Jump to content

Fuser

Members
  • Posts

    1,830
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Fuser

  1. I replaced the old version (only 10 downloads already at the time I did it) with the version 2.1. The Designer Notes still at Beta 5 since I didn´t want to spoil the fun with the newest changes made. I Uploaded 2.1 to the Repository too, so no problem with people playing different versions of the scenario.
  2. Version 2.1 already at Cmmods. Forgot to add some stuff for the english version of the scenario already present in the Spanish one. Sorry for the inconvenience.
  3. I may fix some minor points and upload version 2.1 today. Many people playing it and giving feedback at the moment. Thanks for playing anyway.
  4. Struggling with the AI. That was the toughest part. There is no way that one can keep the AI hidden and effectively ambush or unhide. If you Hide them, they only fight back if attacked (what makes them be pinned anyway before the fight starts) and if you tell them to ambush to 300m they are VERY visible so you can destroy from outside that range and they won´t even shoot. AI plans add some replayability, but the problem remains the same. It may be a misunderstanding on my part, but it´s tougher to create not H2H scenarios now, unless you give the AI Crack skills and kilometres of (metal?)bocage to fight from. Even in Iron Mode, the Fog of War is not that,...foggy. Every question mark tells the player where exactly there is an unhidden enemy unit. Even if it´s in Heavy Forest and hasn´t still shoot. Area Fire and you are sure to suppress or destroy them, so it makes life harder for designers not to have a CMx1-like Hide command or the possibility to set Arcs in the Deployment phase of the design. Cover Arcs for the AI defender in the Setup Phase would be great indeed as they would allow the AI to remain hidden and effectively shoot when you want them, instead of using 150m,300m, 1000m ranges while unhidden.
  5. True Available, enjoy! http://cmmods.greenasjade.net/mods/4470/details
  6. It´s finished, it´s just in the process of being approved by the devs since it´s already uploaded
  7. Soon in the repository. Huberderie, near Periers, 20 km west of St Lo. Cotentin Peninsula, Normandy. Mist and fine rain. Light wind. Units from the117th Batallion of the 30th American Division and the743rd Armored Battalion exploit a gap in the enemy lines and move southwest to crack the next nut. You are in charge of Company B, with three platoons of men hardened in battle. You can count on the support of three mortars, two machine guns, bazookas and 81mm mortar section with little ammunition. Three Shermans from the 743rd Battalion have been sent to your aid. This battle is purely fictional. Even so, the units appearing in the briefing actually participated in the area at that time, both the 117th Battalion from the 30th Division and Panzer Lehr units clashed in this area. The map design is pure FANTASY, I have spent many hours (and many coffees) to create a tactically interesting map which offers many options. Hope that you like it.
×
×
  • Create New...