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kohlenklau

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Everything posted by kohlenklau

  1. If BFC considers brz folder/file "issues" a bug that they want to know about, there are many repeated oddities in there across many of the games. If you spend time wandering around in them, you will see: Half finished art, misspelled file names, textures with uv map polygon layers showing, file names that don't match the system used, etc. With that all said, in this case those soviet_skin_partisan files ARE used when you purchase partisans.
  2. Good idea Greg. Like a Doolittle raid to bolster Ukrainian morale (extra bolstered?) and cause another shock to the enemy. "Call me Vladimir Meyer if they ever bomb Moscow!" Maybe UAF are already working out the plan. "I think I will stay home for this year's Victory parade because of...Covid...yes! Covid. Not UAV concerns..." An odd observation, because I am odd I guess, is that nobody is blowing themselves up. No suicide bombers on either side. Kind of refreshing. Although definitely lots of unknown and never might be known Alamo sacrifices for the yellow-blue teams. Yesterday my wife and I had a FedEx truck pass us. It went by in the left lane and I noticed a smashed passenger side window up by the cab. Then my wife noted how dirty it was. Hmmmm. I wonder how long we might wait to see Russians avenge their coming loss by coming to the US to blow up Americans. Hollywood movie plot I think already done. Slava Ukraine
  3. THANKS TIM! Can you try this? Play with yourself (ooh err) hotseat as both sides. Use the immobilized IS-1, buttoned up. Have German infantry or Kubelwagens be at 12 o'clock and at 6 o'clock. Simultaneous approach. See if the rear MG opens up?
  4. Tim, Please try this experiment if you get a chance...I am at work! 1. Purchase an immobilized IS-1 2. plop it on the map 3. set a "target light command" aimed BEHIND the tank so it might force it to use the rear mounted turret MG?
  5. I have tried to see if it ever fires... In CMRT, does the IS-1 ever use its rear mounted turret MG? I am trying to make a KV-1 mod...
  6. My new analogy for CM demos not being the latest engine... Go and enjoy a blind date with this nice girl. It is a version of her before she learned exactly how to pour the perfect beer and before she perfected a "few other skills"...but it is her and she is a nice girl and you will know if you 2 "click" and desire to go on a second date.
  7. Good job Wang. Translation was fine. You had a good "whim"...! Please have more. Thank you sir.
  8. @Philipthe3rd There you go buddy! Crabby Patty served hot and juicy in Bikini Bottom.
  9. Ukraine Vodka. From the Foster Brooks School of International Diplomacy...every drop of support helps. And the new grain crop must be planted soon! I also remembered that my old Grandpa Alex was from Eastern Hungary "Szurte in Ung County" but after 1945 Stalin said that is now Western Ukraine town of Syurte so maybe I have some relatives over there? Slava Ukraini
  10. @Erwin Tony, can you help this guy out? If anyone can, it is probably you. Der OberModdenfuhrer.
  11. From my experience you are stuck with your choices in the map editor. @Falaise did a 22.5 degree road mod but it impacts you for the other angles I think. You should do a forum search for posts by stock scenario writer @George MC and you can see his advice where you often must adjust source map north (rotate your overlay cw or ccw) a bit to try and have the map editor offerings 0/45/90 hit a "sweet spot" for your CM map to avoid zig-zag roads. Happy Mapping!
  12. 101 on the homepage? I don't understand. Demo should be free if downloaded from BFC website! https://www.battlefront.com/battle-for-normandy/cmbn-base-game/?tab=demo MAC OS CMBN Demo download address: https://battlefront.sharefile.com/d-s2f77e30cd1e4f6da Yes, the CMBN Demo is still game engine THREE. BFC will not put any man-hours towards updating it most likely. Some people have got all freaked out when I advised to play the demo. It aint the latest game engine! But look closely at what you get with game engine four and then see if you really think it is a major difference to NOT try the demo. I think playing the demo is a good piece of advice. GAME ENGINE 4 FEATURES Upgrade 4 offers a host of improvements and enhancements for people who own the original Base Game (Engine 3). All new purchases are Engine 4. If you are unsure what version you have, launch your game and look in the lower right hand corner for version information. GAMEPLAY Hulldown Command  Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving. Improved Infantry Spacing  Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain). Peeking Around Building Corners  Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle AI Proactively Avoids Artillery Fire  The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire. Combine Squad Command  Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams! USER INTERFACE Expanded Waypoint Description Text  More special unit commands (such as Hide and Deploy Weapon) will now be marked with white floating text above the waypoint they are assigned to. Campaign Briefing Anytime  The overall campaign briefing is now viewable during any campaign mission by going to the Menu Options Panel and selecting "Campaign". Forward Observer Kill Credits  Finally, time to see how effective your artillery really is! Forward Observers now get credit on the AAR for any casualties caused by off-map fire missions called in by them. Screen Edge Pan Toggle  Tired of trying to fine tune a camera position and then messing it up by touching the edge of the screen with the cursor? Using the hotkey ALT-E you can disable screen-edge camera panning. EDITOR AI Area Fire Orders  The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. AI Facing Orders  Each AI Order can be given a location for it to Face towards. AI Withdraw Orders  AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them. Campaign Resupply  Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously. 3D Flavor Object Clone Tool  Flavor objects can be cloned within the 3D view without having to go back to the 2D view. 32 Order AI Plans  Each AI Group can now have up to 32 orders, increased from 16. Stream Terrain  Small streams can now be placed on battle maps. GRAPHICS New Small Arms Effects  Tracer and muzzle flash special effects received a visual boost.
  13. @Dankmushroom if you want help, I can try my best to remote assist. We can do it here (and amuse everyone!) or PM me. Be advised I do not have any of these modern titles unfortunately. No CMSF1, No CMA, No CMSF2, No CMBS. No CMFalklands. No CM Space Lobsters. Nor the recent CM Space Lobsters module "Fire and Butter".
  14. ok, this reminds me of one of those airplane disaster movies...I am in the control tower. You're up in the plane. This might be a bust after all our collaboration just so you know. I can hang in there if you do. Step 1. In the main folder of your CMA and CMSF2 might/should be a folder called mod tools. In there should be subfolders rezexplode and rezpack. You'll be working with rezexplode. Go in there and see the utility rezexplode and a folder called input. I don't have CMA but usually/probably in another atrea of your CMA main folder is your data files with should be a .brz extension. I think mthere are just 2 from some info I have. Copy the first one and paste it into rezexplode input folder. THEN right click on rezexplode utility and and run as administrator. It produce a new folder of the unpacked/exploded contents of that first brz file you copied. rename the folder as CMA1 or some system. If you want, try to accomplish that and we move on to step 2. report back...
  15. Just my 2 cents... Spotting from INSIDE a vehicle: yes, horrific small field of view and in our little CM game if I have my tank NOT SEE an enemy AT infantry team in a nearby area, I feel like that is not a thing to complain about. But I see in a CMRT Warsaw Uprising 1944 Mod that German tanks roll down the street and the turret slews over to sniper nail the enemy AT team hiding in a building. WTF? In CMFB I have a US Army bazooka team NOT seeing an enemy tank driving all around them. I see as the player a quiet little spotting enemy "?" icon dancing and floating around to indicate they hear something but the game code has no specific sound effect wave file it ques up, a revving or idling of the engine or maybe squeaking of tracks? nope, nothing, the explanation usually given is they have their heads down in fear and are not seeing it or the wind is blowing or the darkness or visibility or Cognac. SPOTTING IS BROKEN. SPOTTING ISN'T BROKEN. SPOTTING MIGHT BE IMPROVED OR TWEAKED. WE HAVE NO TIME. BUSY WITH OTHER STUFF. CHARLES IS THE ONLY GUY TO GO IN AND CHANGE THE CODE. HE AINT DOING THAT EVER MAYBE.
  16. I do not own either CMA or CMSF2... But I have done this type of "shenanigans" many times and can TRY to walk you through it remotely IF YOU WANT. You'd rezexplode the files in CMA and CMSF2 to identify the apple and the orange. You grab the apples from CMA and rename it as the oranges in CMSF2. Or...wait here and maybe somebody chimes in that has ALREADY done it. @37mm possibly/probably/most definitely? Let me know.
  17. PM sent. When I was in the service they always said that NAVY stood for Never Again Volunteer Yourself!
  18. Take your time. I have KV-1 and Panzer IIF mods I am still dorking with. This summer is aok with me. Thank YOU!
  19. Hell yes! Please... For CMRT, 2km x 2km. Something with a Barbarossa summer 1941 feel to it. big rolling fields with thatch roof houses...and a small town over on the eastern side of the map that would be an objective...
  20. @Falaise Did you "fix" the chinstraps in Blender? It seems better than I remember...
  21. I think If I marry him then I want dual US-French citizenship and demand free champagne and camembert and my own kepi. I must negotiate! Separate bedrooms for sure! And I want a GB internet connection. And my actual current female wife can visit. and a new Peugot.
  22. Courtesy of @Kevin2k I have the complete list of all files for CMCW in my goody box. Try this link... https://www.dropbox.com/s/xblwjmfg6bnpcqp/cold war v100d.index.txt?dl=0 Please go take a look but I couldn't resist to look and I don't know "guerra moderna" but maybe one of these...? silhouette m60a1 rise-passive.bmp silhouette m60a1 rise.bmp silhouette m60a1.bmp
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