MOS:96B2P Posted March 18, 2017 Share Posted March 18, 2017 21 hours ago, IanL said: Disaster strikes. Artillery falls just behind the lead troops and lands right on top of the engineers and the following platoon. Wow. Big craters. Not only artillery but I'm guessing heavy artillery. I wonder if he has a TRP in the area since I don't recall that you were forewarned by spotting rounds. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 18, 2017 Author Share Posted March 18, 2017 Yes, I suspect a TRP too. The craters in that screen shot are my doing. They are 105s. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 18, 2017 Share Posted March 18, 2017 4 hours ago, IanL said: <Snip> The craters in that screen shot are my doing. They are 105s. Okay. Must be medium craters then. I was thinking they looked big enough to be heavy. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted March 18, 2017 Share Posted March 18, 2017 IanL, Doggone enemy artillery. That was an ugly strike. I was going to mention you'd need some traffic control at the farm, judging from all the yellow movement lines. Then death fell from the sky. Really great screen shots and you are keeping us right in the thick of the action. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) Minute 3:20-3:19: Artillery continues to fall. An enemy MG opens up on members of E Co who were fleeing the artillery. F Co’s tank support fires some HE down the farm track. Minute 3:19: Orders Most of the artillery area is clear of troops only on squad from E Co is under fire from an enemy MG. They move out of the line of fire. Pull the tank back and send in more infantry. Edited November 27, 2017 by IanL 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) Minute 3:19-3:18: Artillery continues to rain down. Mostly on top of bodies and wrecked vehicles from earlier in the barrage. The men trying to clear the farm track are hit by an enemy MG on the far side of the next field as they run through the gap. Minute 3:18: Orders E Co begins to reorganize from the chaos. F Co brings up more tanks to pound that newly spotted MG. Edited November 27, 2017 by IanL 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) The Situation at 3:18 We are done! I have been tracking casualties but I didn’t keep a running total. After this last turn I decided I should be so I totaled up the casualties my men have suffered up to this point: 61. As you recall the casualties needed to be kept to below 6% which is 50 men. I actually passed that a few minutes ago. Here is where we are now: In summary E Co managed to get to phase line Able but they have not cleared the enemy from their right flank. At the same time F Co managed to push to phase line Baker. Again though there are areas to their left that are not clear. I would think now that the casualty numbers have been reached F Co would pull back and secure their flanks. Meanwhile the battalion should look at either holding there or push to clear E Co’s flanks. The problem with that is there are fortifications there that would probably best be dealt with by pushing past them along the two current attack paths rather than pushing head on. Edited November 27, 2017 by IanL 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted March 20, 2017 Share Posted March 20, 2017 Rough few turns but it seems like you're making steady progress. I think you're giving as good as you get more or less - though that arty probably tipped the butcher's bill temporarily in your enemy's favor. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 So I said we are done but @Mad Mike and I have exchanged more turns after this. Like I said I was not keeping a running total of casulties and only noticed I was "done" as I was writing this up and thinking to my self after writing up that artillery strike that I should check my casualty levels. Regardless of what happens with the campaign discussion I'll post the remaining turns and any more we decide to do... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 So I said we are done but @Mad Mike and I have exchanged more turns after this. Like I said I was not keeping a running total of casulties and only noticed I was "done" as I was writing this up and thinking to my self after writing up that artillery strike that I should check my casualty levels. Regardless of what happens with the campaign discussion I'll post the remaining turns and any more we decide to do... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2017 Author Share Posted March 20, 2017 I will take this opportunity to say well done @Mad Mike he correctly blocked up the main road so a rapid advance was impossible and slowed me down at ever bocage line while withdrawing most of his force intact while giving me a bloody nose each time. At least that's what it felt like to me. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted March 21, 2017 Share Posted March 21, 2017 IanL, Thanks to you and MadMike for all the great action. I pretty much feel like I was there the whole time with you. Brutal battle in the hedgerows. Very much appreciated. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
choppinlt Posted March 22, 2017 Share Posted March 22, 2017 @IanL and @Mad Mike great battle to the both of you, and thank you so much for volunteering! And a special thanks to IanL for this brilliant AAR! So we have some options to discuss, but let's keep the most of the campaign level discussion on the other forum. I encourage anyone that wants to follow along or join the discussion you may do so at http://dogsofwarvu.com/forum/index.php/board,36.0.html . I will add that a new 'combat day' is getting ready to kick off and anyone wanting to participate to play out battles may do so by going to the forum and volunteering when the message is sent out. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 22, 2017 Author Share Posted March 22, 2017 Yes +1 to head over to the ToO forum and see the discussion. @choppinlt is doing a great job communicating his thoughts and design for the game. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 20, 2017 Share Posted April 20, 2017 Sorry I missed the end of this. I've been a bit out of the loop for a while. Hard fought battle, and an excellent AAR! Really showcases the difficulty of fighting through the bocage. Also a good showcase for Theatre of Operations. Very much looking forward to its further development! 0 Quote Link to comment Share on other sites More sharing options...
choppinlt Posted May 25, 2017 Share Posted May 25, 2017 Hey I just wanted to let you guys know that another round of battles have started. I have a guy looking for a CM opponent to resolve a battle, If you are interested in resolving a battle come over to the forum at http://dogsofwarvu.com/forum/index.php/board,36.0.html -Matt 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 25, 2017 Share Posted May 25, 2017 Is Combat Ops available? I recall it when it was a kickstarter. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 25, 2017 Author Share Posted May 25, 2017 His team are still working on it. Right now he is conducting a demonstration game by hand using the algorithms he plans to implement in the game. It had been very helpful for him to see the issues people discuss and how the integration with tactical games will work. It is fun and interesting to watch and now you can participate. Join in @Erwin! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 25, 2017 Share Posted May 25, 2017 (edited) Fascinating. RE: The inappropriate Rhino.....Sherman Dozers were used to clear bocage, perhaps your Rhino was actually one of those? An atual Sherman Dozer would be a nice addition to the game IMHO, perhaps treated like a combination of Rhino/Crab? Edited May 25, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 25, 2017 Share Posted May 25, 2017 CM2 would definitely benefit from an operational layer. But, these would be two separate games? Or, is there some linkage planned? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 25, 2017 Author Share Posted May 25, 2017 5 hours ago, Erwin said: Or, is there some linkage planned? Yep, see 0 Quote Link to comment Share on other sites More sharing options...
choppinlt Posted May 26, 2017 Share Posted May 26, 2017 Hi @Erwin, IanL is correct. We renamed the game to Theater of Operations some time after the Kickstarter. There is tons of information on our forum regarding the project. Recently a gaming blog ran 2 articles on ToO and the link is on my forum. The plan is for 2 independent games, but the eventual goal is an automated link between the games. However lots of things need to happen first before that could ever become a reality. Nothing is stopping a manual link between the games (hence this AAR), but players just have to do some grunt work. So check out the thread that IanL linked here on this forum, and check out our main forum (linked below). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 26, 2017 Share Posted May 26, 2017 Sounds very good news if you can get it working. So, currently you play out the operational scenarios using CM2 H2H or vs AI? 0 Quote Link to comment Share on other sites More sharing options...
choppinlt Posted May 26, 2017 Share Posted May 26, 2017 Most battles are resolved using the combat resolution system for ToO, therefore most battles are NOT fought out at the tactical level. For any engagement that people want to play out using a tactical system (like CM), players may do so. In fact you can use any tactical system you want. For instance in the latest round of combat in the operational scenario I am doing, one person is using Advanced Squad Leader to resolve a tactical battle. Another person wants to fight a tactical battle using CM and is looking for an opponent. IanL and Mad Mike resolved the battle in this AAR thread. Then I can take the results and plug them in to the operational layer (ToO). Does this make sense? Again, feel free to check out the dogsofwarvu.com forum in my footer. 0 Quote Link to comment Share on other sites More sharing options...
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