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Everything posted by JM Stuff
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Amazing Denis thank you! Just after this work team I will give you what you are waiting, that you can starting your new project. JM
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UNIT PURCHASING HACKS, TIPS AND TRICKS THREAD
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
...rich infos and helpfull always with a touch of humour, don't tell me you didn't work in the past for BFC...or you have it for the future ! Whatever the team that working with you is always blinded from yours ideas Amazing work Phill JM -
kohlenklau's CM Modding Blender adventure
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
This is why @Aquila-SmartWargames in his tests videos, was saying, to completly restarting a new blender, cos all elements are not always deleting, the others solution, if you dont want to restart your blender, is to rename directly your new imported file this is how I am doing, exemple: I want to keep the new vehicles wih the name Opel I rename the new file with (hull Opel) that I know this is the hull that I will need it later, and let the original hull that I can delete when all transferts are done ! All vehicles are coming in a "folder" name hull, this include wheels turrets...so you cannot make mistakes ! if you dont delete it you could have a hull (Original) but also a hull001, hull002, hull003... depending how much vehicles you were already imported ! JM -
kohlenklau CMFI North Afrika QB map-mod project
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I hope you could fix it now,... (in case this happend one day to me, that I can knock on your door !) -
kohlenklau CMFI North Afrika QB map-mod project
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
If I am good in mind thus was a video with a german skdfz vehicle that he want to added a foliage for camo... -
kohlenklau CMFI North Afrika QB map-mod project
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Yes I remember to see this on a video like I told you, home I will check it also for myself in case this happens but I am sure we can fix it ! -
kohlenklau CMFI North Afrika QB map-mod project
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
@Aquila-SmartWargames had the same problem on one of his video, when I have time, I will try to find it to see what s happend ! -
kohlenklau CMFI North Afrika QB map-mod project
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Very interresting job soon we can added some Valentines and others I m sure..., Phill I was not follow your mod for the time but on the clip the vehicle dont have wheels perhaps they were hidden if you were used blender ? Looking more for this ! JM -
What Subject For The First CMCW Module?
JM Stuff replied to ng cavscout's topic in Combat Mission Cold War
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What Subject For The First CMCW Module?
JM Stuff replied to ng cavscout's topic in Combat Mission Cold War
The I. BE Corps was in the combat patrol of NORTHAG in the central German mountainous region. used between Harz in the north and Kassel in the south. The focus was on Göttingen ( "Stripes of Göttingen" ). The corps was supposed to wage a delay battle near the border against armored forces of the Warsaw Pact . The left neighbor of the I. BE Corps was the I. BR Corps and on the right border to Army Group CENTAG the III. DE Corps of the Bundeswehr . Similar to the I. NL Corps. The I. BE Corps was unfavorably deployed and needed a certain period of time to reach the GDP positions in its area of responsibility from Belgium and North Rhine-Westphalia ( Aachen , Cologne , Soest and Siegen ). The main task of the 1st Belgian Corps was to repel tank attacks of the Warsaw Pact in the combat sector assigned to it and to bring them to a standstill. https://en.wikipedia.org/wiki/NORTHAG_wartime_structure JM -
TSD III, TPG II & The CM Mod Warehouse Update area.
JM Stuff replied to Bootie's topic in Combat Mission - General Discussion
Nice page @Canuck21 working fine for me thanks to share ! JM -
Yes I like also these music period I am really a fan of the 80 but with a certain style not always appreciated from everybodys ont this time, with barbarian name , new, cold, punk, dark, ...waves but with guitar, voices sounds or drum that let you have goosbumps or let you be yourself a music note..., I forget to mention to your choice The Car also very nices songs ! JM
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RAMADI (Iraq): Mother of All MOUT Maps
JM Stuff replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
Very nice news little things, did you also added some news anim ? The soldier on the ground seem to have new anim...or is only cos he throwing grenade ?... and the dead civilian on the ground seem to be also new, also the signs inscriptions ?...if not I have to see back all from cmsf2 ! -
81 Red lorry yellow lorry
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John, always digging interesting and unbelievable infos...thank you !
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Future of JuJu's UI Mod - Project Unification
JM Stuff replied to Ithikial_AU's topic in CM2 Scenario and Mod Tips
Very nice initiative @Ithikial_AUsad for juju, (that I take the opportunity to greeting)... but happy to have a successor to continue this big and always appreciated mod. JM -
@Glubokii Boy very nice maps with the touch of personality, your job will be welcome and appreciated for every maps rubble needed !
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+1 Gary Numan Human League
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They choose the good name "Fire and Rubbles" ...is a game in the game we have to find it !
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Phill the mdr wall that I found are with the name rubble located in... H:\5 RedThunder FR V4\Mod Tools\RezExplode\exploded\red thunder v210a\terrain\low rubble wall Hope this help you ! JM
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86 And also the trees
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Thanks so stay tuned ! 85 Asylum Party