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Sulomon

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  1. Like
    Sulomon reacted to IICptMillerII in Who's winning the tank war?   
    Ok, if you're going to post stuff, you should probably have a slight idea as to what it is you are posting. 
    The United States has over 4,000 Abrams in its active inventory. The Russians have less than 1,000 operational T-90s. 
    The meme of red hordes died a long time ago. Continuing to base all future conflicts on this assumption is both ignorant and embarrassingly wrong. 
    The West, specifically the United States, has both a quantitative and qualitative advantage over the Russian military. This has been the case for decades now. 
    Please, please let this terrible meme end. 
  2. Like
    Sulomon got a reaction from Aej2000 in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  3. Like
    Sulomon got a reaction from DMS in Sulomon vs Oleksandr: A Quick Battle AAR   
    Next post!  Sporadic combat but no major pushes.

    Oleksandr starts to drop fairly heavy artillery on my minor objective, it stops my infantry platoon from entering the objective but his Bulat and other units in the forest ridges are already doing that.


    Pictures of said infantry platoon and Bulat.  Modern spotting continues to surprise me!  I am not expecting forest infantry to be hit so quickly and easily.  As for the Bulat there are three that I've spotted, one in each forest hill/ridge on his side of the map, one on the left, center, and right.  The Bulat above being positioned in the forest hill on the right side of the map.

    But I am not the only one to be underestimate enemy spotting.  Oleksandr moved a Tunguska up which got spotted and destroyed by one of my T-90s.

    And I make the same mistake damn.  Thought my units were deep enough in the forest combined with that they weren't moving was enough to hide them.  Casualties are light fortunately, the BMP-2 only fired a couple rounds before losing sight.


    Then Oleksandr moves another Tunguska forward and in the open.  One of my BMP-3 kills the Tunguska then takes fires from a BMP-2.  One of the BMP-2 rounds penetrates but surprisingly doesn't kill or destroy anything.  The BMP-2 missed or had nonpenetrations on the next severals rounds and burst.  My BMP-3 returned fire and killed the BMP-2.

    Oleksandr also dismounted a platoon of infantry in the forest and I have one of my mortars platoon about to fire in that area.  The situation as a whole is fairly even despite me taking a little more casualties.  We both have similar  map control and are both setup in ridges and forest.  I have a fairly good idea of his positions, Bulats, BMP-2s, and infantry mostly in the center and right but some units on the left.  Going to do a some more recon before deciding where to attack with my T-90s.  I'm hesitant to move forward due to the multiple los' Oleksandr's units have and openness of my possible avenues of attack.  I'm not in a rush, still have a good amount of time.
    Next post will be Thursday probably!  
  4. Like
    Sulomon got a reaction from Hardradi in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  5. Upvote
    Sulomon got a reaction from Rinaldi in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  6. Upvote
    Sulomon got a reaction from HerrTom in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  7. Upvote
    Sulomon got a reaction from Stefano Z in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  8. Like
    Sulomon got a reaction from DMS in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  9. Upvote
    Sulomon got a reaction from A Canadian Cat in Sulomon vs Oleksandr: A Quick Battle AAR   
    Hello this is an AAR of my quick battle with @Oleksandr  It's a Russia vs Ukraine medium size meeting engagement. 

    I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force.  I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.  

    I don't have a very advanced plan.  Essentially move forward and see how the match develops from there.  But I assume the major objective will be the main contest and the minor objectives won't be very contested.  I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center.  I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible.  I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.

    Damn!  I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though.  Good thing I dismounted.  This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is.  Going to move my infantry platoon in the forest next to the minor objective.  I spotted a Tunguska while the rest of my units move forward uneventfully. 
    Next post will be soon, either tomorrow or the day after.
  10. Like
    Sulomon got a reaction from Bil Hardenberger in Sulomon vs Sid: A Quick Battle AAR   
    Conclusion of the battle!

    My men with panzerfausts turn out to be cowards.  Unfortunately my Brummbar doesn't have los so I can't 2 for 1 to kill the American squad and the cowards.  The next turn I send more panzerfausts and some panzerschrecks forward.

    The Sherman fires at two squads causing significant casualties and forcing them to retreat but it's too late too little at this point.

    My soldier with a panzerfaust 100 makes an impressive shot and kills the sherman!

    Taking some friendly fire from my mortars unfortunately.  Should have ordered them to not fire at all.

    The last bastion of American resistance gets overwhelmed by small arms and Brummbar fire.


    Good game.  My opponent was fairly new and had a poor defense.  A mixed defense of Shermans and ATGs was good but fortifications and defenses in the forests on the flanks would have done wonders for him.  His lack of flank protection cost him his Shermans which were key to defending the town.  I took a lot of needless casualties at the end between friendly fire from mortars and not using my men carefully.  My Brummbars got a combined 29 kills which is okay but not the best.  Could have taken more infantry or other units and still get a total victory.
  11. Like
    Sulomon got a reaction from Josey Wales in Sulomon vs Sid: A Quick Battle AAR   
    Conclusion of the battle!

    My men with panzerfausts turn out to be cowards.  Unfortunately my Brummbar doesn't have los so I can't 2 for 1 to kill the American squad and the cowards.  The next turn I send more panzerfausts and some panzerschrecks forward.

    The Sherman fires at two squads causing significant casualties and forcing them to retreat but it's too late too little at this point.

    My soldier with a panzerfaust 100 makes an impressive shot and kills the sherman!

    Taking some friendly fire from my mortars unfortunately.  Should have ordered them to not fire at all.

    The last bastion of American resistance gets overwhelmed by small arms and Brummbar fire.


    Good game.  My opponent was fairly new and had a poor defense.  A mixed defense of Shermans and ATGs was good but fortifications and defenses in the forests on the flanks would have done wonders for him.  His lack of flank protection cost him his Shermans which were key to defending the town.  I took a lot of needless casualties at the end between friendly fire from mortars and not using my men carefully.  My Brummbars got a combined 29 kills which is okay but not the best.  Could have taken more infantry or other units and still get a total victory.
  12. Like
    Sulomon reacted to StieliAlpha in Soviet Tank Tactics 1945   
    You mean the 95 out of 244 Leopard tanks which are in operating condition? Or the 39 out of 128 Eurofighter? Or the 12 out it 53 Tiger helicopters?
    Refer to the latest annual report, which draws a shocking picture:
    https://www.google.ch/amp/amp.handelsblatt.com/politik/deutschland/bericht-bundeswehr-waffensysteme-weisen-erhebliche-maengel-auf/21011248.html
  13. Like
    Sulomon got a reaction from zinzan in Sulomon vs Sid: A Quick Battle AAR   
    Next post!  My advance continues against limited enemy resistance.  Not a whole lot of text, mostly pictures.

    My two Brummbars exchange fire with the Sherman to my loss.  They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out.  I order the other one to back up out of the los of the sherman.  I let my damaged Brummbar remain in place to keep the Shermans attention.

    A lot of dead Americans throughout the front half of the town.  All shot while retreating or routing.

    A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town.  


    On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. 
     
    My mortars are about to fire or 1-2 minutes away from firing.  I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up.  But victory is almost certain at this point so I am not that concerned.

    I have two squads mopping up the remaining infantry and AT gun on the ridge.  Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town.

    The panzerschreck got killed!  Time for a panzerfaust charge!  Will run my men up to the building then behind the sherman.  If that still fails I have more panzerfausts and expendable men.  I also have more panzerschrecks advancing through the town that I can use soon.
    Next post will probably be the last post and conclusion of the battle!
  14. Like
    Sulomon reacted to BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    My apologies for the wait for this third entry. Making an AAR is a lot more time consuming than I had first imagined! On the plus side, I've progressed quite far since my last post, with far too much content for this one instalment alone, so entry four should be along shortly after this one.
    I hadn't mentioned that the enemy might have medium or heavy machine guns in my first post, but I had been thinking about it, so this discovery of an MMG team comes as no surprise. Each Syrian mechanised infantry company comes with a weapons platoon made up of two sections, each of which is made up of two MMG teams. I can expect there to be at least one more team out there somewhere, and maybe two others if Rinaldi has the whole weapons platoon.
     

    As mentioned, Scout Team 4 has pulled back rather than duke it out with an MMG team. The two Scimitars following them are actually unable to draw a line of sight to the enemy position, but the other two on the hill to my front are able, so I order them to open up on the enemy trench with their machine guns. Their supply of 30mm HE is embarrassingly small and I want to save it for harder targets (namely, the buildings in the East Yard), so I use the 'Target Light' command. Their fire is inaccurate, as word of the enemy contact hasn't yet filtered through the C2 network and thus they don't yet know that there is an MMG team occupying the trench. However, it should be enough to force the MMG to keep their heads down, at least for now.
     

    Meanwhile, my Tactical Air Controller team has moved forward and is calling in support. I am hoping that the Apache will be able to sniff out some of the enemy BMPs, so I order a heavy strike to cover the entire enemy side of the map.
     

    Scout Team 3 moves up out of the orchard to the edge of the road and spots another enemy unit, an ATGM team hiding in the cover of a berm running along the centre of the far side of the irrigation ditch. Another of my suspicions are confirmed!
     

    A Syrian mechanised battalion has a single weapons company, which has a single platoon of ATGMs. This platoon, like the company-level weapons platoon, is made up of two sections, each made up of two teams. As with the MMGs, I can now expect at least one more ATGM team and up to two others if the whole AT platoon is present. Scout Team 3 begin firing at the enemy team, and although their line of sight is quite poor, they are able to make the enemy duck for cover.
     

    However, as my scouts take potshots at the ATGM team, they come under fire from another MMG team, occupying a trench close to the other spotted MMG.
     

    The Scimitars on the left, which had moved up and began firing at the first enemy team, are swiftly retasked to deal with this new threat. They are eventually able to suppress the second MMG.
     

    As this is happening, my Apache is making his first attack run. The first missile he launches is unfortunately intercepted by a tree, but the second slams into a building in the objective.
     

    Next up, a rocket barrage on the objective . . .
     

    . . . followed by a rocket barrage on the Tool Houses and the berm.
     

    The second rocket attack bears fruit, as I observe flames and smoke from a point behind the Tool Houses. A BMP knocked out, perhaps?
     

    As a parting gift, the Apache subjects a building inside the objective to a burst of cannon fire, before finishing its mission.
     

    As the match goes on, I am continually scanning the battlefield, analysing and re-analysing the terrain and my positions. I spot a couple of things; firstly, the hill to my front is not providing me with as good a line of sight as I had first thought it would. The slope on my side is very gentle towards the summit, and so my infantry teams are taking forever to get eyes on the objective. My vehicles are far too visible for my liking as well. Secondly, my first suggested axis of advance may have more cover than I realised. A spur of the hill juts out towards the objective, pictured here. The ground to the right of this spur is slightly covered from Point 228, at least initially. Perhaps Axis 1 is a better course of action that I first thought?
    So far, things have been going mostly my way. Units are moving up, I've spotted an ATGM team before it could ambush my units, MMG teams have revealed themselves at no cost to me, and banter with my opponent reveals that the helicopter strike hurt him quite a bit.
    However, I am soon to be reminded that the enemy always gets a vote . . .

  15. Like
    Sulomon got a reaction from Josey Wales in Sulomon vs Sid: A Quick Battle AAR   
    Next post!  My advance continues against limited enemy resistance.  Not a whole lot of text, mostly pictures.

    My two Brummbars exchange fire with the Sherman to my loss.  They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out.  I order the other one to back up out of the los of the sherman.  I let my damaged Brummbar remain in place to keep the Shermans attention.

    A lot of dead Americans throughout the front half of the town.  All shot while retreating or routing.

    A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town.  


    On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. 
     
    My mortars are about to fire or 1-2 minutes away from firing.  I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up.  But victory is almost certain at this point so I am not that concerned.

    I have two squads mopping up the remaining infantry and AT gun on the ridge.  Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town.

    The panzerschreck got killed!  Time for a panzerfaust charge!  Will run my men up to the building then behind the sherman.  If that still fails I have more panzerfausts and expendable men.  I also have more panzerschrecks advancing through the town that I can use soon.
    Next post will probably be the last post and conclusion of the battle!
  16. Like
    Sulomon got a reaction from Josey Wales in Sulomon vs Sid: A Quick Battle AAR   
    Next post!  A little bit more casualties but a good amount for the enemy too along along with a weakening defensive position.

    My enemy moved his sherman up, either underestimating the Brummbar or overestimating his sherman.  Surprising line of sight through the trees.  His sherman fired and missed then my Brummbar fired and penetrated the turret.  Only one sherman left out of the three.

    The rest of this post will be at 24 minutes.  My men have made progress helped by the dead sherman and Brummbar fire.  In the top the 3rd platoon of the 10th company will try to destroy the last enemy sherman.  This is important and while I hope the panzerschreck succeeds if it doesn't I'll launch a panzerfaust charge with the platoon.  The 11th company with platoons from the 9th and 10th companies will enter from the bottom right corner and right side of the town.  Elements of the 9th company will destroy the last AT gun and possible spotters on the ridge.  After that they will secure the last minor objective and flank the rear of the town.

    Major and first entry by my units into the town.  Almost no resistance has been met.  From what I have spotted my enemy units are further back in the town.  Going to move my squads from house to house under cover fire from the Brummbars and HMGs.  I have heavy mortars dropping in the further back part of town in 5 minutes which will provide an excellent opportunity to take the second half of the town where a lot of his units are.

    Second entry point into the last major objective from the right side of town.  Not properly in the town yet but they're about to be.  They will provide flanking fire.  Really should have brought pioneers.  Lots of buildings right next to each other in the second major objective instead of separated like in the first major objective.  

    I am having some annoying los issues with my Brummbars and HMGs.  Fortunately I am still managing to get good shots.
     
    Some Brummbar shots I took at retreating infantry.  For my Brummbars I set to either 30 or 45 seconds for target briefly.  30 For 1 shot and 45 for two shots at normal crew skill.  I use target briefly just in case they identify their own targets in the second half of the minute.
    The match is going well and the enemy position is rapidly weakening.  The only difficulty is his last Sherman which can kill a lot of infantry and stop an advance through the town.  Ideally my infantry will kill it.  As usual next post will be soon!
  17. Like
    Sulomon got a reaction from Bil Hardenberger in Sulomon vs Sid: A Quick Battle AAR   
    Next post!  My advance continues against limited enemy resistance.  Not a whole lot of text, mostly pictures.

    My two Brummbars exchange fire with the Sherman to my loss.  They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out.  I order the other one to back up out of the los of the sherman.  I let my damaged Brummbar remain in place to keep the Shermans attention.

    A lot of dead Americans throughout the front half of the town.  All shot while retreating or routing.

    A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town.  


    On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. 
     
    My mortars are about to fire or 1-2 minutes away from firing.  I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up.  But victory is almost certain at this point so I am not that concerned.

    I have two squads mopping up the remaining infantry and AT gun on the ridge.  Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town.

    The panzerschreck got killed!  Time for a panzerfaust charge!  Will run my men up to the building then behind the sherman.  If that still fails I have more panzerfausts and expendable men.  I also have more panzerschrecks advancing through the town that I can use soon.
    Next post will probably be the last post and conclusion of the battle!
  18. Like
    Sulomon reacted to sburke in New features curiosity   
    Until someone can post a save to look at I don't believe it.  I suspect from some of the posts above that a basic misunderstanding of how spotting works in the game is at play.
  19. Upvote
    Sulomon got a reaction from Hardradi in Sulomon vs Sid: A Quick Battle AAR   
    Hello this is my first AAR.  This is an AAR of a quick battle I fought against @sid_burn  I have fought more recent battles against Sid but this is one of the more fitting battles for an AAR.  I am attacking as Germans against Americans in a medium size attack.

    The map is well forested with all the objectives being accessible by forest from my right and there is some forest on my left.  The map for the most part slowly declines but trees in front of the town obscure some los from the hill.  This is my first time attacking Sid in a QB so I am unsure of what to expect.  I expect infantry and artillery but am unsure of how much armor he will take.  I am only sure he will put AT guns on a ridge that overlook a good portion of the hill.  

    My own forces consist of a battalion of Grenadiers and three Brummbars.  This is one of my first time using Brummbars and I'm curious how they will perform.  If Sid takes a lot of armor that could be problematic since Brummbars only carry 3 HEAT rounds and aren't very accurate.  Probably would have better to replace 1-2 of the Brummbars with a stug but oh well.  Given the terrain I should be able to get infantry AT close enough against armor if he has any.  For artillery I have four on map 81mm mortars and two off map.  I also have 2 heavy mortars and a forward observer to spot for them.  Unfortunately I didn't bring any trps this battle. 

    My base of fire is the hill using my Brummbars and HMGs to fire into the town.  The 10th company will also move here.  One platoon will secure the minor objectives (where I expect only a token or nonexistent defence), another platoon will be with the Brummbars and HMGs to protect and assist with fire into the town, and the third platoon along with the panzerschreck will move into the forest to secure it and flank the town.  The 11th company will move along the forest to flank the major objectives and will be the main force pushing into the objectives.  The 9th company will push along the far right to neutralize whatever forces he has on the ridge and to support the 11th company in their attack on the town.
    Will make more posts soon!
  20. Like
    Sulomon got a reaction from Myles Keogh in New features curiosity   
    I haven't come across anything ingame that suggests it might not be 1:1 for soldiers and whatnot.
  21. Like
    Sulomon got a reaction from zinzan in New features curiosity   
    I haven't come across anything ingame that suggests it might not be 1:1 for soldiers and whatnot.
  22. Upvote
    Sulomon reacted to mjkerner in New features curiosity   
    Sounds like 3j2m7 is looking at the enemy and seeing only some of, say, a squad. Which reflects what your men can see, and a bit of the fog of war, of course. Can't imagine what else he's seeing.
  23. Upvote
    Sulomon got a reaction from BrotherSurplice in Oleksandr's Modding Space   
    I don't think you should block so many people if you don't hate them.
  24. Like
    Sulomon reacted to Kozlice in Oleksandr's Modding Space   
    I am well aware of what happened (if you care for my opinion, Russians and Ukrainians ending up in a conflict like that is ridiculous at the least). Still, your general hate on Russians on this forum and your particular opinion of them being bad is subjective. 
  25. Like
    Sulomon reacted to Rinaldi in Unofficial Screenshots & Videos Thread   
    A PBEM game from about two months ago. Long overdue for release. Working subtitles as well if you have trouble understanding me on the mic. Enjoy.
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