Mord Posted December 15, 2018 Share Posted December 15, 2018 (edited) Under Syrian Formations Infantry and Mech Infantry, ATGM crews in the "Reserve Motorized Infantry Battalion" "Reserve Mech infantry Battalion (BTR) & (BMP)" are using a Mech/Guards uniform instead of the Reserve unifroms. Found under D Company 1st Platoon for all. Now if you choose a "Reserve Antitank Platoon" under Infantry Formations you'll get the regular uniforms that the Reserve troops use. Also the ATGM crews in "Reserve Motorized Infantry Battalion" "Reserve Mech infantry Battalion (BTR) & (BMP)" have screwed up floating icons when the type AT3B is chosen in the editor. The other choices work fine. AT 3C AT 4A AT 4C Mord. Edited December 15, 2018 by Mord 3 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 16, 2018 Share Posted December 16, 2018 Nice spot, that's another one picked off. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted December 16, 2018 Share Posted December 16, 2018 I hope they fix it. The problem, however, was also present in CMSF1 as Mord pointed out in a post on July 22nd: (near the end of his post). A related issue is that although reserve ATGM crews do exist in the game, albeit only in the separate "Reserve Antitank Platoon" formation, there is no associated Reserve ATGM included under the "specialist teams" tab. The result is that if you want a Reserve ATGM launcher, you have to take an entire platoon. You can remove the recoilless section, but you have to take the HQ and a section with two launchers. The significance of this is that it creates problems when creating red v. red scenarios when one wishes to use reserve Syrians against standard Syrian army units -- who have different uniforms and thus a different appearance. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 16, 2018 Author Share Posted December 16, 2018 8 minutes ago, Rokossovski said: The problem, however, was also present in CMSF1 as Mord pointed out in a post on July 22nd: (near the end of his post). HA! Seems so long ago. I forgot I mentioned the SF1 problem. 10 minutes ago, Rokossovski said: The significance of this is that it creates problems when creating red v. red scenarios when one wishes to use reserve Syrians against standard Syrian army units -- who have different uniforms and thus a different appearance. I have a half-assed work around for that. You delete 1st platoon D company, then add a Reserve Antitank Platoon from the infantry formations. It isn't perfect but it takes care of the uniform clashing. Mord. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted December 16, 2018 Share Posted December 16, 2018 issue reported 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 16, 2018 Author Share Posted December 16, 2018 50 minutes ago, akd said: issue reported Thanks, brother! Mord. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 17, 2018 Share Posted December 17, 2018 What would we do without you, Mord? 1 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted December 23, 2018 Share Posted December 23, 2018 (edited) On December 17, 2018 at 12:06 PM, General Jack Ripper said: What would we do without you, Mord? About twice as much? Nyuk, nyuk, nyuk! i know I would be doing about twice as much around the house if I wasn't perusing, downloading, and using his mods. Edited December 23, 2018 by Vet 0369 1 Quote Link to comment Share on other sites More sharing options...
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