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JM Stuff

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  1. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    Thanks you @Lt Bull to post, my blame, here, you can find Ideas Opinions and Projects that we can discuss about, also members can eventual explain what they would like to see, I will put my brain to realised it.   When stuffs are ready I shake hand to Bootie to put on the correct place.   Sometimes things in the link in my signature but this has to be updated, sorry for this inconvenience.   I try that all is ready for Christmas with news wrecks packs in the model of the RTPk1 already on CMMODs for Allied, Axes, and Civilians or mixed vehicles and stuffs.   @RockinHarry, found that we can added  now not 9 Flavour objects (FOs), but 16, where a mod of buttons created from himself, is necessary to see all categories of FOs available, that I recommand to everybodys to download it, and say thank you, Harry also for the link.   This is a huge job, and I need more time to realized it, but I m never without, news ideas, so, just wait...   Bigs Packs will come for :   CMBN, FI, FB, RT, CW, BS, nothing this time for SF2, but is perhaps possible to pick up some stuffs, from BS, or CW, for Russian material minimum, any Ideas?   Thanks again to all yours supports guys.    Voila voila   JM  
  2. Like
    JM Stuff reacted to RockinHarry in JM´s Corner   
    I´ve grabbed some his stuff at https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-fr-wrecked-vehicles-add-ons-by-jm-stuff/ There might be more at other places though.
  3. Upvote
    JM Stuff reacted to NPye in Berlin CMRT Map   
    The Zoological Flak Tower, set in the Tier Garden Berlin, this tower caused both the soviets and the British a lot of trouble... The Soviets 1st attack on the Reichstag was completely stopped with the help of this tower 128mm Flak/AT guns and the British found it really hard to demolish... lol The tower had commanding views that spanned for miles across this sector of Berlin... I know I can't replicate this correctly (as I cant place any 88mm or smaller flak guns on the roof) but it's still a formidable obstruction for the Soviets. 





  4. Like
    JM Stuff reacted to Phantom Captain in JM´s Corner   
    Seriously, amazing!  Looking forward to them!
  5. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Thank you, guy, nice to see you and appreciated your comments, soon the wrecks pack will come out for almost all CM games !
    JM
  6. Like
    JM Stuff got a reaction from quakerparrot67 in JM´s Corner   
    Thank you, guy, nice to see you and appreciated your comments, soon the wrecks pack will come out for almost all CM games !
    JM
  7. Like
    JM Stuff got a reaction from Phantom Captain in JM´s Corner   
    Thank you, guy, nice to see you and appreciated your comments, soon the wrecks pack will come out for almost all CM games !
    JM
  8. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    another one 
     

     
    we can make lot of story  !
     
    JM
  9. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    The new for today
    The first official dead soldier 3d, in mdr.
    OK with some textures problems, but the guy is in, I will check it later !
     
     

    an other view 
     

     
    "Hope" to make more guys including allied !
     
    Voili voilou 
     
    JM
  10. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Some News 
    flavours objects 
    wrecks bn or rt  drum3 drum4
     

    good and ready to drive 

    same trucks but with some problem drum5
     
    flavours objects bs eventual sf or and cw

     

     

    also on group

    old truck with some textures problems
     
    bs

     

     

     
    more are to come hope will be helpfull 
    Voili voilou
     
    JM
     
  11. Like
    JM Stuff got a reaction from laurent 22 in JM´s Corner   
    Some news today
    to  respond to the wish of my friend  @Aragorn2002 I present you a model sdkfz 251 d ambulance version
     
     

     

     
    the vehicle is without damages only an engine problem, that the crew have to evacuated the vehicle !
     
    some modifications intern like added more bed 
    removing all weapons and amo boxes
    changind plate number 
    added more "verbandkasten"
    I cannot remove the mount behind or I will lose all the vehicle structure and can no more export it in mdr.

     
     
    now I see the problem there is no engine hehehe !
     

     
    hope will be helpfull
    Another version in on the way but first my civilian and soldier bodies...
     
    JM
  12. Like
    JM Stuff got a reaction from laurent 22 in JM´s Corner   
    Some news 
     
    first for my friend @Aragorn2002 ONE of the red cross vehicles 

     
    than again the idea from "Not introduce British vehicles" (in the threath CMRT Battle pack) this is the ones that I would like include, in CMBN, first as a floating Icons wrecks, than to replace the usual "vehicle in movements" like the British Bedford 
     
    my famous chevrolet for the Canadian soldiers (they are waiting already since 1 year about !)
    hull from the original Bedford with cabin and more from the chevrolet !
    view from Blender the view from CM could be (will be) probably different.
     

     
    also would like introduce the following Bedford without camo
     

     

     
    and would like also introduce Bussing for heavy things and munitions 
    hull from Opel Blitz cabin from Bussing for CMRT 
     
    untill this moment there is a lot a lot of work 
    more have to come
     
    JM
  13. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    News today
     
     
    Comming back to another older project, that I try to present you, no  it's not a railroad, but a new attempt to create tank tracks with flavors objects, they will be only valid for all other tiles, except all streets in CM, which will have a separate mod I have already done
    this is only a try not sure if this will work !
    I don't know why, I always have the view on and off from objects, appearing and disappearing, when I'm close to the flavor objects, like show in the video.
    The tracks are double because I think that more as two vehicles will not "enter" in the same print tracks, but probably this give confusion on the view of a map...?!
    Sorry for the poor quality of the video and how I try to succeed in showing something correct.
    Others must come, like the print of some wheeled vehicles !
    I hope it will work
     
    JM
  14. Like
    JM Stuff got a reaction from Bud Backer in We have all a capacity !   
    On the moment that, Lucky and Harry are working hard, (Greeting guys), I am on holliday, so I cannot work on CM, but happy, I have some crazy moments for now.
     
    We have all a capacity !
     
    @sbobovyc Created a key on github and very kind, give it to us, but on the moment, nobody find the door that can be open.
    @Aquila-SmartWargames Turn the key in the door and let us discover a treasor.
    @Mord The guy with thousend faces, let us always with open mouth,... hope to see his, one day again.
    @umlaut Go and back but never let us without a big welcome job.
    @Lucky_Strike Made us the nature better as the Nature itself.
    @RockinHarry Destroy buildings and put things, to block us the way.
    @Falaise Working with his wonderful time machine, and Seasons.
    @Frenchy56 Find always something, that ours eyes never saw.
    @kohlenklau Oncle Koh, open his history book and created us in scenars, with a touch mods, we have only one Phil.
    @Erwin Is drowned in megabytes, but, comments very kind and answer to everybodys all the time. 
    @Kieme(ITA) Build and build buildings of every sauce.
    @Warts 'n' all Come and go from another galaxy, but give us very welcome comments... when we understand it...
    @NPye Was probably present himself in Berlin, I doubt...and let us some pictures from his past.
    @Aragorn2002 Dream to created a master map, something that he has really in his heart.
    @LongLeftFlank Prepare us sometimes something from his magic potion.
    @chuckdyke @waffelmann @Bubba883XL talk about all and everywhere.
    @Bulletpoint Share his time always between us on the forum, and the Fgm.
    @benpark Let us always with a knowledge more day by day very appreciated every time.
    @Bootie Check with his open eyes all what we are doing, and be happy to keep all in his pocket.
    @Artkin Like to created and grab and grab... always today.
    @JM Stuff Try to find something that nobody were thinking about, but not always with a good result... 
    @37mm Think about all what we are doing, created himself and make a collage with all, to let us a smile.
    @Combatintman @Phantom Captain@The_Capt Are always happy and impatients and smiling already to tests new things on the forum.
    @Baneman Go and back, but his presence is always welcome.
    @Bud Backer Let us stop to play a CM game, to watching his books.

    @Haiduk @kraze and more... Talk about a better Russian Ukrainian moment.
     
    @Battlefront.com And Steve is happy to have all his little members, that can make his game, living for a long long long time...
     
    Sorry to all members that I could forgot to let a presentation.
    I want to added that, my text is in no way a form of criticism, and hope to don t have hurt anyone, is not my art to be, but let only a smile on the forum.
     
    JM
  15. Upvote
    JM Stuff reacted to NPye in RT Unofficial Screenshot Thread   
    Berlin V2 Mod coming Soon...

  16. Upvote
    JM Stuff reacted to Mr.X in WIP: Campaign Pack "Against all Odds"   
  17. Upvote
    JM Stuff got a reaction from Lucky_Strike in Berlin CMRT Map   
    Je te remercie infiniment mon brave Lucky.. 
    I am sure I am not the only interrested about mds files, I know already one guy and this is...
    tic tac tic tac...
    This begin by @  frenchy and ended by 56, bingo @Frenchy56I am sure when he will read the post or another guys they will try, hope only that whatever guys that find the solution will be kind and share it.
    Couple of days and I am home...I will try the link...I will try the link...
    JM
  18. Thanks
    JM Stuff reacted to Lucky_Strike in Berlin CMRT Map   
    Hey JM here's something that may be of interest to you (and others) in your quest for MDS goodness ...
    I was rootling around the internet, like one does, searching for more info on the .mds format when I remembered the link you posted above. It happened to tie in with some other info I found on a dead forum about Castle Wolfenstein (CW), anyway the guy who was mentioned was the same guy as in your link above. So I went to your link drilled down through it ... surprise, surprise ... it's on a github page set up by a fella named Norman Mitschke who has written a very complete looking addon with tutorial for Blender to import and export MD3, MDC, MDS, MDM/MDX and TAG, all model formats linked to CW. Notice the MDS format is in there. More importantly the addon can be downloaded from his github.
    Now, before you get too excited 🤪 on your holiday, unable to contain yourself and jump on the next plane, train or automobile home, I have already downloaded it and installed it into all the versions of Blender I currently have installed on my Mac - 2.79, 2.81, 2.83, 2.93.4 - it installed on all, though it's written for 2.80 (presumably upwards), and only complained on 2.79 that it was not meant for 2.79 so might not work. Of course I immediately tried to import a CM MDS file, but on all Blender versions, except in 2.79, I got an error which looks to be a script error perhaps - 'unpack requires a buffer of 52 bytes' - or something like that. In 2.79 I got a whole string of error messages about missing armatures (this perhaps suggests it's in the right ballpark).
    Hmmm 🤨. I don't really have enough interest in this to pursue it. My brain already hurts 😫 just from working with MDR files in Blender, but I know you are very keen to learn more about these MDS files. What I did notice is that at the bottom of the home page in the first link above is a copyright notice Copyright 2019 Norman Mitschke which is very recent (in CM terms), you can click on Norman's name to send an email to him ... he is based in Germany by the looks of his email address.
    Maybe a step closer ...
  19. Upvote
    JM Stuff got a reaction from Lucky_Strike in Berlin CMRT Map   
    must be possible we can do a lot and replace it. flavour object are really welcome !
    I have a truck with fences, in my wrecks, ... waiting to be delevering !😄
    JM
  20. Upvote
    JM Stuff got a reaction from Lucky_Strike in Berlin CMRT Map   
    Yes I know like you the story of the brzs, that you give me a copy of yours "empty" brzs after of course reoganized them in folders, we were talking about this a long time and personly now I am working with folders like mentioned above, for every CMs games that I have, but I keep again the original brz full because I found sometimes, that the game take long to load on the beginning but is perhaps only to me, we were talking about in the past.
    Is this always the case to you, are you always working with "empty" brzs, or you are comming back to the original ones ?

    I recommand this folders system, to every CMs players to see more clear where is what when you are searching a certain kind of files, that  you dont have to unpack all yours brzs, but this demand a little organisation and certainly, no fear to do something wrong for the good running of your game.
    For furthers updates I don t see any problems if we are using this system, so long we are respecting the "order" of news added brzs when an update is available. ...
    In case of update I guess that the game copy only the news files, and replace it by the news ones or he do more as that, how work exaclty an update or a patch ?
    JM
  21. Like
    JM Stuff got a reaction from RockinHarry in Berlin CMRT Map   
    Yes I know like you the story of the brzs, that you give me a copy of yours "empty" brzs after of course reoganized them in folders, we were talking about this a long time and personly now I am working with folders like mentioned above, for every CMs games that I have, but I keep again the original brz full because I found sometimes, that the game take long to load on the beginning but is perhaps only to me, we were talking about in the past.
    Is this always the case to you, are you always working with "empty" brzs, or you are comming back to the original ones ?

    I recommand this folders system, to every CMs players to see more clear where is what when you are searching a certain kind of files, that  you dont have to unpack all yours brzs, but this demand a little organisation and certainly, no fear to do something wrong for the good running of your game.
    For furthers updates I don t see any problems if we are using this system, so long we are respecting the "order" of news added brzs when an update is available. ...
    In case of update I guess that the game copy only the news files, and replace it by the news ones or he do more as that, how work exaclty an update or a patch ?
    JM
  22. Like
    JM Stuff got a reaction from RockinHarry in Berlin CMRT Map   
    I think 16 possibilities for each Flavour objects is a very good news for me, and all that are working with FOs, but is true like mentioned this will be more easy to have one categorie for a kind of subject.
    For exemple now you can created 16 vehicles with the FO name "vehicle" hitself, without changing nothing in the name, ...that personly I never thinking about, imagine how much differents objects you can created now, of course you have to make a choice and let the used one on the good place, but for exemple "pallet" for Normandy is present in the brzs files but not in the editor, I keep this in my mind because this was the FO that I want to use for my dead bodies, and I was surprise because I have to choose another one and change the name also, but there are some more not used in the game or not present, but I dont remember now, anyway nothing is lost because we can created more with ones that are not used in the game.
    Nice will be also that we can have "a level control of fire, and not only of fire but also, "burning things" and not only for vehicles, but vehicles like me with the wrecks that we could have only a smoke, a little fire, or a big one dangerous bonefire...just dreaming !
    Seeing the success that can have FOs, I think that BFC would introduce more in future module.
    JM
     
  23. Like
    JM Stuff got a reaction from quakerparrot67 in CMFB (Unofficial) Screenshot Thread   
    Beautiful screenshots, we can feel the cold !
    JM
  24. Like
    JM Stuff got a reaction from quakerparrot67 in RT Unofficial Screenshot Thread   
    Perhaps,  but I dont see to you the efficient good black smoke its a shame...😁
    This is the big boss !
     
    JM
     
  25. Like
    JM Stuff reacted to quakerparrot67 in Berlin CMRT Map   
    been wondering this myself....  arnhem/oosterbeek doesn't look right without them, and they'd prolly look good in berlin, too.
     
    cheers,
    rob
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