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Falaise

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Posts posted by Falaise

  1. 13 hours ago, Lucky_Strike said:

     

    Thanks for your insightful notes M. Falaise. Incredibly useful as ever.

    It does still leave a few questions in my mind though ... ye spake:

    In 1944 only the RN, national road were tarred
    Falaise Caen; Cherbourg Caen.
    It was 2 lanes road.
    George MC in his "Wittman Demise" is perfectly right to represent it as the RN 158 near Cintheaux

    So really we won't see this type of road very often in maps/scenarios, but rather more of the RD, RC type and smaller dirt tracks?

     

     

    there is a relatively well developed national road network plus some major departmental road may be tared.
    here is a website on the michelin map http://cartesmich.free.fr/ww2.php
    on this German map taken from the Michelin maps of the time (sorry I did not find larger) the red roads and some yellow are tared

    carte_all_entier.jpg.aea642eb282ddd3f969ef657589a4e6a.jpg

    the official width of the roads at the time is 6m and more for the national (RN) and 5 -6m for the departmental (RD) the secondary departmental or communal roads are 3 to 5 m wide RD or RC

    I like the first 2 textures
    there is no macadam road in Normandy for a long time
    the only examples that I saw, was in the south of Italy and in Cyprus this one was not that much dust and I found them more pleasant to drive than the tarred one filled with potholes.

    Concerning the cobblestones, I am only talking about the Norman example. There are only a few stone quarries on site capable of providing hard stone to make cobblestones, they had to be brought in from afar. The large city having a railway had enough means to bring the cobblestones but the farther one goes from the station, the more transport made the cost of the latter unbearable.
    for some other regions of France cobbled streets were the rule because it had the raw material on site

  2. No, the  thank you, it's for you guys! @JM Stuff @Lucky_Strike

    The management of roads depends on their interest. The one useful to towns or villages are managed by it (route communale , RC on the maps) That allowing the economic life of the departments depend on the department (route départemental, RD on the map) and finally that of national interest, by the French state (route  nationale, RN on the map like the famous RN13)
    In 1944 only the RN, national road were tarred
    Falaise Caen; Cherbourg Caen.
    It was 2 lanes road.
    George MC in his "Wittman Demise" is perfectly right to represent it as the RN 158 near Cintheaux

    226630240_CMNormandy2021-10-0121-14-11-29.thumb.jpg.55a9b5f65425ca0f7616e1ec78e484e3.jpg

    the color is correct because the tar was covered with gravel as Lucky says: Is this like a kind of aggregate stuck onto a tarred surface rolled flat with a large steamroller? I'd imagine it was simply applied every couple of years or so straight on top of the old surface.

    The other roads, which are called departmental roads (RD), were not much narrower but were covered with white macadam.
    In this aerial photo from the 1950s, in vertical, the RN 158 (Caen Falaise) is dark because it is tarred. We see departmental who join it in white, covered with macadam
    In the communes according to their importance and their wealth, the roads and streets were either paved, or tarred or covered with macadam.

    2076041440_routedecaen.jpg.15fd3d43ce6f16a9916f2bc59a507eb8.jpg

    When I got interested in this subject I interviewed elders and many did not remember what the roads were like and I had some difficulty finding the truth. The only thing that people remembered is that punctures were common because roads were littered with nails, the nails of horseshoes which were still heavily used by civilians and German armies !!!

    hOnapYX.thumb.jpg.29547916e90596ce41b061df8e3fb128.jpg

    here the appearance is good but it must be white (mixture of limestone and lime)

  3. On 9/27/2021 at 11:23 PM, JM Stuff said:

     

     

    S9oktxr.png

     

     

    it has "plus de gueule " with the traces of tracks

     

    On 9/27/2021 at 2:53 AM, Lucky_Strike said:

    Is this like a kind of aggregate stuck onto a tarred surface rolled flat with a large steamroller? I'd imagine it was simply applied every couple of years or so straight on top of the old surface.

    Again, was this compacted with a heavy steamroller?

    I'd imagine it acts like a big sponge in the rain, not very waterproof but rather soaking up the rain and allowing it to drain through. Would probably get full of pot holes after a few seasons, bit like our roads (take note Hampshire CC 🤨)

    I do think we need a rain mod ...

    yes that's it!
    a priori in 1944 the Normandy roads were in good condition,
    little road traffic (only the Germans and the administrations had cars) and the German authorities for strategic reasons took care of the road network

    you guys are good !!!
    on the other hand if I can allow myself @Lucky_Strike don't leave you detoured from your tree project, it's too great and important !!!!!!!

  4. @JM Stuff has already been in the Red Army !!!!

    t34.jpg.1bb1cd8c658866c7a60993dc68da4dbc.jpg

    I am not convinced of this mod for CM Normandie or possibly for certain scenarios or campaigns concerning Goodwwod Cobra or the Falaise pocket
    on the other hand it is in my opinion essential for muddy roads CM Final Blitzkrieg with tank imprint for the autumn and winter fights
    I was interested to know what the roads of Normandy looked like in 1944
    The majority of the dual-track roads were tarred and the original color shade in the game is pretty much the real thing, slightly pink (I even looked at an abandoned stretch of road from the 1950s to get the color)

    1680843529_highway3a.jpg.d6d029aaa96297d2c76c2ac4daae808e.jpg1680843529_highway3a.jpg.d6d029aaa96297d2c76c2ac4daae808e.jpg
    although I think that like today there was a many shade of color
    no paved road except in big cities and still not everywhere, especially in squares
    the streets of towns and villages were generally tarrred
    the countryside and the secondary roads were covered with MacAdam, a mixture of limestone and white lime1700948567_grounddirtroad.thumb.jpg.7fc07334d950844b7ace23b42097d0fb.jpg

    I tried a rainy road
    but that need to load the mod according to the scenario or to make a rain tag
    what was missing are the famous trackprints
    if  @JM Stuff can make relief imprints in the mud then and in particular for CMFB it will become essential

    1801656859_CMNormandy2021-09-2620-51-34-17.thumb.jpg.c4e99b32960ec42e7dd16fadeac099ff.jpg

  5. On 9/19/2021 at 10:39 PM, umlaut said:



    parade.jpg?dl=1

    ha ha congratulations !!!
    this battle is a nightmare: Hamburger hill, "Le Chemins des dames"
    I myself had the impression of climbing the slope under the fire of the enemy in the middle of the ricochet of the bullets on the rocks, hell !!!
    your drawing is superb
    hurray hurray

  6. 1 hour ago, kohlenklau said:

    I don't know what to tell you, there are animations for standing and shooting for LMG soldiers.

    I will continue to enjoy tinkering to see what happens. Part of the fun, the game inside the game so to speak.

    I haven't decided to go and do them all yet. I am still tinkering with trench1.   

     

     

    yes the Americans shoot standing with the Bar and even on their knees they shoot
    but Italians or Germans with LMGs do not shoot
    they get down on their knees, aim then get up
    it's frustrating

  7. My photos are not as pretty as Lucky's,
    I haven't changed anything of what @kohlenklau did
    I just tested if it improved the defense and if shooting was still possible under all circumstances.
    I found that the soldiers were better protected, the parapet stopping the projectiles and the men did not emerge up to the waist, only the top of the shoulders and the head, but I think @Lucky_Strike  made that even better.
    Among the disadvantages, the machine guns which as in reality cannot fire from the bottom of the trench.
    Where it becomes great is that if you make angles, the trench returns to the original. You just have to place the HMGs in these adapted positions to be able to benefit from them.

    here we see a shooter!

    and in the dedicated positions the machine guns

    210807101931725998.jpg210807101932200628.jpg

  8. 30 minutes ago, kohlenklau said:

    a little experiment. I 3D modded the trench in Blender. Made it taller on the wall area. BUT dropped the floor back down. THENNNN I placed it in a certain elevation pattern on the map. @Blazing 88's calls it the "firing pit"...

    Oh, the weird bluish color is my work in progress with corrugated metal sides versus wood. Have you been to Home Depot lately? Wood prices skyrocketed. Free French gotta do this on the cheap! Rusty old corrugated metal from WW1.

    Some of the dudes are staying standing! Amazing.

    bJKWSXl.png

    we have to see the behavior but I think you achieved what many wanted !!

    génial

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