Jump to content

Halmbarte

Members
  • Posts

    471
  • Joined

  • Last visited

Everything posted by Halmbarte

  1. I want Chieftains, Leopards, Marders, Milans, and Brit infantry in FV432s with SLRs.... H
  2. As opposed to your bacteria laden uniform and skin... More a difference in quantity than quality I would think. H
  3. I've been playing the Soviet battles starting in '79. It's a switch from SF2 to see America tank shells and ATGM no selling hits on my tanks while my 125mm tanks and ATGMs get 1 round = 1 kill him on the Americans. H
  4. Yes. More effective ways of poking holes in soldiers since WWII and nobody has body armor. Which is kinda weird that the US troops don't have flak jackets since those were fielded in Viet-Nam and would protect against fragments. They wouldn't do jack-all against bullets but they'd be better than woodland pattern fabric. H
  5. Hits a the target but the shooter is within the danger radius of the HEAT round and self pwned. H
  6. Is there a list of the scenarios by date? I'm wanting to play through the 1979 scenarios before checking out the new hotness in '82. H
  7. I'm not going to say nobody, nowhere, has ever manufactured a RPG-7 round that works as you describe. But the standard Soviet HEAT rounds do have safeties and simply dropping them on the nose won't set them off. This article says that the uncapped round is drop safe for up to a 3m fall: H
  8. Everything I've read about Soviet (and Soviet trained tankers) indicates that the TCs would be buttoned up when fighting. Heads out is fine for road marches. Americans & Israelis fight heads out and only button up when taking direct fire or under air/artillery attack. You lose more TCs that way but the gain in situational awareness is better (assuming you don't have equipment with independent thermal sights for the TC). You see the doctrine reflected in the equipment. Soviet TC hatches aren't conducive to fighting buttoned up, NATO equipment is more likely to have things like open protected positions for TC hatches. H
  9. The Germanies and BAOR, don’t care which order but I’d buy both. H
  10. I’ve wanted exactly this since I started playing CM. Leave everything as is for most of the units but, for example, recon units need the ‘if spot enemy reverse or reverse and pop smoke’. As is, my recon guys make a spot while hunting and then sit, exposed, until explosively disassembled. H
  11. Crew in the vehicle is running artillery strikes in the 2nd Soviet training mission. H
  12. I’ve been able to use them and the crew dismounted to call fire. The vehicle has all the armor of a yellow bus so exposing it to fire is a good way to lose a FO team and those are rare enough already. I typically use the vehicle for mobility and run it up using covered routes to get closer to a good position for observing. Dismount the crew to sneak into position to call or adjust fires. H
×
×
  • Create New...