weapon2010 Posted April 12, 2016 Share Posted April 12, 2016 Has anyone done any testing to confirm that if you go slow there is a much lower chance of bogging as opposed to going fast? 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted April 12, 2016 Share Posted April 12, 2016 I think it depends on the vehicle. But I never go slow. Nor do I carry men on the men when I'm in snow. With armored cars and tanks it seems I bog more going slow. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 12, 2016 Share Posted April 12, 2016 And I do just the opposite! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 12, 2016 Share Posted April 12, 2016 I can't recall ever having a vehicle become immobilized due to terrain in CMx2. I always go slow moving through any kind of iffy terrain; that might or might not have something to do with it. I confess I never tested the idea by going fast over the same ground to see what would happen. Michael 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 12, 2016 Share Posted April 12, 2016 Was tested by @IanL and found no difference in bogging going fast or slow. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 12, 2016 Share Posted April 12, 2016 I wonder whether a change in this might be omitted in the "readme" for the new release. Or, indeed, whether it makes any difference in real life: the farmer who towed me out of a muddy field after Easter didn't seem to think that going slow would bog us less... 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 12, 2016 Share Posted April 12, 2016 (edited) I do remember a bug that was adressed where if a tank goin slow ran over at mines it would suffer minor track damage thats it where if itwas going fast or hunt itd destroy or immobilize *presume adressed Edited April 12, 2016 by Sublime 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 12, 2016 Share Posted April 12, 2016 4 hours ago, womble said: I wonder whether a change in this might be omitted in the "readme" for the new release. <Snip> Hmmm ............... I don't know. Was there an actual change? I know there was some discussion but I don't recall anything definitive. This would be something nice to know and then a follow up question would be, if there was in fact a change, if said change would eventually be introduced into the other titles. My SOP has been speed makes either no difference or so little difference that I travel at the speed I think appropriate for the tactical situation. Typically Fast. 4 hours ago, womble said: <Snip> the farmer who towed me out of a muddy field after Easter didn't seem to think that going slow would bog us less... Now that was funny! 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 12, 2016 Share Posted April 12, 2016 Yep, quite a while ago. Should be no mine's don't work surprises. Well other than it is actually possible for a vehicle to pass over a mine infested AS - just not very likely. I have had one or two bren carriers pass along a road only to have the Sherman right behind them taken out and his buddy behind that taken out trying to pass 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 12, 2016 Share Posted April 12, 2016 4 hours ago, Bulletpoint said: Was tested by @IanL and found no difference in bogging going fast or slow. True. But you know what I did not actually try it again with snow. It could be worth doing a snow specific test just to be sure. 0 Quote Link to comment Share on other sites More sharing options...
The Great White North Posted April 12, 2016 Share Posted April 12, 2016 I've observed with a muddy affair that slow and hunt were roughly the same chances for bogging but reduced more so than fast or move. I also noticed bogging while sitting in one position for too long. One Sherman had a tow cable displayed but no one in the proximity to help tow him out if that is built into the options.... 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 13, 2016 Share Posted April 13, 2016 14 hours ago, Overwatch said: I've observed with a muddy affair that slow and hunt were roughly the same chances for bogging but reduced more so than fast or move. I also noticed bogging while sitting in one position for too long. One Sherman had a tow cable displayed but no one in the proximity to help tow him out if that is built into the options.... I believe SLOW and HUNT are actually the same movement mode when it comes to speed, the difference being what the AI will do if it spots enemy contacts or takes fire. MOVE will switch to FAST in order to get into cover (presumably), whereas HUNT will stop and try to return fire. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 13, 2016 Share Posted April 13, 2016 No hunt is faster movement than slow. Definitely. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 13, 2016 Share Posted April 13, 2016 (edited) 1 hour ago, Sublime said: No hunt is faster movement than slow. Definitely. Ah, I meant HUNT vs MOVE. Sorry. And I can see now that Overwatch's comment was about SLOW. Edited April 13, 2016 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
gnarly Posted April 14, 2016 Share Posted April 14, 2016 10 hours ago, Sublime said: No hunt is faster movement than slow. Definitely. +1. Though sometimes I wish there was a Hunt (Slow) and a Hunt (Normal).... 0 Quote Link to comment Share on other sites More sharing options...
iluvmy88 Posted April 14, 2016 Share Posted April 14, 2016 20 hours ago, gnarly said: +1. Though sometimes I wish there was a Hunt (Slow) and a Hunt (Normal).... And he stated it and it was good so on the 6th day battlefront made more commands and it was good. 0 Quote Link to comment Share on other sites More sharing options...
iluvmy88 Posted April 14, 2016 Share Posted April 14, 2016 This is a RL perspective as an 88 operator/mechanic and does not comment on true game mechanics. with tracked vehicles slow is often better. reason for this is in thick dirt/mud/sand debris builds up in the idler and drive sprocket causing them to throw track (a real pain in the ass, ive spent an entire night resetting track). faster movement can be a hit or miss depending on the driver, one quick pivot can leave you dead in the water. idk if the game takes this into account or not. tracks don't usually get stuck in the traditional sense they throw track which is much worst. wheel vehicles however can get stuck easily and a steady smooth straight path is the only way they can navigate thick mud, once again this depends on the driver and the vehicle. last field i was in we where in ft bliss at red sands. commander wanted to keep going through this ridiculous sand that was probably 10+m deep, if we stopped for a second that was it wheeled vehicles where stuck, you had to keep moving lock your axles and hope you didn't blow a transfer case. Funnier story, during my last deployment to Iraq our grunts loved to go mudding in there caimens (60k lbs) and blew an axle every time (not so funny to me 6 axles replace in 4 months 0-o). 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 14, 2016 Share Posted April 14, 2016 On 4/12/2016 at 2:21 PM, Overwatch said: One Sherman had a tow cable displayed but no one in the proximity to help tow him out if that is built into the options.... No, it's not something coded into the game. 0 Quote Link to comment Share on other sites More sharing options...
iluvmy88 Posted April 14, 2016 Share Posted April 14, 2016 On 4/12/2016 at 3:21 PM, Overwatch said: One Sherman had a tow cable displayed but no one in the proximity to help tow him out if that is built into the options.... I dont think this is something that would have been done in the scope of this game, under fire you not going to take a good tank and put it in the same spot as a disabled tank and risk getting both stuck or destroyed. not to mention you have to expose your crew as they have to jump out to dismount/attach/ and remove the cables. also these cables arent particularly good just a option especially in mud. you just gotta cut your losses and enjoy your new bunker or use the crew as medics to get them some good weapons. 0 Quote Link to comment Share on other sites More sharing options...
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