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MOS:96B2P

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Everything posted by MOS:96B2P

  1. This is interesting. I learned the hard way that barns are light and often a death trap. In CMBN are the other four independent building types, house, commercial, church & other (store front), also considered light? As in barn light?
  2. This is a partial answer as I understand it: If the wall of two adjoining buildings have a mismatch (one side with a door, the other side without) passage is allowed from either side. Any door on any wall allows passage. As far as units shooting through what appears to be solid walls. Are the walls solid on both the outside and inside? If the walls are solid on both sides I have no explanation.
  3. Nice. I don't think I have seen the Euroscape mod before. Also, I like the way the narration was done. Makes it a lot easier to understand and follow.
  4. ////////////////////////POSSIBLE SPOILER ALERT///////////////////////////// Below are some screen shots and comments on the “Into the Green” scenario. I don’t think I included anything that would be considered actionable intelligence about this scenario. However that can sometimes be subjective so I included the spoiler alert just in case. This scenario was designed by Combatintman, who is a veteran scenario designer, and his expertise clearly shows through in this scenario which is based in Helmand Province Afghanistan. The book, "Into the Green" is a good read and combined with this scenario lends to a better understanding of the conditions and tactical problems faced by 2nd Para during their time in Helmand Province Afghanistan. When I read the book I sometimes thought what if they would have tried to maneuver this way or used that tactic or done this differently. This scenario allows you the opportunity to try out your tactical ideas, in Helmand Province, for better or worse. The scenario puts you in charge of B Company 2nd Para complete with an Operational Mentor Liaison Team (OMLT) and an Afghan National Army (ANA) platoon. You get to lead this force out of the gates of the FOB and Into the Green. The map is BIG and is a close approximation to the type of terrain 2nd Para fought in. If you like infantry battles and maneuvering sections (squads) and fire teams you will be in your element with this. View from the Chinook helicopter on the approach to Forward Operating Base Alma (Inkerman in the book). Welcome to Helmand Province Afghanistan. Notice the Green of “Into the Green” on the right of the photo. At the end of the scenario will the Green be red with the blood of the OpFor or with the blood of your command? A sobering thought. In any case it will get bloody. A closer look at Forward Operating Base (FOB) Alma as the Chinook makes a rapid decent, leaving a trail of chaff, as the missile warning systems blare. Your home for the next six months commander. Good luck with that. Also notice how the helicopter landing site is marked using terrain tiles in the editor during the scenario design process. An example of the thought and attention to detail that went into this scenario. The point man crosses the line of departure and heads out Into the Green. “The very first man in this whole snake that will weave its way out into the green zone and actively hunt out the enemy……….That lone soldier is the bravest man I ever met”. From the book Company Commander by Major Russell Lewis MC, 2 Para. Afghanistan National Army (ANA) in action. The OMLT is proud of their understudies. And the Green gets a little more red. I am many turns into the scenario and will post additional screen shots / comments as RL allows.
  5. An interesting alternative crop for CMBS would be field corn. If it is not already in the base game. If I recall Ukraine had a big 2013 corn harvest. Just a suggestion.
  6. sburke. It is cool to see screen shots from a scenario I made. Thank you for posting them. borg. Not yet. I think it starts Friday around here. I will try to see it in the next week or two. The previews look pretty cool.
  7. This one is up at the Repository. Seven downloads and a five star rating so far. I thought the Repository posted links to new scenarios in the scenario Mod design thread. No link so far. I don't know how to make a link between the Repository and the forum myself. However, if you go to the Repository and search Consulate Evacuation it will come up. The following is a brief description to give you an idea of what it is about. It is spring in the fictional third world county of Abbudin. As spring began Abbudin was racked by political and sectarian fighting which further degenerated into civil war with multiple factions competing for power. Warlords, religious leaders, and elements of the military fought each other and the ruling family for control of the country. The swiftness of the disintegration of civil order, complicated by poor infrastructure left many pockets of friendly non-combatants stranded across Abbudin. Diplomatic and humanitarian entities in Abbudin report brutal and barbaric behavior by certain militia groups fueling concerns for the safety of friendly non-combatants. A US Army Stryker Battalion was in the allied county of Yekrut, which borders Abbudin, conducting joint military maneuvers when the situation in Abbudin deteriorated. The Stryker Battalion received orders to cross into Abbudin and conduct operations to secure and evacuate US and Allied non-combatants. Take command of a reinforced stryker platoon (Combat Team Two-Bravo-three) and evacuate non-combatants from a consulate that is under siege in the Abbudinian city of Al Mout. The US Marine detail assigned to the consulate is running low on ammo. You must link up with the Marines and escort the non-combatants to a landing zone (LZ) for helicopter evacuation. Blue vs AI only. Marine module required. Urban terrain. Two AI plans. There are many different ways to carry out this mission. You will be able to maneuver down main streets, side streets and alleys. With an attached section of engineers you can create new doorways to buildings and additional mobility corridors. With two AI plans and the arrangement of AI set up zones you may have sporadic resistance on one block, go around a corner and find yourself in the mother of all street fights. It is pretty much up to the imagination of the commander. This is a reasonably sized scenario to play. Enjoy and let me know what you think.
  8. I tried uploading a fourth time because I'm stubborn. The scenario still did not show up. So a ticket was submitted.
  9. Okay I uploaded the scenario Consulate Evacuation to the repository again. This is my third attempt. I uploaded it on Saturday January 3rd, Thursday January 8th and again today January 10th. This is my first scenario and my first time uploading something to the repository. So the odds are I am doing something wrong. About a minute after I hit the submit button a repository message pops up advising "All Done" implying the upload was completed. With no other feedback from the repository telling me what I screwed up I don't know what to do differently. I would try at GAJ site but my understanding is GAJ no longer supports CMSF. On the bright side I learned a lot about the game messing around in the editor. So if it shows up this time cool. If not CMBS will be out soon anyways.
  10. I tried to upload this scenario, Consulate Evacuation, on Saturday, January 3rd but it did not show up in the repository. Then, of course, we had a winter storm roll through here and lost our internet connection for about three days. Luckily we did not loose power and have to go to the generators. That is life in a rural area. I just tried uploading it to the repository again. This is my first scenario. Let me know what you think. (If and when it shows up).
  11. It appears to be an area on the map an F/O would find desirable. An F/O position. However, with the way objective points work, it may not matter which German unit occupies the position. The Germans, I think would earn the points as long as a German unit was in it and no Americans.
  12. I think I would be okay with it. However I can see where it might provoke some emotion from someone who was familiar with the name. This familiarity may not be a very common occurrence within the BF community.
  13. SPOILER /////////////////////////////////// /////////////////////////////////// I opened the scenario in the editor. FO is a known to neither occupy objective worth 100 points for the Germans. FO is an area on the map. I should probably not say much more since I think you are currently playing the scenario. But I can if you want.
  14. Nice screen shots. The top one especially could be frame or used as desktop wallpaper.
  15. I do something similar when I come across a good post about game mechanics/tactics. I copy the desired post and paste it into a Word document. (I think said Word document is about seven pages long now). I then cut out the miscellaneous information leaving the relevant information along with the authors handle and the date of the post. The date of the post is important since game features are added and patched which often influence the game mechanics/tactics. (The change to the lethality of HMGs and the ability to fire bazookas/panzershrecks from inside buildings are good examples of this.) If a post becomes outdated I delete it. Along with forum posts I also include lessons learned from my PBEM games in this document. Then from this compilation of information I update/modify my TACSOPs. Artofwar I actually have the following post of yours from January 2014: “My latest tactic is to (I play on turn based mode) put a move order (between moves) where I know an enemy unit is that I want to take out then I click on this move order waypoint and click on "target" then I can see all the areas on the map where I need to get to, to get a shot at this unit/area.” IMO it is helpful to have a document like this. I noticed that a lot of the posts I found interesting/useful and that I saved were authored by womble and YankeeDog. As you continue to add to your own document I recommend you look for threads on game mechanics/tactics that womble and YankeeDog get involved in and follow those threads diligently. Good luck!
  16. What sburke said reference the content of CMSF-2. If you have been away from CM for awhile you will probably be surprised by all the features BF has added to the WWII titles in addition to moveable waypoints. There are bridges, hit decals, tank riders in CMRT, snow in CMFI. CMBS will have amphibious vehicles. Target briefly, armor target arcs, flame throwers, anti aircraft weapons/vehicles, improvements to the AI to include triggers for AI reaction etc...... These are just some of the improvements I can think of at the moment. You might want to check out the forums and maybe a demo or three.
  17. I think 1.32 is the newest version of CMSF with all the modules. The waypoints in CMSF are not moveable. BF has plans to create a new game CMSF2. This will bring CMSF up to the new version of the game engine. CMSF2 I expect will have moveable waypoints. All the newer WWII titles were upgraded to have moveable waypoints. CMBS will also have them.
  18. Two-Bravo-three takes the fight to the streets, alleys, buildings and rooftops. (If we had sewers in CM I'm sure they would have fought there also.) Below a fire team takes advantage of a rooftop position. Firing the M203 at a militia technical. Grenade in flight. His buddies are going to buy him another six pack for that shot.
  19. Okay this one is about ready to go to the repository as the scenario: Consulate Evacuation. It has two AI plans and requires the Marine module. Human vs. AI only. It is a fairly small mission where you command a reinforced Stryker Platoon (Task Force: Two-Bravo-Three) and are tasked with evacuating non-combatants from a consulate and safely transporting them to a landing zone for helicopter evacuation. Below are some screen shots from numerous test runs. There are multiple ways to accomplish this mission and two AI plans so I don't think the screen shots will give away very much. Just enough to get your interest I hope. Task Force Two-Bravo-Three fights through the narrow streets of the city of Al Mout. Fighting roadblocks, militia, IEDs and the clock. During one test the militia broke through the Marine perimeter before the task force arrived. The Marines, who are almost black on ammo, fight to repel the intruders.
  20. It would be fun to command an Israeli Merkava Tank Platoon. With the troop compartment in back they could transport their own scouts. A lot of interesting tactical problems to try and work out with that combination.
  21. Pak40 and womble both have a good understanding of the game mechanics and are helpful on the forum. I have learned a lot from reading their posts. As wodin explained it is sometimes easy to misunderstand the tone of what somebody says when communicating via the forum. They were just trying to contribute to the conversation. Not very many @#$% on the BF forum and definitely not these two.
  22. Steve answered with a single "yes" to this two part question. I hope this means there will be tank riders in CM Bulge.
  23. This is how I work with Quick Battle maps. I open one in the editor and then save it with a different file name. I generally save it in the scenario folder. This keeps the original quick battle map "safe" and I am free to modify the copy. (When you go to open it the map will be under battles on the main menu) Then I open this copy with the editor. Open AI plans and delete them. You can also set some of them to never use however you will have to have at least one to fight against. So at least this one I will delete and make my own AI plan in its place. In the Red and Blue purchase screens I will change the forces fighting each other also. It is difficult to get the AI arty to fire except in the first few minutes. One thing you can try and I am struggling with this myself, is to set your mortars as reinforcements. So if you want the mortars to fire at 40 minutes into the battle set the mortars to arrive as reinforcements at 35 minutes. Then they might fire. Below is a link to a thread where Combatintman explained the arty situation. http://community.battlefront.com/topic/116734-cmsf-editor-ai-artillery/?p=1557096
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