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JM Stuff

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Everything posted by JM Stuff

  1. All eyes are on you, and mine specially... and I think your mod with mixing helmets (hats) will be welcome !
  2. Dan make an exeption to the song of PGabriel and Kate Bush...give up ! ...now I m going to get lynched ! !
  3. I was smelling something like that... this guy know too much and fight for his right ! Nice to see real archives of the 3 Reich with anotations !
  4. The faces have been reworked, we feel the hate or anxiety in him ...very realistic.
  5. Impressive and fear moment... Well commented !
  6. I am not sure if we are talking about the same thing but !! I extracted the BRZ file of the sort d of FR,and found: these 3 textures from the russian uniforms like the uniforms are always to the tailor ! located in the following path >> H:\5 RedThunder FR V4\Mod Tools\RezExplode\exploded\red thunder v210d\soldiers 1\uniforms soviet don't pay attention to the .png this is only a screenshot ! Have somebody this kind of textures too ? I found another one I doubt that the soviet army were wearing the UK emblem of theirs vehicles but I m not sure ! ? Just a forget files like above probably !! H:\5 RedThunder FR V4\Mod Tools\RezExplode\exploded\red thunder v210f\vehicles allied\white scout car JM
  7. Nice research Steph, this will help I'm sure.
  8. Yes, helpfull this mod I will say, a must, thank you Mike !
  9. Thanks you, this will help already, some of us. I mean this will avoid perhaps to report some "bugs" !
  10. Will be interresting to make a list to know which mods are already compatible with the new module ! (Sorry wrong threat) I mean CMRT FR of course
  11. Thank you, I made some progress... but I will try to find some already finish, this is an headache believe me.
  12. Hi Mark I will try to answer your question legibly ! You can understand the composition of a helmet like a real helmet, there is 1 the helmet 2 the under helmet 3 the chin strap and 4 the net replace these examples in the blender elements by 1 the material shape of the helmet that you can model 2 the interior cone more or less at eye level which defines the dimension that the soldier will wear with the helmet on his head 3 the famous schinstrap that you can work too 4 camouflage which is the texture you add to give your object the final appearance Warning ... if you work on the cone and change the height or the surface by mistake you end up with a helmet that is too low too high or if the helmet is too small you can see the soldier's head through so you have to be careful. If you model a new shape of helmet I advise you to split the cone and the helmet, because the cone does not have to be resized, for a normal helmet, on the other hand for a beanie or a flexible hat, you can rework it to give the appearance of "sticking to the ears" and only then work on the shape of your helmet, or even your flexible hat. Now come the camouflage, you can create more material on the helmet, see my first photo, and model the new material or add 3d models of existing foliage, but the addition of the material will not be independent of the helmet, because to save your model in mdr it will be necessary to integrate it into your basic 3d model, or the helmet itself. This is the problem with helmets if you want to add an appearance to them with 3d foliage ... any other with the camouflaging of the vehicles or there it is possible to put a texture or to add independent material and to save it in mdr why? mystery !. The textured image that you will add on the helmet (for example a flower) will take the form of the color of the material and the color of your helmet and not the color of the foliage that you want to put on it. I don't know if all was understandable but I don't know of another way to explain. Aquila speaks about the helmet in his speech with the but I cannot find it again I will check in details. Voili voila ! JM
  13. Steve you were too much on the forum this last time, this was smelling something... Probably you were talking with yours boys on the same time that you were posting on the forum, and was waiting to give them the green light to make the big anounce, on public, and can't wait to tell us, probably you were more excited, than us, is understanding cos this is a big Woaaaww !!
  14. Hi guys Today BIIIIGGGGG experiment on death soldier !!! My goal is to TRY to create some death soldier(s) (first one)! with flavour objects, I could need help if somebody have sharp theeth and time cos this cos umbelivable time and to assist me...or better the tel numb from BFC (Steve or Elvis) to give us the mds access this will be more easy, I think they are around on the forum just call them pls for the good of the community !!
  15. Thank you you make me so happy to answer to my Simple Question, yes I will waiting for the moment... and come back again with another one. JM
  16. DEAR S T E V E FROM BATTLEFRONT THAT ARE IN OUR HEARD since 20 years... CAN YOU please ,,, because you are around us answer to a simple question, to a simple customer that I am. Or do I have to asking you with angry propos like some peoples in the forum to have your attention... If not than my Simple Question ... Can we have No can I have some knowledges about the famous CM3 that I am waiting, to know what it's look like, and if WE can have some infos about it...please ! Thank you in advance to take the time to answer. JM
  17. I dare to hope that this discovery of maps edition and battles, will enter the mind of BFC, to perfect an evolution of future modules, because... I think, that it is one of the keys of success to present at the same time the Strategic and Tactical level situation. For the time I am all ears to your first realisation, and will be happy to see your first result !
  18. Steve any shadow any taste about CM3 ?
  19. Phill you did this pdf, well if you did or not is very usefull, you will see, in couple of days we will see, more interresting peoples, making a blendertime !
  20. Pray that BFC is around, read and and listen yours comments, to introduce in the famous CM3 this will be really welcome with this kind of layers we can perhaps play or minimum have a view of 2 scales Hqs hight scale and subordonates units...
  21. This is really very informative and the possibilities are enormous, I just watched the video quickly, and I am convinced that we will be able to do very beautiful things, but also very precise on the scale the system of layers are I think very useful, if only CM could introduce some layers in the game we can than prepare some movements... Very interresting I remain attentive to your progress in this area thank you to share it ...
  22. Woahhw do you think we can drawing some scenarios to import in CM editor !
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