-
Posts
902 -
Joined
-
Last visited
-
Days Won
16
Posts posted by Falaise
-
-
-
1 hour ago, Frenchy56 said:
If it bothers anyone you can just remove the transparent second texture.
you are right in normandy the box is almost systematic !!
Have you the name of transparents textures that I delete them ? -
You had to ask!! @Warts 'n' all
More seriously I recently looked at churches after @kohlenklau post
And I decided to rework the churches maybe even make castle type skins
and i'm currently working on it
-
super and essential for the British (like the sten MK3 ). The impacts are visible on the transparent versions too, but the inconvenience is negligible compared to the interest.
thank you Frenchy.
-
On 1/5/2022 at 3:50 PM, Rinaldi said:
Some shots from a singleplayer run through of Feierabend. I'd highly recommend it. Read about it here: https://rinaldiaars.blogspot.com/2022/01/feierabend-aar.html
I tried something a bit more narrative, because I forgot I cannot write creatively to save my life.
Fantastic !!
What testimony! Did the lieutenant survive his injuries?
Did Starke survive the war? , I guess so since he gave his testimony ....
do you have a photo of him?
These are questions that we could legitimately ask ourselves if we had not been told before that it was a script report!!
What a talent and what a pleasure to read you
Before, in my youth, I played Squad Leader to recreate the stories read in the testimonials. You do the opposite, it's also a nice tribute to the creators of this game that takes you back in time.
It is also from a tactical point of view a very good illustration.
Your blog becomes essential like @Bil Hardenberger
You have to do like him a fixed post that makes it easy to find the link of your blogMerci
PS: I saw that I'm late, another one is already here.
I already know that I'm going to have a good time -
here is the logo of the club of 6
-
thank you @kohlenklau
friend of the club of six I now have a short barrel but still not the color gray
I'm looking for the problem ...
for info the "Birhakeim" stubbornly refused to work and I solved the problem barely 1 hour ago
it came into conflict with a personal mod
I use the multi bmp a lot (for example: helmet; helmet 2; helmet 3 etc I can have more than 20), when you use a tag ensure that the tagged bmp is at least equal or better more than your bmp .
For info I discovered that "smod_german_helmet-soldier 3" in tag [finn] is not tagged which explains that @Monty's Mighty Moustache has a Finnish who fights in his DAR -
I have an unmodified stug
I normally have all BARB mods
the only stug mod i have is labeled [24pd] which is not the case for the scenario
I missed a mod? -
BARB BURTSEVO
What is the difference between BARB BURTSEVO and BARB BURTSEVO V2 ? -
On 1/5/2022 at 6:24 PM, kohlenklau said:
. They had spent the previous night in the old concrete pillboxes of a tank training ground west of the village, and had been caught there by a sudden drop of temperature to 35 degrees below zero Centigrade.
The tank training ground still exists, it is the tank biatlon ground
but also the land where the Kubinka museum is located! -
On 1/3/2022 at 7:51 PM, kohlenklau said:
Makes me wonder how many dudes are actually playing these games sometimes!
me to all!
with big favorites on some
The one that gave me the most "problems" is Snos Mosta which I replayed yesterday for the 15th time maybe, I love to try all the positioning options. So you see even if they are not loaded a lot at least they played a lot !!!!
I loved the desperate atmosphere of Kalt Eintopf -
-
I thought I was going crazy
impossible to find the link to the blog of @Rinaldi and are exceptional article: "Soviet Tanks against a Blocking Force"
Hidden in the meanders of the forum, I think many have missed this gem!
So I think @Rinaldi won't mind if
I therefore allow myself to highlight this so that everyone can benefit from a healthy and intelligent reading to start the yearhttps://rinaldiaars.blogspot.com/2021/12/combat-mission-as-visual-aid-bringing.html
bravo monsieur!
-
a great job @theforger
I also really like the note of the designer where we see all his passion
well done a thousand times and thank you -
Salut JM
I didn't have time to test everything and I saw some weirdness but overall it's great
the pole is really good!
the opels car genial.
on the other hand the sherman if you use it in wreckage and that you use it in the games the impacts the skin are shared
so this is not the case with the t34 m42 early (the one with the cut track is great)
I will check the others over time
I love the t34 85 with the zis
really good idea !! -
On 12/10/2021 at 11:10 PM, JM Stuff said:
Some news !!
Ok guys Christmas Christmas is on the door I propose you, my car dump ...
I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) ...
I was trying to give a little diversion for Christmas to the Community.
...this is my introduction for the X mas package :
Part I
Civilian veh Wreks (8)
Military veh wrecks (16)
You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
This first approach will be for the CMRT FR
Representing
Allied lend lease, civilian and Soviet, German vehicles.
I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it.
The content of the zipped files is in details as follow.
RT_Part I_ FO_ PK1.zip
Subfolders files
RT_barrel_PK1
RT_bin_PK1
RT_drum_PK1
Thus let's start.
For every (FO) 9 slots can be used in the editor.
But to keep the original one always available, I will be starting with the Num 2.
I choose the following FO's.
Barrel = Civilian Vehicles
Bin = Allied Vehicles
Drum = Axes Vehicles
Thus you will have folders in this model.
RT_Bin2_Pk1_t34 ot45
RT_Bin4_Pk1_willys
RT_Barrel3_Pk1_Merc
To be more understanding.
>RT = CMRT
>Bin, Barrel, Drum,= FO
>PK1= Pack1
>Then the represented Vehicles name.
If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
I choose to writing the folders on this model (is up to you if you want, to find another system).
But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
Avoid for example (in the future)
Bin2 PK1
Bin2 PK2
But you will be able to use for example
Bin2 PK1
Bin3 PK2
Following the vehicle of your choice.
Pack2 (PK2,) will follow!
But let's talking first of the first Pack.
Thus, the procedure!
>Check the small picture in the folders, representing the vehicle wreck.
>Put the FO's Folders of your choice in your Z folder
>Choose and remember the (FO name and number) regarding to the picture wreck.
>Let s start the game and go to the editor.
>Load a map campaign or scenario
>Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
>Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
>Then let start.
ATTENTION
I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
I was also reworked on Telephone poles FO's, included in this folder zip
TelephonePole_zip, is up to you to replace the existing ones.
===============================================================================
I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
With only 3 vehicles for now.
Same procedure as above but here we have the particularity with 2 different "kind" of country.
West Germany town or used to West Berlin
East Germany town or east Berlin.
Thus
Western Cars
Eastern Cars
To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
Following
Part II
(trying available Christmas)
Tanks traces and junk streets (also in snow)
Part III
(trying available Christmas)
Dead bodys
Part IV
Camo military vehicles
Part V
Deployed weapons
(same as CMBN)
I hope this will be helpful.
Thanks to :
For some differents infos and tips supports.
I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
link below my signature
I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD, thanks in advance !
Enjoy
PS
Sorry the telephone poles are not include now I will added later !
JM
Merci JM !!!
-
as soon as i finish it i send it to you !
-
On 11/29/2021 at 5:41 PM, kohlenklau said:
Awesome !
There is a small problem the bridge jumps despite the fact that the Germans managed to pass.
But the effect is great and opens up a lot of possibilities
Bravo Bravohoura! houra !
-
49 minutes ago, Sgt.Squarehead said:
This sounds very interesting indeed.
Where would I find them?
I have to post it
either I put some captures the aerial photos or I put the link to the photos
this is an intro to one campaign that I can not do, I do not master the editor enough, but it will come....
for Pont Hebert it's a battle without AI that I did to play with the map -
@WimO's work is amazing, the cards are superb and amazing realism
The small details sometimes let me think that he is lying and that he is not a Dutchman living in Canada but a resident of Saint Lô or Cherbourg with a fine knowledge of his territory.
La fièrewatched her masteur map on Pont hebert, she's crazy !
Pont Hebert under heavy bombardment seen from Le CoquetThe map is so precise that I made a scenario where the goal for these 2 paras( @JM Stuffmod) is to find a farm for a meeting with the resistance, that without compass, it is broken (see top right) using the stars and aerial photo!!!
well done and thank you Kandu for your great work
-
fantastic @kohlenklau !
i just played the "old grave yard" and i just saw one of the coolest moment i saw on CM
without spoiler a Finnish machine gun unit commanded by a man named Tikkanen is overwhelmed by the Soviets. All is lost the Russians standing on the edge of the fox holes shoot at point blank range the poor Finns. 1,2 3 then 4 of these perish under the fire of the Russians without mercy. Suddenly, coming out of his fright, the non-commissioned officer Tikkanen stood up with a submachine gun in his hand, he shot down at point blank range 1 then 2 Russians causing a movement of panic. The Russians are withdrawing !!
Undoubtedly trained by the courage of his leader, the last able-bodied soldier also straightens up and engages the Russians, more than ten Russians withdraw to their starting position, the soldier then throws himself on the machine gun. The bursts burst from the weapon methodically mowing down the fugitives. The scene is hallucinating the incredible turnaround, there I wanted to throw myself into the screen and join them. My imagination made me smell the cordite and hear the chirping of the weapon which cooleda hollywood movie!
as always a very immersive scenario
I also recommend the particularly kiffant man gegen panzer -
13 hours ago, Sgt.Squarehead said:
I seem to remember reading that Challengers were available at the time of the landings, but something, possibly their length made Fireflies a better bet for AFVs in the initial waves.
PS - Quick check on Wiki reveals the issue:
"No provision was made for deep wading, before the design went into production; as a result, the A30 could not be landed in the initial phase of the Allied invasion of Normandy. Challenger crews had to wait until July 1944, when Mulberry harbours were operational and ports had been captured."
PPS - This:
"The 10 issued to the 11th Armoured Division appear to have finally caught up with the division in late July or early August 1944 and were initially issued to the 2nd Northamptonshire Yeomanry Divisional Armoured Recce Regiment, then to the replacement 15th/19th The King's Royal Hussars from August 17th 1944. In service, they proved popular and their crews preferred them to the Firefly for their speed and agility. It is also worth noting that for all the Challenger had a very high turret, overall the Firefly was about the same height."
super , thanks
the french wiki is not as accurate about english units
What are you looking for on the search engine, 11AD, Challenger ... -
20 minutes ago, Rinaldi said:
Challengers would have started filtering into units much sooner than people would assume; the first 'frontline-ready' ones would have been ready to go in March 44 and I believe by August they would've been in the 8th Hussars and Welsh Guards. I don't know if the 2nd Northamptonshire's and 15/19th KR Hussars ever got them during Normandy and I imagine the former's disbanding might have complicated the supply chain somewhat.
I have also been led to understand that the 'line' regiments of armour in the 7th might have received a few Challengers in lieu of Fireflies starting in early 45, but I am personally sceptical of that.From what I hear, the lads that got the tanks thought them horrid abominations...right up until they took them into combat. Suddenly they were the bee's knees.
yes the 11th received Challengers!
on the other hand I do not know which regiment
2nd Northamptonshire Yeomanry ou15 / 19th The King's Royal Hussars, I find contradictory information on the date of the change of unit
This photo was made in Flers on August 16 -
great decals
by chance I was wondering yesterday, yes yesterday !! when the 8th hussar received some Challenger, did he have them in normandy?may 1945 (the second)
New Campaign Released: First into Antwerp
in CM Normandy Maps and Mods
Posted
Our Belgian friend seems happy to go home ! @JM Stuffreturning from the deep south
I see that there is a lot of waiting on the brick church ant that I'm done fighting with the variations of scales that @WimO evokes
so here it is
https://www.dropbox.com/sh/3kkc9g57fzffdha/AACZYbHjE8-zWwOhO62NSS1pa?dl=0
I also planned one in limestone of Caen
I'll give the set to @Bootie when he's ready