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Howler

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Everything posted by Howler

  1. The accuracy of the Javelin was such that I, very nearly, felt sorry for using them. They just never missed and always KO'ed.
  2. I'm likely overreacting but I can't ever recall a miss rate of >50%. Prior to this patch, a two missile team meant two vehicle kills. I'm going to give it the benefit of the doubt as my sample size are two ongoing games which were updated mid play. The TOW-2s seem to be a little wonky too but it's not unusual for them to miss at a 50%+ clip...
  3. I'm assuming this addresses the tendency to SLOW to ground level ignoring all intermediate floors. This may be fine in a 2-storey (CMBN). Less so when located in buildings higher than 2-storeys (modern). Otherwise, I dunno.
  4. I don't follow, in reality it's always either a 0 or a 1. We have many discussions here where deciding whether it should be a 0 or a 1 is shown to be anything but easy.
  5. @ErwinThe tree(s) you see on the screen aren't a true representation and will differ even more depending on mod used. It's best to assume a tree trunk can/will be obstructive any/everywhere in the action spot.
  6. No, no, and no! I don't want my gunners to randomly hit around center of mass. It's hard enough scoring a KO against a Tiger without throwing this into the mix. The randomness you are advocating for already exists in the game when you are actually playing rather than running tests on a target range which is what you all have been observing. My vehicles blow-up real good as is for all sorts of hits. A main gun getting knocked out is not common for me. Therefore, the very same must also apply to everyone else. No?
  7. In other titles, the universal installer will install the complete game including all un/purchased modules. If at a later time you purchase a module, you then simply provide the activation key and the corresponding 'greyed-out' content pertaining to that module become available without your needing to install anything further. Your list of scenarios should show all Marines and NATO scenarios along with a description indicating what content belongs to which module. You may be looking at a scenario/content that requires the Marines module.
  8. Grab an FO and a few assets (air, artillery, UAV) and head to the firing range. I don't recall off hand the specifics as I usually just reuse an FO once I know his ongoing 'Firing' mission is about to end as his next mission requires him to spot and/or adjust... A FIST/FO will handle a UAV along with another single (air/artillery) mission. Both the mission and UAV can be manage independently.
  9. I believe once the mission enters the 'Firing' phase then the FO can be used to call another mission.
  10. It's mostly AMD's buggy OpenGL implementation. CMx2 series is 10-12 years old and based on OpenGL. It's not going to VULKAN anytime soon. So, we play the cards we are dealt. This is the first NVidia card I have ever owned in 35+ years of PC gaming. I couldn't justify a current generation AMD card given to notoriously bad drivers at launch. And, given that I no longer dual-boot to Windows to play CM; I didn't care about the Linux support. I have other work stations for serious work... You may want to set triple-buffering if that setting is still available in the AMD driver.
  11. CMFI: Beyond the Belice Balanced: 10s / GPU MEM: 1057MB Best: 32s / GPU MEM: 1399MB CMFI: Hot Mustard Balanced: 30s / GPU MEM: 1044MB Best: 44s / GPU MEM: 1379MB When I had an AMD card - I left AA off in game and it further improved response by 20%. AMD does not support OpenGL all that well. My video card isn't all that impressive.
  12. Disk? Download the current install from the Battlefront site. Run *that* installer. Play.
  13. That's rhetorical, right because this has been discussed ad nauseum. You don't need to agree with it but surely you must understand the reasoning...
  14. Force fields are nifty when your side has them - a bug when the other side has them!
  15. You may want to reach out to @Haplessto ask how he incorporated his TOE snapshots that he uses in some of his videos. When I first saw them, I thought that would be handy to visualize organizations - then ran into the issues you and others have encountered.
  16. When I *first* start any CM title - I get a black screen for ~30-40s before the main menu shows. From that point everything is fast (load/play). I put this down to a combination of SSD and Win10. BTW, Task Manager will show the exe to be not responding during that time. Only CMFI will log a 1000 error to Events. Interestingly enough... quitting and than starting the *same* CM title will have the main menu reappear instantaneously. FWIW, it takes less than 10s for windows to start once the big red button is flipped (aka powered off). Choosing CMBS, while writing this, shows on first start 25s (of black screen) and exit/restart shows 3s. CMBN tends to be consistently the slowest at closer to 40s. Again, once it's in the cache - all titles are under 5s. I'm not sure if this can be corrected/improved. I'd posted in the support forum and received no takers which I didn't take personally before moving on to actually playing the games. Perhaps @Erwinis struck by the same thing? Maybe waiting a minute on first start will work for him?
  17. FWIW, I was able to install on a new Win10 (v1909) three month ago in a non-default location (C:/Games/Battlefront/CM*). @Erwinhas mentioned in the past that one of his CM gaming systems was Win10. There remains the remote possibility that his newer version of Win10 (2004 - May Update) somehow breaks the install. I haven't been following too closely so I may have missed where this was already confirmed to be a non-issue... Disclaimer: I used to play an "IT guy" both on TV and IRL.
  18. I've never played two-player real time over TCP/IP but assumed both players were able to pause play in order to mash orders on the keyboard. Is this not true? If so, what is stopping players from developing house rules for limiting the number and the length of time the play is paused? Something along the lines of each player is allowed a single pause lasting no more than 1 minute (or 2, 5, etc..) every 10 minutes (or 5, 15, X, etc.) of elapsed game time?
  19. You may also want to check to see if you have smoke and trees turned on to help resolve any LOS issues you maybe be having! Kidding...
  20. Your learning curve will flatten if you first progress using the US forces as you work your way up to the larger scenarios. Take the time to understand the difference between the various vehicles and weapon systems. It isn't WWII or CMSF2. The US side usually has a Javelin CLU/squad - learn the value of never leaving one unequipped. The US spots best. The Javelin CLU will improve this even further. If you are seen - you die. Be sure to be able to do this FIRST! Once I progressed up to Rolling Thunder - I stayed there for a couple of sessions to work air defense and air support (UAV). The Russians have a decent force to provide lessons on how to best approach recon and air assets. It also offers a mice mix of terrain to give you a feel for masking your approach(es). Once you are done will the US scenarios - rinse and repeat for Russia. When done - Ukraine. Search the CMBS forum for best practices. You find this will be good use of your time. Lots of good info there.
  21. Hey; leave CMSF2 out of your drunken ramblings! That was awesome fan service for owners of the original. Very much appreciated by many here including myself. Otherwise, I'm not to sure what you mean by too big & complicated... what would you have them release instead?
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