-
Posts
384 -
Joined
-
Last visited
-
Days Won
10
Reputation Activity
-
Aquila-SmartWargames got a reaction from kondor999 in bmp2 weapon choice
We´ll see if it is really nope and a bad reason to give:
1st Test Run: BMP-2 is not given any orders. TacAI decides to use ATGM and takes out Bradley
2nd Test Run BMP-2 is given a Light Target Command (which is claimed to be not working). The BMP-2 engages the Bradley (No ERA) with the AC. In contrast to the screenshot situation the Bradley turned away from the BMP is in the utmost worst situation, still the Bradley is not penetrated by the 30mm and manages to turn and takes out the BMP-2. The BMP-2 wether was able to pen the flank nor the front of the Bradley (which is claimed to get shredded) It would be the better option to use the ATGM.
As I said penetration is possible to achieve and sometimes I even prefer the gunner not to use the ATGM for example when trying to "blind" with fire and because the gunner loves to immediately reload under fire but again its a "tough call" and at least the screenshot incident is far from the description "ingame issue". But I guess some ask questions while solely interested in approval of what they assume to be exclusively true, so I leave it to be as it is.
-
Aquila-SmartWargames reacted to Mord in GIGANTIC SURPRISE!!! 12 YEAR MYSTERY SOLVED!
Yeah, I mentioned the chinstrap in the notes of the first post. I figured out the mask was using the wrong color (worked in RT and older mods). Fixed it with all black bmp.
Here's a quick, dirty look at changing the colors of the beard and head wrap to give you an idea of where it could go with a more talented modder than me.
NOTE: There appears to be a spot on the left shoulder where the textures don't line up due to the Indian skeletons being different than the Syrians.
All the files you need are here, basically a template to get some Muj modding started.
http://www.mediafire.com/file/emgkclcrs6euxa3/Muj_Template_Files.zip/file
Mord.
-
Aquila-SmartWargames got a reaction from c3k in bmp2 weapon choice
We´ll see if it is really nope and a bad reason to give:
1st Test Run: BMP-2 is not given any orders. TacAI decides to use ATGM and takes out Bradley
2nd Test Run BMP-2 is given a Light Target Command (which is claimed to be not working). The BMP-2 engages the Bradley (No ERA) with the AC. In contrast to the screenshot situation the Bradley turned away from the BMP is in the utmost worst situation, still the Bradley is not penetrated by the 30mm and manages to turn and takes out the BMP-2. The BMP-2 wether was able to pen the flank nor the front of the Bradley (which is claimed to get shredded) It would be the better option to use the ATGM.
As I said penetration is possible to achieve and sometimes I even prefer the gunner not to use the ATGM for example when trying to "blind" with fire and because the gunner loves to immediately reload under fire but again its a "tough call" and at least the screenshot incident is far from the description "ingame issue". But I guess some ask questions while solely interested in approval of what they assume to be exclusively true, so I leave it to be as it is.
-
Aquila-SmartWargames got a reaction from Lethaface in bmp2 weapon choice
We´ll see if it is really nope and a bad reason to give:
1st Test Run: BMP-2 is not given any orders. TacAI decides to use ATGM and takes out Bradley
2nd Test Run BMP-2 is given a Light Target Command (which is claimed to be not working). The BMP-2 engages the Bradley (No ERA) with the AC. In contrast to the screenshot situation the Bradley turned away from the BMP is in the utmost worst situation, still the Bradley is not penetrated by the 30mm and manages to turn and takes out the BMP-2. The BMP-2 wether was able to pen the flank nor the front of the Bradley (which is claimed to get shredded) It would be the better option to use the ATGM.
As I said penetration is possible to achieve and sometimes I even prefer the gunner not to use the ATGM for example when trying to "blind" with fire and because the gunner loves to immediately reload under fire but again its a "tough call" and at least the screenshot incident is far from the description "ingame issue". But I guess some ask questions while solely interested in approval of what they assume to be exclusively true, so I leave it to be as it is.
-
Aquila-SmartWargames got a reaction from Lethaface in Fire and Rubble Update
Yes the flamethrower vs tank, an interesting situation.
In the video situation it was indeed hit by a Stummel HEAT round the same time. It deemed me when I checked the casualty statistics afterwards.
Depends, if for you "useless against tanks" equals there is no way to harm a tank with flamethrowers in CM than no this is not the case. If you define it by being absolutely not reliable when dealing with tanks than yes as achieving an effect on a tank with a flamethrower might be a matter of luck with low chance.
The flamethrower fired at the tank.
I did an experiment video ago and possible effects on a Panther tank can be seen condensed here. The chance to achieve such effects in this specific Panther case was low. The chance might depend on factors like vehicle model, engagement angle etc.
-
Aquila-SmartWargames got a reaction from Lethaface in Fire and Rubble Update
There is no need for you to fear anything as CM will look exactly like how the individual players pleases to setup their graphics.
Look I know that you follow me around with your banter because I can imagine that you´ve by now noticed that you got banned from commenting on my Youtube channel for multiple rude and almost identical spam-like comments and now look for a way to air your steam. Perhaps it helps to settle this when I let you know that I am absolutely not interested in your opinion about my things, won´t change my decision, and whatsoever want the least have to do with you. Furthermore it would be also utmost pleasing if you stop stalking my place and simply spent your time elsewhere with something that suits your preference. Despite this I have nothing to discuss with you and do not wish you derail that thread for this further.
Thanks, they´re by Mord and they are a must-have for me.
Looking forward for Fire & Rubble
-
Aquila-SmartWargames got a reaction from Lethaface in Fire and Rubble Update
Some Material in order to get hyped for the upcoming Fire and Rubble release:
-
Aquila-SmartWargames reacted to 37mm in Heaven & Earth: Project discussion thread
I'm not even sure what to do with it, but as a quick sidequest, I updated @Combatintman's "Day of Days" map...
-
Aquila-SmartWargames got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Thanks, the linked thread and the manual it contains (https://docs.google.com/document/d/1YZ39BeorPrMA5TM9V1DeQIIsHaMS9qIdFMLFQTbTea4/edit) was exactly what I was looking for.
The idea to give players the choice to go either for a more historical or a more exotic/diverse OOB is very welcome.
Looking forward to play Alarmeinheiten and maintain 2nd Bn’s CP.
-
Aquila-SmartWargames got a reaction from Shorker in Fire and Rubble Update
Yes the flamethrower vs tank, an interesting situation.
In the video situation it was indeed hit by a Stummel HEAT round the same time. It deemed me when I checked the casualty statistics afterwards.
Depends, if for you "useless against tanks" equals there is no way to harm a tank with flamethrowers in CM than no this is not the case. If you define it by being absolutely not reliable when dealing with tanks than yes as achieving an effect on a tank with a flamethrower might be a matter of luck with low chance.
The flamethrower fired at the tank.
I did an experiment video ago and possible effects on a Panther tank can be seen condensed here. The chance to achieve such effects in this specific Panther case was low. The chance might depend on factors like vehicle model, engagement angle etc.
-
Aquila-SmartWargames got a reaction from LukeFF in Fire and Rubble Update
There is no need for you to fear anything as CM will look exactly like how the individual players pleases to setup their graphics.
Look I know that you follow me around with your banter because I can imagine that you´ve by now noticed that you got banned from commenting on my Youtube channel for multiple rude and almost identical spam-like comments and now look for a way to air your steam. Perhaps it helps to settle this when I let you know that I am absolutely not interested in your opinion about my things, won´t change my decision, and whatsoever want the least have to do with you. Furthermore it would be also utmost pleasing if you stop stalking my place and simply spent your time elsewhere with something that suits your preference. Despite this I have nothing to discuss with you and do not wish you derail that thread for this further.
Thanks, they´re by Mord and they are a must-have for me.
Looking forward for Fire & Rubble
-
Aquila-SmartWargames reacted to Bulletpoint in Fire and Rubble Update
My guess would be that it's simply a case of the skirt physically stopping the flame from touching the tank hull, and that it's only the actual hull that has been given the property that it can be destroyed by flame.
-
Aquila-SmartWargames reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
The 2nd Battalion’s Command Post (CP) and logistical structure is in and around the village of Kvass (Soviet 200 VP touch objective). In the village is the Command Post, Supply section, aid station and 20mm Flak section. The battalion supply section contains four ammo dumps including 106 x 81mm mortar rounds. If needed the mortar ammunition can be acquired by mortar ammo bearers from 1st and 3rd Companies and transported back to the company mortar pits.
Two mortar ammo bearer teams arrive from 1st Company to Acquire mortar ammo.
This ammo bearer also made a stop at the Battalion aid station while he was in Kvass Village.
-
Aquila-SmartWargames got a reaction from quakerparrot67 in Custom 3D Models and Mods Compilation
M1 Abrams vs Osa Naval Patrol Vessel:
That ship is rough work but it works. I will upload the complete blender project folder and mdr to the dropbox.
You can basically turn every texture in CM invisible by adding a blank texture. For example the jeeps were designed with 3 randomized spare wheels by using -optiona -optionb -optionc in the editor wich means only ONE will get be displayed. However the third spare got a blank texture so there is a chance that the jeep simply has no spare. As real objects and flavour objects do not collide its possible to combine them to get obstacle characteristics, there are alot of options which just require some creativity.
-
Aquila-SmartWargames got a reaction from quakerparrot67 in Custom 3D Models and Mods Compilation
In the course of dozen playthroughs and experiments with Blender/CM2 Tools (http://community.battlefront.com/topic/118928-combat-mission-modding-tools/) several assets were created which I want to share with the community:
Big Cargo Ship
BF109
Radar Station
Downed Blackhawk
Fire Truck
Ambulance
Barricade + optional Smoke/Burn Stash (Wreck, an invisible alternative is created by 37MM)
Barricade (three sizes)
Humvee V3 Woodland (Randomized Gear)
Humvee V3 Desert (Randomized Gear)
Humvee V2 Geardo Desert (Permanent Full Gear)
AFRICAN UNCON (now also including conventional African Forces conversion by 37MM, original work by MikeyD)
Falklands War Scorpion, Scimitar, and Argentinian LVTP-7 conversion
Makeshift VBIED
Humvee Wreck
Uncaged M2 Stryker
Marines to Army Special Forces or Navy SEALS conversion skins (including work of mjkerner, Combatinfman, Blimey)
BMP1/2 to BMD1/2 conversion (with corrected hatches)
Desert KAMAZ Skin
Marines frankensteined Armored MTVR Skin
New Syrian Special Forces and Woodland vehicles (based on the work of various modders)
Syrian Winter Mod (just terrain and partial "winterization" of vehicles, created for a Hasrabit Campaign playthrough)
PK Pickup to PK UAZ conversion
Russian Forces (original work Euroscape + various modders)
US Army & Marines Woodland Forces (original work Euroscape + various modders)
All these mods and many more can be found in this Dropbox:
https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
Credits to modders, 3D-Artists, and Battlefront.
For better quality footage and more information about 3D custom models check out the recent videos & descpriptions here:
https://www.youtube.com/channel/UCeK7fSyoEE8aorVLlVfNcAQ
The custom flavor objects have a "crate1" box placed into their center. Click it to interact with its placing. Zoom into the model if difficult. There are some FOV issues with bigger flavor objects can perhaps fixed by making the original "crate1" box bigger in Blender/CM2tools. Combine flavor objects with "visible/invisible" wreck objects to give them obstacle characteristics.
Good free library of 3D models you could use for importing. .max does not work with Blender. There are others.
http://www.cadnav.com/
Tutorials on Blender and CM2Tools can be found here:
https://www.youtube.com/watch?v=lkbTOSIrNV0&feature=youtu.be
https://www.youtube.com/watch?v=MXVAMaELSao&feature=youtu.be
The main intent was to explore the possibilities of this method. As I see this as accomplished I´ll step back now and hope it will motivate others to get into it. Prior getting into custom CM models I had absolute zero experience in 3D modelling, Blender or whatever but found my way into it in a short period of time and once you figure out the specifics it is not that difficult. Give it a try. Anyone interested in custom CM models can reach out on Discord.
Happy wargaming.
-
Aquila-SmartWargames reacted to Freyberg in Fire and Rubble Update
I admit I find your modded setup a little unusual - but modding as one sees fit is part of the pleasure of the game. It certainly showcases the thrill of a good Real Time game (at which you seem very skilled). Nice video...
-
-
Aquila-SmartWargames got a reaction from Aragorn2002 in Fire and Rubble Update
There is no need for you to fear anything as CM will look exactly like how the individual players pleases to setup their graphics.
Look I know that you follow me around with your banter because I can imagine that you´ve by now noticed that you got banned from commenting on my Youtube channel for multiple rude and almost identical spam-like comments and now look for a way to air your steam. Perhaps it helps to settle this when I let you know that I am absolutely not interested in your opinion about my things, won´t change my decision, and whatsoever want the least have to do with you. Furthermore it would be also utmost pleasing if you stop stalking my place and simply spent your time elsewhere with something that suits your preference. Despite this I have nothing to discuss with you and do not wish you derail that thread for this further.
Thanks, they´re by Mord and they are a must-have for me.
Looking forward for Fire & Rubble
-
Aquila-SmartWargames got a reaction from Aragorn2002 in Fire and Rubble Update
Some Material in order to get hyped for the upcoming Fire and Rubble release:
-
Aquila-SmartWargames got a reaction from Petrus58 in Fire and Rubble Update
There is no need for you to fear anything as CM will look exactly like how the individual players pleases to setup their graphics.
Look I know that you follow me around with your banter because I can imagine that you´ve by now noticed that you got banned from commenting on my Youtube channel for multiple rude and almost identical spam-like comments and now look for a way to air your steam. Perhaps it helps to settle this when I let you know that I am absolutely not interested in your opinion about my things, won´t change my decision, and whatsoever want the least have to do with you. Furthermore it would be also utmost pleasing if you stop stalking my place and simply spent your time elsewhere with something that suits your preference. Despite this I have nothing to discuss with you and do not wish you derail that thread for this further.
Thanks, they´re by Mord and they are a must-have for me.
Looking forward for Fire & Rubble
-
Aquila-SmartWargames got a reaction from Commanderski in Fire and Rubble Update
Some Material in order to get hyped for the upcoming Fire and Rubble release:
-
Aquila-SmartWargames got a reaction from MOS:96B2P in Fire and Rubble Update
There is no need for you to fear anything as CM will look exactly like how the individual players pleases to setup their graphics.
Look I know that you follow me around with your banter because I can imagine that you´ve by now noticed that you got banned from commenting on my Youtube channel for multiple rude and almost identical spam-like comments and now look for a way to air your steam. Perhaps it helps to settle this when I let you know that I am absolutely not interested in your opinion about my things, won´t change my decision, and whatsoever want the least have to do with you. Furthermore it would be also utmost pleasing if you stop stalking my place and simply spent your time elsewhere with something that suits your preference. Despite this I have nothing to discuss with you and do not wish you derail that thread for this further.
Thanks, they´re by Mord and they are a must-have for me.
Looking forward for Fire & Rubble
-
Aquila-SmartWargames got a reaction from MOS:96B2P in Fire and Rubble Update
Some Material in order to get hyped for the upcoming Fire and Rubble release:
-
Aquila-SmartWargames reacted to Bulletpoint in Mission to Maas Version 2 Scenario
I have made a few changes to improve this impressive map further. @theforger gave me the go-ahead to post it here.
Previously, the edges of forests seemed a bit artificial, because it was pretty obvious they had been painted with a tool in an editor. So what I did was to work over all the terrain edges and break up their outlines. I did it with respect for the original map, so there should be no real gameplay difference and it should not break any AI plans or player tactics. But hopefully you will also find it easier on the eyes.
Before
After
Unfortunately I can't upload the file, because the forum only allows me to upload 1.22 MB and the file is 1.45 MB ....
-
Aquila-SmartWargames got a reaction from A Canadian Cat in Casualties always leader/gunner.
Despite the already stated reasons that put gunners and leaders into greater danger of getting harmed first/with priority from my experience I can´t agree with the %, "all the time", and "AI vs non-AI" claims. In the moment this looks more like a case of strong selective perception to me.