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Halmbarte

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Everything posted by Halmbarte

  1. The previews of coming attractions was great. That movie reminds me of Mad Max except for the quality of the acting, the special effects, the plot, and the budget. H
  2. If I'm playing the Soviets they need to banzai charge with their RPGs and stab the tank to get a kill. If I'm playing the Americans then RPGs are devastatingly accurate out to 900m. H
  3. What were they thinking with that design? We heard you like turrets so we put a turret on your turret... H
  4. After the central front in Europe that's my #1 wish. The Arab-Israeli were a grab bag of everyone's equipment and the lessons learned there drove tactics for a generation. H
  5. M48s have the same fixed sprocket problem. H
  6. Anyone else notice that the left drive sprocket on the M60 doesn’t rotate? The right one is normal. H
  7. I keep thinking the Leopard 2 was later but Wikipedia says the first deliveries were in ‘79. H
  8. BAOR gets me Chieftains with the 120mm rifled gun, West Germany gets me Leopard 1s and Marders. Either way I’d buy both. H
  9. The best armor in existence doesn't belong to the T64 or the M1, it's plot armor. H
  10. Mortar crews will get bombs off their trucks if they are close enough, never bothered to check if the troops pick up ammo too. H
  11. Dispersion and concealment. Keep units far enough apart that a air strike can only get one at a time. Hide units under trees or tucked up close to buildings. Keep AA units out in the open with clear fields of fire. Nothing is more disheartening than seeing your AA light up a forest… H
  12. Wikipedia says the minimum range for a 4.2" is 770m. https://en.wikipedia.org/wiki/M30_mortar H
  13. I’ve mostly been playing the Sovs so far. The ATGMs mostly work but they aren’t 100% by any means. The original MACLOS AT3s are pretty crap when you don’t have a very skilled operator. OTOH, the Sovs had them in wide distribution very early. CM doesn’t model all kinds of failure modes that exit in real life. Your WWII German tanks show up w/o having suffered 50% casualties from the road march from broken final drives or engine fires, your T34s don’t blow their transmissions, and the M60A2’s systems all work. H
  14. I wouldn't set them up in the open like that in CW. Too much chance of a enemy air attack in this game. H
  15. Safer than being outside for sure... My idea is to park that stuff in non-obvious places wither under trees or in the shadow of a building way behind the front line. H
  16. Park it in a safe place and use it to facilitate commas between units? H
  17. Not too many tactical games take reliability into account, so your Panthers, King Tigers, Chieftains, and T64s all show up to the battlefield instead of suffering broken final drives, engine fires, and blown engines during the road march. Heck, all the systems on the M60A2 platoon are functional, which is probably more fictional than a company of Panthers making it to a battle after a 200km road march. H
  18. Trying to prevent soldiers from using weapons against an enemy is frequently an exercise In futility. My favorite example is the Brit troops in the Falklands using Milans against Argentinian MG emplacements. The missiles took out the MGs but were an order of magnitude more expensive than what they were being used against. That the troops didn’t have to keep carrying the missiles they fired wouldn’t have entered into the equation at all, I’m sure. H
  19. Using ATGMs against infantry is a real world thing. One CM solution is to split off the ATGM team and only give them the target armor command. As for volley fire, given the LAW's typical hit rate a volley isn't that bas of an idea in many circumstances. H
  20. The Soviets vs NATO is a classic case of a continental power vs a maritime power. The Soviet Navy was never going to win the land war in Europe but the huge submarine fleet could cause massive attrition to NATO's available shipping that was vital to bring reinforcements, supplies, and most importantly for a land war, the megatons of oil a modern army needs to fight. The NATO navies were never going to win a land war in Europe and w/o nukes their ability to directly influence the ground fighting was minimal. The Soviets were pretty much self sufficient (except for food, which is an interesting oversight) and not dependent on moving bulk cargoes in ships to keep their economies going. H
  21. I subscribed just for the Featured Attraction and Previews! H
  22. The difference being that the Sov tanks are actually pretty reliable and not likely to have broken final drives or caught fire while deploying, plus they have more tanks than you do. It’s a problem, especially in ‘79. The other shoe is that the Sov have good supporting weapons. The BMP was revolutionary and outclasses the M113, and the Soviet infantry has a very good AT weapon in the RPG. Hunting tanks with infantry is a thing that can be done. Plus there is the artillery. So much arty. H
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