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Minor visual Obdervations


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Well obderved!

Lol makes one wonder why BF goes through all the effort of doing such specific ToEs if even the vets do this sort of thing. 😀

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Odd shadows on buildings: https://photos.app.goo.gl/wVTGztnhP69XUP8P9

 

Balconies disappear after certain distance (this is quite a painful one as putting troops on balconies isn't a good plan usually: https://photos.app.goo.gl/3YXu5VVhjNfkgsNb8

Not sure about this one, but I was thinking assault pioneers should have engineer icon?  https://photos.app.goo.gl/8DNBXBGUhmScAQVn9

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On 10/18/2018 at 7:50 PM, waffelmann said:

Is it possible to change the thread-title...I wanted to write "observations", not obdervations...

There's no way back from a spelling mistake in the title in this forum. From now on every one will refer to you as "the one who can't spell properly" when they discuss what you have commented.

Edited by BornGinger
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  • 2 weeks later...

When roof destroyed (in this case by artillery), at certain distance interior floors become transparent.  https://photos.app.goo.gl/ZGsy1wLY5xD1X4Gw9

Also, not really visual observations, but the SA-80 has a very strange tinny sound when playing on mac.

Also, I am not sure why the Challenger isn't firing the .50 cal on target light? Does it need to open up to reload? https://photos.app.goo.gl/uw95RKKwxXqhx18p8

 

 

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On 10/22/2018 at 4:45 PM, IanL said:

OK I thought this was just an issue of the trunks had branches on them in SF2. I fired up a test and I can see that this is not working as expected - I am putting together a report now...

Any news on this one?

In CMSF2 I cannot use the tree display mode 'only trunks nearby, full foliage in the distance'. While that display mode is available and working in all the other CM games. It is like that in the current release CMSF2 2.04. It was also like that in the initial release v2.00.

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When terrain modding CMSF2 I accidentally dropped in some tree models of Black Sea. Result with that was: no trees in CMSF2 at all. This made me suspect this: That the trees in CMSF2 are the old CMSF1 models and that they are incompatible with the usual tree handling of the later games. It is just a suspicion. But it would explain that there is no easy fix for the tree display modes, since it would require adjustment of all the tree models in CMSF.

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