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Fuser

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Everything posted by Fuser

  1. I feel the same too. Vein did a great job, but still, explosions don't look like RL explosions. A shower of pixels that's what comes to my mind. The iPad CMBN video shows better looking explosions, go figure...
  2. If you download all three parts and THEN extract just Part 1, the Part2 and Part 3 extract automatically too. But it's ok the way you did too.
  3. Let me clarify, Phil : Aris Terrain Mod (Version 2): Date 12 Jan 2012 (All previous Terrain Packs obsolete). DOWNLOAD ALL THREE PARTS TO A FOLDER AND EXTRACT JUST PART 1, THE OTHER 2 PARTS WILL UNPACK AUTOMATICALLY. Part 1: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1690 Part 2: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1691 Part 3: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1692 Aris Terrain AddonPack Date 23 Jan 2012 Highly recommended ..by me, that is... EXTRACT BOTH PACKS TO A FOLDER Part 1: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1714 Part 2: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1715 ARIS HD GRASS HIGHER QUALITY THAN PREVIOUS PACKS. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1711 ARIS WATER MOD THE FINAL ADDON FOR THE SERIES. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1723 ****************** Install all these mods in the order I posted here. ****************** Hope it helps.
  4. Weathering goes on, I expect to have it ready next week, as decalling will take quite a lot of time.
  5. I want to say thanks too,...I kind of know by now what modding takes,...but this...superb.
  6. I can't say my loading times are longer, if any, are shorter with the CW module, but my rig specs and my mod amount might not be the same as others.
  7. A little break from the Churchill (already uploaded, available possibly on Monday), and now the Humber. 7 (seven) decal sets will be available. Very early modding stage( turret is vanilla):
  8. Argh, I just finished my Mod for the Churchill,...
  9. Sorry,... http://u1.ipernity.com/9/78/98/3127898.fa0576c7.560.jpg
  10. BTW, I would like to publicly aknowledge Darknight Canuks help in this mod. Huge amount of information and decals were supplied for this and the following Churchills. You can bet these vehicles are historical, kind of...
  11. 3 Decal sets available: - 6th Guards Tank Brigade_Coldstream Guards. - 9th Battalion RTR_ 31 Tank Brigade - 107thRAC_34th Tank Brigade Almost ready, will upload it sometime today.
  12. I tried, trully did, but I couldn't get what you wanted. Sorry. Decalling started , this beauty it´s getting its finishing touches,...after so many hours with it I ended up loving this tank. Hate-Love relationship.
  13. VERY difficult mod to make...and a nice, convincing try, thanks.
  14. There are 2 vehicles modded Erwin. Daimler Mk. II and Daimler SOD. They are available separately. You can have 2 different turret (Daimler Mk. II) markings (with the decals provided) and JUST ONE SOD (Daimler SOD) marking. Put both folders in Z ("Aris_Daimler AC Mk. II_Mod" AND "Aris_Daimler SOD_Mod") and use the decals JUST FOR the "Aris_Daimler AC Mk. II_Mod").
  15. Work goes on, still a lot to go, but starting to look like what I expected. P.S. congrats to whoever did the vanilla textures, you are my hero.
  16. They can, in fact they are two different models available in the game so the WILL coexist. But you can't have a turretless and a turret version available at the same time under "Daimler Mk. II(no SOD)" choice in the editor.
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