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HerrTom

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  1. Upvote
    HerrTom reacted to Michael Emrys in The state of CMSF2   
    The difference being that I am nearly 75 years old, have had something resembling a full life, and don't have my shorts in a twist because SF2 is a week late.

    Michael
  2. Upvote
    HerrTom reacted to diegov94 in Question about transparent buildings   
    I agree with your point, thanks for your answer. I hope in CM V5 this might be a feature
  3. Upvote
    HerrTom reacted to mjkerner in Question about transparent buildings   
    Not possible diegov, but sure wish it were. I often can’t very easily  tell (without putting the camera real close, or inside looking out) if there are windows or doors in a particular side when they are transparent. It would be nice to be able to toggle them on/off.
  4. Upvote
    HerrTom reacted to Thewood1 in CMSF2 Demo   
    Its not  coming out in September.
  5. Upvote
    HerrTom reacted to Thomm in They meant september of next year!   
    Yeah, yeah!
    Let me remind you:
    That poem though. Pure art!
    Best regards,
    Thomm
  6. Upvote
    HerrTom reacted to Snake726 in They meant september of next year!   
    It's already in beta  
     
  7. Upvote
    HerrTom reacted to Thomm in They meant september of next year!   
    Just imagine having to wait like this for "CM: Fulda Gap"! 🤪
    Best regards,
    Thomm
  8. Upvote
    HerrTom reacted to Artkin in They meant september of next year!   
    did someone mention FULDA GAP!!!!?!?
  9. Like
    HerrTom reacted to Kaunitz in Unofficial Screenshots & Videos Thread   
    Not directly related to the game itself, but a small collection of youtube links that might be pretty usefull for people like me who are not very familiar with warfare after WWII. There are probably many more videos out there in the vast spaces of the world wide web, so this list is far from complete. 
     
    British instructional videos (1980s)
    https://www.youtube.com/watch?v=b1qgSrv1emo (recon patrol, part 1)
    https://www.youtube.com/watch?v=WB7cKWK5nH0 (recon patrol, part 2)
    https://www.youtube.com/watch?v=QuQJTLv2jV0& (fighting patrol, part 1)
    https://www.youtube.com/watch?v=qJoshHLU4v8 (fighting patrol, part 2)
    https://www.youtube.com/watch?v=hy0zu1oXRro& (field craft)
    https://www.youtube.com/watch?v=rMDdsXmkshA& (fighting in the woods)
    https://www.youtube.com/watch?v=ZgV5LY7oBpU (An unthinking moment)
    https://www.youtube.com/watch?v=24LRnE6HwVo (snipers, part 1)
    https://www.youtube.com/watch?v=Bbq9NMoZv2c (snipers, part 2)
    https://www.youtube.com/watch?v=aEKOku3jxmM (finding the enemy, part 1)
    https://www.youtube.com/watch?v=YBmz3zhzqms (finding the enemy, part 2)
    https://www.youtube.com/watch?v=hrubDDcygb4 (effect of artillery fire)
    https://www.youtube.com/watch?v=3zo5f6l-ZP4 (troop platoon tactics [tank + mech inf], part 1)
    https://www.youtube.com/watch?v=pDAQV4fMaUk (troop platoon tactics [tank + mech inf], part 2)
    https://www.youtube.com/watch?v=ciFnTiacaDU (section fire and manoeuvre, part 1)
    https://www.youtube.com/watch?v=S0mIm50Od8U (section fire and manoeuvre, part 2)
    https://www.youtube.com/watch?v=kvB9LzziqfA (section fire and manoeuvre, part 3)
    https://www.youtube.com/watch?v=UW5Qem8AHsk (map reading)
     
     
    (West-)German videos 
    https://www.youtube.com/watch?v=Z3OB7sfGTEM (camouflage, 1993, part 1)
    https://www.youtube.com/watch?v=v2i1tkd_qaE (camouflage, 1993, part 2)
    https://www.youtube.com/watch?v=hof5V126f3U (camouflage, 1993, part 3)
    https://www.youtube.com/watch?v=RQaFyxNxZm8 (camouflage, 1993, part 4)
    https://www.youtube.com/watch?v=IHicBQFFHIQ (anti tank team, 1988, part 1)
    https://www.youtube.com/watch?v=QhdK6V9Wn6k (anti tank team, 1988, part 2)
    https://www.youtube.com/watch?v=1UZT-Y0Ziog (anti tank team, 1988, part 3)
    https://www.youtube.com/watch?v=XlMZZMxMqxc (anti tank team, 1988, part 4)
    https://www.youtube.com/watch?v=LEdbK3K2ctk (fighting in built-up areas, date?, chapter A, part 1)
    https://www.youtube.com/watch?v=YqY1C0zW30Q (fighting in built-up areas, date?, chapter A, part 2)
    https://www.youtube.com/watch?v=wicsKnklv9A (fighting in built-up areas, date?, chapter C, part 1)
    https://www.youtube.com/watch?v=2bugWXzfjUo (fighting in built-up areas, date?, chapter D, part 1)
    https://www.youtube.com/watch?v=W_XJrNGKglk (fighting in built-up areas, date?, chapter D, part 2)
    https://www.youtube.com/watch?v=C6bvlDNrqGA (fighting in built-up areas, date?, chapter D, part 3)
    https://www.youtube.com/watch?v=bdqClaVV_Uc (fighting in built-up areas, 1980s?)
    https://www.youtube.com/watch?v=dj2bjhgDlIU (tactics for the individual tank, 1957 - slightly out of our timeframe )
     
    USA
     
    https://www.youtube.com/watch?v=EpCmJcw6W5Y (individual camouflage, 1967)
    https://www.youtube.com/watch?v=QUTW4ktu798 (sniper employment, 1992)
    https://www.youtube.com/watch?v=TF2wCUaLH8s (map symbols, 1966)
    https://www.youtube.com/watch?v=HAK8h4mqFsM (map reading, 1966)
     
  10. Upvote
    HerrTom reacted to sburke in CMSF2 Demo   
    Serpentine!!
     
  11. Upvote
    HerrTom reacted to DerKommissar in They meant september of next year!   
    It's like you got a bunch of fussy grannies waiting at the bus stop. 
    "Oh, it's those bus drivers, again. They're always late."
    "It's not their fault! The traffic here is always bad."
    "Oh? You're in love with them, then? You always defend them."
    "No. You're just putting blame on something they can't control."
    "Oh, the bus company should at least give us better schedules."
    "No, no... Then you would complain about that schedule when the bus is inadvertently late or early."
    "Well, I have a right to complain if the bus is late!"
    "If it isn't convenient to you, learn to drive!"
    "How about /you/ learn to drive! I expect these bus drivers to do that, that's why I buy the tickets."
    "It's a busy road, even if you're the best driver you couldn't always be on time."
    "Oh, so you're defending them, again?"
    Other people waiting for the bus have heard these grannies argue the same points yesterday, and the day before, and the day before that...
    If you want to amuse yourself, read these discussions in the voices of John Cleese and Eric Idle.
  12. Upvote
    HerrTom reacted to Erwin in Turkish Leopard 2A4 mod preview   
    As with most expensive weapons systems, it's to keep defense manufacturers earning massive profits.  How is someone like me supposed to enjoy my villas in France, New Zealand and Hainan Island and pay for my collection of private jets???!!   You a commie or something?!!
    Edit: Ooops.  No offence intended to my Chinese overlords.  I really like my Hainan Island place.  Thank you...
  13. Upvote
    HerrTom reacted to Vergeltungswaffe in Steam players for multiplayer   
    Lots of us is old and we hates it forever.
     
    😉
  14. Upvote
    HerrTom reacted to SgtHatred in Steam players for multiplayer   
    I told the same thing to the CEO of Walmart the other day. He's just a parasite between me and my cheap Chinese goods. My new furnace was just installed by a parasite between me and the manufacturer. Services have no value after all.
     
     
    Seriously though, that's one hell of a knee-jerk reaction to a question you clearly misunderstood. 
     
     
  15. Upvote
    HerrTom reacted to sburke in Steam players for multiplayer   
    uh oh, steam wars!, run for your lives!!!!
  16. Upvote
    HerrTom reacted to JulianJ in Joy, oh Joy, Oh Frabjous day! I've modded a building!   
    Well, after some trials and tribulations I have successfully modded another Independent building.
    It's a whitewashed and weathered barn, suitable for most periods of CM. 
    The Town of
    Маленький Mayhem
    Malenʹkyy Mayhem
    is on its way, rather slowly, but I think it will now move foward. 
    BTW should I zip it to send it to the two game repositories?  As it is an extra building, not a replacement for existing ones it can be used immediately.


  17. Upvote
    HerrTom reacted to sburke in Target Reference point icon?   
    So you real problem isn’t the icon, but rather your age.   For me that seems to be more and more common....😫
  18. Upvote
    HerrTom reacted to Zveroboy1 in Unofficial Screenshots & Videos Thread   
  19. Upvote
    HerrTom reacted to Oliver_88 in Tank tactics: why the regression?   
    To nit-pick back  in the images I put the "supply" in the move section because it's something that creates an movement path. There's nothing movement based in the admin section just commands to create detachments and combine etc. But I understand the rational behind the nit-pick. And yeah I would think any non-instantaneous acquire feature would need to track what's been already requested from vehicles and subtract that from the acquire list. Or just first come first serve like with embarking anyway.
  20. Upvote
    HerrTom reacted to Oliver_88 in Tank tactics: why the regression?   
    Indeed sburke in essence your impressions correct but excluding the "hop in hop out" as Erwin states. Here's the example (using units I am more familiar with though) about the manner in which I envision acquiring from vehicles could work compared to the current system. Do not take the distances/terrain/times shown in the screenshots as gospel of course. Also to note that acquire could continue to work in the exact same manner as current system with regards to units that are inside the vehicles already. This is instead concerning acquiring from vehicles when the units are not inside them already.
    So in this example I have an five man pioneer section that I have rotated out from the front and need to obtain them more ammo from an carrier before sending them to the front again. The carriers are from an carrier section and have their crews mounted in them, so there are just four passenger seats remaining. Pictures might paint a thousand words about how I envision a alternate system, maybe a million words in the case of my unintelligent writings.







    Using the current system, to restock the same section from the carriers at any point after the scenario begins the user would need over separate order phases to;
    Order to disembark the carrier section from the carrier. Order to embark the pioneer section to the carrier. Order to acquire the ammo. Order to disembark the pioneer section from the carrier. Order to embark the carrier section to the carrier again. So in another example I have on the frontlines an rifle section and light mortar team from an platoon. I cannot rotate either out into the rear at the moment but need to obtain some more PIAT projectiles and small arms ammo for the section from one carrier. I also need to obtain some bombs for the mortar from another carrier, but am content for these to be shared with the mortar team rather than obtained by them. As I cannot rotate everyone out at the moment I decide to obtain the ammo using an detachment from the section.


    Using the current system, to restock them from the two carriers in the same manner the user would need over separate order phases to;
    Create the section detachment. Order to embark the section detachment to the first carrier. Order to acquire the ammo. Order to disembark the section detachment from the first carrier. Order to embark the section detachment to the second carrier. Order to acquire the ammo. Order to disembark (and recombine) the section detachment from the second carrier. Another example being having multiple units (pioneer section and some rifle section again) and needing to resupply them from the same carrier at the same time. They have both already been rotated out from the front so moving the entire sections to the resupply should be alright.





    Using the current system, to restock both from the carrier in the same manner the user would need over separate order phases to;
    Order to disembark the carrier section from the carrier. Order to embark the pioneer section to the carrier. Order to acquire the ammo. Order to disembark the pioneer section from the carrier. Create the section detachment. Order to embark the section detachment to the carrier. Order to acquire the ammo. Order to disembark (and recombine) the section detachment from the carrier. Order to embark the carrier section to the carrier again. So yeah the main difference would be that there would not be any need for units to actually have to embark the vehicles in order to acquire some ammo from them. So no having to disembark any other already mounted units/crew just to enable the resupply. So no having to create/recombine any detachments units just to enable the resupply (you could continue to use detachments but that would be an tactical choice rather than an requirement). Units no matter their size should be able to supply from any vehicle no matter the number of passenger seats that vehicle has. Also as your not embarking the resupplying can be chained with various other commands even another resupply at another vehicle etc.
    Another difference would be in the time it takes to supply your units. Rather than being based upon how many full turns are required to embark and disembark and etc into various vehicles. The time taken would instead be being based upon what items you are actually trying to obtain from them. For example obtaining 2000 x 0.303 MKVII, 500 x 0.45 ACP, 9 x PIAT HEAT would no longer take the same time as obtaining just 5 x PIAT HEAT. Has anyone else also had the situation where the embarking unit are mid-embark at the end of the turn and are therefore required to wait another turn for them to be fully embarked before acquiring?
    Hopefully that describes to you what I mean. Something like this would instead mean that it's just the "which vehicles and what ammunition to acquire" that we would need to micro manage over upon during an single orders phase (as it should be). The rest we entrust to the units to carry out over the next various turns until the tasks complete. But within current system as well as micro managing the "which vehicles and what ammunition to acquire" we also are required to micro manage and baby the units each separate turn through embarking, acquiring, disembarking etc. And it's that last past that I reckon no-one feels the need to want to micro manage over.
  21. Upvote
    HerrTom reacted to Dynaman216 in The state of CMSF2   
    If what I read earlier in one of these threads - more frequent updates with less in each - then I will be happier.  As it is I've stopped playing CM games till the fix for running away from a perfectly good defensive position to stand in the open a few feet away issue is fixed.  I didn't want to revert back a release since that is usually a pain to keep straight.  Any other developer taking a year and  half to fix that would go on my never buy from again but BF has enough goodwill stored up that I'm still buying the next game ASAP.
  22. Upvote
    HerrTom reacted to contrails in Hi-res horizon   
    I've stitched together a custom horizon texture at 2x the resolution of the original textures. Sampled from pictures of the ukranian countryside

    some pictures of it in action:
    https://imgur.com/a/vg0eTJH
    a subtle difference, but the more pixels the better, right? hope you beautiful people enjoy
    http://www.mediafire.com/file/mj48x5pesk89g6s/cmbs_horizon.zip/file
  23. Upvote
    HerrTom reacted to Erwin in Tank tactics: why the regression?   
    +1
    Have long argued that CM is now very good as a game.  What development should now focus on is a streamlined UI so that less time is wasted trying to accomplish exactly what Bulletpoint outlined.  Just a few other examples that would speed up gameplay and enable player to focus on the fun parts of playing rather than UI:  
    "Shoot and scoot" for AT teams so they can fire and run, not sit around waiting to die after firing.  Engineers who blast a wall but do NOT run thru it.  (Currently we have to time it out so they blast right at the end of a turn.)  One click 180 degree covered arcs (like we had in CM1!) so one doesn't have to waste so much time performing dozens of clicks just to get a company of turreted armor moving from waypoint to waypoint with guns pointed in different directions.  A new ACQUIRE system that allows adjacent units to exchange (reasonable amounts of) ammo (with time penalties).   Right now in order to resupply a platoon or larger efficiently one has to: 1) split teams; 2) order teams to board vehicle; 3) ACQUIRE; 4) Disembark; 5) move to their respective squads for recombination. There are many other examples that would benefit from a streamlined UI.
  24. Upvote
    HerrTom reacted to Mattis in Hello   
    Registration on this forum was for several months not possible but looks like it finally got fixed.
    So hi there, 1st post, very excited for Shock Force 2.
    Mattis
  25. Upvote
    HerrTom reacted to KenMech in Hello   
    I to had problem with registering for the forum for quite a while. I could not convinced the forum program from thinking I was a bot. I rebooted....er tried a different browser and only then was I able to fool the censors.😉
    KenMech
    Seems the forum did not like my version of Chrome.
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