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chuckdyke

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Everything posted by chuckdyke

  1. Exactly also I would look at the combat stress level but I think you are right. It is what makes the most sense.
  2. The spotting ability of troops will improve among the veterans. Children accepts bars of candy, or their moms storm out of the house to get them inside. We could easily make towns with a good morale setting to panicking and anything in between.
  3. Copied from Wikipedia 101st Heavy SS Panzer Battalion (German: Schwere SS-Panzerabteilung 101) was a German heavy tank battalion in the Waffen-SS during World War II. With the introduction of new Tiger II tanks in late 1944, the unit was renumbered as the 501st Heavy SS Panzer Battalion
  4. Yes, I checked the Quick Battle maps, or you make a new map from scratch? It is funny because the Waffen SS had the first pickings.
  5. You compared it with you walking. In assault they are bounding. In CM words often means something different. During the Hunt Command spotting ability goes down faster, I think. I don't think letting troops hunt for two hundred meters is necessary. They won't stop when they receive fire only when there is a full contact and infantry only spots armour not hidden or concealed positions.
  6. Not physically tired but not fit to do meaningful spotting. That is the way I see it, it is similar to shooting. You feel fit but a lack of oxygen affects your eyesight. Marksmanship in the game is also poor. Elite snipers need six shots to take out a Panzerschreck team for example. Welcome to Combat Mission it is a game which can't get real life condition 100% perfect. The Hunt Command is moving to contact and to engage not always for scouting.
  7. Sharing Intel, first we wish to share with the other platoons of the company. The scenario is Red Dawn (*SPOILERS*) and task of the first Sapper company is to get the intel for follow up forces. They found prepared foxholes and mines in the areas suitable for spotting. First, they spotted two MG Pillboxes and share with the other platoon members. As everybody somehow can contact the 'Fire Direction Centre' I use this feature in the game as my channel. We can access the Mortars and use this for light and short fire missions. Any HQ in the game can access this and find a path to the spotter. The most realistic way I can think of to establish communication for units with no radio. This party was part of a Leaders Recon (Regimental Radio) who has contact with only the first platoon.
  8. Good leave out Mrs. Smid we came running out of her house with her red-white and blue flag. Shouting "Long live the Queen!" During a fire fight rugby tackled by her husband. I like to play the Road to Nijmegen as it is.
  9. Before you go rushing in, I suspect this StugIII was damaged by some T34/85's. Rather than risking this vehicle I left the cleaning up to the sappers. But a destroyed vehicle adds up to your tally.
  10. Available in the Window Store if you have a PC. Free and no hazzle.
  11. Yes, the Iceberg already showed its tip on numerous occasions. Allied units shot at by rogue Afghan units, civilian contractors transporting logistics from Pakistan. No exit strategy is the worst, look at Dunkirk at least the Brits knew how to withdraw. It is divide and rule right now the US is politically divided. Imagine capturing Hitler during WW2 than let him out of prison and pose for a picture before starting negotiations because war is an expensive business. Anyway we are a hobby community no room for politics.
  12. It is the best approximation. Our squares we plot an LOF to are 64m² a unit can occupy only 1m² this accounts that we miss very often. That explains that area fire at a fresh sound contact is best. My opinion only.
  13. I will address it inside the Command-and-Control structure. One scouting unit can plot hundreds of likely OPs, put him on pause and paint the areas with the move paths. Which other units outside his C2 structure can utilize. Here we deal with the Soviet army in World War 2 which has a different C2 structure than say a US unit. We use the same game engine for all the armies in WW2. I post something else to address this.
  14. We must watch the features in this case *spoiler* the pillbox is behind some scrub which is often *my opinion* the cause LOS pops up. Now I am going to explain in the next post how infantry could communicate their finding to other units. Soviet units compared with US units have no radios on platoon level. By the way, do you have problems viewing the graphics?
  15. If you click on the image you will be directed to the 'Postimages Website'/ See or it is any better there.
  16. I read your reply fine just as good as the original. See or we get anymore replies. I won't type next time inside my images. You're already familiar with finding firing positions.
  17. First I explain first the scouting my method in more detail.
  18. Glad to see you prove yourself wrong. This thread is about infantry tactics, and it comes down to macro management. Analysis the German MG42 can be dealt with by infantry alone. Your marksmen embedded and then from cover and concealment. Once that is in place your units can advance attrition will occur. I will post somethhing on CC for Soviet forces as they have little or no radios.
  19. Satchel chargers are useful too. If they have them, they will chuck them. You see the satchel charge just next to the MG.
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