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delliejonut

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Everything posted by delliejonut

  1. What about CM Vietnam? It's always been especially interesting to me.
  2. It's obvious you cheated Ian, BigCats are invulnerable to all fire from any direction, excluding of course the super rare Deathstar that fires laser beams straight down from orbit but we all know that was a German weapon as well. It's amazing the Allies got anywhere at all in WW2. What I think Pete is talking about IMHO is that Allied tankers and big cats would not want to maneuver that close to each other to engage. The size of the map is very limiting considering they have a max range of, what, like 2 kilometers or so? Besides that the Allies would probably opt for air support first. This seems like the tank version of a story I read somewhere about the Brits in Market Garden. A green German squad was walking down a road to reinforce the front lines, and as they walked they noticed a dirty, beaten down squad of Brits walking the other way with their heads down. They just assumed it was the troops they were relieving. As they came abreast of each other, one of the German troops asked them a question. "Bloody hell, it's the Germans!" they shouted, and the shooting began.
  3. This is exactly what I needed to hear. I was getting worried about exactly this yesterday- the map is asymmetrical. One player deploys in a forest with a rail line running perpendicular to the map, near a lumberyard. The other player deploys in rolling farmland, with a few copses and scattered small groupings of buildings. The only objective they both are equally distant to is a church on a slightly higher elevation at the far end of the map. So if you can imagine that its not terribly symmetrical. The player in the forest can't easily contest the middle objective as quickly as the player in the open, but has options to move anywhere up or down unobserved before launching an attack. So basically we know what most of the objectives are going to be. The lumberyard, the church, the tiny village in the center. Possibly also the rail station and a small group of barns, but those are both isolated and near each deployment zone. We might do some mock battles to check for LOS issues and balance. But like you said JonS, the objectives are going to dictate the battle.
  4. We should take all these informative threads and use them to update the wiki. It could stand to be more fleshed out.
  5. Well, the map is finished. Anyone want to playtest it? At the moment it'll have to be a QB match- there's no forces or ai on map.
  6. We're definitely trying to make the map look lived in. I think we're almost done with the terrain, we might just release it as is for QB's and let someone else design a scenario for it.
  7. Lol thanks for the advice guys. I'll check out Proambulator's vids. @MikeyD I wouldn't be messing around with it if it wasn't fun, and I'm definitely not going to try too hard ... to be honest, I don't see myself as being the kind of person to make historically accurate scenarios. Rather, I'd rather make QB's and fictional H2H scenarios. Nothing too weird though, trust me. I just want to make good, interesting battles. JonS, I like what you said about telling stories. Before I even read that I was trying to imagine everything's purpose, how everything relates to the people that live on the "map". It made me rethink placement of flavor objects and paths and the like, and now I'm starting to view everything with a little more logic.
  8. I'm actually going to go play that scenario and then come back and read the thread. Note to self- always check the stickies
  9. Welcome! You're gonna have a good time with it. There are some active gaming communities primarily play Combat Mission, The Few Good Men and The Blitz come to mind. There's a mix of ex military and civilians who play, so you always have the option of going up against people who've studied tactics. Krause is a youtuber who posts some cool videos of CMBS playthroughs every once in a while, you should check him out.
  10. Lots of threads for the sake of giving advice have been popping up since Ianl and MethodGamer started their committee led AAR. And by lots I mean three or so. But the spirit of camaraderie is strong in the forum, and their horse is still, well... pretty horsey. Not a hint of camel. So I've started playing around with the editor, and I've been designing a map with a member over at FGM. I'm learning a lot about the editor everyday, but I'm still pretty new to it. Does anyone with more experience have any tips for ease of use? Things you wish some grizzled vet had told you on your first day? Anything at all that pops to mind, whether it be advanced techniques, tips on creativity, quirks that aren't all that apparent or just general philosophy when designing. I know there's a lot of knowledge on these forums. Thanks in advance.
  11. Whoops, meant to post this in the CMBN forum. I'm going to repost over there.
  12. Lots of threads for the sake of giving advice have been popping up since Ianl and MethodGamer started their committee led AAR. And by lots I mean three or so. But the spirit of camaraderie is strong in the forum, and their horse is still, well... pretty horsey. Not a hint of camel. So I've started playing around with the editor, and I've been designing a map with a member over at FGM. I'm learning a lot about the editor everyday, but I'm still pretty new to it. Does anyone with more experience have any tips for ease of use? Things you wish some grizzled vet had told you on your first day? Anything at all that pops to mind, whether it be advanced techniques, tips on creativity, quirks that aren't all that apparent or just general philosophy when designing. I know there's a lot of knowledge on these forums. Thanks in advance.
  13. If I were him I would push the attack. It's easy to get overconfident with that kind of armor. I could be wrong though, so if he does decide to sit back you need to use recon to find safe lanes to maneuver in close, then bloody his nose. You have fast tanks- the closer you can get unobserved, the easier it will be to flank him. Even though you have Firefly's, you don't want a Rocky Balboa type fight. Get on his flank and gut punch him But if I were him I would rely on my tanks being able to take frontal hits, and move up until I could decisively engage you. Funny thing about the Panther and Tiger though is even when you take a non penetrating frontal hit from a 75mm gun, there's a good chance your main gun will be knocked out. And I'm serious about the micropig. Having adorable evil pets is a huge confidence booster.
  14. I agree with your prediction that he will try to take the southern flank first. It just makes sense- he can get to that cover before you. I also agree with your 17lbrs. I think you are going to have to give ground to kill his forces. He probably feels safer maneuvering than you do, so it'll be your job to make him come and get you. If I were you I would "attack" in the places where you want him to attack you. Keep your infantry in LOS of your big guns if you can, and don't attack with the intention of holding ground early on. Be just out of his reach (but still annoying). I think any infantry you put in your FO will have to be maneuvered north eventually to take that objective, so you might be better off just leaving them in reserve around the north treelines. That way they aren't getting shot at and don't lose morale until they need to. You might want to keep an additional HQ unit that can call in arty behind the FO just in case the FO bites the dust. Also, you don't have to buy all 5 TRPs. I would just buy two- one for each objective. My plan for this map would be play conservative and allow him to take the objectives if he wants to, kill his armor when he overextends, then barrage the objectives with arty and direct fire right before you assault with your infantry. Also what Ken said. The more eyes you have around the better you can react. Be the evil supervillain stroking your furry white cat and laughing at the security monitors. If you don't have a cat a micropig is a good substitute. Good luck! Keep us updated
  15. I've looked at that map in passing before. I don't know if you allow preplanned arty in QB's, but I don't so I'll give you advice based on my experience. If you're allowed to have TRP's, get them. It also helps to have a single highly trained FO team. The idea with the TRP's is to put them on top of obvious infantry cover- in buildings, reverse slopes, woods, and whatever you deem necessary. You don't need to put them everywhere you think they might go, only in places where they can set up and fire on your forces. This is dependent on where you plan on maneuvering. You might want to cover one flank with arty so you can maneuver to the side. You might just want it on the objective. It just depends on your plan and your preference. As far as cover goes, it looks like there's plenty of light woods cover for your infantry, but they could easy get cut off and destroyed if they try to hunker down and fight from them. They mostly need to find good cover and stay down unless they have good odds to kill or are suppressing for other maneuvering units. You don't want to use woods for your tanks. What you need above all else are good hull down positions and reverse slopes/smoke. The way I use my tanks is pretty simple. Use some to provide overwatch from a hull down position (if possible) and maneuver with the others. The idea of the hull down overwatch is to give the enemy something to worry about and cut off fields of maneuver. In all likelihood his tanks and yours will see each other and open fire on each other. They will probably miss and yours might hit but will cause no damage. This is fine. At this point you begin maneuvering your other tank force to get side shots and use your overwatching tanks to shoot and scoot against enemy infantry. The point isn't necessarily to cause a whole bunch of casualties, the point is to be a threat and stay alive. Keep your maneuver force safe from 'shrecks and behind some sort of screen until you can get into a good firing position of about 90 degrees from their front. Once this happens the enemy will have to pull back or risk getting shot in the side from one direction or another. Assuming you don't lose forces at this point you are in control
  16. Let me know if you need help playtesting here or at FGM. I'm just now getting into scenario design and it pretty interesting.
  17. Of course people wanna help each other. Everyone wants to fight Bil H, but we have to settle for each other- might as well share all the tricks we know
  18. I picture a claymore as kind of a wide-spread CAN round. There's a powerful explosive effect to be sure, but most of the killing power is in the ball bearings. They fly in a 60 degree cone away from the blast, doing the most damage around 50 meters but still dangerous to 100.
  19. Relevant avatar eddie Parades are really tough on military vehicles
  20. That's awesome! But what was your sniper smoking that morning before he got 22 kills? I need to give some to my snipers
  21. Hey, check this out. Someone did some spotting research and recently posted on the CMBN forum. Good info on there C2 thread
  22. Yeah that's probably why it wouldn't work. The IEDs were a great concept, but a claymore would have to be placeable and directional in an action square after the game has started. Also I think it would need a triggerman, or is there a motion sensing variety?
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