Rokko Posted February 1, 2015 Share Posted February 1, 2015 Just finished this gem. Really great scenario everyone should play! I didn't look at the Designer Notes, but from the map style I assume this was made by George McEwan. The map is really a beauty to behold, especially the little town looks extremely credible, detailed and vivid. From the bus station, to all these little individual farms to the little culvert made from barrels and ditchlock elevations. Gameplay is also extremely gripping and had me constantly at the edge of my seat My only suggestion would be to increase the fixed time by 10 minutes (keeping some variable extra time), so you are not forced to overly rush at the end, even when playing in WeGo (which I did). 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 1, 2015 Share Posted February 1, 2015 Yeah, I agree with the map comments. This is a beaut. Time? Yeah, I agree with that, too. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 1, 2015 Share Posted February 1, 2015 Hi Rokko Yup it's one of mine - glad you enjoyed it and thanks for the praise I enjoyed doing this wee map. It started out life as a quick and dirty playtest map for early builds and then morphed into what you played. Yeah the time thing came up during playtesting. On balance the feedback was to keep a bit of pressure on. If players wish they can crack it open in the editor and add ten minutes - although be careful what you wish for 0 Quote Link to comment Share on other sites More sharing options...
astano Posted February 1, 2015 Share Posted February 1, 2015 I was just about to start a thread about this one too. Played it yesterday and it's a great scenario, if you haven't given it a go yet I highly recommend it. The map in particular is stunning, and I expect to be back for that alone. I thought the time worked out pretty well; it definitely gave me one of my more memorable CM moments. Some spoilers: I had positioned my scout teams to observe the last farm and treelines on the edge of the map, and when they got a few contacts beyond the open field and nowhere else I assumed it was safe from the farm to the exit. So I brought up my BMPs to suppress the treeline and with less than 10 minutes of regular time started moving some infantry off the map - only to discover resistance right by the exit. I scraped together about a platoon (+) and had them all area firing to suppress the teams in those trees. Two BMPs, two BTRs, a scout team, an MG team, three rifle squads and an HQ all blasting away full-bore on about 50 square meters of map, Hinds circling overhead, while I raced my trucks out the exit with less than 3 minutes to go. I don't think I breathed the entire last five minutes of that game. I played very methodically for most of it, taking on enemy positions one piece at a time with overwhelming firepower (those BMPs are lethal, and I found it pretty easy to isolate most of the enemy positions) and wound up with one BTR KO'd and one man WIA. 1 Quote Link to comment Share on other sites More sharing options...
dams-fr Posted February 1, 2015 Share Posted February 1, 2015 Great scenario. 1 Quote Link to comment Share on other sites More sharing options...
lordhedgwich Posted February 1, 2015 Share Posted February 1, 2015 I agree with the map comments and time I had to rush at the end and it cost me i got a tactical defeat but otherwise this is one of my top 10 CM scenarios 1 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted February 1, 2015 Share Posted February 1, 2015 I playtested this one, great scenario. I agree with George, better to keep the time shorter so the UKR player has more pressure. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted February 1, 2015 Share Posted February 1, 2015 Played it today. Awesome scenario! It felt like the script for a movie. No spoilers but I had some great fun with this one when one of my vehicle drivers panicked, dismounted the vehicle and basically ran away across a field. I had my platoon leader leg it after him and he eventually rallied but it was a bizarre moment. Like other posters I ran out of time and had to rush at the end, with the inevitable adverse effect on my final score, but in fairness the delay could have been avoided had I not become obsessed with collecting all my wounded, which resulted in an entire squad being pinned down for ages despite my placement of a BTR70 right in front of them to act as a shield. It was only when the QRF platoon arrived that I got out of that mess. Lovingly crafted and highly recommended scenario. 1 Quote Link to comment Share on other sites More sharing options...
Trenchmouth Posted February 1, 2015 Share Posted February 1, 2015 The first battle I played, looks fantastic straight out of the box, got wiped out . Replayed it straight away with Kieme's mods, got wiped out again but was cheered by his pretty sunflowers as I bled out inches from the exit 1 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted February 2, 2015 Share Posted February 2, 2015 Playing this one myself right now. Came here to the forums to find out who made the map. Beautiful map. The scenario is turning out to be a classic. 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 2, 2015 Share Posted February 2, 2015 Thanks guys - pleased to hear you're liking it 0 Quote Link to comment Share on other sites More sharing options...
CrackSabbath Posted February 3, 2015 Share Posted February 3, 2015 In full agreement. I'm playing thru the scenarios in ascending order of size, and this one is my favorite so far by a large margin (and there are several excellent scenarios, and no duds yet). I rate this one up there with 3:10 to Yuma, one of my favorite scenarios in the CM series. Great work! 1 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 9, 2015 Share Posted February 9, 2015 Thanks mate 0 Quote Link to comment Share on other sites More sharing options...
Flying Penguin Posted February 9, 2015 Share Posted February 9, 2015 Definitely an awesome scenario Played as the Russians and was thoroughly ravaged by the Hind, that thing must have cost me at least two whole squads at least! My glorious plan for a killing field degenerated into a bunch of heroic mini-ambushes and Mexican standoffs. A tactical victory, but not my proudest moment.... 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted February 9, 2015 Share Posted February 9, 2015 I have to say this one is a beauty too George, along with Tankovyi Desant in CMRT this is one of my favourite maps out there, small but perfectly formed. Due to my plodding style resulting in a last minute rush ending in slaughter (mine), I added 10 mins to the fixed time and dropped the variable time down. 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted February 9, 2015 Share Posted February 9, 2015 That Hind costed me at least a squad or two and two BMPs from the quick reaction force (without the squads in them .. I dismounted them as soon as they appeared on the map. 0 Quote Link to comment Share on other sites More sharing options...
Melitara Posted February 9, 2015 Share Posted February 9, 2015 Great scenario. In the end, i'm not lose any of my APC or vehicle. 0 Quote Link to comment Share on other sites More sharing options...
melm Posted February 9, 2015 Share Posted February 9, 2015 So to avoid time rush, we may need to preserve all the vehicle we have. Taking taxi is far faster than on foot. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 9, 2015 Share Posted February 9, 2015 I have to say this one is a beauty too George, along with Tankovyi Desant in CMRT this is one of my favourite maps out there, small but perfectly formed. Due to my plodding style resulting in a last minute rush ending in slaughter (mine), I added 10 mins to the fixed time and dropped the variable time down. Thanks Vein The time factor in this did cause some debate amongst testers. I came down on the time pressure aspect of it - to try and force the UKR player's hand a wee bit Although I like largish maps and OOBs I'm into small unit tactics and sometimes these wee maps just focus you into being the platoon commander. Also I can take the time to really detail the smaller maps. Great to hear it's all being enjoyed by players 1 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 9, 2015 Author Share Posted February 9, 2015 One issue I now remember having was my foot sloggers being tired or tiring all the time, which slowed me down further, because these unfit Ukrainians needed rest all time. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 11, 2015 Share Posted February 11, 2015 Awesome map George MC, gonna study it closely in the editor for inspiration. I'm curious, which maps, across all CM*2 platforms, are you most happy with yourself? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 11, 2015 Share Posted February 11, 2015 Awesome map George MC, gonna study it closely in the editor for inspiration. I'm curious, which maps, across all CM*2 platforms, are you most happy with yourself? Thanks The key to doing these is time in the detail - that takes w hile. I can crack out the big details in pretty quick order it's the finishing that is the time sink on these maps. Re your question - You mean what maps I've made? On reflection I'm pleased with the two Wittmann series maps for CMBN - mainly because there was so much photo evidence I could even get small details correct - or at least correct for some key sections. I'm please with the Studienka map in Red Thunder and it's near cousin Kharalyk in CMBS. I'm working on another CMBS map at the moment (based on Morning Coffee) which I'm finding engrossing to play about on. So guess no clear winner 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 11, 2015 Share Posted February 11, 2015 Thanks The key to doing these is time in the detail - that takes w hile. I can crack out the big details in pretty quick order it's the finishing that is the time sink on these maps. Re your question - You mean what maps I've made? On reflection I'm pleased with the two Wittmann series maps for CMBN - mainly because there was so much photo evidence I could even get small details correct - or at least correct for some key sections. I'm please with the Studienka map in Red Thunder and it's near cousin Kharalyk in CMBS. I'm working on another CMBS map at the moment (based on Morning Coffee) which I'm finding engrossing to play about on. So guess no clear winner Don't think I've played any of those scenarios. Guess I have something to look forward to. What are the names of the Wittman scenario series? 0 Quote Link to comment Share on other sites More sharing options...
Jargotn Posted February 11, 2015 Share Posted February 11, 2015 Before actually playing this scenario I thought about whether or not I should use my pre-battle knowledge as the ukrainians Since it is a CM scenario I know that there will be a battle. However, as commander of the ukrainian forces I only know that there might be an ambush on the road ahead. Am I supposed to do this the smart way and lead with dismounted infantry or should I drive my APCs into whatever lies ahead? The latter would probably result in multiple explosions, but I feel like cheating the game if I don't do it. 0 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 11, 2015 Share Posted February 11, 2015 my under standing of the briefing is that they are attempting to break supplies through a encirclement so you could expect they would know bad guys are going to be ahead 0 Quote Link to comment Share on other sites More sharing options...
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