arpella72 Posted September 17, 2014 Share Posted September 17, 2014 I recently upgraded my CMBN to the 3.0 v and it's fine but I found that,now,the bazooka teams don't shoot the rockets with the target arc command as they use to do.I tried many times with good LOF against infantry positions but looks that it doesn't work.Have anybody experienced this?. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 17, 2014 Share Posted September 17, 2014 Are you saying they no longer shoot at infantry targets like before? Note: I do not recall them firing at infantry targets much anyway. Just looking for clarification. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted September 17, 2014 Share Posted September 17, 2014 Are you saying they no longer shoot at infantry targets like before? Note: I do not recall them firing at infantry targets much anyway. Just looking for clarification. Oh yeah, quite often, as a matter of fact. Who knows, that might be only added since 3.0, but I have no problem having my fausts and schrecks loosing off under the TacAI--quite effectively--at infantry both in hard cover and out in the open. arpella72, I haven't noticed if they do/don't with a covered arc. Did you have a vehicle CA on by chance? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 17, 2014 Share Posted September 17, 2014 If you're used to playing with schrecks you might forget that zooks have a considerably shorter range. That's one possible explanation, if the enemy's 200m+ away they're not going to fire, and will probably only fire defensively. The V3.0 upgrades had originated in CMRT which doesn't field bazookas, and I can't recall German panzerschrecks being tinkered with at the time. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted September 17, 2014 Share Posted September 17, 2014 I do notice something different since 3.0. My Bazooka Teams and Antitank Teams of Squads do not use the bazooka when areatargeting buildings any more. Also another bug got my attention - 81mm mortars in foxholes cannot areafire. In a recent hotseat game my brother complained about it and i just did a quick test where I could replicate this problem. 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted September 18, 2014 Share Posted September 18, 2014 I do notice something different since 3.0. My Bazooka Teams and Antitank Teams of Squads do not use the bazooka when areatargeting buildings any more. Also another bug got my attention - 81mm mortars in foxholes cannot areafire. In a recent hotseat game my brother complained about it and i just did a quick test where I could replicate this problem. 666 I can confirm that I also see this. Shreks will area fire at buildings though. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted September 18, 2014 Share Posted September 18, 2014 I do notice something different since 3.0. My Bazooka Teams and Antitank Teams of Squads do not use the bazooka when areatargeting buildings any more. Also another bug got my attention - 81mm mortars in foxholes cannot areafire. In a recent hotseat game my brother complained about it and i just did a quick test where I could replicate this problem. I have not tested bazookas, but I used schreck teams to punch through a wall and into the building behind it a couple of days ago. The wall was touching and covering the building wall like a layer of armor. I had no issues knocking out the wall and putting a hole in the building wall to get troopers inside. I haven't seen the mortar bug yet, but I did encounter a stuck HMG team in a building in the same game. I could add waypoints to their move order, but could not alter/delete previous ones or stop them. I tried everything. They just stayed in place on the top floor with all waypoints showing when they were selected. They did not appear to be moving, nor did they suffered from any tiring effects. I need to send that file in to be analyzed. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 18, 2014 Share Posted September 18, 2014 I do notice something different since 3.0. My Bazooka Teams and Antitank Teams of Squads do not use the bazooka when areatargeting buildings any more. I have noticed this as well in CMFI 3.0. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 18, 2014 Share Posted September 18, 2014 ... Also another bug got my attention - 81mm mortars in foxholes cannot areafire. In a recent hotseat game my brother complained about it and i just did a quick test where I could replicate this problem. Can you be more specific ? Do you mean the mortar wont fire mortar rounds at a spot on the map that you have targeted, or that the crew wont fire their small arms at a spot you have targeted ? Is this effect only when deployed in foxholes ? 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted September 18, 2014 Share Posted September 18, 2014 Can you be more specific ? Do you mean the mortar wont fire mortar rounds at a spot on the map that you have targeted, or that the crew wont fire their small arms at a spot you have targeted ? Is this effect only when deployed in foxholes ? They will not fire at all, if they are deployed in foxholes. If they are placed outside foxholes it works as expected. 0 Quote Link to comment Share on other sites More sharing options...
arpella72 Posted September 22, 2014 Author Share Posted September 22, 2014 I made some test under optimal conditions(in range,with excellent LOF,etc) but the guy of the zook still didn't fire a single rocket.He grabbed the bazooka but didn't fire against enemy troops inside a house firing mine when I ordered target arc.I used this and always worked before.Anybody knows something about it?. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 23, 2014 Share Posted September 23, 2014 I can confirm that Bazookas will no longer area fire while 'schrecks will. I will ask about that internally. I cannot replicate the report of 81mm mortars in foxholes not firing. I only tested direct fire area fire at 250 meters range, but both US and German 81s in foxholes fired normally. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 23, 2014 Share Posted September 23, 2014 PIATs have also lost their area fire ability. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 23, 2014 Share Posted September 23, 2014 (VAB: Thanks! Just about to do the same.) 0 Quote Link to comment Share on other sites More sharing options...
arpella72 Posted September 24, 2014 Author Share Posted September 24, 2014 Yes.I made some test with 'schrecks and there's any problem with them.They even fire with the "target" command.Battlefront has to do something with that because it's and important disadvantage when playing allied troops and We payed 10$ for this! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 24, 2014 Share Posted September 24, 2014 We payed 10$ for this! No. This was included for free! It's noted. Thanks for bringing it up. 0 Quote Link to comment Share on other sites More sharing options...
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