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dragonwynn

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  1. Upvote
    dragonwynn got a reaction from A Canadian Cat in Fallujah Map for Future campaign   
    Thanks a bunch for the suggestion. Yea I will definitely do better lol. Good thing is I found a saved file of the map that was half finished so I’ve been working on it. Should have it ready soon hopefully.
     
  2. Like
    dragonwynn got a reaction from The Steppenwulf in Fallujah Map for Future campaign   
    Ive had this map of the Fullujah Jolan District on my hard drive for over a year working on it little by little. It's still being tweaked. I would like your thoughts on it. Ive tried to keep it reasonably accurate and still make it playable. It is 1376m wide and 1440m deep. It included the rail station and the large cemetery. To do the cemetery and not having the typical burial facilities that Iraq used, I had to improvise by creating the tombs with the smallest single story buildings in the editor and submerging them into the ground. Then make them all look the same. It's not perfect but hopefully will give the impression of a large cemetery.
    Since I am planning on making a campaign of the battle I would like some thoughts. I can use the entire map and have the action at battalion level combat with a lot of moving pieces, or cut the map in sections for a smaller scale action. Or a combination of both. Obviously for those who are not fans of MOUT combat this will not appeal too. But for those that do it should be a urban slugfest.
    Anyway here is the link to some quick screenies so take a look and let me know what some thoughts are. I am still tweaking it, height adjustments, terrain tweaks etc.
    http://www.mediafire.com/folder/39mh26tih7w6r9n,cqj2oksu1mq0qto,240ri57s14p8idt,139ayqn99wft6nn,p7f3aw7h5lzgqlf,np1izv5e5cedjwl,mya8xyjqraeq2dh,pbfsj6hdbubak8j,au74m03ubwqa3un,5dxj0x9q4weg9df,naszyrf0rttzksr,ec8mc02hkckglbp/shared
    Thanks
    Michael
  3. Like
    dragonwynn reacted to slippy in Locking my BattlePack topic   
    I think you may be the one that is misunderstood slysniper. I think Frank has handled it admirably. He was just trying to set the record straight that what he is offering was never going to be payware.
    He is offering to give us all something for free that has cost him many hours of research and dedication, and you have seen fit to have a dig at him?
     
    I really don't see the need or point in your post to be honest
  4. Like
    dragonwynn got a reaction from Ultradave in v1.07 fix for Mac users   
    This fixed my problem completely. All units are now named correctly. Thanks for the efforts in resolving this. 
  5. Like
    dragonwynn got a reaction from laurent 22 in CMRT Campaign: Rattenkrieg   
    Rattenkrieg is a CMRT campaign depicting actions of the German 194th Infantrie Regiment, part of the 71st Infantrie Division, during mid-November 1942 in Stalingrad. This campaign is designed to show off the excellent Stalingrad Mod created by that team. Parts of the CMRT Winter Modification Teams work is also included featuring winter conditions in the final battles. Below is a copy of the Designer Notes featured in the campaign with all the details. This campaign is untested except by me so any problems or suggestions that you may have please make me aware through this thread or PM. I hope it proves to be enjoyable.
    Rattenkrieg
    (The Devil Whispered " You can't withstand the storm".
    The Warrior Replied " I am the storm".)
    Stalingrad, November 1942.
    The Battle of Stalingrad has been raging since August. The 6th Army under Generalfeldmarschall Friedrich Paulus has fought into the city but has became bogged down in endless bloody street fighting where every ruined house, factory or building has been turned into a miniature fortress by the desperate Russian defenders of the 62nd Army under General V.I. Chuikov.
    With both sides suffering horrendous losses the Germans have given the campaign the title "Rattenkrieg" which means "battle of the rats". 
    More and more German reserves are thrown into the inferno as the Russians desperately continue to push their reserves across the Volga River in a last ditch attempt to keep the city from falling. One such reserve is 3 kompanies from the 194th Infantrie Regiment, part of the 71st Infantrie Division which has been embroiled in the battle since August. Under the command of OberstLeutenant Roth and supported by the Radfahr-Abt 171, Pionier Battalion 171 and Aufklarung-Abt 171, the regiment is committed to the fighting in mid November.
    Comprising some of the most experienced troops of the division, the regiment is sent by rail to a depot station where the 24th Panzer Division is moving its tanks into Stalingrad. The regiment, along with a platoon of tanks from the 24th, is transported by lorries towards the central section of the city where they are thrown immediately into the conflagration.
    About the Campaign:
    Rattenkrieg is a fictional campaign based around the Battle of Stalingrad in mid-November. It follows 3 veteran kompanies of the 194th Infantrie Regiment under the command of OberstLeutenant Roth as they are thrust into the battle. Along with their supporting units, the regiment begins a 10 day battle to try and survive in the urban hell of a city blasted to ruins. 
    They must complete their missions while attempting to survive the Russian attempts to hold the city at all costs. With first snows of winter beginning to fall, time is becoming as much an enemy as the Russians.
    What's Needed to Play This Campaign:
    The Campaign is designed using the latest patched version of CMRT. It is based on the outstanding work of the Stalingrad Mod Team as well as the CMRT Winter Modification Team and all credit goes to them.
    To play you will need the following:
    Download the Stalingrad Mod as well as Umlauts Factory Mod. You MUST HAVE both mods for this campaign to work properly. Follow the install instructions that come with the mods. ( I highly recommend that you do a second install of CMRT with no mods and add these into a empty dataz folder. The Stalingrad Mod can cause some conflicts with other terrain and building mods. The Stalingrad Mod as well as Umlauts Factory Mod will give you everything you need for this campaign.)
    Download this campaign as well as the mod folder titled Stalinmods. This mod folder will include all the Winter Modification files you will need as well as a few additional terrain files and modifications I have made. Place the Stalinmod folder in the CMRT dataz folder and the .cam file into your campaign directory. All the included mods are tagged to this campaign so they should not conflict with any others.
    The Following Mods are used in this campaign. All Credit goes to their creators:
    The Stalingrad Mod
    Umlauts Factory Mod
    CMRT Winter Modification
    Selected files from CMFB Winter Terrain 
    Selected files from Worgherns Winter Terrain Mod from CMFB.
    Worgherns Sky and Smoke Mods
    Aris T-34-76, T-70, BA-64 and Gaz-67 Mod
    JuJu's Drop zone Mod from CMBN
    All the maps were from the Stalingrad Mod Master Map as well as the Night at the Opera and Red Square maps. All credit goes to their creators. I have modified these maps slightly either adding in a few enhanced terrain files or adding and removing a few things to fit the scenarios. I also did a little tidying up such as fixing floating windows or out of align telephone poles etc. etc.
    The Core Units:
    Infantrie Regiment 194 (OberstLeutenant Roth)
    1 Kompanie
    2 Kompanie
    3 Kompanie
    Radfahr-Abt -171 (Bicycle Battalion)
    1  Kompanie
    Pionier Battalion 171
    2 x Zugs
    Aufklarung -Abt- 171
    3 Kompanie
    (OberstLeutenant Roth must be kept alive. His death will reward the enemy 1000 Points and end the campaign.)
    Special Note: To try and be as historically accurate as possible the core units are actually rebuilt formations. To eliminate the Panzerfausts and Panzerschreks which were not in service at the time of the battle I built the formations using Aufklarung or recon units. Only the headquarter units carry panzerfausts and I kept re-working them until I was able to get HQ units without.
    However there appears to be a glitch that lets the panzerfausts randomly appear in the HQ units so these may show up in the scenarios. The primary units will have none though.
    Also the core units have high status, either veteran or crack status, to replicate their experience level.
    The Campaign Tree:
    Scenario 1 - A Helping Hand (Draw will advance)
    Scenario 2 - Counterattack (Draw will advance)
    Scenario 3- Hauptman Peipers Tank (Draw will advance)
    Scenario 4 - Push to the Volga (Draw will advance to Scenario 5a)(Loss will advance to Scenario 5b)
    Scenario 5a - Holding the Line (Draw will advance)
    Scenario 5b- Red Tanks (Draw will advance)
    Scenario 6 - The Airdrop (Draw will advance to Scenario 7a) (Loss will advance to Scenario 7b)
    Scenario 7a - The Gray Line (Draw will win the campaign)
    Scenario 7b - The Railway Station (Draw will win the campaign)
     
    Link to the campaign file and mod folder (remember you will need to download the Stalingrad Mod and Umlauts Factory Mod seperately and install)
    https://www.dropbox.com/sh/mxcvelh5tvow6g4/AABUOyCebR6u5MTl6A58tRPua?dl=0
     
     
     
  6. Like
    dragonwynn got a reaction from sawomi in CMBS Korean Campaign: Red Dragon   
    Here is a link to some preliminary screenshots of a work in progress. Red Dragon is a campaign depicting a North Korean blitzkrieg into South Korea in autumn of 2018. I have modded nearly every building in CMBS to what hopefully will give an Asian feel. Terrain, uniforms,vehicles have also been modded. This is my first attempt at modding so it may not appeal to some.
    I have done a huge amount of research into this to make the conflicting sides as accurate as possible. However obvious limitations in the BS game engine will limit this. I have even modded some of the Russian voice files to Korean for the NK side. 
    The SK will use the coyote brown slot so nothing I can do on voices there. Im still debating on using them in the campaign.
    Anyhoo here is the link to some screens. Any feedback is welcome.
    https://imgur.com/a/jXIPF
    Michael
  7. Like
    dragonwynn got a reaction from PEB14 in Any good user made campaigns?   
    If you would like to try a few more CMRT campaigns here are  the links to some I have done. All of the campaigns have their own mod folders included and they are tagged so they are specific to those campaigns with the exception of the last one which has its own instructions.
    The Cross of Iron
    https://www.dropbox.com/s/c6co9dgu3woxw2y/Cross of Iron V2.zip?dl=0
    The Hill (3 Battle Mini Campaign)
    https://www.dropbox.com/s/91ebxicei5c7c3j/The Hill.zip?dl=0
    The Last Panzer
    https://www.dropbox.com/s/02ju1ce0itcv4lh/The Last Panzer.zip?dl=0
    Copy the mod folder to your dataz and delete the .cam file. Use this link for the updated .cam file
    https://www.dropbox.com/s/u5hjzdh5o1cwmn4/The Last Panzer.cam?dl=0
    Thunder Over Ponyri (3 Battle Mini Campaign)
    https://www.dropbox.com/s/m3c55voyd9iw3m7/Thunder Over Ponyri.zip?dl=0
    The Battle of Tali-Ihantala (Finnish vs USSR 4 Battle Mini Campaign)
    https://www.dropbox.com/s/i9d5icpdod3r0vs/The Battle of Tali Ihantala.zip?dl=0
    Special Note: This campaign uses the Finnish Mod (which is included) designed by a talented team of modders. Everything you need is included in the download.
    Rattenkrieg
    https://www.dropbox.com/sh/mxcvelh5tvow6g4/AABUOyCebR6u5MTl6A58tRPua?dl=0
    https://www.dropbox.com/s/ifgolk2pozx9ox0/Rattenkrieg.cam?dl=0
    Special Note: This campaign uses the Stalingrad Mod created by that team which you can find the link to in the CMRT forums. You must download that mod first  and I recommend creating another CMRT directory clear of any other mods as this one will conflict with some other mods out there. Then install that mod to the new directory (dataz) and then add the mod folder I have included in the download. Delete the original .cam file and use the one from the above link which is the updated.
    If you decide to try any of these and you have questions please feel free to ask here or PM me.
    Michael
  8. Like
    dragonwynn got a reaction from laurent 22 in CMFB Campaign: Fields of Tears   
    Here is the link to the mods and latest cam. file
    https://www.dropbox.com/scl/fo/q5h86ch6vcvn0tj3z890m/h?dl=0&rlkey=xufpohwr1ctmlz87078qfmmfa
  9. Like
    dragonwynn got a reaction from JM Stuff in CMFB Campaign: Fields of Tears   
    Lol well I hope you enjoy my friend.
  10. Like
    dragonwynn got a reaction from RockinHarry in CMFB Campaign: Fields of Tears   
    Here is the link to the mods and latest cam. file
    https://www.dropbox.com/scl/fo/q5h86ch6vcvn0tj3z890m/h?dl=0&rlkey=xufpohwr1ctmlz87078qfmmfa
  11. Like
    dragonwynn got a reaction from laurent 22 in CMBS Russian Campaign: The Mountains of Allah:Operation Scepter   
    https://www.dropbox.com/sh/z4c6vsrqp6mj07m/AAAdXCgfjQ78WwZo4dtifetha?dl=0  try this link it should have the mods and the updated cam file
  12. Like
    dragonwynn got a reaction from Strykr45 in CMRT Finnish Campaign: The Battle of Tali-Ihantala   
    Recently kohlenklau who is heading up the mod team of the Finnish Mod asked me to contribute a short campaign to go with the mod pack. Below are the details.
    The Battle of Tali-Ihantala

    The Battle of Tali-Ihantala is a CMRT Mini-Campaign depicting the actions of the Finnish IV Army Corps during June -July 1944 on the Karelian Isthmus. It was designed
    originally with version 3 of CMRT but was finished with version 4. However none of the new features in version 4 were incorporated into this campaign. It should
    play out fine in either version but let me know if problems arise.
    As always let me know of any corrections or problems as the campaign has only been quick tested.
     
    The battles depicted in this campaign, which is part of the Continuation War  had been going since 1941. It focuses mainly on the actions of Finnish 18th Division and
    several supporting units. I tried to tag each unit with the correct Finnish abreviations as well as included the actual commanders but if any of our Finnish players
    see anything totally screwed up let me know. Below is a listing of the core units:
    Core Units:
    1 P JR48 (1 Battalion Infantry Regiment 48) Eversti (Col.) Vaino Forsberg
    2 P JR48 (2 Battalion Infantry Regiment 48)
    2 P JR6 (2 Battalion Infantry Regiment 6)
    2 P JR12 (2 Battalion Infantry Regiment 12) Eversti (Col.) Yrjo Hanste
    3 P JR13 (3 Battlion Infantry Regiment 13) (Company of Swedish Volunteers)
    1 Er.P 16 (Seperate Battalion 16)
    3 Jaeger JP (Jaeger Battalion) Eversti (Col.) Albert Puroma
    1 Er.Pion.K (Pioneer Battalion) Everstiluutnantti (Lt. Col.) Reino Inkinen
    Panssaridivisoona ( 2 Rynnakkotykki Assault Gun Battalion) Kenraalimajuri (Maj. Gen.) Ruben Lagus
    Sturm Brigade 303 (German Assault Gun Unit) Hauptman Friedrich Scherer
    1/SG3 (Lufftwaffe)(Gefechtsverband Kuhlmey) Ju-87D Ground Attack Aircraft
    1/SG5 (Lufftwaffe)(Gefechtsverband Kuhlmey) Fw-190F8 Ground Attack Aircraft
    Soviet Forces:
    45th Guards Rifle Division
    63rd Guards Rifle Division
    27th Tank Regiment
    30th Armoured Brigade
    Campaign Tree:
    1. The Assault on Tali
    2. Portinhoikka Crossroads
    3. Counterattack at Tali
    4. The Road Block at Ihantala
    This campaign features the excellent Finnish Mod Pack designed by the team put together by kohlenklau and all credit goes to them. The mod pack is included
    in the download. I added a Finnish Stug III mod to the pack to represent the Finnish armoured units. The mods are tagged for this specific cmapaign and should not interfere with any other campaigns or battles with the exception of the Finnish voice pack included in the mod folder. Remove this folder after playing or your German pixeltruppen may speak Finnish.
    All the maps were hand created by me based on what information I could find and google maps. Hopefully they represent the battle locations reasonably accurate.
    Also be sure to read the campaign designer notes as I have added some historical information about the battle.
    Hope it proves enjoyable
    Michael
    Here is the link to the campaign. Just place the mod folder into the dataz folder in your CMRT directory and the .cam file into the campaign directory.
    https://www.dropbox.com/s/i9d5icpdod3r0vs/The Battle of Tali Ihantala.zip?dl=0
     
     
     
  13. Like
    dragonwynn got a reaction from Strykr45 in CMBS Russian Campaign: The Mountains of Allah:Operation Scepter   
    https://www.dropbox.com/sh/z4c6vsrqp6mj07m/AAAdXCgfjQ78WwZo4dtifetha?dl=0  try this link it should have the mods and the updated cam file
  14. Like
    dragonwynn got a reaction from 37mm in CMSF Campaign: The Heart of Darkness   
    The Heart of Darkness
    “We penetrated deeper and deeper into the heart of darkness”
    Joseph Conrad, Heart of Darkness 
    The Heart of Darkness is a semi-historical CMSF campaign depicting actions of the US 1 Bn 508 Parachute Infantry Regiment (PIR), 82nd Airborne and the British Army 2 Bn Royal Regiment of Fusiliers in the Sangin Valley, located in the Helmand Province of Afghanistan during March and April of 2007.
    It is designed with the latest version of CMSF as well as the NATO and British modules which are required. Several mods are included with the download which are needed to create the immersiveness of the campaign. They are included in the folder called Sangin Valley Mods. Just place in your dataz directory and remove when you finish playing the campaign.
    1. Blimey's Afghan National Army Mod
    2. British Camo Screen Mod by MikeyD
    3. 82nd Airborne Mod v. 1.1 by Normal Dude
    4. Irregulars Afghanistan by Blimey
    5. Muddy Waters v. 1.4 by Birdstrike
    6. Humvee modification by myself
    7. Softskin Vehicles by Kieme
    Other mods that I recommend that are not included in the download.
    1. All of Kieme's building and terrain modifications (A Must Have for the immersion of this campaign.)
    2. Combatants, Mixed Combatants and Syrian Fighters by Mord
    All credit goes to the authors of these mods.
    The campaign was designed to be played from the blue side only.
    Core Units:
    2 Bn Royal Regiment of Fusiliers
    1 508 Parachute Infantry Regiment ( 82nd Airborne )
    2 Bn 319th FAR (Artillery Regiment)
    1 Tolai 309th Corps ANA
    Campaign Tree:
    1. Bombs in the Dirt (British vs Taliban) Draw will advance.
    2. Hunting the Vipers (US/ANA vs Taliban) Draw will advance.
    3. Blood on the Sand (US/British vs Taliban) Draw will advance.
    4. Denial (US/British vs Taliban) Draw will advance.
    5. Haven (US/ANA vs Taliban) Draw will advance.
    6. Call of the Nightingale (British vs Taliban) Draw will advance.
    7. Siege of District Center (British/ANA Police vs Taliban) Draw will advance.
    8. Operation Furious Pursuit (US/ANA/British vs Taliban) Draw will win the campaign.
    Campaign Notes:
    "
    War is a sad, horrible, tragic, display of man's inability to accept the premise that the subjugation of one by another will not be long tolerated...
    ...Paul Mehlos - The Poor Bastards Club
    In designing this campaign I have tried within the limits of the game engine to recreate what combat in Afghanistan was like. The missions vary from probes, attacks and defense scenarios.
    All the maps were created by the author (me) and I tried to give each a 'Afghanistan' feel with the tools currently available in the editor. The units are historical though some of the places and engagements are fictional.
    Unit management is critical in advancing through the campaign. There are no reinforcements, though I have given a high refit and resupply rate to the ISAF forces involved.
    The Taliban have a unique way of "popping up" anywhere so stay on your toes. They have developed intricate tunnel and trench complexes throughout the valley which allows them freedom of movement. This along with their ability to mingle with the civilian populations make them dangerous.
    Background
    "You foreigners have the watches, but we have the time"....
    suspected Taliban insurgent
    The Sangin River Valley is commonly referred to by British Soldiers serving in Southern Afghanistan as The Heart of Darkness. In early 2007 Sangin, situated on the Helmand River, was the world’s poppy capital and a vital Taliban stronghold. Given the Taliban’s reliance on poppy to fund their fighters, control of Sangin was vital for the Taliban’s survival and consequently would be fiercely defended.
    Sangin is a district of the southern Helmand Province of Afghanistan and also the name for a town in the district, population in 2006 at about 14,000. Politically, Sangin held little sway in Kabul, a “minor backwater.” The Taliban did not see it that way, and neither did the Allies.
    The district and town sit on the Helmand river-valley plain surrounded by rolling hills and mountain ranges to the east and west, and desert to the west and south. It has been referred to as a canyon town, a valley town, a market town on the south bank of the Helmand River. 
    The Sangin valley became known as the Green Zone, with a population approaching 800,000. It is a mix of rocky desert and stretches of farmland, rolling hills, groves of trees, and multiple crisscrossing canals. To the northeast is the Kajaki Dam.
    The Helmand River rises in the mighty Hindu Kush mountains, about 50 miles west of Kabul. It is about 715 miles in length and passes through desert, marshes, and a lake region at the Afghan-Iranian border. It provides no outlet to the sea. Its water is considered essential for farming and is crucial to the locals.  The irrigation system so important to the growing of crops, mostly poppy, is fed by the river and dam and presented Allied forces multiple obstacles they had to learn to overcome.
    Experts say Sangin’s geographic location gives it strategic importance. It is at the confluence of two rivers in the northern section of the province, the Musa Qala coming from the north, and the Helmand.
     Just north of Sangin, the land rises to a plateau. Toby Woodbridge, in his book, Sangin, A Glance through Afghan Eyes, wrote "the narrow plateau (offers) commanding views over the town centre, fields, and river below, foot-hills and mountains beyond". Woodbridge was an officer in the British Army and served in Sangin. He is now a journalist.
    Woodbridge wrote this informative piece in his book:
    “From a military standpoint the town (of Sangin) was no natural fortress for those stationed within.” He said foliage and high growing crops reduced the field of view. The rolling hills could mask sight of enemies hiding behind them. There was sufficient high ground in every direction enabling an enemy a good view of the town below. The walls are “interlinked in a warren-like honeycomb without external support, a permeable perimeter enabling easy access into the town’s center from myriad different directions.” Woodbridge said that it was impossible to place enough troopers out there to cover every potential gap, and the enemy had a way of finding the gaps and punching through. He explained that the terrain was such that soldiers were virtually forced to take known paths, vulnerable to easy ambush. The troops had to take round about routes to avoid Improvised Explosive Devices (IEDs), the most lethal threat they faced.
    He noted this reality:
    “From the defenders’ point of view it was a landscape that rewarded constant presence and continual oversight at all times, for the moment you turned to look another way so your enemy would ensure danger greeted the next discerning glance. There was of course no possibility to place a boot on every piece of grass, dirt or track ...”
    The Sangin District has long been a center for the opium trade, and has long been ruled by tribal politics. The economy depends on this opium. Dependence on opium trade, which is theoretically illegal, usually involves a requirement for a certain degree of instability. As a result, various tribes would work to assure such instability existed in order to conduct their trade. That in turn is related to tribal politics. Local government was weak which made instability easy to create and made it easier to conduct opium trading and smuggling.
    The opium trade is significant. It is a multi-billion dollar business that accounts for roughly half of Afghanistan’s economic output. Speaking broadly, Afghanistan accounts for nearly all the world’s opium production and Helmand Province accounts for most of Afghanistan’s opium production.
    In addition to all this, the region provided a near perfect sanctuary to process the raw opium. One estimate states that there are or have been some 30-35 processing labs from which the processed opium could easily be moved to Kandahar and on to Qetta, a major haven for Taliban leaders.
    The terrain features allowed insurgents of any variety to come through the mountains between Kandahar and Helmand provinces with unlimited access to nearly all Helmand. These features also enhanced the capacity to conduct a lucrative opium trade and enabled intensive arms smuggling to, through and from the region.
    The British referred to Britain’s operations in Helmand as “Operation Herrick,” and numbered each deployment with a Roman numeral, as would be the case for all British deployments. The strategy was simple yet controversial among the other coalition forces, mainly the Americans. Setup "Platoon House" bases and provide security for the local populations.
    The Taliban had something completely different in mind than what the British thought they were going to do. The Taliban took the offense in a very aggressive way. So right off the bat, the British and others had wrongly assessed the nature of the threat.
    The British forces deployed and had barely set up shop when they found themselves embroiled in almost immediate open warfare with the Taliban. The British had no idea that the Taliban’s intent was to destroy them. Over time, the British would send in about 1,500 more troops but it took nearly three months to get them there. 
    During the period 2006-2007, the Taliban showed itself to be a formidable and skilled group of fighters, well schooled on small unit tactics. It operated extremely well in the field. The Helmand environment described earlier gave it plenty of opportunities for ambushes, and fighting quite often occurred with only 200 meters or less between opponents. Close-in fighting seemed to be the name of the game. Bayonets were employed more than once. Air power was used against them within close proximity to friendly forces. The entire landscape in Afghanistan changed.
    As a result, the British commanders set up what came to be called “Platoon Houses,” small fortified “bases” in the towns of Sangin, Musa Qala, Nawzad and Garmsir. Often these platoon houses were government complexes where the troops could bed down, organize, obtain shelter, and prove a place from which they could launch their patrols. The plan was to hold these towns by using these platoon houses. 
    The Sangin Platoon House was located in the abandoned District Center along the Helmand River. Some soldiers called it “The Alamo.” The fighting here has been so fierce and deadly that British forces called it “Sangingrad” after the WWII Battle for Stalingrad.
    The enemy commenced its siege of Sangin, then occupied by the British, in June 2006 and this initial siege lasted until late April 2007.  At the time the British had several companies located there. Helicopter and fixed wing air came in to support the troops. General Sir David Richards, the NATO commander in Afghanistan at the time, said the fighting here was the worst the British had experienced since the Korean War.
    Then in April 2007, J/42 Commando participated in Operation Silver, a multi-national offensive to clear the Taliban from in and around Sangin. It was meant to be a surprise, “shock” attack.
    During Operation Silver, 42 Commando Marines led an armored column and pushed into the town from the north. The US 1/508 Parachute, 82nd Airborne Division, augmented by the ANA, conducted a heliborne assault towards the District Center, coming at the center from the southeast. The 82nd refered to it as Operation Furious Pursuit.
    This was part of a Helmand wide offensive known as Operation Achilles designed to clear all of the province of enemy. Operation Achilles was the largest NATO operation to date in the war, involving some 5,500 NATO and ANA troops. It was led by the British and, at the request of President Karzai, focused on the Kajaki dam and the towns in the area.
    The 2nd Battalion Fuseliers infantry had replaced the 42 Commando in the town center. In their first 20 days they were attacked 79 times.
    (Special Note: This campaign is only partially tested (due to RL stuff) so consider it in test mode. I will make changes based on player feedback.)
    https://www.dropbox.com/s/sfc5316dglrf452/The Heart of Darkness.zip?dl=0
    Place the mod folder contents into your dataz and the .cam file into your campaign directory.
    Hope it proves enjoyable.
    Michael
     
  15. Like
    dragonwynn got a reaction from 37mm in CMBN British Campaign: For King and Country   
    For King and Country
    How can I live among this gentle
    Obsolescent breed of heroes, and not weep?
    Unicorns, almost,
    For they are falling into two legends
    In which their stupidity and chivalry
    Are celebrated. Each, fool and hero, will be an immortal
    -Keith Douglas, 1942
    For King and Country is a CMBN Commonwealth campaign that follows the actions of the 1 Regiment Sherwood Rangers Yeomanry from their landings at Gold Beach on the Normandy coast on June 6th, 1944 and the hard fought battles through France until June 26, 1944.
    I have tried to keep it as historical as possible based on what research I could dig up though a few of the engagements should be considered semi-historical.
    After the British moved inland there were many small battles that were waged across the French countryside so to keep some variety I have "created" a few of these engagements. However, to keep to the flavor of historical, most of the included scenarios are actual battles and I have tried to model them as accurately as I could portray.
    Most of the battles are offensive operations as the German forces during this time were on the defensive. You can expect to see some counterattacks however as this was the common strategy for the Germans.
    I also have included the actual commanders of the various troop HQ's of the regiment. However the chain of command must be considered to be semi-historical as there were a number of leadership changes of the SRY as they fought across France during the real campaign due to casualties or simply reshuffling of the command structure. The leadership tree in this campaign is setup to reflect what the actual command structure was at the end of June.
    This campaign can be considered a preqel to my previous CMBN campaign Operation Clipper: The Geilenkirchen Salient which includes the SRY also.
    About the Campaign:
    This campaign requires the following:
    CMBN Game Engine 4
    CW Module
    Market Garden Module
    Vehicle Pack
    It is designed for single player only from the blue side. All the information here is also in the designers notes of the campaign.
    Most of the battles and maps are medium to large so it could impact some older PC's.
    The Campaign Tree:
    1. Gold Beach (Allied Attack)
    2. The Ridge (Allied Attack)
    3. A Meeting at Hervieu (Meeting Engagement)
    4. A Hard Day in Hottot (Allied Attack)
    5. Tea Time in Cristot (Allied Attack)
    6. Fontenay (Allied Assault)
    7. The Assault of Rauray (Allied Assault)
    8. The 12th SS Counterattacks (Axis Attack)
    Victory Conditions:
    A Draw will advance you through the campaign. However careful management of the core units (SRY) is vital. You will get some replacements later in the campaign.
    Also the primary leadership is essential to preserve as the Germans get high points for killing top HQ assets.
    Maps:
    All the maps were created by the author (me) and I have tried to get them as accurately as possible based on google maps, drawings and old photographs I could find. Most are medium to large maps.
    Unit Tree:
    1 Rg SRY (Core Units)
    HQ - Maj S.D. Christopherson
    2 x Sherman V Tanks
    HQ Squadron - Maj R.Sutton-Nelthrope
    Recce Troop - Capt. P. McCrath (2 x Stuart V Tanks)
    3 x Sections (3 x Stuart V and VI Tanks each)
    A Squadron HQ: Maj. J. Semken (3 x Sherman V Tanks)
    4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each)
    B Squadron HQ: Maj. M. Gold (3 x Sherman V Tanks)
    4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each)
    C Squadron HQ: Maj S. Mitchell (3 x Sherman V Tanks)
    4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each)
    Feature Units:
    British:
    1. 1 Bn Hampshire Regiment
    2. 82nd Assault Squadron Royal Engineers
    3. 6th Assault Regiment
    4. 2nd Bn Essex Regiment
    5. 1st Recce Regiment
    6. 11th Royal Scots Fusiliers
    7. 6th Royal Scots Fusiliers
    8. 2nd Bn Hampshire Regiment
    9. 1/6 Duke of Wellington Regiment
    German:
    1. 726th Infantry Regiment
    2. 916th Infantry Regiment
    3. 352nd Fusilier Battalion
    4. 352nd PzJag Abt
    5. 1 Bn PzGrLehr Regiment 901
    6. PzLehr Regiment 130
    7. 12th SS PzAufk Abt
    8. 1 Bn 25th SS PzGr Regiment
    9. SS PzRg 12

    Mods:
    As is common for most of my campaigns I use featured mods by some of our very talented modders of the CM series. Below is a list and all credit goes to them.
    1. Aris Vehicle Textures (I have modified a few with the (hopefully) correct unit symbols or to represent damaged or destroyed vehicles
    2. Mords Unit ID (The featured British units (except non core armor units) have the correct ID patches that will show up in the UI)
    3. Various terrain modifications
    4. EZJax CMBN Uniform Heer (Lehr)
    5. EZJax CMBN Uniform SS
    All mods needed are included with the download and are tagged to this campaign so they should not interfere with any other scenarios or campaigns.
    The campaign has been tested but if any issues arise please let me know. Also any suggestions are welcome and I will make any adjustments necessary.
    I hope the campaign will prove enjoyable.
    Michael
    Special Note:
    The first mission Gold Beach can prove to be a beast. To quote Captain Miller " Get your men off the beach" will be an understatement.  "Keep em moving".
    Below is the link
    https://www.dropbox.com/s/sce3ibep7mysjto/For King and Country.zip?dl=0
  16. Like
    dragonwynn got a reaction from 37mm in CMRT Campaign: The Last Bridge   
    CMRT: The Last Bridge
    The Last Bridge is a CMRT mini campaign that takes place in the last days of the war during The Battle of Berlin. Hopefully it will give a good depiction of the brutal street fighting in those final days.
    It is comprised of 4 missions you must successfully complete to win the campaign. If you lose the first mission you will be branched to an additional mission to have a chance to regain your honor. However the drawback is it will put additional stress on your core units.
    It will require certain mods to play which will be listed below.
    The campaign should be considered hypothetical even though the units are historical. However a historical timeline is included in the designer notes of the campaign for reference and interest.
    It requires the latest version 4 of CMRT.
    The campaign mission is to control four bridges over the Spree River and the Industrial Zone.
    About the Campaign:
    It takes place from April 28th, 1945 until April 30th, 1945 near the Alexanderplatz District of Berlin. The Industrial District lies on a island of sorts where the Spree River divides into separate waterways.
    Your mission is to hold the 4 bridges and the Industrial District and complete the objectives of each scenario.
    The Details:
    To be successful you must preserve as much of your core forces as possible between missions. As in the real battle the Russians have a endless supply of men and material where you have limited resources and reinforcements.
    Supply and ammunition will be stressed to the limit but you will get opportunities to be refitted. However, resource management during the first several missions is important. Make every round count.
    Map:
    The map was created by me and is a heavily modified Berlin map from my previous campaign The Last Panzer using the amazing Stalingrad Mod by Umlaut and NigelP. The entire campaign takes place on this one map.
    Mods: For this campaign to look and play as I have designed it you will need the following mods.
    All credit goes to the authors of these mods.
    The Stalingrad Mod - http://cmmodsiii.greenasjade.net/?p=3776
    (Special Note)
    I have modified some of this mod to include German slogans and propaganda posters on some of the buildings to give it a Berlin feel.

    Umlauts Factory Mod - (Required for the Stalingrad Mod) -  http://cmmodsiii.greenasjade.net/?p=266&
    (Read the installation instructions carefully for both of these. I recommend a separate CMRT install for this to work best)
    If you already have these two mods (and I expect many will as they are awesome) then you will be good to go.
    I have included the rest of the required mods in the campaign download. They are tagged to this campaign only:
    1. Aris Vehicle Mods (I have slightly modified these with specific unit insignia or damage features)
     a. Tiger 1 Mod
     b. Panther Mod
     c. StugIII Mod
     d. SDKfz 251D Mod
     e. T-34/85 Mod
     f. ISU-152 Mod
     g. IS-2 Mod
     h. OT-34/76 Mod
     i. Opel Blitz Mod
    2. Umlauts King Tiger Henschel Mod
    3. Mords Portrait Mods (Also slightly modified with unit insignia)
    4. EZ's Uniforms and Faces Mod
    5. Various Additional Terrain and Effects Features
    6. Russian Telogreika Uniform Mod by Kohleklau
    7. Custom Loading Music
    These mods will add the immersion that I designed the campaign with.
    Core Units: German
    30th Panzergrenadier Regiment - 3 x Kompanies, 4 x 120mm Mortars
    118th Panzer Reconnassiance Battalion - 1 x Kompanie
    Panzer Regiment 118 - 1 x PzMkV, 1 x StugIIIG, 2 x PzMkVI
    PanzerAbt Munchberg - 1 x PzMkVIB
    18th Pioneer Battalion - 1 x Kompanie
    3/115 Siemensstadt Battalion - 2 x Kompanies
    Enemy Forces:
    450th Rifle Regiment (Part of the 7th Rifle Corps)
    42nd Guards Rifle Regiment (Part of the 5th Guards Army)
    23rd Tank Brigade
    12th Guards Tank Brigade
    85th Independant Tank Regiment
    205th Guards Rifle Regiment
    Campaign Tree:
    1. Crucible of Fire (Minor Victory will advance)
       Win - Incursion
       Loss- Für das Vaterland
    2. Für das Vaterland (Minor Victory will advance)
       Win - Incursion
       Loss - Campaign Over
    3. Incursion (Minor Victory will advance)
       Win - Operation Eiserne Faust
       Loss - Campaign Over
    4. Operation Eiserne Faust (Minor Victory will advance)
       Win - Götterdämmerung
       Loss - Campaign Over
    5. Götterdämmerung (Minor Victory will advance)
       Win - Campaign Victory
    Here is the link to download the campaign folder
    https://www.dropbox.com/s/60kuv3ry9tjquv2/The Last Bridge.zip?dl=0
    Place the modfolder into your dataz and the .cam file into your campaign directory.
    As always let me know of any issues as this is only been lightly tested due to work schedules.
    Hope you enjoy the carnage.
    Michael
     
     
  17. Like
    dragonwynn got a reaction from 37mm in CMRT Campaign: Zitadelle: Totenkopf's March to Prokhorovka   
    This thing has been sitting on my hard drive for quite sometime. I was waiting for a module or vehicle pack to be released to give me the correct vehicles needed but since that doesn't look like its going to happen anytime soon I decided to finish it and put it up for play. If the vehicles needed are released I will go back and update it. It has only been partially tested.
    Zitadelle:Totenkopf's March to Prokhorovka depicts actions of the 3rd SS Panzergrenadier Division Totenkopf during Operation Zitadelle, or more commonly, The Battle of Kursk, during July, 1943.
    It requires the latest version of CMRT. The details are as follows:
     
    Zitadelle: SS Totenkopf's March to Prokhorovka
    Zitadelle is a CMRT Campaign depicting the actions of the 3rd SS Panzergrenadier Division Totenkopf (Deaths Head) during Operation Zitadelle, the German code word for the Battle of Kursk. It follows the divisions engagements from July 4, 1943 until July 12, 1943.
    The campaign should be considered semi-historical simply because of limitations in the CMRT engine, mainly force composition and equipment. All the battles however were actual engagements and I tried to replicate them as accurately as I could. It requires the following:
    CMRT version 4.
    The Included Mod Folder for immersion.
    Division Totenkopf was one of three SS Divisions attached to the II. SS Panzer Korps that fought in the southern sector of the campaign. Totenkopf, along with the other two divisions, 1st SS Panzergrenadier Division Leibstandarte and 2nd SS Panzergrenadier Division Das Reich, along with support units, were under the command of SS Obergruppenfuhrer Paul Hausser and would be the main offensive punch for the Germans in this sector.
    The 3rd SS Panzergrenadier Division Totenkopf is commanded by SS Brigadefuhrer Hermann Preiss during Operation Zitadelle.
    Note on Commanders:
    I have tried to add in as many of the key commanders as possible for historical immersion. During the battle the II.SS Panzer-Korps lost many key commanders since many German commanders lead their troops from the front, so there was a lot of moving leadership around. I set the command tree for this campaign as it was in the beginning of the actual battle where I could.
    This campaign features the following units as the core units.
    German Order of Battle:
    1. I.SS Panzergrenadier Regiment 6 (SS Sturmbannfuhrer Fritz Knochlein)
        4 x Kompanies
    2. II.SS Panzergrenadier Regiment 6 (SS Sturmbannfuhrer Ernst Haussler)
        4 x Kompanies
        2 x Kompanies (Reserve)
    3. III.SS Panzergrenadier Regiment 6 (SS Standartenfuhrer Karl Ullrich)
        4 x Kompanies
    4. I.SS Panzer Regiment 3 (SS Hauptsturmfuhrer Erwin Meierdress)
        2 x Kompanies ( 47 MkIVG tanks)
        1 x Kompanie (Reserve) (22 MkIVG tanks)
    (These represent tanks repaired  and returned to service during the battle and will be  available later.)
        1 x Support Kompanie (Flak Zug)
    5. I.SS Panzer Regiment (SS Obersturmfuhrer Wilhelm Schroder)
        9.Kompanie (Tiger Kompanie) (11 MkVI Tiger 1 tanks)
    6. II.SS Panzer Regiment 3  (SS Sturmbannfuhrer Georg Bochmann)
        4 x Kompanies (59 MkIVG tanks)
        1 x Support Kompanie (Flak Zug)
    7. SS Pionier Battalion 3 (SS Obersturmfuhrer Georg Kinzler
         1 x Kompanie
    8. SS-Sturmgeschutz-Abteilung 3 (SS Hauptsturmfuhrer Werner Korff)
        2 x Batterie
        1 x Batterie (Reserve)
    9. SS-Panzer-Aufklarungs-Abteilung 3 (SS Sturmbannfuhrer Otto Kron)
         2 x Kompanies (Equipped with SPW 251 from the divisions halftrack battalion)
         1 x Kompanie (Reserve)
    10. I.SS Panzergrenadier Regiment 6 (Armored Battalion) (SS Obersturmbannfuhrer Rudolf Schneider)
         1 x Kompanie (Armored Car)
         2 x Kompanie ( Halftrack Battalion)
         1 x Kompanie (Halftrack Battalion) (Reserve)
    Soviet Order of Battle: (Non Core)
    1. 1241st Rifle Regiment (375th Rifle Division)
    2. 155th Guards Rifle Regiment (52nd Guards Rifle Division)
    3. 196th Guards Rifle Regiment (67th Guards Rifle Division)
    4. 245th Tank Regiment (2nd Guards Tank Corps)
    5. 289th Guards Regiment (97th Guards Rifle Division)
    6. 237th Tank Brigade (31st Tank Corps)
    7. 96th Tank Brigade ( attached to the 52nd Guards Rifle Division)
    8. 284th Guards Rifle Regiment (95th Guards Rifle Division)
    9. 287th Guards Regiment (95th Guards Rifle Division)
    10. 181st Tank Brigade (18th Tank Corps)
    Notes on unit composition:
    Due to limitations in the current CMRT engine I used Aufklarung compositions to eliminate most of the panzerfausts which were not present during Operation Zitadelle. A few of the HQ units still randomly retain a few but there is nothing much I can do. Just use your imagination and let them be very accurately thrown teller mines.
    Also historically Totenkopf had the following tank strengths:
    59 PzMkIII's
    47 PzMkIV (long barreled 75mm)
    11 PzMkVI Tigers
    8 Befehls Pz. (Repair Vehicles)
    With the MKIII not being available I have substituted in the correct number of MkIV's, so the tank strength is correct on numbers but not correct on tank types. If BFC decides to make the MkIII (and KV-1) I will try and update this beast. As mentioned above there is one Kompanie in the I.SS Panzer Regiment 3 that is a reserve and this represents repaired tanks that were returned to service during the battle. These will be available towards the end.
    The Campaign Tree:
    1. Hill 218 - Axis Assault (Dawn)
    2. Breaking the Line - Axis Assault (Day)
    3. Actung Panzer - Axis Probe (Day)
    4. Clash at Kochetovka - Axis Attack (Day)
    5. Decision - Gives you the opportunity to play the next mission with or without using some of your reserves. You must be careful here as you will need every available asset in the later battles.
    6. 96th Tank Brigade Counterattacks - Meeting Engagement (No reserves) (Day)
    7. 96th Tank Brigade Counterattacks (Reserves) - Meeting Engagement (Reserves) (Day)
    8. Hells Bridgehead - Axis Assault (Day)
    9. Tooth and Nail - Allied Attack (Dawn)
    10. Fire and Steel - Meeting Engagement (Day)
    For this campaign to be successful it will require careful management of your unit preservation, as the last battles will require every resource you can muster. 9.Kompanies Tigers will be especially important as you will get no replacements for them. (There was only 11 total during Zitadelle)
    Artillery and air support will be available in most missions for both sides.
    The Mods:
    Included with the campaign is a mod folder that contains the following:
    1. Veins excellent Totenkopf Uniform mod.
    2. Several terrain and effects textures from different sources for immersion.
    3. Aris PzMk IVG, SPW 251, Stug III and PzMkVI Tiger textures modified by me with the correct insignia used by Totenkopf during Operation Zitadelle.
    4. Custom Loading Music
    5. Totekopf Portrait Mod - I added the Deaths Head insignia to the portrait of the armored infantry and tank commanders from Mords Red Thunder Portraits mod. These will now show the correct insignia and are tagged to this campaign only.
    The Maps:
    The maps were all created by the author (me) and I have tried to make them as accurate as possible. Most are large and may task slower systems.
    Be sure to read the mission briefings for each mission.
    I have included some historical information that the campaign was based on in each of the designer notes for each mission. This will give you a bigger picture of the events that are happening when each mission is played out.
    As always let me know of any bugs or screw ups and I will fix and update.
    I hope the campaign proves enjoyable.
    Here is the link to the campaign:
    https://www.dropbox.com/s/jl13w5orjp2b7dz/Zitadelle.zip?dl=0
    Michael
  18. Like
    dragonwynn got a reaction from 37mm in CMRT Finnish Campaign: The Battle of Tali-Ihantala   
    Recently kohlenklau who is heading up the mod team of the Finnish Mod asked me to contribute a short campaign to go with the mod pack. Below are the details.
    The Battle of Tali-Ihantala

    The Battle of Tali-Ihantala is a CMRT Mini-Campaign depicting the actions of the Finnish IV Army Corps during June -July 1944 on the Karelian Isthmus. It was designed
    originally with version 3 of CMRT but was finished with version 4. However none of the new features in version 4 were incorporated into this campaign. It should
    play out fine in either version but let me know if problems arise.
    As always let me know of any corrections or problems as the campaign has only been quick tested.
     
    The battles depicted in this campaign, which is part of the Continuation War  had been going since 1941. It focuses mainly on the actions of Finnish 18th Division and
    several supporting units. I tried to tag each unit with the correct Finnish abreviations as well as included the actual commanders but if any of our Finnish players
    see anything totally screwed up let me know. Below is a listing of the core units:
    Core Units:
    1 P JR48 (1 Battalion Infantry Regiment 48) Eversti (Col.) Vaino Forsberg
    2 P JR48 (2 Battalion Infantry Regiment 48)
    2 P JR6 (2 Battalion Infantry Regiment 6)
    2 P JR12 (2 Battalion Infantry Regiment 12) Eversti (Col.) Yrjo Hanste
    3 P JR13 (3 Battlion Infantry Regiment 13) (Company of Swedish Volunteers)
    1 Er.P 16 (Seperate Battalion 16)
    3 Jaeger JP (Jaeger Battalion) Eversti (Col.) Albert Puroma
    1 Er.Pion.K (Pioneer Battalion) Everstiluutnantti (Lt. Col.) Reino Inkinen
    Panssaridivisoona ( 2 Rynnakkotykki Assault Gun Battalion) Kenraalimajuri (Maj. Gen.) Ruben Lagus
    Sturm Brigade 303 (German Assault Gun Unit) Hauptman Friedrich Scherer
    1/SG3 (Lufftwaffe)(Gefechtsverband Kuhlmey) Ju-87D Ground Attack Aircraft
    1/SG5 (Lufftwaffe)(Gefechtsverband Kuhlmey) Fw-190F8 Ground Attack Aircraft
    Soviet Forces:
    45th Guards Rifle Division
    63rd Guards Rifle Division
    27th Tank Regiment
    30th Armoured Brigade
    Campaign Tree:
    1. The Assault on Tali
    2. Portinhoikka Crossroads
    3. Counterattack at Tali
    4. The Road Block at Ihantala
    This campaign features the excellent Finnish Mod Pack designed by the team put together by kohlenklau and all credit goes to them. The mod pack is included
    in the download. I added a Finnish Stug III mod to the pack to represent the Finnish armoured units. The mods are tagged for this specific cmapaign and should not interfere with any other campaigns or battles with the exception of the Finnish voice pack included in the mod folder. Remove this folder after playing or your German pixeltruppen may speak Finnish.
    All the maps were hand created by me based on what information I could find and google maps. Hopefully they represent the battle locations reasonably accurate.
    Also be sure to read the campaign designer notes as I have added some historical information about the battle.
    Hope it proves enjoyable
    Michael
    Here is the link to the campaign. Just place the mod folder into the dataz folder in your CMRT directory and the .cam file into the campaign directory.
    https://www.dropbox.com/s/i9d5icpdod3r0vs/The Battle of Tali Ihantala.zip?dl=0
     
     
     
  19. Upvote
    dragonwynn got a reaction from Sunbather in CMBS Russian Campaign: The Mountains of Allah:Operation Scepter   
    https://www.dropbox.com/sh/z4c6vsrqp6mj07m/AAAdXCgfjQ78WwZo4dtifetha?dl=0  try this link it should have the mods and the updated cam file
  20. Like
    dragonwynn got a reaction from 37mm in CMRT Mini-Campaign: The Hill   
    The Hill is a 3 battle mini-campaign of a semi-historical action of the 6. SS Panzergrenadier Regiment (Totenkopf) during August, 1943 near the Mius River. The regiment Totenkopf is tasked with holding Hill 203.4 southeast of the town of Marinovka against the assault by the 40th Guards Rifle Division during the 3rd, 4th and 5th of August.

    Under the command of Sturmbannfuhrer Hansen your orders are to hold the hill at all costs with the resources available until relief arrives.

    Very little intel is available so you must allocate your forces and anticipate where the attacks will be concentrated. The setup zone allows for you to reposition all forces available except for the command bunkers and associated support units at the very top of the hill. Choose carefully in your positioning and consider having a reaction force available if things get "exciting".

    This campaign is designed with the latest game version and is playable from the German side only. Due to the map size and units involved it may play slowly on older systems. It is designed primarily as a infantry engagment though armor will play a role for both sides.

    The campaign showcases tagged mods from Vein and Umlaut. All the required mods and tags are included in the download. Simply put the mod folder in your data z directory and the .cam file in your campaign directory.

    Make sure to read all the briefings as they drive the storyline as well as information for each scenario.
     
    The entire campaign takes place on a single map that is my first map creation attempt. However in my infinite wisdom the map was 95% completed when I realized my orientation was wrong. So during the campaign ignore the compass. North is south and east is west so let the imagination juices flow.
     
    I hope you enjoy the campaign and any comments or suggestions are welcome on this thread.



    Units involved in the campaign are as follows:

    Germans (Totenkopf)

    1. 6.SS Panzergrenadier Regiment
    2. 3.SS Panzer Aufklarung Abt.
    3. 3.SS Panzer Pioneer Kompanie
    4. II/SS Panzer Regiment 3

    Russians

    1. 40th Guards Rifle Division
    2. Elements of the 37th Guards Tank Brigade
     
    Here is the link at the GAJ site. 
    http://cmmods.greenasjade.net/mods/5557/details
  21. Like
    dragonwynn got a reaction from 37mm in CMRT Campaign: Rattenkrieg   
    Rattenkrieg is a CMRT campaign depicting actions of the German 194th Infantrie Regiment, part of the 71st Infantrie Division, during mid-November 1942 in Stalingrad. This campaign is designed to show off the excellent Stalingrad Mod created by that team. Parts of the CMRT Winter Modification Teams work is also included featuring winter conditions in the final battles. Below is a copy of the Designer Notes featured in the campaign with all the details. This campaign is untested except by me so any problems or suggestions that you may have please make me aware through this thread or PM. I hope it proves to be enjoyable.
    Rattenkrieg
    (The Devil Whispered " You can't withstand the storm".
    The Warrior Replied " I am the storm".)
    Stalingrad, November 1942.
    The Battle of Stalingrad has been raging since August. The 6th Army under Generalfeldmarschall Friedrich Paulus has fought into the city but has became bogged down in endless bloody street fighting where every ruined house, factory or building has been turned into a miniature fortress by the desperate Russian defenders of the 62nd Army under General V.I. Chuikov.
    With both sides suffering horrendous losses the Germans have given the campaign the title "Rattenkrieg" which means "battle of the rats". 
    More and more German reserves are thrown into the inferno as the Russians desperately continue to push their reserves across the Volga River in a last ditch attempt to keep the city from falling. One such reserve is 3 kompanies from the 194th Infantrie Regiment, part of the 71st Infantrie Division which has been embroiled in the battle since August. Under the command of OberstLeutenant Roth and supported by the Radfahr-Abt 171, Pionier Battalion 171 and Aufklarung-Abt 171, the regiment is committed to the fighting in mid November.
    Comprising some of the most experienced troops of the division, the regiment is sent by rail to a depot station where the 24th Panzer Division is moving its tanks into Stalingrad. The regiment, along with a platoon of tanks from the 24th, is transported by lorries towards the central section of the city where they are thrown immediately into the conflagration.
    About the Campaign:
    Rattenkrieg is a fictional campaign based around the Battle of Stalingrad in mid-November. It follows 3 veteran kompanies of the 194th Infantrie Regiment under the command of OberstLeutenant Roth as they are thrust into the battle. Along with their supporting units, the regiment begins a 10 day battle to try and survive in the urban hell of a city blasted to ruins. 
    They must complete their missions while attempting to survive the Russian attempts to hold the city at all costs. With first snows of winter beginning to fall, time is becoming as much an enemy as the Russians.
    What's Needed to Play This Campaign:
    The Campaign is designed using the latest patched version of CMRT. It is based on the outstanding work of the Stalingrad Mod Team as well as the CMRT Winter Modification Team and all credit goes to them.
    To play you will need the following:
    Download the Stalingrad Mod as well as Umlauts Factory Mod. You MUST HAVE both mods for this campaign to work properly. Follow the install instructions that come with the mods. ( I highly recommend that you do a second install of CMRT with no mods and add these into a empty dataz folder. The Stalingrad Mod can cause some conflicts with other terrain and building mods. The Stalingrad Mod as well as Umlauts Factory Mod will give you everything you need for this campaign.)
    Download this campaign as well as the mod folder titled Stalinmods. This mod folder will include all the Winter Modification files you will need as well as a few additional terrain files and modifications I have made. Place the Stalinmod folder in the CMRT dataz folder and the .cam file into your campaign directory. All the included mods are tagged to this campaign so they should not conflict with any others.
    The Following Mods are used in this campaign. All Credit goes to their creators:
    The Stalingrad Mod
    Umlauts Factory Mod
    CMRT Winter Modification
    Selected files from CMFB Winter Terrain 
    Selected files from Worgherns Winter Terrain Mod from CMFB.
    Worgherns Sky and Smoke Mods
    Aris T-34-76, T-70, BA-64 and Gaz-67 Mod
    JuJu's Drop zone Mod from CMBN
    All the maps were from the Stalingrad Mod Master Map as well as the Night at the Opera and Red Square maps. All credit goes to their creators. I have modified these maps slightly either adding in a few enhanced terrain files or adding and removing a few things to fit the scenarios. I also did a little tidying up such as fixing floating windows or out of align telephone poles etc. etc.
    The Core Units:
    Infantrie Regiment 194 (OberstLeutenant Roth)
    1 Kompanie
    2 Kompanie
    3 Kompanie
    Radfahr-Abt -171 (Bicycle Battalion)
    1  Kompanie
    Pionier Battalion 171
    2 x Zugs
    Aufklarung -Abt- 171
    3 Kompanie
    (OberstLeutenant Roth must be kept alive. His death will reward the enemy 1000 Points and end the campaign.)
    Special Note: To try and be as historically accurate as possible the core units are actually rebuilt formations. To eliminate the Panzerfausts and Panzerschreks which were not in service at the time of the battle I built the formations using Aufklarung or recon units. Only the headquarter units carry panzerfausts and I kept re-working them until I was able to get HQ units without.
    However there appears to be a glitch that lets the panzerfausts randomly appear in the HQ units so these may show up in the scenarios. The primary units will have none though.
    Also the core units have high status, either veteran or crack status, to replicate their experience level.
    The Campaign Tree:
    Scenario 1 - A Helping Hand (Draw will advance)
    Scenario 2 - Counterattack (Draw will advance)
    Scenario 3- Hauptman Peipers Tank (Draw will advance)
    Scenario 4 - Push to the Volga (Draw will advance to Scenario 5a)(Loss will advance to Scenario 5b)
    Scenario 5a - Holding the Line (Draw will advance)
    Scenario 5b- Red Tanks (Draw will advance)
    Scenario 6 - The Airdrop (Draw will advance to Scenario 7a) (Loss will advance to Scenario 7b)
    Scenario 7a - The Gray Line (Draw will win the campaign)
    Scenario 7b - The Railway Station (Draw will win the campaign)
     
    Link to the campaign file and mod folder (remember you will need to download the Stalingrad Mod and Umlauts Factory Mod seperately and install)
    https://www.dropbox.com/sh/mxcvelh5tvow6g4/AABUOyCebR6u5MTl6A58tRPua?dl=0
     
     
     
  22. Like
    dragonwynn got a reaction from 37mm in CMBS Russian Campaign: The Mountains of Allah:Operation Scepter   
    (I am looking for a few play testers to give this campaign a try and to offer suggestions or find bugs. For anyone interested PM me and I will send you the link.)
    The Mountains of Allah: Operation Scepter is a CMBS Campaign depicting a hypothetical incursion into Chechnya by Russian military forces to find and locate a Islamic Warlord named Abukhan Zakayen and his militant forces that have been launching attacks into the Russian homeland. In the campaign you are in command of elements of 58th Army stationed in the North Caucasus District. Your force consists of:
    1 Bn 20th Guards Motor Rifle Brigade (Core Unit)
    2 Bn 20th Guards Motor Rifle Brigade (Core Unit)
    22nd Spetsnaz Brigade (Core Unit)
    1 Bn 108th Guards AA SLT Regiment (Airborne VDV) (Core Unit)
    2 Bn 108th Guards AA SLT Regiment (Airborne VDV) (Core Unit)
    Other Units Featured During the Campaign:
    19th Motor Rifle Brigade
    33rd Mountain Recon Brigade
    The Enemy Forces:
    The Wolves of Islam: Commander Abukhan Zakayen
    The Lecha (Falcon) Brigade
    The Makkahl (Black Kite) Brigade
    The Azyru (Eagle) Brigade
    The campaign consists of 9 battles and features offensive, defensive and special operations missions. It takes place in January 2017 and features the excellent Winter Modification Mod designed by the WMT for CMRT but that works seemlessly in CMBS. I have included my own additional modifications of winter effects for all vehicles and troops in the campaign for immersiveness.
    The Chechens are featured using Blimy's excellent Seperatists Mod under the Ukranian Digital Cammo slot to give them a militant feel. I added some winter effects to them also for immersiveness.
    The maps are all my creations with the exception of two heavily modified quick battle maps. Some are based on actual places and some are fictional.
    The actions depicted here are all hypothetical, though they are based on some real world data.
    In Chechen society many names and titles are based on their respect for nature and its wildlife. Thats why I used actual Chechen Muslim names for the miltary formations used in this campaign.
    Be sure to read the Designer Notes at the Campaign beginning to understand the background that leads to the conflict. Its a bit lengthy but has some interesting real world data that leads into the storyline.
    Once I get it tested by a few players I will release to everyone.
    Regards
    Michael (dragonwynn)
     
  23. Upvote
    dragonwynn got a reaction from 37mm in CMBS Russian Campaign: The Mountains of Allah:Operation Scepter   
    https://www.dropbox.com/sh/z4c6vsrqp6mj07m/AAAdXCgfjQ78WwZo4dtifetha?dl=0  try this link it should have the mods and the updated cam file
  24. Like
    dragonwynn got a reaction from Ultradave in Reinstall on Imac   
    Thanks that got it
  25. Upvote
    dragonwynn got a reaction from Lucky_Strike in Opening BRZ files on a Mac   
    Thanks guys that did the trick. Brz's are busted
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