waffelmann Posted October 17, 2018 Share Posted October 17, 2018 Hi, first I have to say that I really like the look of CMSF2. The new soldier-models are looking cool. I only saw some minor things (and I don't know if some of these are intentionally): - the germans and syrians have no chin straps - the pistol holster of the syrian tank crews are in a strange postion Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 17, 2018 Share Posted October 17, 2018 If players load mods from CMSF1 please list what works and does not work here. That would greatly speed up determining which mods are still usable. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 18, 2018 Author Share Posted October 18, 2018 I don't know...buuut the marines, germans and british seems to have not many pouches for rifle ammo... I have to admit, that I am no expert in this things, but the us army soldiers seem to be better equipped... Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted October 18, 2018 Share Posted October 18, 2018 (edited) 14 hours ago, Erwin said: If players load mods from CMSF1 please list what works and does not work here. That would greatly speed up determining which mods are still usable. All Kieme's Hi-res Terrain & buildings work (though don't bother with his Doodads). All the special effects, menu screens & sounds also work. Edited October 18, 2018 by 37mm 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 18, 2018 Share Posted October 18, 2018 Alternative SCREENS and SOUNDS also work re SPLASH music etc. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 18, 2018 Share Posted October 18, 2018 Rule of thumb: If it works in BS, RT, FI, FB, or BN it's gonna work in SF2. If it's a uniform, vehicle, or face texture it won't work or won't work correctly because all the models have been changed Mord. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 18, 2018 Author Share Posted October 18, 2018 Oha...that is embarassing! Is it possible to change the thread-title...I wanted to write "observations", not obdervations... 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 18, 2018 Author Share Posted October 18, 2018 To specify the observation (Ha!) about the ammo-pouches: I think only the simple riflemen are missing their ammo-rifle-pouches. @MikeyD As I think that you made the cool skins of the soldiers: Shouldn't they have ammo-poches? Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 18, 2018 Share Posted October 18, 2018 (edited) 14 hours ago, 37mm said: All Kieme's Hi-res Terrain & buildings work (though don't bother with his Doodads). The doodads will work but you have to rename some of them, like brush. Mord. Edited October 18, 2018 by Mord 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 19, 2018 Share Posted October 19, 2018 18 hours ago, 37mm said: All Kieme's Hi-res Terrain & buildings work (though don't bother with his Doodads). All the special effects, menu screens & sounds also work. His buildindgs work, but not all aspects. I am away from pc for a week, but my faint recollection is the roof mods don’t show. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted October 19, 2018 Share Posted October 19, 2018 40 minutes ago, sburke said: His buildindgs work, but not all aspects. I am away from pc for a week, but my faint recollection is the roof mods don’t show. They look pretty "Kieme-esque" to me. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 19, 2018 Share Posted October 19, 2018 10 hours ago, 37mm said: They look pretty "Kieme-esque" to me. Excellent, very happy to be proven wrong! 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 19, 2018 Author Share Posted October 19, 2018 Hmmmm...I think the british don't use their special animations for the SA80-guns...(which they had in Shock Force 1)...I copied the animations from CMSF1 to the demo, but this had no effect... Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Mastiff Posted October 19, 2018 Share Posted October 19, 2018 wasn't there ATGM animation load, reload on the bradles before? 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 19, 2018 Author Share Posted October 19, 2018 I am not sure, but I don't think so... greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 19, 2018 Share Posted October 19, 2018 20 minutes ago, 71st_Mastiff said: wasn't there ATGM animation load, reload on the bradles before? No. Just in the text on the left side of the screen.. Mord. 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 Nearby Trees option off is showing the other trees without leaves. Playing on a Mac. See screenshot: https://photos.app.goo.gl/4AK4gM5yBXGyL5X89 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 Humble with driver icon is showing as a trooper. https://photos.app.goo.gl/bEF5YUjiYWEnCwXW7 0 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted October 19, 2018 Share Posted October 19, 2018 I never played the first SF so unsure whether intended or whether others would counts this as a minor visual obdervation. But anyway the weapon icons for the L85A2's in the British Infantry appear to differentiate between two types, a weapon with an optical sight from a weapon with just a iron sight. But these in the 3D world seem to instead differentiate a weapon with ACOG from a weapon with SUSAT. Maybe this is actually intended as I imagine could be too hard to differentiate the two icons apart if they both showed the two optical sights upon them, the optical sight from the iron sight stands out more. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 19, 2018 Author Share Posted October 19, 2018 Well obderved! 1 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 There may be an issue with kill allocation within a squad. I am pretty certain this javelin team did not kill the BTR: https://photos.app.goo.gl/pDkVD1vCtj6ErreE7 Pretty sure it was killed by an AT4 - see photo for penetration: https://photos.app.goo.gl/jsqXDijS41Hh2h868 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 In the same photo of the javelin team above, I was wondering why the PIP is assigned to the antitank team? 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 I also noticed that in the training mission at least, troopers switch to pistols when they are out of ammo on their main weapon, and then sometimes take a time before reloading. This seems like a change from, say, CMBS, and might be more realistic? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 19, 2018 Share Posted October 19, 2018 1 hour ago, AlexUK said: Nearby Trees option off is showing the other trees without leaves. Playing on a Mac. You cycle through settings for trees. First cycle is no leaves, then no trees. Mord. 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 19, 2018 Share Posted October 19, 2018 7 minutes ago, Mord said: You cycle through settings for trees. First cycle is no leaves, then no trees. Mord. Oh, so we've lost the option for hiding near trees only, the rest of the trees keeping their foliage? I preferred that to the new version. Could we have the old version added to the cycle? 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.