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DerKommissar

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Everything posted by DerKommissar

  1. Aye, first 8 months would be a good tight window. Lots of unique factions, too. Not just NK and US, but also PLA, GB, Canada, Australia, etc. Lots of room for DLC. Maybe winter stuff for 1951?
  2. Ahh, didn't know that rifle grenades counted as "heavy". Rarely use Target Light for infantry. Would be cool to have Target Heavy, which does the inverse. Could be useful for direct-fire mortars, if you do not want ammo bearers too shoot off their carbines.
  3. Would Target Light work for a barrage of HE rifle grenades?
  4. I think it's entirely possible that a lot of that money is being pocketed. Say, the government starts funding some project and then it produces nothing but hot air, is eventually ended, and forgotten. Good way to pass along tax payer's cash to your political allies. Unqualified people, in charge of the project, will just blame it on sanctions or imports or meteors. Tax payer won't complain, they are surrounded by geopolitical adversaries. This cycle has happened to a lot of weapons development, GLONASS is the most infamous example. Aye. I recently realized how many T-80s, the Soviets had. Previously, I considered them mostly a rare commodity within the Tank Forces menagerie. The T-62s and T-55s were used in Afghanistan, and from what I've read -- mostly did their job. While, the T-80's bad reputation is mostly the result of post-fall antics in Chechnya. I had read that T-62s were well-liked in Chechnya, because of their higher gun elevation. Suffice to say, very little demand for expensive super-tanks. As we say in development -- it's not a bug, it's a /feature/.
  5. Green troops? I have enough issues with Regular troops. A single MG-42 can make a platoon suppressed, a squad retreat or a team broken. Unfortunately, most German squads have MG-42s. Same experience with those brilliant Italian light mortars. I've had one flush out a platoon in foxholes on a hill. I've used Green infantry, previously, as a budget option in Quick Battles. They are a good reserve, or delaying force. I hardly expected them to remain combat effective after an encounter. There's two scenarios. The fresh-faced lads open fire first and suppress/inflict casualties on an unsuspecting enemy. Or the enemy opens fire first, and they pull back -- giving you a chance to detect and react with other troops.
  6. Here's a good video about the visibility in a Panther: Inside the Panther I remember playing the last mission in one of the US Campaigns from CM:BN. It was a huge map, and there was a nest of 88s in a wooded hill. They were on the left flank, as most of the fighting had on the rightside. They would quickly knock out Shermans that peeked out of hedgerows or zoomed from cover to cover. I dreaded the HE, too. Squads had to be quick, in order to not be shot at with a decent explosive. My advance was pinned until I dumped a bunch of artillery there.
  7. They lost their main programmer? That's sad to hear. I hope the code is well documented.
  8. Has anyone tried modding in visible aircraft? Yeah, the famous hot drop scenes from such films as Platoon, Apocalypse Now and Hamburger Hill would be impossible. But then again, Afghanistan happened, and it had none of such things. Combat Mission: Korean War could be fun -- like a proper Theatre of War 3 (remember /that/?).
  9. Not at all, actually. My apologies if I came off sarcastic. Lived-in interiors would definitely put some context to my pre-emptive shelling of suspected enemy positions.
  10. Ooh! Can't wait to butcher a hospital, as the Japanese! Also, can't wait for reinforcements -- because Churchill refuses to send any.
  11. Any tacticool pro-tips for using Ukranian tanks against Russian ones? I love playing the underdog army, and love the look of the Oplots. Whenever, attacking or defending, I encounter a T90 -- they get in the first shot. Usually, when I'm playing the Americans, I rely on my Abrams to spot first and the T-90s to become Greedo.
  12. 'nam would be a very good one, too. I can imagine it'd be great if they also got gun boats working, too. French and Australian DLC. Only problem I can foresee is that the foliage wouldn't be too kind to the CM2 engine. They /have/ to nail the music, though.
  13. Great idea, dude. All we need know is Sims-like civilians living inside.
  14. Did you see how that round hit the Huey? This is the end, my friend -- end of helicopters.
  15. Any recommendations for company-level Canadian campaigns?
  16. Critical? Where did you get THAT idea? xD From a newer CM player -- welcome! FI is a great pick, and my favourite. I started with BS... rough start. xD
  17. The Japanese actually have super sophisticated tanks, such as the new Type 10. This thing is a beauty, and may be my favourite modern MBT. It has a domestic cannon, auto loader and active suspension (ACTIVE SUSPENSION!). It's the Lexus of MBTs. It's actually smaller than their current Type 90 and super expensive (half a billion per vehicle). Considering Japan is an island nation with a high population density, there's really no tank country for them. Now, you know what to ask for, this Christmas.
  18. I concur. It's a really popular theatre, and there's no CM involving the Japanese. I'd also be interested in the Second Sino-Japanese war, British campaigns in Burma, Khalkin Gol or Manchuria, perhaps? Generally CM is made for the American audience, as most media is. That's fine, as much as I'd love a Canadian centered game set in Hong Kong (xD). That being said, I saw on some thread that Battlefield isn't interested in the Far East/Pacific.
  19. Aye, I've seen some photos of rows and rows of beautiful toys rusting in overgrown fields. They should just give them out -- my house could use a gate guardian. From what I've seen, those tank husks look like they're being slowly scuttled for spare parts. If **** hits the fan, it'll be easier to manufacture new ones, rather than bring those up to spec. The odds of a major war in Europe are quite low. I see there's very little demand for keeping and maintaining a highly sophisticated tank corps. Soviets produced so many T-80s (I had no bloody idea they had 3000 of those beauties in storage). When push came to shove, they deemed T-55s and T-62s were more suitable for a modern COIN environment. Now, the T-64's bargain-bin cousin is the backbone of the tank forces. There's no arms race anymore. No need to spend money on advancing MBT tech -- better to line your pockets. Why should NATO countries make Leopard 3s and M1A3s, when their current tanks are good enough against a T-72? Better develop lighter cost-effective platforms, that'll be easier to deploy and maintain. I may be getting too facetious now, but that's the trend I'm seeing.
  20. I am excited about the new Battletech releases, glad they're bringing mechs back. Actually, my avatar is the EU mech from Battlefield 2142. Which leads me to believe that CM: BF2142 is next, as the sequel to Black Sea. Or as it will be called: CM: BF1942. Sorry, I've been having nightmares about EA taking over Battlefront. I cannot look at my avatar, anymore.
  21. Like I said, it doesn't ruin my suspension of disbelief, just disrupts my plans and offers a slight annoyance. That being said, I wouldn't mind Darkest Dungeon-type modifiers to your troops.
  22. Aye, I absolutely agree. This being said, Russia has plenty of natural resources and had a world-class aero-space industry. Even if they may be limited from importing expensive manufacturing equipment due to sanctions, they certainly had the capability do develop their own. Their problem is bad management. Their entire system is built on short-term profits and no one is interested in long-term investment. But, that's getting a little bit too political. Nice link, though. Those are surely some rather hot prototypes.
  23. Rad article, very well written. I have never seen anyone say "more dakka" in such a persuasive and elegant way.
  24. There's a little thing we call Moore's Law. Which has stayed valid from its inception to right now. Semiconductors become smaller, cheaper and more power efficient fairly quickly, compared to AFVs. As such, the Soviets were wise in their assessment. Both the M1 and the T72 have went a long way from the 80s, in terms of electronics. Electronics will constantly get better, and older toys will become more obsolete faster than any cannon, armour package and drivetrain. If I was buying a tank, I would expect to upgrade its electronics frequently over its life-span. What's high resolution now, will be low resolution in a matter of years. As such, spending too much money on cutting-edge systems is not price-efficient and potentially dangerous, if they have not been well tested. Early Russian attempts to integrated LCD displays and cameras into AFVs was a disaster, yet as their semiconductor industry improves -- more and more electronics are seen.
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