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Howler

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Everything posted by Howler

  1. If some are not happy with the AI projecting actions within the current scope. Stressing the AI further isn't going to be pretty.
  2. You can now have app specific graphic profiles which override any global ones. The upper right corner of the Gaming Tab has a Add Profile option. The wizard will then present a scan/browse dialog where you can link the profile to the executable (or app) you want to customize. I'm not at my gaming system at the moment so the above is IIRC...
  3. I don't have v2.10 of CMBS but have it running with 1.03 (demo - v3 engine) and CMBS 2.0 (v4 engine). Nothing special, run the installer, choose OpenGL. Choosing the DX9 or DX10 could explain the crashing... You could also try the recently released ReShade 3.10 update. But, it should run either way as long as OpenGL is selected. Not all the bundled shaders will compile which is normal. You can either go into the reshade-shaders/Shaders folder located where you have CMBS installed and delete them. Or, edit them in place to correct. You can even leave them if you don't mind your (ReShade) log showing errors. You don't need more than a few of them to dramatically improve the visuals. Some, are also video card dependent. I stumbled across this late and used this topic posted by @carcer to get started. I would use his presets as they are known to work. Once you are stable, you can tweak as desired. I still use his IUMask.png across the board but use different presets (and terrain) as visuals are subjective and very much to the eye of the beholder. I would give him kudos/thanks if such a thing was possible with the forum software. I use an AMD/Radeon and have kept the in-game Shaders, Shadows and AA on. You would likely have better results with these off as I believe the thread I pointed you too states for Nvidia cards. Good luck!
  4. @Badger73 I stand corrected. Appreciate the heads up...
  5. Ok, but you're a team leader and barely aware of what's happening 10 meters around you... is that smoke coming from your side or the other? There's a lot to be said for not firing blindly. There's also a lot to be said for giving the H2H players the free rein to take advantage of the 200ft god view for gaming purposes.
  6. I don't believe the animations one chooses to use affect the "combat" results. I assumed they were eye candy similar to the many GFX mods most use for terrain, vehicles, foxholes, etc... You can mix modern and WWII animations where common. Otherwise, you'll need to rename the files to force fit as desired. I'm not on my gaming system at the moment but I think I simply renamed one of the prone animations to unattended(?). I think I used the m4 one... For example, I copied the CMBS files over to CMSF so that the boys there now hunt similarly. They used to be more rigid and now look more reasonable.
  7. The spinning is annoying! On the v4 engine, that doesn't happen if you turn off the Screen Edge Camera Movement (Alt-E). With the older games/engines - I hit the Conditions and then bring up the ReShade menu. No spinning and the black window showing scenario conditions is small enough to provide a little uncluttered space to view the different shaders at work in game. It's nice little utility which has really improved CMSF for me. Others on this board have produced stunning results!
  8. Uninstall ReShade by removing the three opengl32* (ini, dll, log) files in your CMBS directory. Does CMBS now work? What OS are you on? (Win7, win10, Mac, etc) What video card are you running? (AMD, Nvidia, etc) FWIW, I use it on CMBN, CMSF, and CMBS running Win7(64bit) and Radeon 17.7.2 (HD 7800 Series) across many CM engine releases. Absolutely love this utility!
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