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SergeantSqook

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  1. Like
    SergeantSqook got a reaction from Rice in Official Discord Server Combat Mission   
    I'm friendly IN the Discord, that counts right?
  2. Like
    SergeantSqook got a reaction from Rice in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  3. Like
    SergeantSqook got a reaction from Fizou in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  4. Upvote
    SergeantSqook got a reaction from LukeFF in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  5. Like
    SergeantSqook got a reaction from Vergeltungswaffe in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  6. Upvote
    SergeantSqook got a reaction from Lucky_Strike in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  7. Like
    SergeantSqook reacted to Rinaldi in DAR - "Forging Steel" PBEM   
    Yes, I expect a very bitter fight for it regardless of how the rest of the battle pans out. 
    Hmmm...Cromwell profile picture...not a fan of an Irishman. I'm seeing a theme...
    ***
    Friendly Forces
    My battlegroup is primarily drawn from units of the 22nd Armoured Brigade, 7th Armoured Division. The heavy hitter of a British Armoured Division, in reality by August '44 most Commonwealth armoured divisions rarely fought in their typical brigade formats, the BHQs acting more as tactical headquarters for mixed BGs of 1 armour, 1 infantry battalion + misc. elements. The 22nd is no different, but the stresses of keeping a cross-channel supply line up to snuff, plus nonstop combat since early June, makes the BG a bit more shambolic than its paper ideal.
    For example, the entirety of A Squadron, 5th Royal Inniskilling Dragoon Guards (the junior armoured regiment) is currently struck from the order of battle due to material and manpower losses. Surviving crews and 'runners' have been absorbed by B and C squadrons, who are near full strength as a result. We are borrowing "A" Squadron from the 8th Kings Royal Irish Hussars (the armoured recce regiment) to fill out our combat strength. While this expedient solves the power of combat strength, it complicates greatly the horizontal transfer of timely information between fighting elements. 
    The balance of the battlegroup is filled out by the divisional motor regiment, the 1st Battalion of the Rifle Brigade. A halftrack mounted regiment, they are hovering around 70 percent strength and most of the rifle coys have disbanded their scout and anti-tank troops to make up the strength. The sole exception to this is A Coy, who have managed to hang onto these elements, for what worth that may prove. The support company provides us with two heavy machine gun platoons plus a mortar platoon (off map) with 4 x excellent 3 inch mortars. 
    A single troop from the 11th Hussars (confusingly, yet another recce regiment, but more traditionally organised) provides a point element for the entire force. They are divided into an armoured car section and a carrier section. Alongside "A" of the 8th Hussars, they have long been in contact with the enemy and we are joining them. 
    Fires are provided at the higher level by an entire battery of Sexton self-propelled 25lb guns. They possess a prodigious amount of ammunition in excess of 800 rounds, plus ample smoke - perhaps the single greatest asset in WWII titles, imo. A platoon of 4.2 inch "chemical" mortars round out the fire support, notable for their high amount of white phosphorous rounds - again allowing for prodigious and near-instantaneous obscuration fires. 

    Enemy Forces
    The balance of the enemy forces in Normandy are nearly surrounded further to the south. The shoulders are being held, in the main, by shattered remnants of enemy infantry formations of earlier set-piece attacks (e.g.: Op Totalize, Tractable) who now find themselves on the outside of the forming pocket. Additionally, battle-group sized elements from an SS-PanzerCorps are in the area, trying to punch a hole in the perimeter, or holding open hacked-open escape routes. Smartest thing is to assume I will fight an all-arms force, not greatly dissimilar to my own. Having been in contact with the enemy for some time now, forward elements have produced a fairly comprehensive intelligence picture: 

    Not surprisingly, enemy concentrations of infantry appear to be all along the river itself, and concentrated primarily in the East village. Farm 001 and 002 (Obj "TOM") are also clearly occupied, and are supported by some type of anti-tank gun. The lone infantry contact in between Hill 202. and Pt. 201.7 is almost certainly an OP or LP. Nothing in this disposition appears to be reinventing the wheel, its a competent deployment at a glance with ATGs on, perhaps, obvious positions, but with dominating fields of fire over the centre rolling terrain.
    Courses of Action
    What to do? What to do, indeed. The rather milquetoast enemy deployment doesn't immediately proffer a dynamic solution, there's no smoking gun or yawning gap that I can see. Any movement down the middle is going to invite disaster, even with the many small hills and valleys I could probably use for cover. I'm going to have to go up one of the flanks, which means potentially putting a strong force in a complex bottleneck. 
    To minimize that risk I will be conducting a command pull. I've identified two potential courses of action:
     

    1. Moving in the dead ground formed by KT1, assault or infiltrate across the water obstacles in the vicinity of Farm 001 and attack to seize OBJ "TOM", then use the ridge formed by Hills 205.2, 204.1 and 202.7 as a springboard for a general attack; or


    2. Maximising use of dead ground on the right, skirt around hill 207.8 and close up towards Obj "OAK", attacking either towards the East Village or punching deep towards Obj "DICK" before rolling up the enemy flank. 
    Either route will have to be probed and recce'd to see which one is held in greater force and is easier to force. This brings me to...
    Unit Tasking
    Either COA, being generally variations of the same plan, can therefore result in somewhat uniform tasking and organisation. I will divide my battlegroup into three distinct elements. A forward element drawn from the 5th Troop of the 11th Hussars, an infantry-heavy company team following in close support and a heavy reserve which can be 'pulled' to whatever route I decide is the most viable. 

    The recce will be deployed in their organic sections, UCs on the left, as the terrain is more complex and closed-in and dismounted recce will be more necessary. The troop 2IC moves with them. On the right, the armoured car section, with the troop leader in tow, will probe on the right, which is generally more open and will likely need more firepower and survivability (a relative term) to probe forward. 
    Moving  behind either of them will be a company team from B and C Coy of The Rifles, supported by an intimate-support troop from C Squadron of the 5th RIDG. This will allow these forward elements to fight for information and overcome minor resistance encountered, and equally fight for room to deploy my main element on whatever route I deem the most feasible. Equally, the company team that does not identify the main effort will remain a useful screening force and perhaps confuse Draper as to my actual intent and main effort. I've made them infantry heavy as either route ultimately favours a boots-on-the-ground approach to overcome initial complex terrain, mainly the river.

    Finally in reserve or in long-range support is the balance of the battle group, seen below:

    The balance of C Squadron will deploy in battle positions on the many hills and points near my line of departure and can provide direct fires on the high ground on the far side of the river. In the event the enemy has a lot of heavy metal of their own, this fire may be of dubious value beyond keeping the enemy interested and under fire. Their HE, however, will be useful at any range against soft targets and built-up areas. I can also, if the opportunity arises, add to this firepower with the anti-tank troop organic to A Coy of The Rifles. Likewise, how I employ the MG platoons will be decided in the moment, either massed as a pseudo-indirect fire weapon at longer range, or broken up into intimate support of the platoons. The point here is to be flexible.
    I got to be honest here, I got a gut feeling I'm reading the situation wrong and I'm already feeling like the first course of action will be the most viable.
  8. Upvote
    SergeantSqook got a reaction from IICptMillerII in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  9. Thanks
    SergeantSqook reacted to Artkin in Official Discord Server Combat Mission   
    Lol what was the rest of that conversation? Cherry picking?
    Yeah right, try playing that in real time and then tell me it works fine. Because it doesn't.
     
  10. Upvote
    SergeantSqook got a reaction from Rinaldi in Official Discord Server Combat Mission   
    First of all, you didn't say "CMBN runs worse than the other titles" you said

    Which is objectively not true. Not only that, but just because YOUR CMBN runs worse doesn't make that a universal fact
     
    Second of all, that is one of the things you said that was a lie

    You also said this, which is also not true. All of the scenarios, at least in MY CMBN, including Operation Linett(all four versions) work fine.
     
    We keep plenty of logs for exactly this kind of thing, so don't waste peoples time any more than this.
  11. Upvote
    SergeantSqook got a reaction from Grey_Fox in Official Discord Server Combat Mission   
    He left on his own after he got muted for 10 minutes for lying to someone asking if they should buy CMBN and then getting snippy when he was called out on it.
     
    Truly the mod team are unhinged savages.
  12. Like
    SergeantSqook reacted to A Canadian Cat in Official Discord Server Combat Mission   
    LOL nice. Use your ignore list here so you don't have to read this snowflake's temper tantrums.
  13. Like
    SergeantSqook reacted to Rinaldi in DAR - "Forging Steel" PBEM   
    Mission & Terrain
    First, let's recall the master map: 
     
     

    The objectives are plain to see; I'm tasked with occupying in the main Objectives "Tom", "Dick" and "Harry" - high ground on the flanks and a village with tank-proof crossing points. For the purposes of the game, all are worth 550 pts each. The balance of the objectives must be touched, and abstract recceing fords ("Oak, Ash, Thorn") to test their ability to be crossed by mechanized units. The line of departure, codenamed Fable by some Tolkien reading staff-type, is also a touch. These are all worth 50 points, a pittance. 
    Equally important is the destruction of the enemy's forces and the preservation of my own, unsurprising given the operational context of the mission. Inflicting over 50 percent on the enemy will net me a further 500 points and if I keep my own losses below 25 that will grant me another 500. 
    Worth mentioning and not pictured, is that I have a withdrawal exit zone to the rear to take stricken or damaged units out of combat safely. 
    Now, on to Terrain. The ground is generally open and rolling, with agricultural plots being predominate along side open pastureland. Looks very frightening - an anti-tank gunner's dream, with long lines of sight coupled with occasional bocage and orchards with which to conceal themselves in. However, a close second look from the weeds show that there is a shocking amount of cover for someone willing to use it. 
    Key Terrain

    I've identified, generally, 8 pieces of key Terrain. 
    1. Is a draw that should be completely hidden from enemy sight, presuming a MLR along the river and strong positions on the heights behind it. It also has a decent country road, facilitating movement of a mechanized force. 

    2. This draw leads up to the left flank of the water obstacle, and here's where we run into our first real terrain problems. In addition to the obstacle any amount of water may pose in and of itself, the banks here are steep and extremely muddy. Whilst ostensibly fordable in all places, the mud basically makes any type of mechanised movement over this part of the river a risk not worth taking. Further, and compounding things, the river here is split into two smaller tributaries, equally muddy at the banks. 

    3. As the river crosses my front from left to right, it becomes a far less obnoxious obstacle. While the main river remains generally muddy throughout the centre of the map, at the right extremity the banks present far more solid ground; mud patches remain but give way generally to sandy fords. Its clear movement can be done here by tanks, albeit in small numbers - a larger formation would be strung out and bottlenecked over time. The river itself narrows to essentially a brook.  


    4. This means that the only hassle-free crossing points are a series of stone bridges near the centre of the map, all within sight of the village(s) that line the valley floor. Draper is no fool, he rarely falls into the trap of not covering an extremely obvious route because no one is expected to take it. These will have guns or Panzerschrecks oriented on them. 

    5. Any approach to the better crossing sites on the right is complicated by two muddy ravines which create a strip of exposed ground that narrows as it nears the river proper. While the ravines otherwise would provide good concealed approaches, their muddy bottoms render them useless. 

    6. Nevertheless, despite the narrow approaches, there is still traversable terrain that also offers excellent masking - just as on the left. 


    7. As we cross the river we get into more traditional agricultural land, with rolling wheatfields and ploughed terrain. This will offer equal concealment to an attacker or defender who hopes to take advantage of it and if Draper is feeling particularly fancy this match he may interpose a few ambush teams in them. The terrain leads inexorably uphill towards an exposed ridge that runs parallel to my line of advance. 

    From this ridge, dominating views can be made over the village (Obj HARRY) and the adjacent high ground (Obj DICK). The ridge is in reality a collection of three high points and their saddles, and basically completely isolates Farm 002 (Obj TOM) from the rest of the area of operations. It is probably the key terrain as a result. 

    8. The village itself is a typical claustrophobic Norman nightmare. Direct sight-lines into it from the ridge are frustrated by orchards and trees, which would be idyllic in any other circumstance. The village is in reality a collection of small cottages, one-storey affairs, but on merit of every property having some hedge, large or small, the entire damned village can be turned into a fortified mess, with rifle pits/foxholes burgeoning natural cover already provided. 

    Next we'll go over what my force composition is and how I intend to both task them and manoeuvre them.  
  14. Like
    SergeantSqook got a reaction from Vergeltungswaffe in Official Discord Server Combat Mission   
    He left on his own after he got muted for 10 minutes for lying to someone asking if they should buy CMBN and then getting snippy when he was called out on it.
     
    Truly the mod team are unhinged savages.
  15. Like
    SergeantSqook got a reaction from LukeFF in Official Discord Server Combat Mission   
    He left on his own after he got muted for 10 minutes for lying to someone asking if they should buy CMBN and then getting snippy when he was called out on it.
     
    Truly the mod team are unhinged savages.
  16. Like
    SergeantSqook got a reaction from Rice in Official Discord Server Combat Mission   
    He left on his own after he got muted for 10 minutes for lying to someone asking if they should buy CMBN and then getting snippy when he was called out on it.
     
    Truly the mod team are unhinged savages.
  17. Like
    SergeantSqook got a reaction from Falaise in Christmas 2021 Scenario Challenge   
    With Their Pants Down.btt
    Scenario requires CMFI+GL+R2V
    Designed to be played as Allies only
    The setting is an extremely rapid raid on a German position. British Airborne v Gerbigs Pioneers. Get in, inflict as much damage as possible, get out. It's not designed to be a challenge in of itself, it's more just about trying to make a mission with the time constraint. (and an excuse to play with my favourite, the wasp)
    Thought it would be fun to stick to the absolute minimum so a quick 208x208 map, and a mission that is effectively 10 minutes long. The actual timer is 15 but you probably don't want to be on the map after 10.
    I don't necessarily intend to do any more work on it, but feedback is always appreciated.
  18. Like
    SergeantSqook got a reaction from Freyberg in Petition to equalize QB prices of some similar WW2 tanks   
    The 190 points one has significant flaws in armour (questionable quality and multiple weakpoints) and visibility (has no cupola) and is priced appropriately. It seems kind of weird to cherry pick the worst Sherman against a "standard" PzIV as a point of argument.
  19. Upvote
    SergeantSqook got a reaction from Grey_Fox in Why I like playing the underdogs (Commonwealth, Free French, etc.)   
    Do my eyes deceive me? Are people really comparing "kills per minute" in some hyper sterile lab test to actually argue whether or not a weapon of suppression is better than a different weapon of suppression? In a combined-arms game where individual weaponry is basically irrelevant unless you exclusively play tiny scenarios? Has anyone here actually gotten into combat and just sat completely stationary with a Bren and an MG42 firing at each other and just waited to see who would win? 
     
    The Syrians aren't underdogs because the RPK is probably worse than the M249 or something and the Italians aren't underdogs because the Carcano is worse than a Garand, they're underdogs because they're basically at least a full generation behind at every level and can't even split squads
     
    Do people here actually play this game, or do they just post about it?
  20. Like
    SergeantSqook got a reaction from Fizou in Petition to equalize QB prices of some similar WW2 tanks   
    This seems like a fundamentally flawed argument to me. Surely the question should be "does Battlefronts points formula accurately reflect how useful certain vehicles are" rather than arbitrarily making three different vehicles the same price.
  21. Upvote
    SergeantSqook got a reaction from BeondTheGrave in CMCW on steam and Matrix/Slitherine PBEM system   
    Don't think that Bannon is in position to be posting
    RIP to a real one  
  22. Upvote
    SergeantSqook got a reaction from Rinaldi in Petition to equalize QB prices of some similar WW2 tanks   
    Sorry, let me reply properly.
     
    I don't base my opinion of QB costs on turret front thickness.
  23. Upvote
    SergeantSqook got a reaction from Rinaldi in Petition to equalize QB prices of some similar WW2 tanks   
    There is a 14 point difference between the "standard" Sherman and "standard" Panzer IV
  24. Upvote
    SergeantSqook got a reaction from Rinaldi in Petition to equalize QB prices of some similar WW2 tanks   
    The 190 points one has significant flaws in armour (questionable quality and multiple weakpoints) and visibility (has no cupola) and is priced appropriately. It seems kind of weird to cherry pick the worst Sherman against a "standard" PzIV as a point of argument.
  25. Like
    SergeantSqook got a reaction from Hapless in Petition to equalize QB prices of some similar WW2 tanks   
    This seems like a fundamentally flawed argument to me. Surely the question should be "does Battlefronts points formula accurately reflect how useful certain vehicles are" rather than arbitrarily making three different vehicles the same price.
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