Struggling with the AI. That was the toughest part. There is no way that one can keep the AI hidden and effectively ambush or unhide. If you Hide them, they only fight back if attacked (what makes them be pinned anyway before the fight starts) and if you tell them to ambush to 300m they are VERY visible so you can destroy from outside that range and they won´t even shoot. AI plans add some replayability, but the problem remains the same.
It may be a misunderstanding on my part, but it´s tougher to create not H2H scenarios now, unless you give the AI Crack skills and kilometres of (metal?)bocage to fight from.
Even in Iron Mode, the Fog of War is not that,...foggy. Every question mark tells the player where exactly there is an unhidden enemy unit. Even if it´s in Heavy Forest and hasn´t still shoot. Area Fire and you are sure to suppress or destroy them, so it makes life harder for designers not to have a CMx1-like Hide command or the possibility to set Arcs in the Deployment phase of the design. Cover Arcs for the AI defender in the Setup Phase would be great indeed as they would allow the AI to remain hidden and effectively shoot when you want them, instead of using 150m,300m, 1000m ranges while unhidden.