'm in awe of the great job Gordon's done on it. It's very cool to be able to see just what the Germans were doing while we Brits were creeping/sprinting forwards - in any one turn we'd normally only be aware of one or two. Good job of reporting on the horrors of loss of command-and-control, too. Dorosh and I were acting out of radio contact for half of the game, and it got awfully lonely out there. I never knew that Major Steve had called for smoke before his charge, no wonder he was pissed afterwards As for Tss's paint-scraping miss when I still hadn't seen him - yikes! FriendlyFire, Sgt Badinfo's replacement
  5. From the intercom of Unt. Muller's Puma, on the German left flank: "Kommander! I can just see Ami tank destroyers through the rain at 300m, heading into our ambush!" "Excellent, we'll hit them in the flank. Gunner, take the lead Ami - AP up... FIRE!" WHAM "One down! Second Ami - AP up... FIRE! Verdammt, we overshot when he stopped. Load again." "Kommander, he's seen us, he's turning his turret!" "How the hell? Our sharpshooter had him buttoned. Hurry, FIRE!" CLANG "Through his turret, but he's not.." WHAM Transmission ends. [ 05-20-2001: Message edited by: pondscum2 ]
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by mrspkr2: Anyone else have this problem?<HR></BLOCKQUOTE> Yes, I'm seeing exactly the same problem with my original alias (PondScum). BTS, please fix or do somefink!
  7. As some of my paratroopers are currently finding out to their cost in a dastardly little low-ammo scenario, if you blow up their trucks elite truck drivers are also pretty handy with their pistols...
  8. <BLOCKQUOTE>quote:</font><HR>[shakes head and turns away]<HR></BLOCKQUOTE> As many sheep have found to their cost, you should never, EVER turn your back on Mace. [ 05-06-2001: Message edited by: FriendlyFire ]
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by armornut: the little mice rapeing git<HR></BLOCKQUOTE> My money's on the mouse.
  10. Looks like he's been having fun elsewhere Hey Lawyer, pass me a slice of that cold pizza will ya?
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Snake Eyes: If the T35 is too time consuming to program, how about the T28? At least one multi-turreted AFV should make the final cut. <HR></BLOCKQUOTE> I suspect the biggest challenge is in the threat-response part of the tactical AI - if you give it multiple big guns, how does it decide which to use on what target, and which way to point the hull? Very tricky problem. Then after you've solved that, you get to teach the strategic AI about this wonderful new toy it's got that may be worth "more" than a single AFV, if it can get LOS to lots of small targets. Equally tricky coding problem. Then after you've coded that all up, testing it is going to be a b*tch, and I bet the people on this board will find LOTS of corner-cases where it does the "wrong thing" (i.e the M3 turns flank-on to a big threat to use its 75mm gun on some little infantry target), so the tweak-test cycle will be very long. Just think back to all the hull-rotation hell that BTS went through. Having said all that, a single-big-gun-turret, lots-of-little-MG-turrets tank *should* be pretty easy to model, since in game logic terms it's little more than an existing tank with better fields of fire for its MGs. Just don't quote me on that
  12. It's been timing out for me for about the past week. I suspect some routing instability - a traceroute returns "destination unreachable" from the 15th hop from my main net connection, but a quick check reveals that a different account that I have can reach it successfully in 12 hops.
  13. I see that the rabble of conscript Kniggets have finally pulled themselves together, and gathered in a single pool. More because their other latrine-like foxholes were bombarded with gamey padlocks from the heavens than because of any innate instinct to huddle together for protection - and who can blame them, with that collective body odor - but we'll give them the benefit of the doubt. Just this once, and merely temporarily, while we wait for the flamethrowers to get into position. Now gather round children, and watch. In last night's episode, we lured the little old bunny Mark IV out of his hole by pretending to be harmless. <BLOCKQUOTE>quote:</font><HR>Mr. Fire, there was not the slightest hint of a taunt in that "challenge", and more bodily fluid/matter mots are not gonna do it either. You need to work on technique. Anyway, I still owe Berli a setup.<HR></BLOCKQUOTE> Note the advanced state of decrepitude, evident in Mark IV's waning mental capacity. Not only is he confusing me with some other bodily-fluid-spewing Scum Sucking Newbie, but he has already sold his soul (and setup) to the Devil himself. But since Elvis is still swimming ever-nearer to the bottom of the cesspool to escape, and Joe Shaw hasn't quite recovered from that nasty little episode with MrSpkr, this sad specimen is all we've got to work with. Probably won't last long. "Yo, IV-boy, your mewlings are getting tired. The grim reaper cometh, and he cometh for your sorry ass. Your time in the sun of sub-1000-hood is OVER, and your only choice is which Rune nightmare you wish to croak your last death rattle in. I shall gut you like a whimpering Hiram and hang your festering body on a pole as a warning to the other aged Kniggets. Your land shall be salted, your name expunged from living memory, and the maggots that consume your flesh will be flung into a volcano, just to be sure. If you're very, very lucky, I'll even kill you first." There, see? That's how you squash a bunny. Awww jeez, I think I broke the nail in this club on that crunchy old skull of his. Someone fetch me a new one, would you? I've got baby seals up next.
  14. Ye gods, the kniggets are falling over each other to flee the field of battle. First #159 Elvis begs off - "too busy", yeah right, we all know you're off to get that [cough]Hiram[cough] 100-0 whupping screenshot immortalised. Handy hint: get it laminated laddy, that way you'll be able to wipe it clean more easily "afterwards", if you get my drift. And now Joe Shaw's gotten himself into a terrible state bitch-slapping MrSpkr, who apparently doesn't know the meaning of "and STAY dead". #258 was next on the list, but I think we all know that watching these two pull each other's hair and scream a lot is far more entertaining than, say, stomping their little pixellated armies into dust. And so it's down to Mark IV to uphold the honor (goddamit Bauhaus, GET OFF HIS LEG... you don't know where it's been) of the pool. Come in #346, your time is up. In oh so many ways.
  15. This is easy to explain. When you're about to plot a waypoint, the color of the line only tells you whether your tank can be IN that waypoint, not whether it can GET there. If you're not sure of the terrain in between, then take a little more time when plotting each waypoint: move the mouse along the line that you want to move along, and see if the movement line turns red at any point along it. If it does, then you need to rethink your movement, and add one or more intermediate waypoints, to zig-zag up the slope or to skirt around that bit of woods. There's no magic here. The path-finding AI only kicks in if your tank is in between waypoints and suddenly finds impassable terrain - which means that you didn't check the path out beforehand.
  16. This is most excellent and evil news. First, it redefines the level of "suck". I can now sleep safely in the knowledge that although I may be a scum-sucking newbie, there are those in the universe who are worse off than me. "I may be bad, but I'm no Hiram" "Whoa, lucky shot, I almost pulled off a Hiram there." "where were you when Hiram made history, daddy?" etc etc. Second, and much more importantly, it means that Elvis, you bloated banana-sucking corpse, you must now have an OPENING on your disgustingly stained dance card. You are next in my quest to be whupped by the numbers, since Berli has so far been unable to capitalize on his massive spork advantage. Send me, as they say, a setup. A Rune double-blind, maybe? PS And make it snappy, I've got a lot of dying to get through before I can inflict some revenge on that sick little puppy Meeks. [ 04-26-2001: Message edited by: FriendlyFire ] [ 04-26-2001: Message edited by: FriendlyFire ]
  17. In one of my first CMBO games I was using a paved road behind my lines to shuttle units. A Sherman was going one way, and a jeep with a company HQ in it was going the other. Both had a good head start, so the Sherman was doing ~30mph and the jeep was doing ~60mph. And this was before I had learned to micromanage waypoints, so yes, they were both barrelling down the middle of the road. There I was, down at viewpoint 2 enjoying the ride with the company HQ, and here comes this Sherman... here comes this... Sherman... oh ****** <WHAM>. After my heart had got back into place, and I had watched them placidly do that little "oh, after you - no, after YOU" dance to get around each other, I thanked my lucky stars that CMBO hadn't modelled collision damage
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Knaust: Do you think that it is realistic that 4 BUTTONED Shermans spotted an AT gun in scattered woods after it shooted 2 rounds and within 30secs??? :eek: ...and 2 He rounds dropped within 5mts within 20secs??? :eek:<HR></BLOCKQUOTE> That depends. If your gun was way back in the scattered trees in a foxhole under the command of an HQ unit with stealth bonuses, the tanks weren't facing you, and there were no other enemy units in sight, then sure, that sounds like you got a bad break. But if you were 10m in from the treeline, no foxhole, all alone, with four Shermans facing you, and a few enemy infantry units scattered around as well, then hey, what do you expect? The 75mm ain't as small as the Pak50, and you could probably see the muzzle flash and smoke even from a tank vision slit...
  19. I like the bit where he mentions that CMBO has already sold four times their original sales estimates! And that IS-1 looks sweet - take a look, modders
  20. Four tricks for survival of AT guns: 1. Choose a target zone. Then place your guns a LONG way back in scattered trees or woods, so that they only just have LOS to it. Hiding at the front edge of some woods isn't going to work beyond the first shot. 2. If you can, place them just below the crest of a hill on the reverse slope. Then when they are spotted, most tank shells will either fly harmlessly overhead or hit the slope in front. 3. Try to shoot when there's only one enemy AFV in sight. Throw in a little light mortar fire or a sniper to button it up. 4. Put the guns under the command of an HQ unit with morale bonuses, so that when they do come under arty fire, they're less likely to break. Stealth bonuses for hiding would also be good. Using these techniques, I've had a 50mm Pak take out 10+ AFVs at a range of 800m over the course of four turns, and not be spotted.
  21. Bumped, you lazy buggers. And those of you able to both (a) read, and ( appreciate irony (I know, I know, a small subset, but I feel a few of the less tainted squires might still qualify), should go check out the AAR result of KiwiJoe's little "I REWL" thread here.
  22. CAS is, and always has been, a crap-shoot. Sometimes it doesn't show up, sometimes it shows up and shoots the wrong tanks, sometimes it drops one bomb and then flees, and sometimes - well, sometimes it rains on your whole parade. Look at it from the pilot's point of view: he's found a target-rich environment with no flak. Nothing's going to shoot him down, he's having a great time strafing everything in sight, and he's (apparently) got infinite fuel and ammo...
  23. At the other extreme, I just had a green sharpshooter take on a Hotchkiss (possibly the least uber of all tanks) at 380m. 20 seconds after it appeared in his sights it was all over. He killed the commander, the driver bailed out - and then he shot the driver too. Two shots, two kills, one tank! As befits a green rookie, he missed every other shot in the battle. But for those 20 seconds he ruled the battlefield.
  24. See, this is why I fear TCP/IP play. Just as long as my company keeps that port locked out of our firewall, I'm safe...
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