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Freyberg

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Everything posted by Freyberg

  1. I remember a battle I played some long time ago, where I had a company of Vickers MGs on a ridge. At long range (over 500m), I targeted a series of armoured cars and gun-halftracks, concentrating all the MG fire at each vehicle in turn. I lost some MG teams, but the results were spectacular - light armour is definitely highly vulnerable to bullets.
  2. I usually go kind of 'Napoleonic' - I'll have a few teams (like 'skirmishers') split off their platoon (usually not the same platoon) out front, and the remainder in platoons behind. No methodology behind this, just laziness...
  3. I don't remember giving up on a scenario. I have gone back to earlier saves plenty of times though; and I usually give myself more time in the editor, so if I can't finish it in time, I can take it more slowly and carefully. I have given up on a few campaigns though - some of them are just so long...
  4. That looks exceptional! I've downloaded and will let you know how I get on with it
  5. It seems reasonable that troops with very high training should be classified as veteran or better. By definition, historically speaking, extremely well trained troops with excellent unit cohesion are 'crack troops'.
  6. I'm a great defender of BFC, but this is a pretty valid criticism - briefings are a big part of the immersion, and in comparison to all the other aspects of the game, should be one of the easiest things to get right.
  7. In fairness, there's a massive difference between the first Shock Force and the game as it is now - when I played SF2, it was like a brand new game.
  8. Blimey - I'm still full on playing CMFI; I've started playing Fire and Rubble, but it'll be many months before I begin to get to grips with it all; I haven't bought Cold War yet (but I will); and I still have barely touched Black Sea. Another title will be great when it comes along, but there's a lot in the ones we have already, enough to keep me happy a long time...
  9. Website looks good now - I logged in and all my orders are there...
  10. Sharefile link is still active: https://battlefront.sharefile.com/share/view/se6172454765f485aacc7bf94ef950fcd/fo1537bb-8878-4e38-83e1-a2f372b86b08
  11. I thought it was an interesting question, which I hadn't really thought much about (apart from having played the Indian army in CMFI a lot and enjoyed the very accurate representations of the Sikhs), with interesting answers provided - as always, CM seems to have got it right...
  12. Much as I love Sci Fi, I'm not interested in CM becoming a Sci Fi game. I think it defeats the purpose of a highly realistic simulation to make it simulate something completely unreal. Having said that though, Shock Force, Black Sea and Cold War are all hypothetical conflicts, and I like this - I could imagine other hypothetical settings, either historical or near future, that would be pretty interesting - although in all honesty, I'd much rather BF fleshed out the existing titles or pursued a few more WWII settings first.
  13. That's beautiful! I recognise the map. I really must finish those - I should warn anyone reading this that they have no attacker AI plans (yet), so you can't play them as defender...
  14. This is an old Apple problem - they make it difficult to install software unless it's from one of their 'preferred' developers. Presumably they expect to be paid a backhander by the developer...
  15. First impressions, after a few days... There's a lot in this game and it'll take a long time to explore it. It's fun to be able to play as the Soviets again, after playing Commonwealth for so long - I'm going to need to relearn a less cautious playing style. It's nice also, to be able to play in Autumn and Winter - a change of season totally transforms the game. I love QBs and I enjoy making my own QB maps - the QB maps that come with the game seem pretty good, and the Master Maps are fabulous; I've begun taking slices of them to play around with and I'm having fun. The Berlin maps look terrifying, and I look forward to some intense urban fighting; the artwork is lovely, with some gorgeous buildings. Good to see the SS in the game - they make the most ferocious opponents; some of the other late-war German units will make interesting opposition. The adhoc Panzer units are great in QBs - you can select enemy forces without knowing what armour you will come up against. Much of the Soviet ToE looks familiar, but the Lend Lease vehicles, SU100s and such add some nice variety. I haven't checked against the base game, but I feel like there are more formations to choose from now. The main impression is the sheer depth of the module - it'll be months before I'll feel like I've really explored it. Whatever aspect of the game you like best, there seems to be an abundance to choose from.
  16. 'Max Assault' will allow the AI to stop and respond to threats, even to the point of not reaching its target zone. Seems to work OK...
  17. One thing I have noticed is the effect uneven ground has on cover and concealment. For example, if you place a weapon, whether in a trench or not, in a position with slightly higher ground to its flanks and rear then it is much harder to take out with artillery, and to spot. So, instead of ditchlocking, you could set up keyhole position using uneven terrain - which will aid both cover and concealment and not be an obvious target to attackers.
  18. Yeah, I wondered about that - I posted here because I have enough to play with and I imagine you guys are busy at the moment, so I didn't go through tech support. But - given that it was a clean install (I actually did it twice, first over the old file then again as a clean install), and that I've never had a problem with installing before (across all the games) - that it's just possible the wrong file has been uploaded for the Mac version of the game...?
  19. I just want to check... In the CMRT forum, Elvis says F&R contains: However this (attached) is the list of QB maps in the install: https://www.dropbox.com/s/6f55eohwmxw94wl/CMFR_QB_OSX.txt?dl=0 It contains only the following 'FR' tagged QB maps: FR_Sinimaed Hills-Forest-Village-Probe-01.btt FR_Sinimaed Hills-Forest-Village-Attack-01.btt FR_Sinimaed Hills-Forest-Village-Assault-01.btt FR_Reitwein-2304x976-Village-Meeting-01.btt FR_Batzlow-1520x1200-Village-Meeting-01.btt FR_Baracska-1520x2320_Village-Meeting-01.btt FR_Seregelyes-1760x2320-Town-Meeting-01.btt FR_Seregelyes-1760x2320-Town-Assault-01.btt FR_Seregelyes-1760x2320-Town-Attack-01.btt FR_Seregelyes-1760x2320-Town-Probe-01.btt All the other maps are dated '7 Dec 2015', and the names and the number of them look like the maps from CMRT base game. There may also be some other odd issues - in QBs, when browsing 'Specialist Teams', there seem to be duplicate entries for some of them. Other notes: Running OSX 10.11 (El Captain) I did a clean install the installer referred to the module as 'Total Destruction', not 'Fire and Rubble' Thanks heaps
  20. It was a long time ago, and I can't remember how I achieved this mission, but I remember it was extremely fun, and it certainly didn't involve human wave tactics and massive casualties. I vaguely remember doing a lot of probing, then punching through using smoke and speed, where the terrain offered a slight defilade from the supporting positions - it may have been on my left flank (I certainly remember some vicious combat involving trenches and a pillbox). I also remember the infantry doing most of the breakthrough fighting, because the German AT assets had my tanks pinned down. It's also possible that in fixing the so-called 'HE bug', this mission is harder now than it was when I played it. CMRT is probably my second-favourite title, after CMFI, precisely because I enjoy playing as the Soviets. You don't have to throw away your troops wastefully, but you do have get close to the enemy as quickly as practicable - the Germans have (and had) an advantage at longer ranges. However, the Soviets were experts at stealth and speed (Accelerated Assault, as I believe it was called, although that term may have come later); and their firepower (both infantry and tanks) gets more ferocious the closer they can get to the enemy. Playing as Soviets, I always try and use those three principles. I really enjoy the Soviets as an army to command, as they were excellent, motivated, well equipped troops, but sometimes (usually indeed) it's difficult - but the games should be difficult; the Fascist Beast didn't just roll over and die...!
  21. OK - I got 'Total Destruction' too, on my old Macbook Pro, but lol... Anyway, what a huge release - thanks very much to the team. I can't believe how much 35 US bucks buys - I'll still be scratching the surface at Christmas. I had a quick look at all the new formations, which are very interesting and will take a long time to play around with, and I'm browsing through the Master Maps, which also look like a very rich resource. I must try at least a couple of the campaigns, because the original CMRT campaigns were my favourites out of all the titles - but there's just so much here it's a little overwhelming. You guys are awesome
  22. Wow - 7+ Gig. I think that's the biggest installer yet...
  23. No - I set them up at about 80m intervals (10 action squares + a few extra for the spotting platform), gave the team 10min to see what they could see. Foxholes were visible up to around 140m, and at around 200m, they didn't spot the foxholes. Check the image. If you have CMFI, have a look at the file - in unit view for each side - then try it out...
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