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MOS:96B2P

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Everything posted by MOS:96B2P

  1. @3j2m7 Very funny / cool video. Somebody put a lot of time into it. Thanks for sharing it. +1
  2. Very cool. Love it when a PIR can be answered!!
  3. Interesting stuff. Looking forward to seeing these guys in action and the SITMAP.
  4. Below is my TACSOP for when I want a team, inside a building, to stay away from a certain wall. It will keep a team from going to that wall (balcony) while still being able to spot out of that side of the room. Can be used because of a balcony or some other reason. 1. Give team a circular Target Arc about the size of the building. 2. Slow team into the building & then to the desired floor. 3. Give desired floor waypoint a Target Arc out the reverse wall.1 4. 2nd turn give the team a permanent Pause3 order. 5. Give team a 32m 360oTarget Arc2 and consider Hide. 6. When ready to engage cancel Target Arc & Hide.4 Notes: 1)The team will have LOS out the forward wall of the building from the reverse wall. This will also keep the team from entering a balcony on forward wall. 2)A 360oTarget Arc is used to prevent the OpFor from approaching outside a wedge arc & does not affect observation. 3)Pause keeps the team from moving to forward wall & entering balconies. 4)Team will auto cancel Pause and move to forward wall to shoot.
  5. Allowing us to know your thoughts at the time makes for a much more interesting read IMO. It's similar to a unit history of a battle. I'm glad your doing it this way. The inset photo of the technical is a very cool idea. +1
  6. Yes. In CMBS when a troop in a team is facing the balcony the troop will enter the balcony. If the entire team is facing it they will all enter. There is a work around for this situation.
  7. Yes .............. what is that? Some fancy French word for yeller?
  8. +1. Good point. Interesting. I may try this.
  9. I agree. The Centurion dude was like Forrest Gump in that he showed up at almost every historical event . In fact, now that I'm thinking about it, I may try to find it and watch it again.
  10. Very nice, useful map. One of the things that make your AARs so excellent IMO. Very cool. This is a clever way to get information on the screen. It will be interesting to see what these units report from the far end of their movement paths..............
  11. Not that I am aware of. However I use a modified version of Peregrine's rules for both WW2 and modern that I'm happy with. One of the things I find interesting about the rules is modifying them to make them work in different circumstances. IMO Peregrine's rules are an excellent base to start with. I add to the rules and modify them as needed. Bil's rules are also very good but I struggled with the Excel document and in the end made a Unit Tasking form on a Word Document to use with a modified version of Peregrine's rules.
  12. It's a part of history I didn't know much about. Gives a new perspective to whats going on in South Africa.
  13. Well.... I now own it on Kindle. I'm almost done with Katanga and then I'll start A Savage War of Peace. Thanks!
  14. Not yet but getting closer. Just got a long e-mail with feedback and am making the appropriate changes. Testing / feedback is moving along.
  15. A screenshot of the map tiles in the Editor would be useful.
  16. Yes, @sonar please explain the screenshots. I'll test it myself but it is always useful to hear the original designer's thoughts.
  17. Interesting stuff to think about and very cool diagrams. +1 The hard cap on visibility at night is especially interesting IMO. My understanding is the blue target line shows how far a unit can area fire (LOF). On a clear night this can be hundreds of meters while spotting distance may be a few dozen meters. At night LOF is probably longer than LOS. @Vanir Ausf B is somewhat of an expert on this stuff and might be interested in the above diagrams. If we're lucky maybe he'll notice this thread and have time to provide some useful feedback/commentary on the provided information.
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