Jump to content

Vet 0369

Members
  • Posts

    1,343
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Vet 0369 got a reaction from NeoOhm in CMSF2 Release Update   
    I'll check out the load times next time I fire it up.. It might just be my perception. I'll probably run some tests and time them.
  2. Like
    Vet 0369 got a reaction from PhilM in CMSF2 v2.01 & updated Semper Fi: artillery?   
    Yeah, too bad the Naval guns aren't in. The 5-inch Destroyer guns are equivalent to 127mm vs the 155 mm, but the 5-inch guns don't use Excalibur rounds in this time frame, and have a "boat-load" more rounds (pun intended).
  3. Like
    Vet 0369 got a reaction from Splinty in With the new patch.. one more thing for Uncons   
    Many people have a very inaccurate idea about who the "insurgents" were. Most were NOT poorly trained "citizen fighters." Most were highly-experienced Warriors from the surrounding Arab countries (Syria, Jordan, Lebanon, Saudi Arabia, and such), and Hezbolla, Chechnia, and Afganistan. They were there strictly to kill Americans, and to die as martyrs. In fact most were former well-trained Iraqis soldiers from the Army and the Republican Guard. One of the biggest reasons for the high U.S. casualty rate, was because of the U.S. "Rules of Engagement (ROE)" such as avoiding collateral damage to the non-combatant populations, and unnecessary destruction of property. The U.S. Soldiers and Marines actually value human life. The "Insurgents" did not. The "Insurgents" didn't care who they killed or what they destroyed to get at the U.S. Soldiers and Marines. If the U.S. Lost 700, how many did the "Insurgents" lose, and did it change the outcome of that operation? Look at it as exactly the same situation as fighting the Japanese during WWII; no regard for human life, and willing to die to for their cause.
  4. Like
    Vet 0369 got a reaction from A Canadian Cat in With the new patch.. one more thing for Uncons   
    Many people have a very inaccurate idea about who the "insurgents" were. Most were NOT poorly trained "citizen fighters." Most were highly-experienced Warriors from the surrounding Arab countries (Syria, Jordan, Lebanon, Saudi Arabia, and such), and Hezbolla, Chechnia, and Afganistan. They were there strictly to kill Americans, and to die as martyrs. In fact most were former well-trained Iraqis soldiers from the Army and the Republican Guard. One of the biggest reasons for the high U.S. casualty rate, was because of the U.S. "Rules of Engagement (ROE)" such as avoiding collateral damage to the non-combatant populations, and unnecessary destruction of property. The U.S. Soldiers and Marines actually value human life. The "Insurgents" did not. The "Insurgents" didn't care who they killed or what they destroyed to get at the U.S. Soldiers and Marines. If the U.S. Lost 700, how many did the "Insurgents" lose, and did it change the outcome of that operation? Look at it as exactly the same situation as fighting the Japanese during WWII; no regard for human life, and willing to die to for their cause.
  5. Upvote
    Vet 0369 got a reaction from sburke in With the new patch.. one more thing for Uncons   
    Many people have a very inaccurate idea about who the "insurgents" were. Most were NOT poorly trained "citizen fighters." Most were highly-experienced Warriors from the surrounding Arab countries (Syria, Jordan, Lebanon, Saudi Arabia, and such), and Hezbolla, Chechnia, and Afganistan. They were there strictly to kill Americans, and to die as martyrs. In fact most were former well-trained Iraqis soldiers from the Army and the Republican Guard. One of the biggest reasons for the high U.S. casualty rate, was because of the U.S. "Rules of Engagement (ROE)" such as avoiding collateral damage to the non-combatant populations, and unnecessary destruction of property. The U.S. Soldiers and Marines actually value human life. The "Insurgents" did not. The "Insurgents" didn't care who they killed or what they destroyed to get at the U.S. Soldiers and Marines. If the U.S. Lost 700, how many did the "Insurgents" lose, and did it change the outcome of that operation? Look at it as exactly the same situation as fighting the Japanese during WWII; no regard for human life, and willing to die to for their cause.
  6. Like
    Vet 0369 got a reaction from NeoOhm in Best bang for buck expansion?   
    If you already own CMSF1,  go to the Upgrades button on the BFC main screen. Select CMSF2. You'll be presented with selections for all combinations to upgrade your CMSF1 to CMSF2. Just the base game, base game with a module, or Big Bundle. You go to the games button on the main page to buy modules you don't already have. Those are not discounted. Just remember, go to UPGRADES for what you already own, and GAMES for what you don't own yet.
  7. Like
    Vet 0369 got a reaction from Howler in CMSF2 Demos Released!   
    Well then, it looks like it's time for the Bradley's, and Abrams to reduce the complex to rubble. After you reduce the buildings to rubble with the Abrams and Bradley's, call in a 120mm mission with all tubes on maximum with personnel rounds. That should clear out the survivors in the rubble.
  8. Upvote
    Vet 0369 got a reaction from Rafterman in Best bang for buck expansion?   
    Welcome aboard Rafterman, and Merry Christmas. 
    When I started the CMSF1, it was just with the base game on PC because it wasn't ported to the Mac. As soon as BFC released Marines for PC, I snatched it up. I bought the "Big Bundle" when they released CMSF1 for the Mac.
    if you intend to continue playing CMSF2 for a long time, I recommend that you purchase the "Big Bundle" that doesn't include the base game since you already have that. If I may make a suggestion, download the Demo. That way you can play each of the supplied missions that relate to each of the modules, and determine which of the three modules you like the best. Don't be misled by both the Stryker formations and the Marines being U.S. Forces, the formation, and most of the vehicles are very different. For example, a Stryker squad is nine soldiers; a Marine squad is 12 or 13 Marines. Their rifles are different, and with the exception of basically just the HMMV, most all of their vehicles are different also. Marine AAVs are amphibious, and Javs and heavy weapons are at the Company or Battallion level.
    Now some here on the forum might suggest that I might be a bit biased (0369 is a USMC military occupational specialty code (MOS) for Infantry, Small Unit Leader), I would suggest that unless you have a hankering for a specific nation, and you can afford only one module at a time, that you pick up the Marines module as the play style is very different from the Stryker Infantry.
    My two cents, I'm sure you'll enjoy whichever module you chose.
  9. Like
    Vet 0369 got a reaction from A Canadian Cat in Merry Christmas and Happy New Year   
    I want to wish all, Christians and Non-Christians, a Merry Christmas. I wish all tolerance, peace, and an end to all conflict, and a Happy, Healthy, and Prosperous New Year!
  10. Like
    Vet 0369 got a reaction from SlowMotion in Best bang for buck expansion?   
    Welcome aboard Rafterman, and Merry Christmas. 
    When I started the CMSF1, it was just with the base game on PC because it wasn't ported to the Mac. As soon as BFC released Marines for PC, I snatched it up. I bought the "Big Bundle" when they released CMSF1 for the Mac.
    if you intend to continue playing CMSF2 for a long time, I recommend that you purchase the "Big Bundle" that doesn't include the base game since you already have that. If I may make a suggestion, download the Demo. That way you can play each of the supplied missions that relate to each of the modules, and determine which of the three modules you like the best. Don't be misled by both the Stryker formations and the Marines being U.S. Forces, the formation, and most of the vehicles are very different. For example, a Stryker squad is nine soldiers; a Marine squad is 12 or 13 Marines. Their rifles are different, and with the exception of basically just the HMMV, most all of their vehicles are different also. Marine AAVs are amphibious, and Javs and heavy weapons are at the Company or Battallion level.
    Now some here on the forum might suggest that I might be a bit biased (0369 is a USMC military occupational specialty code (MOS) for Infantry, Small Unit Leader), I would suggest that unless you have a hankering for a specific nation, and you can afford only one module at a time, that you pick up the Marines module as the play style is very different from the Stryker Infantry.
    My two cents, I'm sure you'll enjoy whichever module you chose.
  11. Upvote
    Vet 0369 got a reaction from sburke in Best bang for buck expansion?   
    Welcome aboard Rafterman, and Merry Christmas. 
    When I started the CMSF1, it was just with the base game on PC because it wasn't ported to the Mac. As soon as BFC released Marines for PC, I snatched it up. I bought the "Big Bundle" when they released CMSF1 for the Mac.
    if you intend to continue playing CMSF2 for a long time, I recommend that you purchase the "Big Bundle" that doesn't include the base game since you already have that. If I may make a suggestion, download the Demo. That way you can play each of the supplied missions that relate to each of the modules, and determine which of the three modules you like the best. Don't be misled by both the Stryker formations and the Marines being U.S. Forces, the formation, and most of the vehicles are very different. For example, a Stryker squad is nine soldiers; a Marine squad is 12 or 13 Marines. Their rifles are different, and with the exception of basically just the HMMV, most all of their vehicles are different also. Marine AAVs are amphibious, and Javs and heavy weapons are at the Company or Battallion level.
    Now some here on the forum might suggest that I might be a bit biased (0369 is a USMC military occupational specialty code (MOS) for Infantry, Small Unit Leader), I would suggest that unless you have a hankering for a specific nation, and you can afford only one module at a time, that you pick up the Marines module as the play style is very different from the Stryker Infantry.
    My two cents, I'm sure you'll enjoy whichever module you chose.
  12. Like
    Vet 0369 got a reaction from Sgt.Squarehead in Best bang for buck expansion?   
    Welcome aboard Rafterman, and Merry Christmas. 
    When I started the CMSF1, it was just with the base game on PC because it wasn't ported to the Mac. As soon as BFC released Marines for PC, I snatched it up. I bought the "Big Bundle" when they released CMSF1 for the Mac.
    if you intend to continue playing CMSF2 for a long time, I recommend that you purchase the "Big Bundle" that doesn't include the base game since you already have that. If I may make a suggestion, download the Demo. That way you can play each of the supplied missions that relate to each of the modules, and determine which of the three modules you like the best. Don't be misled by both the Stryker formations and the Marines being U.S. Forces, the formation, and most of the vehicles are very different. For example, a Stryker squad is nine soldiers; a Marine squad is 12 or 13 Marines. Their rifles are different, and with the exception of basically just the HMMV, most all of their vehicles are different also. Marine AAVs are amphibious, and Javs and heavy weapons are at the Company or Battallion level.
    Now some here on the forum might suggest that I might be a bit biased (0369 is a USMC military occupational specialty code (MOS) for Infantry, Small Unit Leader), I would suggest that unless you have a hankering for a specific nation, and you can afford only one module at a time, that you pick up the Marines module as the play style is very different from the Stryker Infantry.
    My two cents, I'm sure you'll enjoy whichever module you chose.
  13. Like
    Vet 0369 got a reaction from Rokossovski in Merry Christmas and Happy New Year   
    I want to wish all, Christians and Non-Christians, a Merry Christmas. I wish all tolerance, peace, and an end to all conflict, and a Happy, Healthy, and Prosperous New Year!
  14. Like
    Vet 0369 got a reaction from Homo_Ferricus in Merry Christmas and Happy New Year   
    I want to wish all, Christians and Non-Christians, a Merry Christmas. I wish all tolerance, peace, and an end to all conflict, and a Happy, Healthy, and Prosperous New Year!
  15. Like
    Vet 0369 got a reaction from General Jack Ripper in Significant Syrian Uniform and Icon Bug   
    About twice as much? Nyuk, nyuk, nyuk!
    i know I would be doing about twice as much around the house if I wasn't perusing, downloading, and using his mods.
  16. Upvote
    Vet 0369 reacted to IICptMillerII in IED Minefields   
    This program works for unpacking the Task Force Thunder and Semper Fi Syria campaigns. It will not work with the other campaigns because they are not on the v3 or v4 standard. However when the other campaigns are brought up to date for SF2, this program will be able to unpack them then.
    https://cmmodsiii.greenasjade.net/?p=5186
     
  17. Upvote
    Vet 0369 got a reaction from George MC in CMSF2 Demos Released!   
    Well then, it looks like it's time for the Bradley's, and Abrams to reduce the complex to rubble. After you reduce the buildings to rubble with the Abrams and Bradley's, call in a 120mm mission with all tubes on maximum with personnel rounds. That should clear out the survivors in the rubble.
  18. Like
    Vet 0369 got a reaction from George MC in CMSF2 Demos Released!   
    Well, let's look at it this way; is this complex an assigned objective, or are the Fanatic Red's in the complex preventing you from taking your objectives? If no to both, then ask yourself why you are risking your pixeltruppen to take a complex that provides no benefit to the outcome of the mission. I don't know what the Red objectives are, but I suspect they relate to slowing you down, while inflicting the maximum number of casualties possible. What better way to do that than to entice you into a meat grinder like this? Maybe you can just bypass the complex. That's what I'm thinking of doing, but of course, when playing human opponents, you can never be certain how they will disposition troops, or what ground they will designate as important.
  19. Like
    Vet 0369 got a reaction from Buzz in CMSF2 Demos Released!   
    Want a real treat? Try playing it as an H2H on PBEM as I am. My opponent, with whom I've been playing PBEM H2H since he introduced me to CMBB close to 20-years ago, chose the scenario and the sides. An AI is a piece of cake compaired to a human mind.
    Assuming you are playing Blue, my advice is don't rush it! You have what, 90 or 120 minutes to complete it. Dismount your pixeltruppen, and advance them forward using cover and concealment, and fire and maneuver. There's absolutely no reason for "Hey diddle diddle, right up the middle." Put your vehicles in hull down in overwatch positions. You WILL LOSE SOME! Just make sure that all your vehicles have a combined good LOS to most, if not all of the town so you can take out immediately, any enemy units that pose a threat. Keep them in overwatch until you can safely move them up. Don't forget that your engineers have demo charges. Use them to breach outer walls and buildings. Most of all, TAKE IT SLOW!
  20. Like
    Vet 0369 got a reaction from George MC in CMSF2 Demos Released!   
    Want a real treat? Try playing it as an H2H on PBEM as I am. My opponent, with whom I've been playing PBEM H2H since he introduced me to CMBB close to 20-years ago, chose the scenario and the sides. An AI is a piece of cake compaired to a human mind.
    Assuming you are playing Blue, my advice is don't rush it! You have what, 90 or 120 minutes to complete it. Dismount your pixeltruppen, and advance them forward using cover and concealment, and fire and maneuver. There's absolutely no reason for "Hey diddle diddle, right up the middle." Put your vehicles in hull down in overwatch positions. You WILL LOSE SOME! Just make sure that all your vehicles have a combined good LOS to most, if not all of the town so you can take out immediately, any enemy units that pose a threat. Keep them in overwatch until you can safely move them up. Don't forget that your engineers have demo charges. Use them to breach outer walls and buildings. Most of all, TAKE IT SLOW!
  21. Upvote
    Vet 0369 reacted to Ch53dVet in Scout Team cannot acquire Jav CLU?   
    It all depends on the location, if there isn't any place on the map I can, safely, hide my supply vehicles during the setup phase, then, I'll order every Tom, Dick and Harry, in the unit, to vacuum up as many light, anti-tank, rockets, 40 mm HE/HEDP rounds, 7.62mm (If I have embedded mg's in my squads), 56mm ammo, regardless of rank.
    Even, the poor s.o.b's who drew "Driver Detail", that day, all came out of boot camp with the MOS of a basic infantryman, get issued additional ammo and a fighting position to keep them from being added to the friendly casualty rate penalty.
    All this, extra, micro-logistical, supply-management, because, right out of the starting gate, all available eyes are scanning the horizon to engage any light skinned vehicles with an accompanying glowing icon, above it, or, a "Whack-A-Mole" head sticking out of it. Then, "KaBoom", there goes all your extra ammo.
  22. Upvote
    Vet 0369 got a reaction from General Jack Ripper in Scout Team cannot acquire Jav CLU?   
    What I generally do, is to assess what I have, do I have any vehicles from which I can resupply, can I safely position my "resupply" vehicles near my men for "easy" resupply, etc. if I can't do that, I usually take extra ammo, especially for the "high high rate of fire" weapons, and all the AT stuff I can, especially if I'm in a defensive position where I don't have to move and suffer encumbrances from weight. Don't forget that your units will use motar rounds from a vehicle before their own internal supply if it is close enough to the mortar team, and your other units should automatically resupply from any vehicle that's close enough to them.
    You really need to plan your logistics just as carefully as your tactics.
  23. Like
    Vet 0369 got a reaction from Howler in Scout Team cannot acquire Jav CLU?   
    What I generally do, is to assess what I have, do I have any vehicles from which I can resupply, can I safely position my "resupply" vehicles near my men for "easy" resupply, etc. if I can't do that, I usually take extra ammo, especially for the "high high rate of fire" weapons, and all the AT stuff I can, especially if I'm in a defensive position where I don't have to move and suffer encumbrances from weight. Don't forget that your units will use motar rounds from a vehicle before their own internal supply if it is close enough to the mortar team, and your other units should automatically resupply from any vehicle that's close enough to them.
    You really need to plan your logistics just as carefully as your tactics.
  24. Upvote
    Vet 0369 got a reaction from Ghost of Charlemagne in CMSF2 "Black Sea" Vehicle Pack   
    Let them eat cake!
  25. Upvote
    Vet 0369 got a reaction from A Canadian Cat in PayPal order 'Process'   
    Don't let the OP's experiences put you off on PayPal. PayPal has a number of different options. For example, I have mine set to a credit card as default, but if I'm buying from a company that uses a different currency, then I use a direct bank draft to avoid the "Currency Conversion Fee" that credit card companies use to rip us off. I've never noticed the e-check option though.
×
×
  • Create New...