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Halmbarte

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Everything posted by Halmbarte

  1. I subscribed just for the Featured Attraction and Previews! H
  2. The difference being that the Sov tanks are actually pretty reliable and not likely to have broken final drives or caught fire while deploying, plus they have more tanks than you do. It’s a problem, especially in ‘79. The other shoe is that the Sov have good supporting weapons. The BMP was revolutionary and outclasses the M113, and the Soviet infantry has a very good AT weapon in the RPG. Hunting tanks with infantry is a thing that can be done. Plus there is the artillery. So much arty. H
  3. Runs fine on my 2013 Intel MacBook Pro. H
  4. German everything production during the war was a cluster. Germany didn’t have the resources needed for a major war from the beginning of the war in steel, aluminum, or oil. This book does a great job of analyzing German production in the pre-war and WWII timeframe: https://en.wikipedia.org/wiki/The_Wages_of_Destruction H
  5. If the position selected would make a fantastic place to defend from it’s an obvious place to put down some serious artillery deep hurting. Assume the arty planners on the other side are reasonably competent and avoid obvious defensive strong points. It’s one of the ways the Germans fought in WWII along with pulling back before the initial barrage and then moving quickly up into better positions. Advancing too fast and getting some of your own is a valid thing to do to. If you’re taking casualties because you’re advancing too fast you can be sure any enemies in the position are still suppressed. H
  6. SDDs are one of the places where you'll know where your money went. Took a laptop with a HDD and converted it and it wa like a new machine. H
  7. Not sure if bug or working as intended: Have a BTR60PA whose gunner got zapped, maybe because the Soviet was trying to save on steel and chapped out on providing a gun shield. But that's not important right now. What I'm seeing is that although I have passengers on board the cowards refuse to man the machine gun. This cowardice must not stand! The passengers do open up the front hatch the just don't open the big square hatch and man the machine gun. H
  8. BMP1s and 2s are still way better than BMP3s. Those things are VBIEDs that happen to contain dismounts. One thing I learned very early was to get the dismounts a good way away from BMP3s so they don't get wiped out by the secondary explosion. H
  9. Makes sense. The areas on the 64 and 72 protected by the composite armor are all very focused on the frontal arc. From the sides the armor is just steel and not very thick steel at that. H
  10. I’m coming around to wanting Germans 1st then BOAR. Who doesn’t want Leopards (1 & 2, thank you very much), Marders, Luchs, Milans, and Panzerfausts? I really also want Chieftains and maybe some late mark Centurions, although I’m concerned about British infantry’s AT capability in this time frame. One thing I’m learning by playing the Sov scenarios is that the Sov rifle squads are very capable vs 1979 American armor. Tank hunting with infantry in woods and villages is a thing that can be done much more successfully than in Black Sea or Shock Force. H
  11. Vulnerability to detection and ARMs is a downside to pretty much all active radars before the more advanced AESA types were developed. It certainly seems like the Army believes that the USAF wouldn’t ever allow an adversary to get attack aircraft close enough to attack an Patriot battery with ARMs. Indeed the biggest assumption is that the USAF would be able to keep the airfields open in the face of a multi pronged Soviet attack on them. Even without nukes the airfields would be hit long, hard, and continuously. H
  12. The progression seems to be Singer > Patriot > USAF. Seems awfully trusting of the Army to rely that the USAF is always going to be able to achieve air supremacy. When I'm playing I always assume the other side has effective air support. Lots of hiding under trees for units that aren't needed to keep them away from prying eyes. H
  13. Invasion USA would have to ignore the very real problem of logistics. How does the invading army get to the US? How are they resupplied? If the answer is 'by air*' you fail. H *Yeah I know that they needed a premise for Red Dawn but the more you ignore the backstory in that movie the better your experience will be.
  14. My drunken ZSU crew in Scouts Out! was jolted back to wakefulness by the exploding T64 and fired back w/o results. At least they didn't end the game with a full load of ammo while I lost 3 AFVs to American CAS. As either side I'm always assuming they other side has CAS. I typically try to scurry from tree to tree that has overhead cover and park vehicles in the shadow of buildings* whenever possible. It's not always possible to have overhead concealment and get the job done, but hey there's a war on and it's a risky business. If the pixeltroops wanted to be safe they shouldn't have been conscripted. H
  15. For Airborne and Air mobile I believe. For all that I said the ZSUs are terrifying in my current game mine just sat their drunk while attack helos zapped a T64 and at BRDM AT5. H
  16. ZSUs are terrifying but a glass hammer for sure. A cross look will take them out. H
  17. Three hits from something (never saw the shooter) and I've lost the 125mm gun but the tracks are fine. https://imgur.com/hSZradq From the 1979 Scouts Out! scenario. H
  18. Eh, roughly half the Belgians are really Dutch anyways. H
  19. That 2nd pic shows a (most pedantic mode) bug. The spoon of the grenade should have been thrown off when the grenade left the hand of the thrower. As it is that grenade is totally safe... H
  20. The funny thing is that the Sov got 4 different tanks in their fleet because of internal politics and a enormous case of Not Invented Here syndrome at the tank factories. And people think NATO was a disorganized cluster because the members couldn’t all agree on a common tank or service rifle. H
  21. I wasn’t being very clear. The pre war British troops were marvelously trained, but by 1915 they were almost all dead or being used for training/cadre. The Empire didn’t have a mass of pre-trained conscript troops they could rapidly be called to the colours to replace the long service soldiers that died in 1914. H
  22. The Sov would have the advantage in that everyone medically capable would have been through their initial military training. The older conscript troops wouldn't have had recent experience or the most modern weapons, but they wouldn't be starting from scratch like the Brits were in WWI. H
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