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Kraft

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  1. Upvote
    Kraft reacted to Agiel in Backstory events sliding toward Nonfiction   
    I've found this excerpt to be shockingly relevant these days:
     

  2. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS BMP-2-k UA
     
    A mod for both BMP-2 and BMP-2k in UA ranks. This time I went for a quite strong weathering, because these vehicles are used by infantry too.
    The base color was slightly changed to be a bit darker.
    Enhanced normal maps as usual.
     
    Download:
    https://app.box.com/s/td4e4ohyirchpqb7gsl2sjfz9r70xcf7
    Preview:

     
    Vanilla for comparison:

     
  3. Upvote
    Kraft got a reaction from Rinaldi in Unofficial Screenshots & Videos Thread   
    I really like this skin
  4. Upvote
    Kraft got a reaction from Saferight in Unofficial Screenshots & Videos Thread   
    I really like this skin
  5. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS T-64 Bulat
     
    another kind of 3-tone camouflage for the Bulat, the usual weathering, a bit stronger this time for the grunt T-64...
    enhanced normal maps included.
     
    Download:
    https://app.box.com/s/44s2t1hf8rejozy8m3xxf4whsf6n5zhe
     
    Preview:

  6. Upvote
    Kraft reacted to Ryujin in Unofficial Screenshots & Videos Thread   
    I noticed this BTR-4 driver doesn't seem too impressed with my plan... he had a bit of close call with a BMP-3. Surprisingly not even injured. They went over his shoulder, past the gunners leg, and out the back of the vehicle without injuring anyone with spall or damaging anything important.

  7. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS T-84 Oplot
     
    a 3-tone digital camouflage version for the T-84 Oplot, light weathering representing small scratches, paint shades, rain marks, dust, dirt, mud splashes.
    Tracks modified to represent rubber-padded version.
    Enhanced normal maps.
     
    Download:
    https://app.box.com/s/a7cr6zqgl2ug569zxl2tisg6o07hgjw0
     
    Preview:

  8. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    I'm glad siljanus, speaking of glaring... close your eyes for the next one then...
     
    Weathering pending.
     

     
    I had to avoid some areas (like front mudguards) because of the stretching effects. Got enough areas covered to make the camo complete.
  9. Upvote
    Kraft reacted to Saferight in Testing new Ukrainian camo   
    I got the vest/plate carrier done but after many attempts with making matching pouches said to hell with it (most pics i've seen have mixed matched pouches anyway). so just have to add the shoulder patch and pockets at this point.
     

     
    In the mean time made some quick helmet covers to give the UKR digital troops a rag tag look. flavors are ucp, a-tacs fg, multicam, socom...
     

     

  10. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Attempt shot at the Oplot 3 tone digital camo:
     

     
    Reference: http://3.bp.blogspot.com/-LQUyF5iZ7CE/UoW0zpHgE1I/AAAAAAAAAFM/hcPpc1xDyrM/s1600/cLCvS.jpg
  11. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS T-64BV
     
    Dirty and dusty T-64BV with enhanced normal maps.
     
    Download:
    https://app.box.com/s/beqrs5jbox26b1v9tc5frk9z83nuxva5
     
    Preview:
    please see previous replies in this thread.
  12. Upvote
    Kraft reacted to Vein in Veins CMBS Effects   
    These are my V3 flames. I think I made them soon after CMRT came out.
  13. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Recall topic, here is a list of all the mods released until now, complete with download links.
     
    Please be careful to distinguish High Definition (HD) and Standard versions (where not specified, consider it a Standard version). 
     
    HD mods are made using textures 2 times larger, in resolution, than the original game files, providing a much detailed view effect at close distance at the expense of computer resource usage, therefore HD mods can slow down your computer and should be used only if you have good FPS (frames per second); in case you can try to use them and see if your machine doesn't slow down too much.
    Standard versions are there for those with less powerful computers, being of the very same resolution as the original textures they have no effect on FPS. There's no other difference between Standard and HD mods but for the resolution.
    Please note that there's no ground mod standard version as per now, because it will take quite some work to be done well and for now it's not a priority.
     
    There are no new mods on this list, so be sure to download what you need or missed. Please browse this forum thread if you look for more information and previews.
     
    List of released mods until now:
     
    Kieme CMBS ground mod (HD) pt. 1 https://app.box.com/s/ywtyid56b1t7dphm4fg7et7668q0egdg
     
    Kieme CMBS ground mod (HD) pt. 2 https://app.box.com/s/2arjajmarl8gd33j3j3bad939iks1n9l
     
    Kieme CMBS alternative crops https://app.box.com/s/7aia2idxkivf2hfm8r7w6dzrnsf11piz
     
    Kieme CMBS reworked foliage https://app.box.com/s/1s1yiq0fab62k5vrxf1jwjax2wix1o7x
     
    Kieme CMBS reworked horizons https://app.box.com/s/qcxm6o3sx6wztbtreszl3cd0qamdkrm8
     
    Kieme CMBS alternative overcast clouds https://app.box.com/s/uz4z8t8crw7vbaiijwju3wq9ttmjoqfi
     
    Kieme CMBS improved doodads https://app.box.com/s/6zw49zm80pzq860yd3q3p05qdl9ld8ws
     
    Kieme CMBS alternative walls (HD) https://app.box.com/s/syqg4s9yz98y4vw8it85ik1b08fb2nh4
    Kieme CMBS alternative walls (Standard) https://app.box.com/s/spaavfymtt7r10ipzbgyx6uimvvyrmdh
     
    Kieme CMBS modular buildings (HD) https://app.box.com/s/lriagz6nrjlo1m6y2eke1u99f5jowptc
    Kieme CMBS modular buildings (Standard) https://app.box.com/s/qi57mtpha80f3x1r2dr8ia52nze8iico
     
    Kieme CMBS modular buildings add-on 1 (HD) https://app.box.com/s/3whq3ye3oxl5k1ru6qsj7b68xyp0ffxx
     
    Kieme CMBS improved roads (HD) https://app.box.com/s/9b827rv64gjyugzt0yk9jx7f6gnhra04
    Kieme CMBS improved roads (Standard) https://app.box.com/s/nzfq3kb1g3pwh197l3rz23vvoumvhbvp
     
    Kieme CMBS modular roofs pt. 1 https://app.box.com/s/5yoz7chtwhu3c95nbrlaub62hs2h0fv9
     
    Kieme CMBS modular roofs pt. 2 https://app.box.com/s/2jb4hzgcv2u0tqk9kemmodn5b44qklnh
     
     
    Top downloaded file is: Kieme CMBS modular buildings (HD) - 201 downloads
    Least downloaded file is: Kieme CMBS modular buildings add-on 1 (HD) - 57 downloads
    Dowloads for a total of 100 GB circa until now.
     
    Plans for next mods:
    Vehicles!
    Personally, I am very fond of the base color for Ukrainian vehicles, and I wouldn't change it too much. Weathering should be added to all vehicles, not too intense though.
    Some vehicles might be Worth alternative camouflage (T-64 Bulat, T-84 Oplot).
    US vehicles have a very nice camouflage already, they should get some weathering as well.
    Russian vehicles, a mess. I really don't like most of the base colors, and might be waiting for BTR's mods before doing anything with them.
     
    Infantry!
    No intentions to mod infantry or uniforms. I feel like weapons could be weathered a bit to make them less "toy" like. otherwise I really like the uniforms, might be nice to add some of Aris' faces from other CM games. 
    I might desaturate russian camouflage, but that's just a personal taste.
     
    Independent buildings!
    Some of them are ok, some are not for me. I'd like to mod those but it takes a lot of time. Tanks a Lot barns should fit CMBS as well (the large ones for sure). It's Worth to try a port.
     
    Bridges!
    Could use a lot of love, tried modding them, but it takes a lot of time. Might do the road ones just for the sake of adding the same road type of the modded roads.
     
    Flavor objects!
    Yeah, not much to notice here, but the larger objects could use higher resolution textures.
     
    More modular buildings!
    add-on number 2 is already half ready, 4 more buildings which will bring the total to 16 options if creating a new scenario.
    Another version of the modular buildings, with "combat effects", should be added as a [Tagged] version.
     
    Highway!
    Highway Tiles could be modded, but in my opinion the only good highway is the one going NS and EW... I could try to port a [tagged] mod to use those Tiles for airport and military installation scenarios.
  14. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Hehe, presence of tanks is another con against having stripes on the roads.
     
    A preview of the modular roofs, mod ready at 25%:
     
    Vanilla roof:

     
    Modded roof:

  15. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS modular roofs pt. 1 mod
     
    After a test I noticed that doubling the resolution was not giving much visual impact, that's why I decided to go with the standard definition version, therefore this mod does not affect game performance.
    I will surely make a standard definition version for the modular buildings mod too as soon as the roofs are finished.
    This mod covers the "high angle" roofs in game, lower angle ones will come in part 2 (flat roofs covered by buildings mod already)
     
    Download:
    https://app.box.com/s/5yoz7chtwhu3c95nbrlaub62hs2h0fv9
     
    Changelog:
    -new roofs (2 ceramic tiles, 3 metal plates)
    -new gables (2 cinder blocks, 1 wood, 2 concrete)
    -new damaged versions
     
    Previews:



  16. Upvote
    Kraft reacted to agusto in Why are off map reinforcements a thing?   
    Yeah, teleporter equipped OPFOR reinforcements have been a problem since CMSF. It is one of the most difficult parts of scenario designing to guess right on where the player could be at the moment the reinforcements arrive.
     
    Look what happened the last time i played the british CMSF campaign:

     

     
    Captain Achmed to Enterprise! Scotty, beam down some more Jihadis!
  17. Upvote
    Kraft reacted to Blimey in News and Music Mod (plus splash screen)   
    Similar to my mods for CMSF. Replacement 'choral' music with news snippets mixed in. Mods the intro, loading and end music.
     
    Also includes a splash (screenie below)
     
    7-ZIP DOWNLOAD (75mb) - http://www71.zippyshare.com/v/vyoR1ZtD/file.html
     
     

  18. Upvote
    Kraft reacted to Blimey in News and Music Mod (plus splash screen)   
    Thanks for the comments, guys.
     
    Much appreciated.
     
    Mord - I know, I was slow off the mark. I can only apologise!
     
    Boche - Music only download - http://www25.zippyshare.com/v/8nRrUFqM/file.html
     
    agusto - 9 Blue and Red force loading screens can be downloaded here. Samples below.
     
    Force selection download - http://www53.zippyshare.com/v/Al2veNNV/file.html
     
     





     
  19. Upvote
    Kraft reacted to Blimey in News and Music Mod (plus splash screen)   
    Thanks again
     
    Boche - here's the screens you requested plus some extras. This version  includes all screens to date.
     
    Download screen pack v2 - http://www50.zippyshare.com/v/kgIAoV68/file.html






  20. Upvote
    Kraft reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS modular buildings add on 1 (HD)
     
    Important !!! this mod does not change any file of the game, it simply ADDs 4 new modular buildings types you can choose from the editor while making a completely new map.
     
    Download link:
    https://app.box.com/s/3whq3ye3oxl5k1ru6qsj7b68xyp0ffxx
     
    Previews in previous replies.
     
    Changelog:
    -additional building (modern highrise, brown, light weathering)
    -additional building (modern highrise, white, medium weathering)
    -additional building (industrial concrete, light grey, light weathering)
    -additional building (industrial concrete, light grey, with rollup doors, light weathering)
    -dedicated new doors and windows for each
     
     
    Note: this mod is in HD (2x the size of original textures), therefore it will ask more resources to your system and it could slow down your game.
     
    Note to scenario designers:
    if you wish to use the buildings of this add-on please remember that:
    -if a player without this mod/add-on will use a scenario made using this mod/add-on as an option the said player will see the buildings in game but with one of the 8 original textures, being those modded or not..
    -the roll up doors in building no.12 do not work in game, they are just aesthetics
    -the windows seen on middle facades of buildings 9 and 10 don't work in game, but you can use the long windows + balconies) to match the facade and make it servicable -and yet visually pleasant- in game, see this example:
    http://i58.tinypic.com/2j4cyae.jpg
  21. Upvote
    Kraft reacted to Bil Hardenberger in A Question for Bill Hardenberger: how do not be overwhelmed when things start happening all at once?   
    Apoll, yes it does sound like you are playing real time... I never play in real time, only wego.  I too suggest you play that way.  There is way too much going on in most scenarios to play real time, which I would only ever play in a platoon sized battle.
     
    You need the time to take stock of all aspects of the battle.. you can only do that in wego mode for anything larger than a platoon.  In wego you can rewind each turn, watch the enemy UI contacts and determine movement paths, intent etc.  Happy to go into more detail, but it sounds like you know what you are doing, only need to remember that you are playing as every commander at every echelon, from platoon leader, to company, to battalion commanders, all the way down to individual team leaders.  You need to be able to jump into each of their shoes.. not possible in real time.
     
    Hope that helps some!
  22. Upvote
    Kraft reacted to Mord in Mord's Vehicle Radio Chatter Mod   
    Pretty much what it says. When you add this to your game you'll get static laden radio chatter coming from all your vehicles (while sitting and moving).
     
    SEE the readme for all the info.
     
    There's regular and Mac versions. Links are after the pic. And if by chance there's a lot of down loads and my bandwidth runs out on Mediafire do what you guys can to help get the files to people that missed out.
     
     

     
     
    PC Version
    http://www.mediafire.com/download/4q9qbyrpo89kg33/Mords_Vehicle_Radio_Chatter_Mod.zip
     
    Mac Version
    http://www.mediafire.com/download/3vhtqvex64e1jqo/Mords_Vehicle_Radio_Chatter_Mod_MAC_VERSION.zip
     
     
    NOTE: For guys that might read this in the future the Black Sea Repository section should be up so, just check for it there.
     
     
    Mord.
     
     
     
     
     
  23. Upvote
    Kraft got a reaction from Saferight in Unofficial Screenshots & Videos Thread   
    I had my first contact with a rookie Su25 pilot. My only AA Soldier got taken out by a very far flying shrapnel.

     

     
    A generous burst of 30mm hitting the unsuspecting grunts, several directly.
     

     
    10 men 6 died 3 wounded and out of the fight.
     
    Really a shame since they pinned atleast 2 Russian squads down and could've easily decimated them with the AGS during the next 2-3 turns
  24. Downvote
    Kraft reacted to Reiter in Unofficial Screenshots & Videos Thread   
    Good irony there.
     
     

  25. Upvote
    Kraft reacted to Peter Panzer in Unofficial Screenshots & Videos Thread   
    Here are a few images from my first scenario. As good as Battle for Normandy is, I can't help but wonder if Black Sea will soon mature and surpass it as BFC's masterpiece. What an embarassment of riches.

    Wary of possible UAV observation and the threat of precision fire, a RUS assault recon unit coils its way through a tree line in order to mask its movement. Their task in the Stara Basan countryside is threefold: identify enemy strongpoints, direct friendy CAS and pathfind for the follow on assault company.




    A RUS BRM-3K bolts from concealment enroute to taking up a new position. Exhaustive observation must be measured against the need for high tempo operations. Mobility is survival. 900 meters to the south of the RUS probe, a weary UKR platoon debuses in a shallow defilade and hastily prepares for the hammer blow about to befall them.


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