Jump to content

Halmbarte

Members
  • Posts

    455
  • Joined

  • Last visited

Everything posted by Halmbarte

  1. For me the WWII titles are more difficult because pretty much most battle devolve to an infantry foot attack, which I find hard to coordinate. Getting the troops there on time to meet up with the artillery support ends up being really difficult. Not to mention micromanaging a battalion infantry attack can get really tedious. My favorite is CW: you have forces that are balanced and everyone is motorized. Plus even a Sov battalion of motorized infantry is easier to manage than the WWII equivalent. H
  2. For late war, just round them up, give them some K98 rifles, and use them as infantry. H
  3. I may not be remembering right, but I think using the mounted MG for fire support is explicitly in the period doctrine & training manuals. H
  4. Starship Troopers? The book, not the movie, obviously. We can already simulate a mob with small arms and no support weapons wandering aimlessly.
  5. Another option is to ask yourself 'what is the perfect place to put that ATGM?' Then you shell that area to suppress any potential ATGM assets. H
  6. Like they say, one exploding AFV, shame on you. Three burning AFVs shame on me. Sometimes, recon by death is how the job gets done. But, have someone on overwatch. Then pull up to the previous terrain feature and kick some boots out* to go have a look. Recon takes time, but it's usually well worth it. H *You can dismount AFV crews and have them scout forward if you're short on regular infantry.
  7. Chieftain V T-62 | Operation Nasr, Iran – Iraq War, 1981 H
  8. Looking for some CW action. I'm ok with either US or Sov. H
  9. I was thinking more of strategy & operational actions. By the end of WWII the Sov was pulling off large scale, combined arms, strategic thrusts that disrupted the German lines and allowed the Sov deep into the german rear areas. The Germans responded by 'holding to the last man' and 'take not one step back', which didn't work out too well for them. It's like Hitler & Stalin had switched roles by the end of WWII. Which is another reason you shouldn't fight the same people for too long: The survivors are liable to get good. H
  10. Although, by the end of the war, Hitler was channeling Stalin's early war strategy: Not one step back, hold at all costs, attack without adequate resources... H
  11. My take on using the combat recon patrol is you’re supposed to make contact with the enemy. Sometimes your lead vehicle is going to die doing that. When I’m doing recon with the Sov my vehicles are unbuttoned. I’m supposed to be seeing, and unbuttoned is way better for doing that. If I need to get intel dismounted, and I have time to do that, I’ll go that way. My take is the Sov tactics are about results: Hit the enemy at weak points with fresh troops that keep arriving in waves until you overcome resistance n break through. If your regimental commander is an idiot this can look like trying to jam a meat grinder by feeding it your arm into it. H
  12. The best way I know of to do planned fires is using TRPs, assuming you have enough of them. H
  13. Ehhh, area fire at obvious superb places to put infantry is ok in my book. If you put an FO in that church tower that provides great observation to the entire match, don't get upset when I blast the snot out of it as soon as I have a LOS. H
  14. I suspect you're right. If thicker armor can't keep out typical threats why bother dragging it around? More weight brings significant penalties to the entire AFV, both tactically and logistically. H
  15. Chieftain isn't going to bounce ****e all from the Sov 115mm or better tank guns, is it? H
  16. If I think the M60 is slow I'll have a new low point when we get Chieftain? At least drivetrain reliability isn't modeled in CM. I do find it interesting both the Sov and UK arrived at opposed piston MBT engines, although they oriented them differently. H
  17. My problem is I frequently run short of distractions to entertain the enemy with as they my distractions seem to get big holes punched in them and/or explode. Playing the US w/early M60s kinda sucks. They are huge, the ammo struggles against anything better than a T62, the armor is vulnerable to RPG7s from the front, and they are slow. I'm Playing Meet & Greet right now and my best anti-armor weapon is TOW, but even those struggle to get thru the T64 from the front. My M60A1s have not had a great day of it, but you use the units you've got, not the ones you wish for. To be honest, I'm expecting Centurion and Chieftain to be similar to how the M60 plays, although I hope that the 120mm can actually get thru a T64 from the front. H
  18. Yet the AI will unfailingly deviate from the route you've set to take a quicker way straight through a kill zone. Copy/paste orders like Tacops had would solve many of these problems. H
  19. Against the T64 & 72 Dragon & M60A1s can get kills from the rear or sides. It's just arranging that setup that gives me problems. The Sov, not being completely drink addled, frequently avoid providing flank shots, the buggers. H
  20. The TM referenced here https://www.militarynewbie.com/wp-content/uploads/2013/11/TM-43-0001-28-Army-Ammunition-Data-Sheets.pdf says M107 = 15.4lbs of comp B vs M934 6.59lbs of comp B for a ratio of explosive about 2.8x in favor of the 155mm. Which isn't how I thought this worked. H
  21. Does the TO&E include their Feldgendarmerie minders? I'm imagining lots of MGs and removed friendly fire limitations. H
  22. 120s are thinner walled than 155s because they have less stress in firing, so the 120s have about the same explore amount as 155s. 120s will absolutely wreck exposed infantry in the open, particularly if you use VT fuses. Buildings will protect from any artillery fire. Since the 120mm is frequently the most responsive artillery available I like it. H
  23. Backup for the CO and/or liaison with the forward deployed company commanders if needed. H
×
×
  • Create New...