Steiner14 Posted June 22, 2012 Share Posted June 22, 2012 The models seem somehow more natural to me. Especially this pic with the walking men on the street is quite atmospheric for lifeless pixeltruppen: With the atmosphere these models seem to create now, and with such a great base, i can imagine that a future release of the game could even visually express the physical or psychological condition with very subtle dynamic model variations (slightly hanging shoulders, a flat breast, more bent, heavy breathing, shortened neck, ...). 0 Quote Link to comment Share on other sites More sharing options...
Mingan Posted June 22, 2012 Share Posted June 22, 2012 Dunno about that, but shadows still look ugly. 0 Quote Link to comment Share on other sites More sharing options...
para Posted June 22, 2012 Share Posted June 22, 2012 Shadows still seem a little off to me on all the pics 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted June 22, 2012 Share Posted June 22, 2012 I think youre just high with excitement hehe. Personally I dont see much difference...yet. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted June 22, 2012 Author Share Posted June 22, 2012 I think youre just high with excitement hehe. Personally I dont see much difference...yet. Don't look, feel it. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2012 Share Posted June 22, 2012 More work has been done on shadows since the build those screenshots were taken with. 0 Quote Link to comment Share on other sites More sharing options...
para Posted June 22, 2012 Share Posted June 22, 2012 More work has been done on shadows since the build those screenshots were taken with. Great, good to hear. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted June 22, 2012 Author Share Posted June 22, 2012 There seem to be enhancements: Graphics improvements: Expanded Soldier details. A completely new way of assigning models and textures allows greater flexibility and variety of how Soldiers look in the game. It also allows for more flexible Modding possibilities. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=297&Itemid=507 0 Quote Link to comment Share on other sites More sharing options...
para Posted June 22, 2012 Share Posted June 22, 2012 Phil Have you guys any plans or even thought about varying the shape & heights of the troops? 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted June 22, 2012 Share Posted June 22, 2012 It seems to me that the troops in CMBN all have short legs so look stumpy. Just wondering is that what others see/notice? Gerry 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 22, 2012 Share Posted June 22, 2012 Body proportions seem OK, but the men all look fairly jacked to me -- maybe CMSF Marines should look that way, but the majority of kids who fought WWII were kind of scrawny (growing up in the Depression), which got worse the longer they were in the field; their helmets, uniforms and gear looked baggy on them more often than not. The SS-HJ gorilla second nearest the camera in this shot is an exception; he's virtually too big for his helmet! 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted June 22, 2012 Share Posted June 22, 2012 Body proportions seem OK, but the men all look fairly jacked to me -- maybe CMSF Marines should look that way, but the majority of kids who fought WWII were kind of scrawny (growing up in the Depression), which got worse the longer they were in the field; their helmets, uniforms and gear looked baggy on them more often than not. The SS-HJ gorilla second nearest the camera in this shot is an exception; he's virtually too big for his helmet! I think that's mostly because the the game doesn't go so far as to model the uniforms so they the behave as actual cloth would -- draping on the frame of the soldier, changing shape with position. etc. It's all solid polygons, so soldiers tend to look "puffier" than they otherwise would. And no, this is not a push for the addition of of dynamic 3D cloth modeling in to CM. It's #4,336 on my "desired additions to the game engine list," so I've got a lot of other stuff head of this. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 22, 2012 Share Posted June 22, 2012 I recall thinking the men in CMSF looked particularly 'well fed'. Then came the Russian soldiers in CM:Afghanistan who looked downright frail and willowy in comparison. CMBN seemed to be halfway between the two. Italy, I suppose, might appear a bit thinner since they're wearing fewer layers and not carrying backpacks. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 23, 2012 Share Posted June 23, 2012 More work has been done on shadows since the build those screenshots were taken with. Has any work been done on the weapon textures? Many of them (i.e., the Garand, M1 Carbine, and K98) look far too "new" and bright and just don't really fit in with the surrounding textures. Also, please, please, please, fix the bolt handle on the K98. I see from the pic above that it's still straight like a Yugoslavian Mauser and not bent like on a K98. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 23, 2012 Share Posted June 23, 2012 Anybody notice how the MG gunner in screenshot #9 has his hands in the wrong position? Michael 0 Quote Link to comment Share on other sites More sharing options...
fugazy Posted June 24, 2012 Share Posted June 24, 2012 Modeling of the infantry is improved, for example the arms are shorter. But for the German helmet is still the same problem, see my post: http://www.battlefront.com/community/showthread.php?t=102994 Why return to this model, while the helmet from the base version of the game is very good (I don't speak about the textures, but of 3D modeling)? 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted June 24, 2012 Share Posted June 24, 2012 The models look good enough for me in CMBN and in those pics. I don't really zoom in so much. I understand that some people here love to make close pics and post them in the forum, but the actual gameplay happens quite above the pixeltruppen heads and I don't find it so urgent to improve their looks. In the visual area, the game would benefit much more from improved terrain and lighting, corner-smoothing (I think I just made up this word) and such things. These are much more visible to the average player. 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted June 24, 2012 Share Posted June 24, 2012 It seems to me that the troops in CMBN all have short legs so look stumpy. Just wondering is that what others see/notice? Gerry They grew up in post WWI Europe...not much protein. Too many carbs. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted June 24, 2012 Share Posted June 24, 2012 I think this is what they mean with improved way of assigning soldier models http://www.battlefront.com/community/showpost.php?p=1349012&postcount=66 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted July 3, 2012 Share Posted July 3, 2012 Modeling of the infantry is improved, for example the arms are shorter. But for the German helmet is still the same problem, see my post: http://www.battlefront.com/community/showthread.php?t=102994 Why return to this model, while the helmet from the base version of the game is very good (I don't speak about the textures, but of 3D modeling)? fugazy, Sorry to take so long to respond. I only found out about this bug today thanks to a beta tester sending this my way. Thanks for finding the bug and posting about it. I don´t have a clue how that happened. It will be fixed in Italy though and will also be in the upcoming patch for the Commonwealth module. - 0 Quote Link to comment Share on other sites More sharing options...
fugazy Posted July 4, 2012 Share Posted July 4, 2012 HIIIII AAAAAH Thanks a lot Webwing! 0 Quote Link to comment Share on other sites More sharing options...
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