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delliejonut

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Everything posted by delliejonut

  1. With bazooka teams I try to keep them fire arcs between 50-80 meters, depending on the terrain. If they're just regular grunts 80 can be kind of a long shot, but I think the M9A1 variety has a bit more range. This looks great Slim, I'll be following along.
  2. The Scottish Corridor is one I know has the same issues. Not sure about any others.
  3. I'm trying to start a custom QB match with 13k-ish points using the scenario editor. Is there any way to verify the value of units purchased?
  4. Doug, I'm pretty sure you're the armor whisperer. You really got dem boys whipped gud.
  5. I want this with my whole body, including my hot seat. H2H campaigns are already possible, but depend on a third party moderator and possibly custom maps. H2H is the best part about this game, IMHO. Victory just isn't as sweet when you can't rub it in anyone's face
  6. I'm also for the Fulda Gap. I cut my teeth on Operation Flashpoint: Cold War Crisis as far as wargames go, and to this day I think the 80's are the most interesting time in military history
  7. Well they'll definitely select armor first over infantry, if they can damage it. As far as prioritizing different types of armor, I'm not sure.
  8. I appreciate the endorsement Ken. Only the razor sharp mind of a true leader of men could grasp the whole picture. I was also willing to accept death by rust, should the secondary explosions fail to knock out the Panther.
  9. I had time to go through all 5 stages of grief before that shot was fired. I was just imagining my three crew members bumbling around like Moe Larry and Curly.
  10. Most German squads only allow for two teams, regardless of the size. You can split a scout team off from a grenadier squad and leave the other with 2 MGs, unable to split. The only exception IIRC is German squads who have a 3rd element set aside with a Panzershreck. When you split them evenly you get two LMG teams and a Panzershreck team.
  11. Hey Olf, check out The Few Good Men. I'm a part of that crew, good bunch of guys that just want to play Combat Mission. If you can't find enough opponents there's someone over there that'll play you. That or The Blitz.
  12. They're also very heavy. I think part of the criteria for an assault team is mobility, so a panzerfaust might be better off back in the stationary part of the team. You don't want your AT guy getting exhausted halfway across open ground.
  13. Doesn't overheating cause a slight increase in RPM the hotter it gets and louder report as well?
  14. I appreciate that you guys did this, it means quite a lot to me that you took the time to fix this campaign. Nothing quite bothers me like the campaign update bugs. Thank you
  15. I first read that as "As I recall, after Hasbro bought Avalon Hill they released a horrible computer game call Squad Leader where the game was reading the letters the boys were sending home." LOL
  16. Going back to the hedgehog thing, I can confirm them being destructible. I once blasted into a building wall adjacent to a hedgehog square and the blast took out both the wall and the hedgehogs. You can't place the blast order on the hedgehogs if nothing else is around, but they will go away if they're near enough to a big enough blast. You got lucky Ianl, my opponent was so miffed at the "bug" I exploited that he made me replay the turn
  17. I believe I can help with this. From the moment you load a game in the setup phase, the clock starts ticking in realtime. So basically, if a scenario was scheduled to start at 4am, and you spend 4 hours setting up, the sun will be in the 8am position. As soon as you hit the red button the time reverts to 4am. The problem is that while you're setting up, your LOS gets better and better in realtime; or conversely worse and worse, if the sun is going down.
  18. I understand there used to be information on the equipment carried by certain formations in CMx1. Does anyone know of a similar database for CMBN? It would be nice to have a quick reminder when in the force selection screen.
  19. Hey, I'm not complaining. I've had a bit of a losing streak lately but it's against great opponents and I get a great story for every loss. Not gonna say I didn't throw a few things during those turns though LOL The screenshot alone was worth it. That Panther is just surrounding by death of his own making. I knocked out that halftrack and the Doug positioned the Panther behind it. I knew he was there but my tanks couldn't get eyes on so I just area fired. The shots penetrated THROUGH the halftrack and hit the tank 4 or 5 times, immobilizing him. The whole time the Panther is just firing on every infantry it could see. I laid down smoke and moved up in stages till I was right on top of him with a whole platoon of infantry and 2 75mm tanks, one of which only had 3 crew members that had panicked and run around the map disembarked for the last 5 turns. The entire time I'm hoping my platoon on the other side of the map can just hold on until I take out this tank and move my armor to support them. My three man tank crew said no thank you and backed away, and then that damn nahverteidigungswaffe ruined my day. Wouldn't trade it for anything
  20. And the final tally... That single immobilized tank killed about two thirds of my infantry force and all four of my tanks. Doug earned hisself a minor victory on that one
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