MikeyD Posted June 28, 2019 Share Posted June 28, 2019 Motorcycles are like a couple other items I can think of in CM. They'd be cool to see but after trying them out twice you'd probably neglect them afterward. Because their tactical utility at the 'tip of the spear' is VERY limited. What other 'cool' things are in CM titles that experienced players tend to avoid using? Let me think. MG-armed Jeeps are practically useless. M1200 and PRP-4M fire support vehicles, heavy artillery assets that take forever to target, and of course Italian tankettes... 0 Quote Link to comment Share on other sites More sharing options...
WhiteWolf65 Posted June 28, 2019 Author Share Posted June 28, 2019 1 hour ago, Sequoia said: As long as they don't hit the bike ( Just kidding). German soldier reenactors are told never to wear their uniforms when traveling to and from an event to prevent misunderstanding, especially if pulled over for a traffic violation. Edit:spelling The problem is, there are no German re-enactments happening here is Columbia. It would be miserable for them if they did. It is 89 degrees with 45% humidity (feels like 90) and the only re-enactment events ever held here are either SCA or Civil War. BTW, he just passed by the apartment again. He was wearing a pale-green German helmet but otherwise, just regular clothes and a backpack. Could be a USC student. 0 Quote Link to comment Share on other sites More sharing options...
WhiteWolf65 Posted June 28, 2019 Author Share Posted June 28, 2019 56 minutes ago, MikeyD said: Motorcycles are like a couple other items I can think of in CM. They'd be cool to see but after trying them out twice you'd probably neglect them afterward. Because their tactical utility at the 'tip of the spear' is VERY limited. What other 'cool' things are in CM titles that experienced players tend to avoid using? Let me think. MG-armed Jeeps are practically useless. M1200 and PRP-4M fire support vehicles, heavy artillery assets that take forever to target, and of course Italian tankettes... All true, but what are we trying to simulate with these games? Simple answer. A re-creation of the events of one of man's greatest creations, World War II. And every single one of the units you listed were as worthless during the war as they are in the game(s). So, yes I completely agree with you. **Chris** 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 28, 2019 Share Posted June 28, 2019 CM is a 'tip of the spear' tactical game. A number of items in the titles are there because they were in the TO&E but have uses that are barely within the scope of your standard 'take the crossroads/city center in an hour' scenario. You're not supposed to be charging the enemy in a M7A3 Bradley B-FiST or MT-LBu 1V14 observer vehicle. Its a rare battle that you're lucky enough to find yourself on a map that can make use of them. This would also apply to motorcycles. By the time we're at the scenario fighting the motorcycle's duties are done. HQ has already passed off the written note your units ordering you to move into town and take the objective. 0 Quote Link to comment Share on other sites More sharing options...
Ivanov Posted June 28, 2019 Share Posted June 28, 2019 (edited) Creating 3D models is probably one of the most expensive parts of making a computer game. So given the Battlefront's limited resources, hoping that they will invest their time and $ in some secondary units, is a pipe dream. Edited June 28, 2019 by Ivanov 1 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted January 9, 2020 Share Posted January 9, 2020 I would also like too see them, as they are cool. However, I can fully understand why there are not there. The 3D model is only one part, the animations, not only of the driver, but also of the bike, as not only the wheels move but also the handlebars. I think a focus on more core features is reasonable. 0 Quote Link to comment Share on other sites More sharing options...
SimpleSimon Posted January 9, 2020 Share Posted January 9, 2020 Armies used hundreds of thousands of horses too during the war, but zero developers have wanted to open that can of worms in their war games thus far it seems. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 9, 2020 Share Posted January 9, 2020 (edited) Horses are available in several CM games. PS - My grandfather's recollection of Normandy was, "Traffic jams & dead horses". Edited January 9, 2020 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
SimpleSimon Posted January 9, 2020 Share Posted January 9, 2020 Interesting enough was how many Armies went back to using them during the war, almost always for lack of motor vehicles of course. The Germans actually planned horses back into the Division Supply Train and Hospitals for Volksgrenadiers and even the strange late war Panzer Corp formation. I doubt many of these formations ever had their assigned horse allotments though...so many died in the East either from wounds or unfortunately being slaughtered and eaten by starving troops. Soviet Cavalry Divisions on the other hand were straight up and lasted until the 1950s. They never attacked mounted of course, but the they were fully horse drawn Divisions IIRC. Very effective too given the vastness of Eastern Europe and the lack of proper roads but the Soviets could tell they'd have no role once the war ended and I think most of them disappeared in the 1950s to be reorganized as Mechanized Corps. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 9, 2020 Share Posted January 9, 2020 2 hours ago, SimpleSimon said: that can of worms I suspect that poor old Dobbin had a gut full of maggots, rather than a can of worms. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted January 9, 2020 Share Posted January 9, 2020 in Normandy each German infantry division had 4,500 horses (theoretical), the number was 6,500 during Operation BarbarosssaIn truth, the more the war progresses and the less the Germans use the horses because they cannot succeed in replenishingCertain units are obliged to requisition civil motor vehicles, although no fuel is available.There are a multitude of regulatory trolleysI invite you to visit the website of this association whose president is a friend: http://hvca.fr/ horses have no interest in gameson the other hand, the modeling of the cart by our professional modder to make flavor object would be a plus death corridor in august 44a rare photo taken during the fight 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted January 10, 2020 Share Posted January 10, 2020 I can't really think of a situation in Red Thunder where I would want my Soviet Cavalry Troops to be mounted. Isn't the drill to dismount and send the horses to the rear upon either contact or when close to the suspected enemy forward positions? I can however, think of a million situations where I'd like their blue pants to be a uniform option a la panzergrenadiers rather than a mod tag. 0 Quote Link to comment Share on other sites More sharing options...
SimpleSimon Posted January 13, 2020 Share Posted January 13, 2020 Some of the bigger maps, like heading into the Large and Huge scenarios I would like the option honestly, but it doesn't bother me much to just use trucks and jeeps instead. In the scope of the game there wouldn't be much difference. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 13, 2020 Share Posted January 13, 2020 I dread to think what the AI routing might do with them. 0 Quote Link to comment Share on other sites More sharing options...
SimpleSimon Posted January 13, 2020 Share Posted January 13, 2020 If people make over-complicated movement plans for them it won't be anything good. Realistically though most infantry would only do pretty much what the AI movement system is capable of. Go here, dismount, take up positions, await further orders. Human players are like omniscient gods in the game able to plot the precise movements of nearly every unit we've got...as well as instantly receive, process, and disseminate information and changes to our troops as if The Borg from Star Trek. The system could be better for sure, (chief problem is that the AI will not fire on historic contacts or suspected enemies only sighted ones) but it's not all that bad. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 13, 2020 Share Posted January 13, 2020 (edited) I was thinking mostly about AI controlled units in the single player game.....If you think it's difficult getting a convoy across the map when you are controlling them directly, imagine trying to do it via AI scripting. The results can be hilarious. Edited January 13, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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