Sequoia Posted May 17, 2013 Share Posted May 17, 2013 I would not assume anything. I would think that Russia would already be un Ukraine and that NATO would be trying to attack to remove them or assist the Ukrainians taking back their occupied territory. There is no way the US could get its hardware to Ukraine before Russia, even if Russia launched a suprise attack or even if it had a 3 month build up. Yes that makes sense, both strategically and for gameplay reasons as most (but not all) players would prefer to play blue and campaigns are designed around the attacker-though a Russian counter attack campaign would certainly be possible. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted May 17, 2013 Share Posted May 17, 2013 You could plausibly have an interesting Russian campaign that involves attacking the Ukrainian territory with the U.S. showing up to help defend later. That would make for a good opportunity to have some easier missions in the beginning with progressively harder missions as the campaign progresses. At first you are up against only the Ukrainian military, then Ukrainians assisted by U.S. special forces (some light infantry @ crack and elite skill if special forces aren't explicitly modeled) then finally against a combination of the Ukrainian military and a U.S. 'spearhead' type force. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 17, 2013 Share Posted May 17, 2013 Would it be possible a Battlefront server to play online games? 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted May 19, 2013 Author Share Posted May 19, 2013 "More detailed information about the weapons and vehicles..." There are some great Mods for this in CMBN/CW and CMFI. I suspect there will be some in CMSF-2 as well. I am using Damage / Defense bars mod by Marco Bergman. User interface enhancements that give simple visuals on unit status is appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 19, 2013 Share Posted May 19, 2013 A watch full game replay option. Nice and useful for learning. 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted May 21, 2013 Share Posted May 21, 2013 A wish for all future CM: Instead of having hunt as a movement command, have hunt as a movement toggle, i.e have the option to crawl (slow+hunt toggle) to contact or run (fast + hunt toggle) to contact. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 21, 2013 Share Posted May 21, 2013 A high number of small maps (scenarios & quick battles) would be appreciated. Guess most of people prefer to play them instead of larger ones. On another note think the hunt order makes the troops get tired so easly. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted May 21, 2013 Author Share Posted May 21, 2013 The full game replay option has been on the wish list for a while. Would be the "Holy Grail" of improvements but I would not expect it ... yet. ..high number of small maps... Smaller maps do load quicker and are useful for QBs. Bigger maps are useful for using modern armor in realistic ranges. I just looked in CMFI after Gustav Line install and I have 431 maps in QB Maps! hunt as a movement toggle - That could work. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted May 26, 2013 Author Share Posted May 26, 2013 Watched "Restrpo" (again) last PM. When the snow was in the Korangal Valley of northeast Afghanistan it got me wondering about snow in CMSF-2. I wonder if there will be snow in the location / time setting? http://en.wikipedia.org/wiki/Restrepo_(film) Must add - Salutes to Tim Hetherington was killed while covering the front lines in the besieged city of Misrata, Libya, during the 2011 Libyan civil war. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted May 29, 2013 Author Share Posted May 29, 2013 Being able to click on ANY waypoint/line in order to select the unit (instead of having to go back and find the unit itself first).... as discussed in CMFI thread. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 29, 2013 Share Posted May 29, 2013 +1. Getting waypoints that have that CM1 feature would greatly improve/increase the speed of CM2 gameplay. Been asking for that for so long with seemingly little interest from the community, am thrilled that it is now being widely discussed. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted June 1, 2013 Author Share Posted June 1, 2013 A spreadsheet for each module listing when each vehicle and gun and infantry unit is available by month. 0 Quote Link to comment Share on other sites More sharing options...
JMFC Posted June 2, 2013 Share Posted June 2, 2013 A throw back to CM1, displaying individual unit kills at the end of a battle. Being able to see that one machine gun killed an entire platoon or one forward observer called for fire and inflicted a quarter of the enemy's casualties. Plus it might help players realize that their victory wasn't so much superior tactics as it was over reliance on the 25mm Bushmaster. Also, something I liked from Theater of War, being able to move leaders around in between battles in a campaign. TOW was probably a little too much detail. For CMSF2, it would be nice to move a SGT to a SQD that only has a specialist from a full squad. Better would be the ability to reorganize within in same platoon or company, so you don't end up with a squad of 3 and a squad of 9 in the same platoon. "Consolidate and Reorganize" is part of every operation. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 2, 2013 Share Posted June 2, 2013 Hey, I'd like something like in the Silent Hunter submarine series where you can award medals and promote crew in campaigns between battles. But, probably that would be too much like fun and annoy the "realism at all costs" crowd. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted June 2, 2013 Author Share Posted June 2, 2013 Maybe displaying individual unit kills in game option? All depends on FOW setting. I agree it would help new customers / players realize how their victory was accomplished. Being able to move leaders around in between battles in a campaign and the ability to reorganize within in same platoon or company would be cool. A built in game, quick and easy way to select different Z folder mod themes without having to move things about. Then one could set up a separate Mod Drive and direct CM-XYZ mods to use this mod theme for the scenario / campaign on loading. Eliminates the shuffling of files in and out of the Z folder. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted June 3, 2013 Share Posted June 3, 2013 Hey, I'd like something like in the Silent Hunter submarine series where you can award medals and promote crew in campaigns between battles. But, probably that would be too much like fun and annoy the "realism at all costs" crowd. You can do that in all Theatre of War games, Erwin. If you cant live without that feature, you should check out these games. They are quite realistic and deatiled wargames too: realistic tank penetration modells, ammunation selecion and such are there. Infantry behaviour in the CMx2 series is superior and more life-like to the one in the ToW games, though. "Kursk" and "Caen" are the best parts of the series IMO, closely followed by ToW 1. You can buy them at Battlefront.com 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 3, 2013 Share Posted June 3, 2013 I tried TOW and just couldn't get into it. Didn't enjoy the RT aspect and the difficulty in controlling so many units. I really like CM much more. But, I regret that the CM2 series has focused towards (imo) an unachievable "realism" goal. The problem is that the more detailed and "realistic" the effort, the more the unrealistic aspects stand out. I am concerned that the plain old "fun" aspect of playing a game is being put in the BG (unless you have the mind of a detail-oriented accountant). 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted June 3, 2013 Share Posted June 3, 2013 But, I regret that the CM2 series has focused towards (imo) an unachievable "realism" goal. The problem is that the more detailed and "realistic" the effort, the more the unrealistic aspects stand out. I am concerned that the plain old "fun" aspect of playing a game is being put in the BG (unless you have the mind of a detail-oriented accountant). I completely agree. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted June 3, 2013 Share Posted June 3, 2013 A throw back to CM1, displaying individual unit kills at the end of a battle. Being able to see that one machine gun killed an entire platoon or one forward observer called for fire and inflicted a quarter of the enemy's casualties. Plus it might help players realize that their victory wasn't so much superior tactics as it was over reliance on the 25mm Bushmaster. Already in CMBN and CMFI so I expect it will be in CMSF2.. 0 Quote Link to comment Share on other sites More sharing options...
bloodworth646 Posted June 7, 2013 Share Posted June 7, 2013 A set units formations button (column, wedge, line, echelon). Tactically speaking it would be a great improvement. ;1443456']A wish for all future CM: Instead of having hunt as a movement command, have hunt as a movement toggle, i.e have the option to crawl (slow+hunt toggle) to contact or run (fast + hunt toggle) to contact. Oh yes! These additions\changes would greatly improve the realisim of the game, especially for players who play CM as a simulator. Another improvment would be to increase the average size of the maps, like in CMA which has huge maps even for modest scenarios. Small (and narrow) maps made sense for CMSF because of the undepowered and manouvre-restricted enemy, but since CMSF 2 simulates a conflict between two state of the art forces bigger maps sholud only benefit the game! 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted June 9, 2013 Author Share Posted June 9, 2013 The size & quality of CMSF-2 maps should be improved with the conflict arena. Modern equipment gets kills a t much greater distances than WWI. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted June 12, 2013 Author Share Posted June 12, 2013 How does the "Prism" get into play? 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted June 22, 2013 Share Posted June 22, 2013 I'd want a far more accurate vehicle damage modelling system, at present a lowly RPG-7 can regularly damage the optics, tracks, IR and targeting system of a Challenger II. I've also noticed the laser like accuracy of HMG's, enabling them to hit fast moving vehicle targets with one burst, out to 800m. Would it also be possible to issue a dismount command at a waypoint, instead of having to wait for a vehicle to stop? Why can there not be a simple counter to tell how long a unit will take to move a certain distance? Why should I have to guess when to move fire team Charlie, when in real life it would normally only move when fire team Delta was ready to give covering fire. Is there also a problem targeting objects on ridges, which are higher than the shooter? There seem to be a majority of rounds passing overhead, even from close range, with weapons like sniper rifles. I'd have thought the potential for skylining would have made spotting and accuracy better. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted July 1, 2013 Share Posted July 1, 2013 +1 for larger maps for manoeuvre warfare. Air modelled. Really, one day they should tackle the issue and model aircraft. As fare as I know CM is the only tactical game that 'gets away' with pin-prick invisible aircraft. This setting would be an obvious one to take a step forward. +1 for casevac. Way back Steve said they may look at adding to the casualty system. Campaign. Yeah that old nugget. So they think ops were not the way to go forward. Ukraine is small enough to represent in a Dynamic campaign with risk style map. Strategic options in the map like Wargame Airland Battle- Now that would be a campaign!! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 1, 2013 Share Posted July 1, 2013 +1 for the larger maps and more maneuver warfare rather than the repetitive straight ahead assaults that dominate CM2 scenarios. However, never been bothered about the aircraft issue. Hardly ever used em in CM1, and only seen em used a few times in CM2. On the small scale of these games, airpower can (and should) be overpowering. One well-placed multiple warhead munitions and your whole force could be gone. 0 Quote Link to comment Share on other sites More sharing options...
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