Egger Posted December 6, 2012 Share Posted December 6, 2012 This one: 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 6, 2012 Author Share Posted December 6, 2012 Ah, recon troops! Here they are: 0 Quote Link to comment Share on other sites More sharing options...
Egger Posted December 6, 2012 Share Posted December 6, 2012 Ahhh, sorry. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted December 7, 2012 Share Posted December 7, 2012 Works for CMBN also. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 7, 2012 Share Posted December 7, 2012 Do Aris' uniforms also work in CMBN? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 7, 2012 Share Posted December 7, 2012 I'm interested in the answer to that as well...it's really hard to move the uni folder from CMFI into CMBN. BTW outstanding work, Aris...you've out done yourself with the fire and smoke and tracers. Mord. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 7, 2012 Share Posted December 7, 2012 Do Aris' uniforms also work in CMBN? Just transfer the bmp uniform textures. I used the stock CMFI Germen uniforms, mostly the pants, for some more variety for my CMBN Germans. The whole uniform works too. Just remember to use the naming conventions for CMBN. The equipment is done a little differently in CMFI, but IIRC, you can cut\paste the individual pieces into the German gear textures. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 7, 2012 Share Posted December 7, 2012 Good thing you said that...forgot about the renaming. When the 2.0 update comes the normal maps will kick in too. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 7, 2012 Author Share Posted December 7, 2012 I thought about the possibility of creating a CMBN version of my Uniform mod. But I much prefer the splinter, dotted, camouflaged patterns I have now in BN than those field grey, yellowish from FI. Normandy looks better with tricoloured muddy uniforms to me, . As to german gear, mjkerner is right, all 50 small BMPs from FI were just 1 (one!) in BN. So it's a matter of filling that single BMP with gear textures from my mod, like a jigsaw... 0 Quote Link to comment Share on other sites More sharing options...
Fernando Posted December 7, 2012 Share Posted December 7, 2012 German uniforms in CMFI Sicily are the same tropical ones used in Africa. They were made in cotton in a olive green shade for the Heer (it shaded to sand to almost white over time but it was really olive green when new) and a sand one for the Luftwaffe. Uniforms in CMBN are made in wool in a Feldgrau color (greyish green) very different from the olive green used on Heer tropical gartments. There were lots of Feldgrau shades, specially at the end of the war as the cloth quality degraded by losing more and more wool until there was a minimum. Sometimes Italian wool was also used, specially for SS Feldblusen which made a masive use of it for the last year of the war, so another shade of Feldgrau, the Italian one, was also added to the mix. In summmer cotton HBT uniforms in a "redgreen" shade, in fact a quite green Feldgrau, were also used by the Heer from 1943 onwards. It is the uniform, in the Panzer version, used by Heer Panzer crews in CMFI Sicily. The Waffen-SS made extensive use of camo gartments, from smocks and helmet covers to complete uniforms (the socalled "dot-pattern" or "pea pattern" one introduced in late 43) in all SS camo patterns (no helmet covers were made in "dot-pattern" though) and even the Italian one (mostly by the 1.SS and 2.SS which had been deployed in North Italy for a time) , but the Heer did not. There were smocks and helmet covers in Heer Splinter pattern and "Marsh" pattern as well, but they were not as common as the Waffen-SS ones. Most Heer soldiers fought with no other camo gartments but their Zeltbahnen. Custom-made camo uniforms were made for the Heer and the Waffen-SS as well. Sometimes they were ordered for an unit or even made by, but most of the time they were individually ordered so they were rare and unique. Tropical gartments were in use all across South Europe, from Southern France, to Italy, the Aegean, Crete and the rest of Greek islands and mainland Greece right to the end of the war, so expect a mix of wool and tropical gartments for German soldiers in mainland Italy fighting in Spring-Summer-Fall for future modules. However do NOT expect them in Normandy/Market-Garden. AFAIK no tropical gartment was ever used there. Having lots of camo for Heer troops in Normandy would be unrealistic, but having tropical gartments there would be just a fantasy. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 7, 2012 Author Share Posted December 7, 2012 Nothing to add. Human encyclopedia you are, Fernando. Thanks for the info. German uniforms are delicate stuff to mod, but allied ones are...even harder and time consuming... 0 Quote Link to comment Share on other sites More sharing options...
simast Posted December 7, 2012 Share Posted December 7, 2012 Glad to see the Allies are next. Your German uniform weathering and gear mods are superb. I am not good at camouflage usage and history, but before your uniform mod came out I found out that the STOPPEL camouflage mod (http://cmmods.greenasjade.net/mods/4779/details) added a bit of nice flavor to the German soldiers (camo pants and helmets). I wonder if it would be possible to apply your weathering and include them in your German uniform mod? I am not sure if these cam patterns are historically correct tho (Fernando probably knows), if they are not - please ignore my request 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 7, 2012 Author Share Posted December 7, 2012 I love Stoppel's mod. I use it myself, I thought about weathering it not long ago,... 0 Quote Link to comment Share on other sites More sharing options...
simast Posted December 7, 2012 Share Posted December 7, 2012 Then please do weather them as a bonus update in the future? I am sure you know this, but you could make it so the camo is only used for 10% or so of the soldiers (with the 1..2..3 file naming). 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 7, 2012 Author Share Posted December 7, 2012 I am making a specific icon set for CMBN/CW now....and then a CMBN horizon pack, later,...maybe,... 0 Quote Link to comment Share on other sites More sharing options...
Fernando Posted December 7, 2012 Share Posted December 7, 2012 Glad to see the Allies are next. Your German uniform weathering and gear mods are superb. I am not good at camouflage usage and history, but before your uniform mod came out I found out that the STOPPEL camouflage mod (http://cmmods.greenasjade.net/mods/4779/details) added a bit of nice flavor to the German soldiers (camo pants and helmets). I wonder if it would be possible to apply your weathering and include them in your German uniform mod? I am not sure if these cam patterns are historically correct tho (Fernando probably knows), if they are not - please ignore my request They are not historically correct for Sicily. In mainland Italy a mix of all uniforms available were used. However no factory made pants in camo pattern were ever made. Individuals and sometimes whole units could custom-made them, but they were uncommon, included different gartment patterns (having a left leg pocket, a copy of the British Battle dress pants, was very popular among the Germans who ordered their custom-made pants), most of the time they were restricted to officer and senior NCO's and never became standard issue. The only exceptions were the pants which came with the Waffen-SS dot-pattern uniform and the winter pants coming with the winter parka. Both pants were camoed (the winter ones from winter 43/44 onwards) but that's all IIRC. However I don't discard having trousers in Italian camo pattern for some CMFI German platoon/company leaders fighting in mainland Italy. They might give an "Italian Theater" touch to German uniforms. However there is a problem: sometimes those leaders wear jackboots and nothing looks uglier than camo pants+jackboots. There are pics of German soldiers wearing them (you can find a pic of almost everything regarding German uniforms) but it was really uncommon. As a side note: The dot pattern uniform came with NO helmet cover. In fact no one was ever made in dot-pattern. Most people thing that current specimens, which are almoist non-existant, are post-war copies or privately made. Lack of helmet cover means soldiers wearing a dot-pattern uniform were forced to reuse their old helmet covers in older camos (oak, platanemuster etc.) or wear no helmet cover at all. That's also the reason SS helmets sometimes were painted. New recruits getting a dot-pattern uniform most of the time didn't have an old helmet cover on hand so some of them painted their helmets to camo them. 0 Quote Link to comment Share on other sites More sharing options...
Charles Foulkes Posted December 9, 2012 Share Posted December 9, 2012 Quick question, sorry if this has been asked before: will using these mods on an older laptop significantly decrease performance? They look fantastic, but a smooth-running game is more important to me than a good-looking one. I'm not too concerned if it increases loading times, though. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 9, 2012 Share Posted December 9, 2012 No they won't, or shouldn't anyway, Charles. Think of it as a new paint job, simply replacing the previous one. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 9, 2012 Share Posted December 9, 2012 Actually, some mods can decrease performance, and all increase the game load time slightly. That said, 99% of the time you won't notice. Any mod that uses a lot of alpha will significantly decrease game peformance. The only one I know of for sure is the Translucent Trees - that definitely slows the frame rate. There may be other more subtle ones. I don't know whether Ari's have any of this - I doubt whether a bit of alpha on a few vehicles is going to have a noticeable effect anyhow (the trees is significant due to the sheer number of them). GaJ 0 Quote Link to comment Share on other sites More sharing options...
Charles Foulkes Posted December 9, 2012 Share Posted December 9, 2012 Thanks for the replies, guys - I'll be sure to give 'em a whirl, they are stunning! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 9, 2012 Share Posted December 9, 2012 Charles, GaJ, I thought the question was about Aris' vehicles. Yup, translucent trees for sure slows it. 0 Quote Link to comment Share on other sites More sharing options...
Charles Foulkes Posted December 9, 2012 Share Posted December 9, 2012 Yea, I saw the translucent trees, but didn't like the look of them, although I think it's a neat idea. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 9, 2012 Author Share Posted December 9, 2012 Mods may slow down (few seconds,...) loading times, (after all, the exe loads whatever it finds in Z) but once ingame, the difference is not noticeable. 3D objects are huge frame rate eaters. Trees and foliage, specially, and making them translucent or not is not going to improve performance since 3D objects are still there (although transparent). Huge battles, with many soldiers, logically slow down performance too, but not because there are many textures, but because there are many 3D objects and polygons. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 9, 2012 Author Share Posted December 9, 2012 ...and now...an old friend, only for CMBN, still Beta: 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted December 9, 2012 Share Posted December 9, 2012 Charles, GaJ, I thought the question was about Aris' vehicles. Yup, translucent trees for sure slows it. Yeah, true, he did say "these" mods... fair point, fair answer! Cheers, GaJ 0 Quote Link to comment Share on other sites More sharing options...
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