undercovergeek Posted April 2, 2012 Share Posted April 2, 2012 On a hill..... On the Buron - Authie road..... Stands the Abbaye D'Authie..... The 12th SS Hitlerjugend having recently retaken Authie want it back..... And the Canadian North Nova Scotia Highlanders want it to advance on Authie..... A meeting engagement for 1 or 2 companies, a bit of armour and some revenge led bloody fighting coming soon - HTH, Allies or Axis 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted April 2, 2012 Share Posted April 2, 2012 The map looks fantastic, can't wait to play it. Good luck 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 3, 2012 Share Posted April 3, 2012 Lovely-looking village map. That reminds me... are there any urban CMBN scenarios available? 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 3, 2012 Share Posted April 3, 2012 Beautiful! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 3, 2012 Author Share Posted April 3, 2012 Lovely-looking village map. That reminds me... are there any urban CMBN scenarios available? i have a few ideas but i shy away from full on urban - there isnt that many buildings to choose from and it all starts to look a bit samey - that and i think the houses dont look anything like i want them to, no run down stone cottages, and no farm buildings - when i say farm buildings i mean a big farm house - theres either stables or houses - what the editor does excel in is rolling country side and bocage - which is what i suppose its supposed to! Whenever i zoom out of a map and say 'thats brilliant, thats exactly what i wanted it to look like' its always hills, forests, walls and fences - with the buildings its always a compromise 0 Quote Link to comment Share on other sites More sharing options...
Arnoldio Posted April 3, 2012 Share Posted April 3, 2012 Such a nice looking map! Keep up the good work. 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 12, 2012 Author Share Posted April 12, 2012 Authie - almost finished and then the AI - the AI should be nowhere near as bad as the AI for Carentan - its a meeting engagement with 1 shared VP goal and a seperate VP goal each:- Authie just east of the Abbaye looking at the main town:- The edge of town looking back down to Buron:- The 12th SS Hitlerjugend HQ - as well as the Abbaye, a juicy VP target for the Canadians:- 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 12, 2012 Share Posted April 12, 2012 I couldn't tell... Have you removed the bases, so that shrubbery/bricabrac etc can make the bldgs look a bit less toy trainset like? 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 12, 2012 Author Share Posted April 12, 2012 nope - i, like many are waiting for the Tanksalot extravaganza!!! it maybe a combo of the building types and the pavement types that make it look like that - im a happy man if thats what it looks like though!! 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted April 12, 2012 Share Posted April 12, 2012 Good looking map and the battle sounds great. Just one thing.....I'd lose the haystacks. They look a bit strange in what appears to be a ploughed field. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted April 12, 2012 Share Posted April 12, 2012 re: Urban CMBN scenarios - Ben Parks has one named Urban Legends. Beautiful map. Play US v. German. 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 13, 2012 Author Share Posted April 13, 2012 Good looking map and the battle sounds great. Just one thing.....I'd lose the haystacks. They look a bit strange in what appears to be a ploughed field. ha, brilliant - youre right i was trying to get a 'just harvested' look about the fields but yes youre correct - ill change some of the field compositions around 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 16, 2012 Author Share Posted April 16, 2012 im all out of ideas if anyone can help - i have one sherman in an AI group number 7 - he does as he is told, i have 2 shermans in an AI group number 8 - only 1 does as he is told, the other guy just sits there and never moves - does each tank need to be in its own AI group? 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 17, 2012 Share Posted April 17, 2012 im all out of ideas if anyone can help - i have one sherman in an AI group number 7 - he does as he is told, i have 2 shermans in an AI group number 8 - only 1 does as he is told, the other guy just sits there and never moves - does each tank need to be in its own AI group? depends on the move order. If the AI group has "assualt" or "advance", they will bound, one will advance one turn or two, stop then the other one will advance. Kind of like the assault order on infantry. The only order AFAIK that makes them all move together is "dash". Try that one 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 17, 2012 Author Share Posted April 17, 2012 depends on the move order. If the AI group has "assualt" or "advance", they will bound, one will advance one turn or two, stop then the other one will advance. Kind of like the assault order on infantry. The only order AFAIK that makes them all move together is "dash". Try that one you sir are a genius - so it does - now i know how theyll behave ill let them carry on 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 17, 2012 Share Posted April 17, 2012 Just a note, but if the painted yellow mapzone only happens to be one action square in size, I don't think the 2nd or subsequent tanks would move...no room. 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 18, 2012 Author Share Posted April 18, 2012 Just a note, but if the painted yellow mapzone only happens to be one action square in size, I don't think the 2nd or subsequent tanks would move...no room. yeah - that was the first problem i had! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 18, 2012 Share Posted April 18, 2012 yeah - that was the first problem i had! I always try and create a big area for movement orders, the moves become more random then, and less predictable. And hey, weve all had our learning curve in the editor, good thing is its like riding a bike, its not easily forgotten and makes things so much easier. 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 28, 2012 Author Share Posted April 28, 2012 :( hurrrumph - got my ass kicked playtesting my own scenario against the AI - the shame! ill post some screenshots later, the scenario is ready to release with 3 Allied AI plans, i want to actually play the game and see how they do before i write the Axis AI plans - i like the map the more and more i play it 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted April 28, 2012 Author Share Posted April 28, 2012 12th SS Hitlerjugend troops spy a tank advancing with troops determined to capture the abbey:- Their armoured support, a Panther races past the vehicle depot and fuel dump to enagage the Allied tank:- After covering the troops at the top of the hill, the Panther engages the Sherman from the back of the field in a hull down position, and at the very very end of the turn...........:- On closer inspection it seems the skilled Allied crew got the first shot off - its in the distance impacting on the side of a barn - unlucky!!:- Meanwhile on the other side of the map, the orchard is protected by heavy weapons and anti tank troops:- 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 29, 2012 Share Posted April 29, 2012 Very nice! 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted May 7, 2012 Author Share Posted May 7, 2012 i have 3 AI plans for the Allies - all set at 'used sometimes' but in 8 tests now its always plan number 1? bad dice throw or have i done something wrong? 0 Quote Link to comment Share on other sites More sharing options...
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