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Posts
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Posts posted by Falaise
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I let go of the ramp for 2 weeks and I no longer recognize anything!
As for Kohlenklau I no longer understand what he is saying and he crashes the translatorbravo les gars !!!
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a new step
I was happy to have completed my June July August with live verification and using as much as possible of your great mod !!!! you add a new -
haha
you're going too fast, I don't have time to see everything
if I can allow myself a tip, you should prefix your scenarios
I put AK for those from Africa and Kreta on those from Crete it allows you to find them in alphabetical order in the list
You should date the mods that will allow you to see the old ones already loaded with the new ones because soon it will be difficult to navigate given the rhythm where you produce
and of course thank you, thank you a thousand times -
5 hours ago, Frenchy56 said:
CMRT's model seems to be working properly. Here it is:
https://www.mediafire.com/file/wn6idd5mjgi31r0/sdkfz231.rar/file
super!
merci
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1 hour ago, kohlenklau said:
Very nice!!!
Are those Blender 3D mods to flavor objects? Is there a place where I can obtain those? A link you could please post here or do I need to go over to CMMODS4?
it's a great mod, but I can't find the author's name
the guy did this on Blender
Accessorys on sdkfz 250 and Protze and flak 36.
For the flak, the sandbags are purely decorative and do not protect the flakand the flak is the color you want !!!
I am contacting you by mp -
the victim smokes and other shells are closed at hands
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barrel retreated, the 88 barks !!
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your link work CMRT and CMFB are empty and CMFI contains 3 scenario and the AK mod
I checked the psw 231, the 2nd right front wheel don't move -
On 7/14/2021 at 9:40 PM, kohlenklau said:
Interesting! No, I did not notice. Very odd. It was nothing I did. I haven't messed with that particular vehicle.
I don't think it's from you but from BF
it's like the dingo wheel, I also spotted some problems in some German halftrack on RT, I will take some image capture and will do a post this winter or I will have more time....
thank you for these scenarios and all these mods -
On 7/13/2021 at 12:43 AM, kohlenklau said:
I made a few tweaks and revised it...
Grab it here. Play ONLY as axis vs AI.
https://www.dropbox.com/s/xol65i748o1orpg/Bloody Wadi.btt?dl=0
I'm going to try !
I played the first one I already had a lot of fun
I love this game format and your map is very well thought out
In addition it is the ideal format for me currently who am busy
Thank youDid you notice the bug on the vehicle, it has a fixed wheel !!!
or it comes from my mod
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I have been playing this campaign for several months now
it's really a great campaign with very well done maps, great storytelling, really immersive dominant infantry combat.
For those who haven't tested, I highly recommend it.
@General Jack Rippervideos add more to this pleasure, a crazy job that sublimates the @Paper Tigerwork -
Bonjour à toi monsieur Matos
Yes as JM says, the whole world frequents this forum and the easiest way to be understood by everyone is to communicate in English.
The site given by JM is essential and has no equivalent anywhere
I also advise non-French speakers to test it, it's a mine of information -
post 17h ago and not a like !!
nobody saw ....
it's great and very immersive
Bravo a hundred times -
On 6/21/2021 at 12:27 AM, Warts 'n' all said:
Poppies is fun, and worth giving a go.
Driven by curiosity I went to see "the poppy grow"
Quite the kind of game I love with a role playing level
On the other hand once the game opens, surprisingly the platoons only have 4 tanks ???
in view of the level of detail I am surprised, it should not be a hazard -
10 hours ago, Lucky_Strike said:
Fantastic! Did it hit him, or go under and miss?
hit him !!
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The feline sneaks through the tall grass...
and surprises the herd !!
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yes I think like you, but it remains exceptional.
The ground leveled by a heavy bombardment becomes impracticablethis is why the Allied General Staff do not take this technique into account
So in the absolute between an ease of breach by the engineers and the tanks and the supernatural resistance of an airplane bomb right on hedge, we reach the right compromise -
I just redo the resistance test !!
there is a point with that i agree with @Bulletpoint it is
for low boccage which is little can too resistant!
Then but this is related to the design of the map,
no hedge is completely impervious to the passage of the infantry even more true with the low boccage
I sometimes go to the editor to open passages and see how the scenario is modified by realistically modifying the nature of the hedge -
it is said that the good deal is when neither the seller nor the buyer is really satisfied. Here CM with its hedge has the right deal !!
Unlike @Bulletpoint I find the hedges far too easy to pierce, it takes 1 to 3 minutes to pierce them with explodes loads which is infinitely shorter than in reality, even the dino tank pierces them all! In reality, only the intermediate hedges were pierced by this means. The main hedges which are at least 4 meters in base and at least 2 meters in height mixed with earth, maconerie and tied with an interlacing of roots of trees of several centuries are only destructible with the implementation of considerable means. and requiring a lot of time.
Shells like bombs do not prove to be an effective means of smashing them, they are not even mentioned in the techniques of crossing. -
As I said before, Italy is very demanding
after it is trained on CMBN and FB it is really a must-have game with a certain number of units and terrains and climates.
As Erwin says, the Brixia is amazing,
not being able to divide the disturbing group
but I really like to play with it, the liaison with the officer is essential
try to follow the posts of @Freyberg which is a fanatic of cm Italy, he has a lot of finesse in the use of these troops
then made a series of cards essential for this opus -
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dément !!!
it's superb with the tags and a lot of talent we can do incredible things
you can do amazing things
we must get out of it now !!! -
To be honest I am not a fan of Beach house however I really liked Changing the guard
I have to test Night moves and Dnieper rising!
Anyway I am in ecstatic in front of the presentation graphics. Those of Night moves, Dnieper rising, Changing guard and t junction are superb
the one I like the least Beach house, probably a sign
Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...
in CM Normandy Maps and Mods
Posted · Edited by Falaise
Here are the sounds day and night, I use a sound the day (bird dog and shot (shotgun !!) )
For the night it's a soundtrack recorded in the Chartre area in june ,July (with song of frogs )
https://www.dropbox.com/sh/0jn8prynuanoryi/AAA8KukS8zG0Zalb6AWtwGkUa?dl=0