fatehunter Posted April 5, 2012 Share Posted April 5, 2012 What is the actual effect of providing 'buddy aid' to your wounded soldiers, other than the ammo sharing aspect? Does providing buddy aid stop soldiers dying and reduce your casualty list? Or is is simply a interesting feature with no real effects? thanks 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 5, 2012 Share Posted April 5, 2012 I think that it reduces the probability of a red-base casualty (seriously injured) from becoming a brown base (KIA) I also think that it's a kind of Turing test to see if the player has human characteristics. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted April 5, 2012 Share Posted April 5, 2012 Effectivieness is unknown with the exception that the manual tells us that seriously wounded soldiers have a 25% chance of gaining KIA status if not treated with buddy aid. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 5, 2012 Share Posted April 5, 2012 I wish saving one's wounded were scored even a little - heaven knows most of the CMBN effects are so subtle it's hard to tell (eg: effectiveness of snipers, squads without C2, leader bonus effects...). So, you'd think there should be an incentive rather than grabbing weapons and ammo. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 5, 2012 Share Posted April 5, 2012 My understanding is that WIA (i.e., red base) casualties NEVER become KIA in the final after-battle tally IF they have received Buddy Aid. In contrast, any WIA that does not receive Buddy Aid by the end of the battle may become KIA (IIIRC the previously-cited 25% chance of a WIA becoming a KIA is correct). However, as far as I know Buddy Aid has no effect on the post-battle point score -- that is, for any points awarded on the basis of casualties inflicted (or for keeping your own casualties below a certain percentage), a casualty is a casualty whether it's KIA, WIA, or MIA (i.e,. surrendered). So it's purely for your own satisfaction of keeping your KIA count down. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 5, 2012 Share Posted April 5, 2012 I don't know about the scoring aspect. They can sometimes gain weapons, as well. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 6, 2012 Share Posted April 6, 2012 In addition to gaining weapons and ammo, the wounded soldier will disappear when he's treated. You don't have to worry about stray ordinance finishing him off while he's laying there bleeding. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted April 6, 2012 Share Posted April 6, 2012 I wish saving one's wounded were scored even a little - heaven knows most of the CMBN effects are so subtle it's hard to tell (eg: effectiveness of snipers, squads without C2, leader bonus effects...). So, you'd think there should be an incentive rather than grabbing weapons and ammo. I agree that it should be an option for the scenario designer that a player can gain points for buddy aid. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted April 6, 2012 Share Posted April 6, 2012 I agree that it should be an option for the scenario designer that a player can gain points for buddy aid. That would be cool. Playing a Huge scenerio right now.. "Loyalty is My Honor" Some of my grenadiers got caught out in some Artillery fire... out of one squad... 5 men wounded out of 10. Sent another squad and a wounded driver to help them with buddy aid... Mortar fire came in.... no other injuries... I know what its like to come under fire.. you really would go into the gates of hell for your men. Anyways I think it would be a good idea if buddy aid counted more then not recieving KIA's... although myself I always have my men perform buddy aid regardless. Semper fi 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted April 7, 2012 Share Posted April 7, 2012 Really? Buddy Aid has no effect on the final score? So the only reason to aid a buddy is really just to gather weapons and ammo? I usually have an XO (without a radio) running around giving buddy aid the whole game thinking of all the points he's saving. Amazing he doesn't sound like Jacob Marley running around with all the weapons and ammo he's acquired. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 7, 2012 Share Posted April 7, 2012 It's a game in itself to send teams that only have rifles to WIA guys who had SMG's and LMG's so they can up-arm themselves. This is especially important in campaigns as they keep those new weapons in the next mission. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 7, 2012 Share Posted April 7, 2012 It's a game in itself to send teams that only have rifles to WIA guys who had SMG's and LMG's so they can up-arm themselves. This is especially important in campaigns as they keep those new weapons in the next mission. Yeah, but it sure looks damned funny when you have four machine gunners in one squad. They're a bit orcish in how much fire they lay down. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted April 7, 2012 Share Posted April 7, 2012 In the interest of good game design, successful buddy aid should be advantageous in the final score regardless of any weapons recovered. Can someone check? In fact there should be more BA given that the dead to wounded ratio in CM2 *seems* seriously skewed in favor of the former. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted April 7, 2012 Share Posted April 7, 2012 Orcish.......I like that phrase. Never heard it before. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 7, 2012 Share Posted April 7, 2012 Orcish teams kick butt when they arrive in subsequent missions. Given the Nazi's interest in the Occult, there really should be a Supernatural module after The Bulge. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 7, 2012 Share Posted April 7, 2012 Orcish teams kick butt when they arrive in subsequent missions. Given the Nazi's interest in the Occult, there really should be a Supernatural module after The Bulge. In an "Odds and Sods" module ? I like it 0 Quote Link to comment Share on other sites More sharing options...
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