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Posts posted by Falaise
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I modified the map, it is that of @George MC in Wittmann's Demise, a curious sensation as if I was retouching the mona Lisa with my brush
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6 minutes ago, Falaise said:
bourde
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No, the thank you, it's for you guys! @JM Stuff @Lucky_Strike
The management of roads depends on their interest. The one useful to towns or villages are managed by it (route communale , RC on the maps) That allowing the economic life of the departments depend on the department (route départemental, RD on the map) and finally that of national interest, by the French state (route nationale, RN on the map like the famous RN13)
In 1944 only the RN, national road were tarred
Falaise Caen; Cherbourg Caen.
It was 2 lanes road.
George MC in his "Wittman Demise" is perfectly right to represent it as the RN 158 near Cintheauxthe color is correct because the tar was covered with gravel as Lucky says: Is this like a kind of aggregate stuck onto a tarred surface rolled flat with a large steamroller? I'd imagine it was simply applied every couple of years or so straight on top of the old surface.
The other roads, which are called departmental roads (RD), were not much narrower but were covered with white macadam.
In this aerial photo from the 1950s, in vertical, the RN 158 (Caen Falaise) is dark because it is tarred. We see departmental who join it in white, covered with macadam
In the communes according to their importance and their wealth, the roads and streets were either paved, or tarred or covered with macadam.When I got interested in this subject I interviewed elders and many did not remember what the roads were like and I had some difficulty finding the truth. The only thing that people remembered is that punctures were common because roads were littered with nails, the nails of horseshoes which were still heavily used by civilians and German armies !!!
here the appearance is good but it must be white (mixture of limestone and lime)
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On 9/27/2021 at 11:23 PM, JM Stuff said:
it has "plus de gueule " with the traces of tracks
On 9/27/2021 at 2:53 AM, Lucky_Strike said:Is this like a kind of aggregate stuck onto a tarred surface rolled flat with a large steamroller? I'd imagine it was simply applied every couple of years or so straight on top of the old surface.
Again, was this compacted with a heavy steamroller?
I'd imagine it acts like a big sponge in the rain, not very waterproof but rather soaking up the rain and allowing it to drain through. Would probably get full of pot holes after a few seasons, bit like our roads (take note Hampshire CC )
I do think we need a rain mod ...
yes that's it!
a priori in 1944 the Normandy roads were in good condition,
little road traffic (only the Germans and the administrations had cars) and the German authorities for strategic reasons took care of the road networkyou guys are good !!!
on the other hand if I can allow myself @Lucky_Strike don't leave you detoured from your tree project, it's too great and important !!!!!!! -
@JM Stuff has already been in the Red Army !!!!
I am not convinced of this mod for CM Normandie or possibly for certain scenarios or campaigns concerning Goodwwod Cobra or the Falaise pocket
on the other hand it is in my opinion essential for muddy roads CM Final Blitzkrieg with tank imprint for the autumn and winter fights
I was interested to know what the roads of Normandy looked like in 1944
The majority of the dual-track roads were tarred and the original color shade in the game is pretty much the real thing, slightly pink (I even looked at an abandoned stretch of road from the 1950s to get the color)
although I think that like today there was a many shade of color
no paved road except in big cities and still not everywhere, especially in squares
the streets of towns and villages were generally tarrred
the countryside and the secondary roads were covered with MacAdam, a mixture of limestone and white limeI tried a rainy road
but that need to load the mod according to the scenario or to make a rain tag
what was missing are the famous trackprints
if @JM Stuff can make relief imprints in the mud then and in particular for CMFB it will become essential -
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On 9/19/2021 at 10:39 PM, umlaut said:
ha ha congratulations !!!
this battle is a nightmare: Hamburger hill, "Le Chemins des dames"
I myself had the impression of climbing the slope under the fire of the enemy in the middle of the ricochet of the bullets on the rocks, hell !!!
your drawing is superb
hurray hurray -
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On 8/19/2021 at 2:40 PM, kohlenklau said:
Bonjour Ste'phan,
I only saw this now. I am downloading your kepi mod and will try to make some mds tricks to have more kepis for soldiers.
I do this through mds renaming and using other nations to be modded to be French.
This is for my birhakeim battles project...
OK with you?
Phil
yes of course I sent you an email
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I've been very busy lately
and I didn't have time to play or post pictures
luckily @kohlenklau made micro scenarios and @JM Stuff set the moodmerci les gars !!!
ambush !
anti tank grenades fly
a second !
onslaught !! -
fascinating! now that technique is no longer an obstacle with your talent and your inventiveness and improved performance programmed by battlefront it is a limitless universe that opens before us
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1 hour ago, kohlenklau said:
I don't know what to tell you, there are animations for standing and shooting for LMG soldiers.
I will continue to enjoy tinkering to see what happens. Part of the fun, the game inside the game so to speak.
I haven't decided to go and do them all yet. I am still tinkering with trench1.
yes the Americans shoot standing with the Bar and even on their knees they shoot
but Italians or Germans with LMGs do not shoot
they get down on their knees, aim then get up
it's frustrating -
there is someone on my lawn !!!
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Before testing the graphic improvements of lucky and its superb very realistic trenches I continued to test that of kole when the behavior of the troops.
alas an insurmountable problem for me arose, the LMG shooters if they stand to watch only shooting lying down or kneeling
result they do not shoot in the trenches !!!
trechs thus lose all interest! -
beautiful @MOS:96B2P but I thinked that I will not have enough green heart !
The SS keep their helmets, discipline is maintained in these units
those who do not wear a helmet should also remove the gas mask !!! -
20 hours ago, Lucky_Strike said:
You need the gentle sound of summer rain falling on leaves to calm you my friend.
I have been very calm for a month and a half, but I am starting to smell musty, never seen so much rain in the summer
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My photos are not as pretty as Lucky's,
I haven't changed anything of what @kohlenklau did
I just tested if it improved the defense and if shooting was still possible under all circumstances.
I found that the soldiers were better protected, the parapet stopping the projectiles and the men did not emerge up to the waist, only the top of the shoulders and the head, but I think @Lucky_Strike made that even better.
Among the disadvantages, the machine guns which as in reality cannot fire from the bottom of the trench.
Where it becomes great is that if you make angles, the trench returns to the original. You just have to place the HMGs in these adapted positions to be able to benefit from them.here we see a shooter!
and in the dedicated positions the machine guns
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9 minutes ago, Erwin said:
. However, my (I think they are) Cicadas or Crickets are louder than yours for the same volume setting.
I reduced them to the maximum just to leave a background noise because as I said I can not stand and it tenses my nerves !!
and this noise with a part where I lose could lead to the destruction of my pc -
30 minutes ago, kohlenklau said:
a little experiment. I 3D modded the trench in Blender. Made it taller on the wall area. BUT dropped the floor back down. THENNNN I placed it in a certain elevation pattern on the map. @Blazing 88's calls it the "firing pit"...
Oh, the weird bluish color is my work in progress with corrugated metal sides versus wood. Have you been to Home Depot lately? Wood prices skyrocketed. Free French gotta do this on the cheap! Rusty old corrugated metal from WW1.
Some of the dudes are staying standing! Amazing.
we have to see the behavior but I think you achieved what many wanted !!
génial
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I still have this problem !!
I deleted my French mod nothing changes!
I use the mod africa maybe it is he who does not work
besides, why don't you tag your scenario to have the house with a flat roof I am obliged to tag your scenarios?
Otherwise the idea is great "Les gars de Koenig" will still have to work miraclesTiens voila du boudin , voila du boudin .....
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this is the first time that I see this!
but after research on the net I found this
"Mine marshes (low density of mines) can be used to cover large areas in front of a combat zone." -
it's @Erwin moment I finally understand droopbox and its strange ergonomics !!
here are the cicadas, personally that annoys me and explains in large part why I rarely descend more to the south of the Loire riverhttps://www.dropbox.com/sh/re1eho8d0rmqga9/AACP7xLilsEc5xv-hiGcictPa?dl=0
yes I want to test your sound -
Marais is a wetland
champ de mine is minefieldon a panel or in general in military terms we say
"Champ de mines"
JM´s Corner
in Combat Mission Battle for Normandy
Posted
there is a relatively well developed national road network plus some major departmental road may be tared.
here is a website on the michelin map http://cartesmich.free.fr/ww2.php
on this German map taken from the Michelin maps of the time (sorry I did not find larger) the red roads and some yellow are tared
the official width of the roads at the time is 6m and more for the national (RN) and 5 -6m for the departmental (RD) the secondary departmental or communal roads are 3 to 5 m wide RD or RC
I like the first 2 textures
there is no macadam road in Normandy for a long time
the only examples that I saw, was in the south of Italy and in Cyprus this one was not that much dust and I found them more pleasant to drive than the tarred one filled with potholes.
Concerning the cobblestones, I am only talking about the Norman example. There are only a few stone quarries on site capable of providing hard stone to make cobblestones, they had to be brought in from afar. The large city having a railway had enough means to bring the cobblestones but the farther one goes from the station, the more transport made the cost of the latter unbearable.
for some other regions of France cobbled streets were the rule because it had the raw material on site