AstroCat Posted January 30, 2014 Share Posted January 30, 2014 Thank you. I know it seems small but I've been waiting for this "forever"! :D 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted January 30, 2014 Share Posted January 30, 2014 Oh yes!!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 30, 2014 Share Posted January 30, 2014 Not only did they put in penetration decals there's friggin' richochet dents! Mord. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 30, 2014 Author Share Posted January 30, 2014 So cool, of course we are gonna mod 'em up too! 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted January 30, 2014 Share Posted January 30, 2014 So cool, of course we are gonna mod 'em up too! I'm currently running a luminous pink hit decal mod (via the new mod tags, of course) just so I can easily find each and every hit. It adds a whole new level to the post battle review seeing what got hit where and how many times !!! You will enjoy this feature. P 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 30, 2014 Share Posted January 30, 2014 Nobody was more skeptical about the idea of hit decals in the game than me. I was 100% wrong. They 'make' the game, to a degree you wouldn't believe. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 30, 2014 Share Posted January 30, 2014 *dribble* Say no more. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 Not only did they put in penetration decals there's friggin' richochet dents! I noticed that too - very very cool. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 30, 2014 Share Posted January 30, 2014 It adds a whole new level to the post battle review seeing what got hit where and how many times !!! You will enjoy this feature. P Nobody was more skeptical about the idea of hit decals in the game than me. I was 100% wrong. They 'make' the game, to a degree you wouldn't believe. AWESOME! It's been my biggest (new to either CM1 or X2) wishlist feature since CMSF. I can't wait to see them in action—gonna make the vehicle combat so much more immersive. Mord. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 I'm currently running a luminous pink hit decal mod (via the new mod tags, of course) just so I can easily find each and every hit. LOL sounds like fun actually. I am sure during the normal play I would prefer not to see hot pick hits but in the battle review that would be cool. Question though - why are you using then via the mod tags? What does that get you? I thought those were to run scenario specific mods. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 30, 2014 Share Posted January 30, 2014 Thanks! I echo what MikeyD said... it's one of those features that has an impact (pun intended) greater than the feature would appear to have. We're running into the usual fun things of hits that technically are correct, but look silly. Like a 76mm hit to a tank's road wheel having the same look as a hit to 200mm of armor. We'll try to minimize the amount of silliness that comes up, though for sure it's not going to be perfect. There are other kinds of decals that we want to work into the game as we go along. Top of my personal priority list is rank and unit badges for soldiers. Again, it's the sort of thing which might seem rather trivial, yet it for some reason matters a lot more when experiencing it. Steve 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted January 30, 2014 Share Posted January 30, 2014 I'm currently running a luminous pink hit decal mod (via the new mod tags, of course) just so I can easily find each and every hit. It adds a whole new level to the post battle review seeing what got hit where and how many times !!! You will enjoy this feature. P Hello Kitty Hits are coming 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted January 30, 2014 Share Posted January 30, 2014 Question though - why are you using then via the mod tags? What does that get you? I thought those were to run scenario specific mods. Main reason to test the mod tags were working But also if I don't add the tag, then I don't get the hot pink look. Saves mucking around in the Z folder - I'm lazy like that. P 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted January 30, 2014 Share Posted January 30, 2014 Thanks! I echo what MikeyD said... it's one of those features that has an impact (pun intended) greater than the feature would appear to have. We're running into the usual fun things of hits that technically are correct, but look silly. Like a 76mm hit to a tank's road wheel having the same look as a hit to 200mm of armor. We'll try to minimize the amount of silliness that comes up, though for sure it's not going to be perfect. There are other kinds of decals that we want to work into the game as we go along. Top of my personal priority list is rank and unit badges for soldiers. Again, it's the sort of thing which might seem rather trivial, yet it for some reason matters a lot more when experiencing it. Steve Rank and unit badges for soldiers are not trivial when zoomed in on the units in battle. 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted January 30, 2014 Share Posted January 30, 2014 I noticed even buildings seem to get hit decals. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 30, 2014 Share Posted January 30, 2014 I noticed that too - very very cool. One thing you can definitely say about BFC, when they finally decide to add new visuals they don't half ass that feature. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 30, 2014 Share Posted January 30, 2014 I noticed even buildings seem to get hit decals. Not sure. I noticed that pic you are talking about but that may be the accumulative damage BMP that is already in the game. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted January 30, 2014 Share Posted January 30, 2014 Not sure. I noticed that pic you are talking about but that may be the accumulative damage BMP that is already in the game. Ah, you're right I think. I just got a bit carried away 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 We're running into the usual fun things of hits that technically are correct, but look silly. Like a 76mm hit to a tank's road wheel having the same look as a hit to 200mm of armor. We'll try to minimize the amount of silliness that comes up, though for sure it's not going to be perfect. Oh, a bit of a can of worms eh. I was impressed that the ricochet hits were in so the rest I'll just not worry about. Some of those tanks will look pretty chewed up at the end of a hard battle. There are other kinds of decals that we want to work into the game as we go along. Top of my personal priority list is rank and unit badges for soldiers. Again, it's the sort of thing which might seem rather trivial, yet it for some reason matters a lot more when experiencing it. Vehicle numbers - that would be cool too. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 Main reason to test the mod tags were working Right, got it. That makes sense. But also if I don't add the tag, then I don't get the hot pink look. Saves mucking around in the Z folder - I'm lazy like that. When you say "add the tag" where are we talking about? Is this at scenario creation time? Or can it be tweaked mid game? 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 30, 2014 Author Share Posted January 30, 2014 Thanks! I echo what MikeyD said... it's one of those features that has an impact (pun intended) greater than the feature would appear to have. We're running into the usual fun things of hits that technically are correct, but look silly. Like a 76mm hit to a tank's road wheel having the same look as a hit to 200mm of armor. We'll try to minimize the amount of silliness that comes up, though for sure it's not going to be perfect. There are other kinds of decals that we want to work into the game as we go along. Top of my personal priority list is rank and unit badges for soldiers. Again, it's the sort of thing which might seem rather trivial, yet it for some reason matters a lot more when experiencing it. SteveCould different weapons (size) trigger different decal sizes? Like having scaled decals or does it already do this? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 30, 2014 Share Posted January 30, 2014 ATR rifles drill neat little holes in half tracks. ISU-152s make holes big enough to put your fist through. Then there's the decals for HEAT penetrations. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2014 Share Posted January 30, 2014 ATR rifles drill neat little holes in half tracks. ISU-152s make holes big enough to put your fist through. Then there's the decals for HEAT penetrations. Oh that sounds sooooo cool. Thanks BFC. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted January 30, 2014 Share Posted January 30, 2014 When you say "add the tag" where are we talking about? Is this at scenario creation time? Or can it be tweaked mid game? It's a .txt file added during scenario creation in a similar way to the briefing texts, and of course can be removed in the same way. But yes it can only be done in the editor. P 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 30, 2014 Share Posted January 30, 2014 A 'tagged' piece BMP art would have an added ending in brackets like "su-76m-hull [easterneurope].bmp" Tags have been in the game since CMFI. But up 'til now the use of tags was hard-coded into the game with the programmer deciding what got the tags when. In CMRT its more flexible. 0 Quote Link to comment Share on other sites More sharing options...
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