Thewood1 Posted March 8, 2015 Share Posted March 8, 2015 It was in several threads that the game engine can't handle elevated/extended devices and weapons. It is a limitation...a bad one that won't be fixed any time soon as far as I can tell. Same issue on both sides no nationalism involved. US units are also limited. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted March 8, 2015 Share Posted March 8, 2015 It is a major code rework to get mast mounted weapons and sensors to work. They don't seem to want to take it on anytime soon for a few vehicles in a few situations. The Krys is extremely effective if it is normal hull down, and at least 1500 meters back from the target. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted March 8, 2015 Share Posted March 8, 2015 As stated, the main issue is that it is built to be a real stand-off weapon...greater than 2000m. Not many people play on those large maps. 1 Quote Link to comment Share on other sites More sharing options...
Kraft Posted March 8, 2015 Share Posted March 8, 2015 This is all part of the game guys. Murica Sure, obviously the murica bias is also why the same engine limitation makes every US recon vehicle useless 2 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted March 8, 2015 Share Posted March 8, 2015 I m playing cry havoc as the US and it isnt so much "murica" but more like "OMFG .. This is a carnage ! We must stop this insanity before we lose the whole expeditionary army ! " LOL 0 Quote Link to comment Share on other sites More sharing options...
tiefelt Posted March 8, 2015 Share Posted March 8, 2015 I made some tests again. Open ground 2100m facing eachother. (regular,0 crews) Khrizantema vs. M1 spotting first 6-4 for M1 winning duel 9-1 for M1 then I added BMP - 3M (sthora) about 70m in front of Khriz duels go 7-3 for Khriz & BMP. I also found that when M1 was immobilezed and crew jumps out Khriz stopped firing M1. After couple of minutes I run crew back into the M1 and only then Khriz finished the job and destroyed M1. 0 Quote Link to comment Share on other sites More sharing options...
animalshadow Posted March 8, 2015 Share Posted March 8, 2015 Jeez...I just asked about LOS in hull down position. It's not about bias or smth like that. Maybe there's a way for dev to move "that thing which represents optics" on Khrizantema on the radar level. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted March 8, 2015 Share Posted March 8, 2015 (edited) Cant they just cut off a dudes head an put in the launcher? Being opened up lets you see from above the vehicle, right? Can't some kind of work around be found using that code? Like just make the gunner un there but invisible and with 100 percent cover save. Then put some kind of explosive in his seat so if his seating area is penetrated he blows up. Edited March 8, 2015 by cool breeze 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted March 8, 2015 Share Posted March 8, 2015 The bias comment was aimed at Stagler...if you read through it becomes obvious. The devs have commented on this multiple times. Search this forum and CMSF about the German Fenneck and there should be some comments from BFC. 0 Quote Link to comment Share on other sites More sharing options...
Nerdwing Posted March 8, 2015 Share Posted March 8, 2015 (edited) Yeah, its something that screws over a bunch of units. US ones primarily in CMSF, and now the Kriz in particular is hurt by the problem. That weird "advance across the salt-flat terrain, here are some recon elements to help you" mission in the campaign best illustrated it. You'd instantly get shot at by SPG-9's of all things! From beyond their effective range. Edited March 8, 2015 by Nerdwing 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 9, 2015 Share Posted March 9, 2015 This is all part of the game guys. Murica Give it a rest already. 1 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted March 10, 2015 Share Posted March 10, 2015 Can the kryzanthema target two tanks at the same time ? It can do that un réal life 0 Quote Link to comment Share on other sites More sharing options...
Nerdwing Posted March 10, 2015 Share Posted March 10, 2015 (edited) I doubt it. I dont think that was even considered necessary when the engine was made Longbow has the same problem Edited March 10, 2015 by Nerdwing 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted March 10, 2015 Share Posted March 10, 2015 (edited) Another thing . I have 3 khriz in hull down positions on a hill overlooking 4 km of flat terrain. There's a company of 14 m1a2s 4 km away. The khriz detects them and start firing. They fired 45 missiles in 10 mins. They were not detected but NONE of the missiles hit. Not duds, they simply fly away widly. I ran this test scenario many times. I think this is a bug Edited March 10, 2015 by antaress73 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted March 10, 2015 Share Posted March 10, 2015 (edited) On the other hand.. 4 of them killed three m1A2s (but they all died too) at 500-600 meters in my last game. Including one poor m1a2 who had both the front upper hull and the top turret penetrated by two missiles in quick succession. It exploded no survivors. Edited March 10, 2015 by antaress73 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted March 10, 2015 Share Posted March 10, 2015 I've been reading of the tactic in which BMPs are placed in front of the Kriz and pop broadband smoke, whereupon the Kriz lets fly in radar mode. This sounds great in theory, but my understanding is that these screens have lives of as little as 30 seconds--under good conditions. This would seem to make for some real excitement on the Russian end. Am I missing something here? Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted March 10, 2015 Share Posted March 10, 2015 Another thing . I have 3 khriz in hull down positions on a hill overlooking 4 km of flat terrain. There's a company of 14 m1a2s 4 km away. The khriz detects them and start firing. They fired 45 missiles in 10 mins. They were not detected but NONE of the missiles hit. Not duds, they simply fly away widly. I ran this test scenario many times. I think this is a bug I am assuming you have no save or video. Since you ran it many times, how about posting it. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted March 10, 2015 Share Posted March 10, 2015 (edited) I've been reading of the tactic in which BMPs are placed in front of the Kriz and pop broadband smoke, whereupon the Kriz lets fly in radar mode. This sounds great in theory, but my understanding is that these screens have lives of as little as 30 seconds--under good conditions. This would seem to make for some real excitement on the Russian end. Am I missing something here? Regards, John Kettler Another similar tactic is to let the M1 pop their smoke and keep behind it for those two minutes, more than enough time for a kriza to get out of cover (1 minute) and fire a salvo (1 minute). Or, if the kriza is already in position, it can fire 2 salvos in 2 minutes. Edited March 10, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted March 10, 2015 Share Posted March 10, 2015 Give it a rest already. Probably should shouldnt I. In any case dont use Khrizantema. Use Kornet troops instead. Its more often you get the chance to use the Kornet more effectively because of its shorter effective range and the fact that you can get more easily hideable Kornet troops than one big, fragile, and easily spotted Khrizantema. 0 Quote Link to comment Share on other sites More sharing options...
animalshadow Posted March 10, 2015 Share Posted March 10, 2015 (edited) Probably should shouldnt I. In any case dont use Khrizantema. Use Kornet troops instead. Its more often you get the chance to use the Kornet more effectively because of its shorter effective range and the fact that you can get more easily hideable Kornet troops than one big, fragile, and easily spotted Khrizantema. Sadly there's no alternative for Khrizantema - it's the only one ATGM which can kill Abrams with APS. And Khrizantema is broken for now Hope 1.02 will fix it. Edited March 10, 2015 by animalshadow 0 Quote Link to comment Share on other sites More sharing options...
Kraft Posted March 10, 2015 Share Posted March 10, 2015 (edited) having 2 atgms on the same tile with covering arcs until both spot the m1 could work also edit: will run this several times Edited March 10, 2015 by Kraft 0 Quote Link to comment Share on other sites More sharing options...
animalshadow Posted March 10, 2015 Share Posted March 10, 2015 (edited) What will be if there's a platoon of M1A2(APS)?You'll field 6 AT-14 teams? What about 2 platoons? You'll spend all your QB points on AT-14 teams and will be rushing to victory with'em? What will happen if your opponent will decide to buy just infantry - "just for fun". You'll be fighting with AT-14 Battalion-size forces? By the way, if in our case M1A2 (practically any target) will be in woods ATGM shots will likely miss(http://community.battlefront.com/topic/118381-bug-report-atgm-misses-almost-all-rockets-trying-to-hit-target-in-the-woods/). So it's looking like a nice solution in tests when you put one M1A2 on the open field and your 2 ATGM teams in good position. In Medium QB US Army can field 6 M1A2(APS) with infantry and artillery support. And 12 elite AT-14 teams will cost you ~2000pts, while Regular ATGM Battery(9x Khrizantemas) will cost you ~1500pts/4k rarity and you only need Platoon(3x Khrizantemas) which will cost you ~500pts/700 rarity. I'm trying to say that while US Army have M1A2(APS)(Hopefully prices for APS version will be revised in 1.02 ) and Khrizantema is broken, red team chances are very low. Edited March 10, 2015 by animalshadow 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 10, 2015 Share Posted March 10, 2015 Sadly there's no alternative for Khrizantema - it's the only one ATGM which can kill Abrams with APS. And Khrizantema is broken for now Hope 1.02 will fix it. How is it "broken"? 0 Quote Link to comment Share on other sites More sharing options...
animalshadow Posted March 10, 2015 Share Posted March 10, 2015 (edited) How is it "broken"? It's not "all-weather" as said in Game Manual("The 9P157 is equipped with thermals, advanced optics, and a millimeter wave band radar system that allows it to detect and track targets through any weather and obscurants such as smoke." p.107) and it can't spot/shoot from hull-down position as intended. http://community.battlefront.com/topic/118050-how-to-use-the-khrizantema/?p=1587016 Edited March 10, 2015 by animalshadow 0 Quote Link to comment Share on other sites More sharing options...
Kraft Posted March 10, 2015 Share Posted March 10, 2015 (edited) 2km everything regular etc atgms in light forest with 1 tree per tile ATGMs kill M1: 3 Gap between respotting and getting shots off too big -> APS and M1 killed ATGMs in return: 17 better ratio than with the Kh-S (who in the same situation killed 1 and died 19 times often without even spotting) only works if you can find a spot where the enemy Tac AI will likely not just drive straight backwards obviously I never said this is supposed to be the end-all APS M1s solution, it's very situational but if there's a spot on a map where it might work it is better to put 2 ATGMs on it than a Kh-S, that was all I was trying to find out. I've so far tried to cope with M1s by using cheap atgms to spook some and then drive an overwhelming force of T-90s against the rest of them also more at mines here and there Edited March 10, 2015 by Kraft 0 Quote Link to comment Share on other sites More sharing options...
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