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chuckdyke

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Everything posted by chuckdyke

  1. You are very welcome, now I hope huge scenarios playing on large maps become more attractive for you. The reason I started this thread how to use infantry efficiently.
  2. Yes we can't order a unit in such a way which would be common sense in real life. That is by shooting out of the window which is also something we wouldn't do. But that is ok house fighting is very generic.
  3. Why don't you use the 'Mortars' Fire Direction network as your communication channel? Every HQ can contact it, also mortars were used by shooting flares. The other method is direct communication with the HQ T34's. We have here the integrity of the game but there is the go-to spotter option. There is a lot of generic stuff going on in the background. The map updates when more of the German's position becomes visible. How? maybe it takes into account runners for example. Happy gaming.
  4. No, I don't mind it at all. I just try to micromanage the game better and found this the perfect scenario to do it.
  5. Use three companies and a HMG Company. This attack is infantry led Probe, Attack and Assault. The scouts here are paired with the armour as their C2 is not functioning to the higher echelons (No radios) The armour has radios so they are the communication channels. The warning orders in this scenario was clear infantry losses can't be helped. Straight from an SS Veteran they were masters in infiltration, when you woke up in the morning you could find a company all around you. This is not reflected in RT, this is a challenging and enjoyable scenario. Infantry leads the way they communicate by firing missions of the mortars. As every HQ unit can contact the mortars, they are also the channel of communication.
  6. You need to hit more often than the other guy. With all the automatic weapons marksmanship falls by the wayside. I do this because I want the kills from my riflemen to go up. And nobody spots better than infantry on the ground. Artillery on its own delivers an overkill wherever it strikes with a spectacular boom but with very little casualties. Omaha Beach was a case in point. German MG's and mortars did most of the killing. Only overcome by the heroes on the beach with their small arms.
  7. The above is a suggestion only using a chess game we need the Queen to win an attrition battle. It means we employ everybody in concert. Infantry, Artillery and Armour.
  8. Using a game of chess anology cover and concealment promotes a pawn into a castle or bishop. He who shoots first tends to live longer. Here is a suggested cause of action. We need more intel before the final assault. All my key units will have their mission using the above method. It will be attrition and the plan is that the German units won't cope with the combat stress.
  9. Selecting Units for a Task works very well for large scenarios. He has a minus 1 for leadership but a +1 for morale. His mission was probing suspected German positions. We select the marksmen team for 'Overwatch'. The PDF file which came with the game could have been more detailed about this in my opinion.
  10. Mine is probe with the lower quality troops and attack identified units with motivated and more experienced troops. Identify corridors my armour can negotiate. At the final push all troops in concert. The purpose of this thread is not so much, bunkers burning but to work on infantry tactics. Now I deal with German HMG positions and scouting. Russian units are slow to pass on contacts over their C2 network. So MG42 positions is up to their infantry to deal with. Above it was Find, Disperse and Attack. I have Two Flamethrower T34's for their bunkers and an SU85 to deal with German armour. It seems the German plan is to make me to use these assets prematurely.
  11. The purpose of a wargame is to produce tactical models which solve tactical problems. Get beaten in a game? 12 months later and with more experience try it again with models you learned in other games. I complained about topographic maps but I don't need them anymore. Just some more experience solves a lot of problems. Always keep in eye out for the integrity of the game. We use a computer they didn't have them in WW2 so the C2 model is challenging.
  12. Plan is the US tactics Search and Destroy. it is bad strategy but tactically sound. Here we meet a German HGM team. My troops are green and theirs are veterans. We have the numbers and can afford an attrition battle they can't. The Russian HMG needs some time to deploy but with 2 Russian split up squads the German MG42 team must suffer combat stress too. While he can return fire at only one team at a time, we can return fire from six different directions at once. The Russian HMG joins the action. Yes, the German morale is broken with fatal consequences. Protect your HMG teams at all times. By leading with the infantry, the plan of the AI becomes clear. The corridors of my T34's are limited, obstacles of barbed wire trenches undoubtely protected by AT guns. The choice is either run out of time or run out of men. So far losses of the infantry are acceptable more or less 1:1 and I receive intel of location of obstacles and fortifications. Postpone all-out assault in the last 15 minutes of the game.
  13. But we can all try and to sort out my Soviet Infantry Tactics. Made a few more screenshots. Green Infantry is useful, and quantity is a quality in its own right.
  14. I don't know about anybody, but we all bought this game for enjoying ourselves. The problem with PBEM is match ups in my view. Data handling and preferences (Iron Veteran and anything in between) than we have experience and additional house rules. To make AAR and videos on the side. If you enjoy PBEM good luck to you and the same goes for RTS. Some games maybe more suited for RTS example IED's I found them ineffective on WEGO. I like to record screenshots and playback to analyze tactics best done on WEGO. Kind regards and happy gaming.
  15. Exactly infiltration by the infantry is the key. I am fine tuning infantry tactics. Look at the quality and make sure every assault brings intel. Look at the +2 or even +1 of green troops give results. I find firing positions for the Soviet HMG's and infantry. The tanks attack all or they don't attack at all. They spent 10 sec at the most on a firing position. But I work on infantry tactics. Scouting and infiltrating.
  16. PBEM is not I am afraid in my temperament even when I play a scenario it takes a week sometimes to complete it. RTS vs WEGO wish the RTS players an enjoyable time also not for me. I can manage the game on WEGO and since 'Beyond Overlord' I found the administration a challenge. I like three or more compagnies on a huge map. I hate bugs yesterday troops running over the street while I clearly plotted the routes through the backyards because the backdoors don't open. Troops also don't travel under a bridge but go over it. Think twice before I play a game with a bridge in it. Road to Nijmegen has forever my thumbs down because of bugs. If I get beat because of lack of knowledge I be grateful to the designer get beat because of a bug I have been wasting my time.
  17. Looks like the Taliban infiltrated the regular Afghan army. Visited Vietnam a few years ago and the same thing happened there. Families had members serving the Vietcong and also the South Vietnamese army. The presidential palace was bombed by an aircraft made in the US and flown by a pilot trained by the US. Here we have Pompeo posing with the leader of the Taliban just released from jail who is now running the country. Naturally still blaming Biden with a straight face. Broke my promise again not criticizing US politics so I am sorry.
  18. Playing a game in the Cloud on a central server? All what you mail are the references of your moves. Will be CM by subscription. Doesn't matter or a player quits you can take his or her place.
  19. Embed the +2 with the -2 and use the infantry to reveal the German positions. Here the accredited marksmen got rid of the MG 42. The tanks use them with shoot and scoot tactics. I admit when I first bought the game I was beaten as well. Now I use the scenario to refine tactics. The model I come up with is infantry based. The -2 infantry is cannon fodder but use it well. Like you noticed the T34 will trigger the Stugs. I assaulted the MG42 with a green unit but they survived apart from 2 troopers but the MG was taken out. Russian infantry is good in infiltrating. It is a nice scenario assault a fortified position. The US use the acronym SOSRA for mined positions Suppress Obscure Secure Reduce and Assault. Yes Obscure means you have to use smoke.Suppress can be done only if you have identified the positions. Secure and Reduce by fire superiority. Assault comes last.
  20. I don't think computer games are historical learning experiences. Scenario 2-PAK 75 vs 50 JS2's or 2 Germans on bicycles against an allied armoured column? Battles are as honest and as fair as a bullfight in Spain. Realistic and historical battles make poor computer games. My favourite game is Baranovichi score no points by killing Germans and win by reaching the end of the map. This is realistic the defender needs to slow down the attacker only. To have realistic games the maps could be bigger but then there is data processing.
  21. Unless under a cover arc, the AI is likely to fire at any full contact. A submachine gunner won't fire at a target a kilometer away. Or a rifleman at a tank. It is always a calculated risk but in city fighting you will run out of ammo if you turn every building into rubble.
  22. Downloaded an Osprey Publication about this topic and see how to apply it in Red Thunder. Here we embedded a marksmen team in an infantry unit. Embedded to make him harder to spot among other infantry. Sure, enough the engine did the right thing. Scenario 'Bunkers Burning'. Had to do plenty of postprocessing to make him visible. The scenario is winnable but take your time to carefully plan every move. The MG42 is awesome but the gunner can't hit a target he can't see. I enjoy playing Soviets and don't ignore the infantry.
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